Jump to content

Welcome to Obsidian Forum Community
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Photo

v3.0.2 Patch Notes


  • Please log in to reply
21 replies to this topic

#1
Cdiaz

Cdiaz

    Community Support Specialist

  • Developers
  • 1821 posts

Hello Watchers!

 

This patch will go live on Steam, GOG, and Origin at 10:00 am PDT! Build will go live on the Apple Store pending Apple approval.

 

 
Patch notes for v3.0.2.0027

  • Items will no longer lose their mods (any previously affected items should also be fixed).
  • Spoiler

  • Infinitron, IndiraLightfoot, AndreaColombo and 8 others like this

#2
Archaven

Archaven

    (10) Necromancer

  • Members
  • 1448 posts
  • Deadfire Backer
  • Fig Backer

thanks for the patch. but not much fixes? :(



#3
AndreaColombo

AndreaColombo

    Arch-Mage

  • Members
  • 5325 posts
  • Location:Budapest (HUN)
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer
  • Deadfire Silver Backer
  • Fig Backer

but not much fixes? :(

 

Guess this is just meant as a hotfix for the two most vexing issues while they finalize work on 3.1.

 

Hopefully we'll see 3.2 too before 4.0 lands with The Forgotten Sanctum (if the plan is to release the latter mid-December, there should be enough room for 3.3)



#4
DozingDragon

DozingDragon

    (3) Conjurer

  • Members
  • 193 posts
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer
  • Deadfire Silver Backer
  • Fig Backer
  • Black Isle Bastard!

Seeing as there are supposed to be two god challenges and four megabosses added to the game before The Forgotten Sanctum is released (based on the DLC release calendar), I would guess that we should see a few more patches before then.  


  • PantherX14 likes this

#5
Shoryn

Shoryn

    (1) Prestidigitator

  • Members
  • 8 posts
  • Deadfire Backer
  • Fig Backer

Glad to know that this bug is now fixed. Thanks !



#6
caites

caites

    (1) Prestidigitator

  • Members
  • 5 posts

zealous modals and pet party buffs that getting permanent yet not fixed. as well as daily wages. 4 months since the promise to resolve those issues asap.


  • Phenomenum likes this

#7
Verde

Verde

    (8) Warlock

  • Members
  • 1001 posts
  • Steam:DragonSoundxSG

zealous modals and pet party buffs that getting permanent yet not fixed. as well as daily wages. 4 months since the promise to resolve those issues asap.


Yep these def need a hotfix. Sometimes I have three modals up 😂

#8
InsaneCommander

InsaneCommander

    (12) Mage

  • Members
  • 1915 posts
  • Location:Drinking with Mirke in a Deadfire bar
  • Deadfire Backer
  • Fig Backer

The Forgotten Sanctum (if the plan is to release the latter mid-December

 
Is it? I know it could be delayed, but last I saw it was still planned for November.



#9
RuralBuddha

RuralBuddha

    (1) Prestidigitator

  • Members
  • 14 posts
  • Deadfire Backer
  • Fig Backer

Is

  • Items will no longer lose their mods (any previously affected items should also be fixed).

supposed to have fixed arkemyr's robe bug? because it still doesn't work for me. or is this about enchanting?



#10
Dr. Hieronymous Alloy

Dr. Hieronymous Alloy

    (9) Sorcerer

  • Members
  • 1349 posts
  • Pillars of Eternity Backer
  • Deadfire Silver Backer
  • Fig Backer

Someone send me a PM when they fix the "no random encounters in Neketaka" bug and get the Bracers of Greater Deflection implemented (or found).


  • DozingDragon likes this

#11
AndreaColombo

AndreaColombo

    Arch-Mage

  • Members
  • 5325 posts
  • Location:Budapest (HUN)
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer
  • Deadfire Silver Backer
  • Fig Backer
I think a guy said in another thread that random encounters in Neketaka have been working for him since 3.0? Are we sure it’s still an issue?
  • ThacoBell likes this

#12
Dr. Hieronymous Alloy

Dr. Hieronymous Alloy

    (9) Sorcerer

  • Members
  • 1349 posts
  • Pillars of Eternity Backer
  • Deadfire Silver Backer
  • Fig Backer

I think a guy said in another thread that random encounters in Neketaka have been working for him since 3.0? Are we sure it’s still an issue?

 

 

It's a run-by-run thing and most runs aren't hit by it. I haven't played since about 3.0 but I also haven't seen any patch notes indicating it was fixed. 



