Wormerine Posted yesterday at 12:10 PM Posted yesterday at 12:10 PM 11 hours ago, Lexx said: Ok, just finished The Forgotten Sanctum. Not that bad either. By now I've disabled the level scaling, because I couldn't bear it anymore. Didn't made the combat ridiculously easy, but it was a lot less tedious for sure. This dlc kinda proves again that Deadfire probably would have benefited of less, but bigger / more condensed islands. Spending more time in a location gives it a lot more character, makes it feel alive, and not like a random recycled mini-dungon. Ha, no shame in that. Personally, I abused the hell out of Ancestor's Memory/Salvation of Time combo to get through DLCs harder content. I generally really enjoy the challenge presented in them, but it is a bit too much when rushing a playthrough for Avowed. Yeah, I still thing PoE1 and PoE2 DLCs are a glimpse at what Pillars game could be. White March is still my favourite bit of PoE content (though it's been a while since I played through it). 1
Lexx Posted 23 hours ago Posted 23 hours ago Did a short break from Deadfire and went into Lost Records: Bloom & Rage. It's probably the best Life is Strange type game in years. Though I'm not sure if it's really a game or rather an experience. Chapter 2 is supposed to release in April... sux. 1 "only when you no-life you can exist forever, because what does not live cannot die."
Hurlshort Posted 17 hours ago Author Posted 17 hours ago Avowed has a much better inventory system than previous Obsidian games. The crafting is also pretty decent. I don't know who handled that, but they deserve accolades. 2
Wormerine Posted 8 hours ago Posted 8 hours ago 8 hours ago, Hurlshort said: Avowed has a much better inventory system than previous Obsidian games. The crafting is also pretty decent. I don't know who handled that, but they deserve accolades. Obsidian's UI has been overall solid for a while now, no? Both PoEs were excellent and I can't recall having issues with Outer Worlds either. I can't think of anything specific Avowed does UI does, that other games don't, but I think it benefits from restrain when it comes to loot. Influx of stuff isn't as extreme as in Bethesda game, and itemisation is straightforward so it doesn't take much effort to figure out what you get and what you want to do with it - qualty system is just easier to judge at a glance, than pick up a weapon and compare minor difference in damage done. I wouldn't say Avowed has crafting - you have food recipies and occasional granades recipies. One one hand I like how items for recipies are interchangable (like any mean/veggie etc. will do) though it makes transfering collected items into more powerful versions a bit tedius - yes you can create 7 Mariner's Porridge but because all those recipies will use different items you will have to confirm and cook each one seperately.
Lexx Posted 9 minutes ago Posted 9 minutes ago Hah, so after my 14 cheap days with microsoft game pass were over, I canceled the subscription. Now since I'm (almost) done with Deadfire, I figured it's time to give Avowed a try... and now it turns out, I could get that $1 game pass deal a second time. So now I can play Avowed for $1 for 14 days. Unless the game starts to suck hard, I should have finished it by then. My initial impression is... damn, visually this looks damn great. The performance is really good as well. No stuttering, no texture issues, no nothing. "only when you no-life you can exist forever, because what does not live cannot die."
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