#13
Phenomenum

Phenomenum

    (5) Thaumaturgist

  • Members
  • 412 posts
  • Location:Russian Federation, Saint Petersburg

I haven't played since about 3.0 but I also haven't seen any patch notes indicating it was fixed.

 

Then maybe you should try before complain, isn't?


  • ThacoBell likes this

#14
Wormerine

Wormerine

    Arch-Mage

  • Members
  • 2701 posts
  • Location:Belfast
  • Deadfire Backer
  • Fig Backer

I think a guy said in another thread that random encounters in Neketaka have been working for him since 3.0? Are we sure it’s still an issue?


I played a bit recently and random encounters did take place.

#15
Achilles

Achilles

    Arch-Mage

  • Members
  • 3041 posts
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer
  • Lords of the Eastern Reach Backer
  • Deadfire Gold Backer
  • Fig Backer
  • Black Isle Bastard!

I think a guy said in another thread that random encounters in Neketaka have been working for him since 3.0? Are we sure it’s still an issue?

I played a bit recently and random encounters did take place.
While random encounters never stopped working for me
  • dukeisaac likes this

#16
house2fly

house2fly

    (7) Enchanter

  • Members
  • 964 posts

I haven't played since about 3.0 but I also haven't seen any patch notes indicating it was fixed.


Then maybe you should try before complain, isn't?
in this case to "try" would be to roll a new character, get to Neketaka, and walk around for a while. Could be time-consuming

#17
Phenomenum

Phenomenum

    (5) Thaumaturgist

  • Members
  • 412 posts
  • Location:Russian Federation, Saint Petersburg
Nope. I playing same charachter from 2.1 and with 3.0 random encounters appears.
Don't know, maybe i just lucky guy.

#18
DozingDragon

DozingDragon

    (3) Conjurer

  • Members
  • 193 posts
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer
  • Deadfire Silver Backer
  • Fig Backer
  • Black Isle Bastard!

Someone send me a PM when they fix the "no random encounters in Neketaka" bug and get the Bracers of Greater Deflection implemented (or found).


I’m 99% sure Engari in Seeker, Slayer, Survivor sells one set of Bracers of Greater Deflection. If not, the other accessory vendor does.
  • AndreaColombo and Dr. Hieronymous Alloy like this

#19
Dr. Hieronymous Alloy

Dr. Hieronymous Alloy

    (9) Sorcerer

  • Members
  • 1349 posts
  • Pillars of Eternity Backer
  • Deadfire Silver Backer
  • Fig Backer

 

I haven't played since about 3.0 but I also haven't seen any patch notes indicating it was fixed.

 

Then maybe you should try before complain, isn't?

 

 

 

Dude, I don't want to commit another 60 hours of playtime for a fourth complete playthrough of the game unless I know in advance the random encounters are going to be working. The problem is you can't know until you get about 20+ hours in whether they're going to work on your run or not, because the only way to tell is that you stop getting them. 

 

The next build I want to try needs a few specific items you get from random encounters only (Griffin's Blade, a couple other things) so I don't really want to commit all the time to another run unless I know in advance it's gonna work. 

 

I mean, heck, if it is fixed, then least they could do is say so in the patch notes? That's what they're for!

 

 


I’m 99% sure Engari in Seeker, Slayer, Survivor sells one set of Bracers of Greater Deflection. If not, the other accessory vendor does.

 

Thanks!


Edited by Dr. Hieronymous Alloy, 16 October 2018 - 04:18 AM.

  • theBalthazar likes this

#20
thelee

thelee

    (8) Warlock

  • Members
  • 1060 posts
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer
  • Deadfire Silver Backer
  • Fig Backer

Dude, I don't want to commit another 60 hours of playtime for a fourth complete playthrough of the game unless I know in advance the random encounters are going to be working. The problem is you can't know until you get about 20+ hours in whether they're going to work on your run or not, because the only way to tell is that you stop getting them. 

 

The next build I want to try needs a few specific items you get from random encounters only (Griffin's Blade, a couple other things) so I don't really want to commit all the time to another run unless I know in advance it's gonna work. 

 

I mean, heck, if it is fixed, then least they could do is say so in the patch notes? That's what they're for!

 

Patch notes are never going to be comprehensive. Sometimes some bugs get fixed and don't get written up formally enough to be included. Other times a bug was a side effect of something else and gets fixed indirectly.

 

And no one is going to be able to tell you for sure because I don't think many people had this no-encounter problem. The only way you'll be able to know for sure is to start a new game yourself. I mean... are you even sure it was a bug? And not that some of these random encounters are gated by other in-game triggers that you may or may not have flipped?


  • SChin and ThacoBell like this




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users