Stardusk78 Posted August 27, 2018 Posted August 27, 2018 And are hoping will be added in the next 2 DLCs? Battle Axe, Morning Star, Pike, Scepter, Wand....any others? 2
Veolfen Posted August 27, 2018 Posted August 27, 2018 (edited) Halberds, Maces, Arbalests & Crossbows too.More hammers wouldn't hurt too (could be cool if they added a 2 handed warhammer like they did for battle axes with last dlc)You kind of listed everything else. Also it could be cool to get a 2H sword with powerful enchants Edited August 27, 2018 by Veolfen 4
AndreaColombo Posted August 27, 2018 Posted August 27, 2018 (edited) Also it could be cool to get a 2H sword with powerful enchants dunehunter would agree (and I would too) Edited August 27, 2018 by AndreaColombo 1 "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus
Boeroer Posted August 27, 2018 Posted August 27, 2018 I'm still hoping for a whip or a cat o'nine tails (mechanically a flail) and finally some "unarmed" weapons like Brass Knuckles or Pitfighter Gloves (that prevent you to grab a weapon properly so they are not for the gloves slot but the weapon slot). We have those Hylean gloves now which are cool - but they are not doing anything special for unarmed combat. 6 Deadfire Community Patch: Nexus Mods
Veolfen Posted August 27, 2018 Posted August 27, 2018 (edited) Also it could be cool to get a 2H sword with powerful enchants dunehunter would agree :D Well at best 2H swords have "decent" enchants *Removed the list of enchanted swords by Myself* Let's not forget we're in the no spoiler section ! I'm still hoping for a whip or a cat o'nine tails (mechanically a flail) and finally some "unarmed" weapons like Brass Knuckles or Pitfighter Gloves (that prevent you to grab a weapon properly so they are not for the gloves slot but the weapon slot). We have those Hylean gloves now which are cool - but they are not doing anything special for unarmed combat. Yeah unarmed weapons could be cool, even tho i'm not much into those kind of weaps, i had fun times using ceastus in Dark Souls I thought it be cool to have an "offhand glove" that could go with a 1 handed weapon, so you can mix sword slashes with punches :D Edited August 27, 2018 by Veolfen 1
AndreaColombo Posted August 27, 2018 Posted August 27, 2018 What about a blue flaming great sword that deals Burn/Freeze and has mutually exclusive enchantment paths that focus on those two damage types respectively? You could have a Freeze burst that does extra Freeze damage in an AoE on Crit, or a single-target paralyze effect on Crit where the target's frozen for a few seconds (would be especially kewl with a frozen VFX on the paralyzed target); the Burn side could bring back the Firebug proc we had on the Unlabored Blade in PoE (obviously the unnerfed version ) or something like that. 1 "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus
Boeroer Posted August 27, 2018 Posted August 27, 2018 Yes, stuff like that would be cool. Doesn't need to break the game or something. Deadfire Community Patch: Nexus Mods
Veolfen Posted August 27, 2018 Posted August 27, 2018 (edited) What about a blue flaming great sword that deals Burn/Freeze and has mutually exclusive enchantment paths that focus on those two damage types respectively? You could have a Freeze burst that does extra Freeze damage in an AoE on Crit, or a single-target paralyze effect on Crit where the target's frozen for a few seconds (would be especially kewl with a frozen VFX on the paralyzed target); the Burn side could bring back the Firebug proc we had on the Unlabored Blade in PoE (obviously the unnerfed version ) or something like that. They did the double element on the flail Sun&Moon tho. But yeah something like this could be cool ! This + a slight buff to 2h weapons and the lady of pain will be really back ! Edited August 27, 2018 by Veolfen 1
MaxQuest Posted August 27, 2018 Posted August 27, 2018 (edited) And are hoping will be added in the next 2 DLCs? I would like if there was: - some dagger with a slight or conditional bonus to overall accuracy. - one more club, with defensive properties and 1 onCrit (but relatively reliable) cc effect. - perhaps an arbalest or crossbow that fires two bolts at the same time. Not one after another; but simultaneously. - there is only 1 wand atm, no? If so, there is a need for 1 more, in case someone wants to dual-wield wands. - 1 more battle axe, with which we could build around battle axe proficiency - and finally 2 more hunting bows. One with longer recovery but hard hitting. And another one for steady dps. Edit: and also 1-2 small shields for casters) Edited August 27, 2018 by MaxQuest PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules PoE2 useful stuff: community patch, attack speed mechanics, enemy AR and defenses
1TTFFSSE Posted August 27, 2018 Posted August 27, 2018 sabres - check half swords - check warhammers - kinda check greatswords - we need 2 more quality ones the ones in the game so far are meh estocs - there are several very good ones I would love one more with a citzal's spirit lance effect but in an estoc Battle axes - need 1-2 more cool ones with elemental damage clubs- would be cool to get a "throwing club" unique morning star - need 1 that offers a spin to win move mace - would love a mace that offers elemental bonuses kind of like the chromo quarterstaff now but a mace flails- make an animancer whip type flail please people would love it hunting bows - make one that fires two shots at once (just kidding-that would be op but still a nice idea) war bows - you really need to make a unique war bow that gives driving flight effect on shot because as is right now war bows can't compete with hunting bows crossbows - fleetbreaker is one of the best weapons in the game but comes late I think, make another crossbow that sunders armor rating and we are good arbalest - again, the one unique spearcaster is really strong I guess you can make another one that fires a unique powerful bolt that deals more damage but also damages the user. pistols - check but a "melee type pistol would be nice that has limited range but is limited to a powerful point blank shot arquebus - check blunderbuss - check pikes - ??? does anyone use these??? halberds - just let us upgrade Lord DV to legendary and everyone is happy.
Boeroer Posted August 27, 2018 Posted August 27, 2018 The unique pikes in the game are... well... mnyeah... kinda "special". Deadfire Community Patch: Nexus Mods
Dr. Hieronymous Alloy Posted August 27, 2018 Posted August 27, 2018 (edited) The pike modal is great but the unique pikes are crap and/ or hard to obtain so the only one worth using is Citzal's Spirit Lance. I'd say pikes, wands, and battle axes are probably the big holes in terms of available useable uniques. Some more poleaxes would be good also; one does AOE friendly fire damage and the other is locked to three classes only. Edited August 27, 2018 by Dr. Hieronymous Alloy 2
Dr <3 Posted August 27, 2018 Posted August 27, 2018 I would love more morning stars and halberds... Were pretty meh in poe1 and quite good but scarce in number in poe2. And something specialized to hant to hand combat. Give me back my raw lash gloves from poe1! Or the awesome gautlet of crushing from good old bg2...
Veolfen Posted August 27, 2018 Posted August 27, 2018 Seeing how the conversation has evolved, we should take care about "spoiling" here, we're in the no spoiler section after all ! The whole topic should be moved in the strategies section anyway! 1
Dr <3 Posted August 27, 2018 Posted August 27, 2018 We are spoiling what exacly? Our future sights that will 100% be ignored? 1
Veolfen Posted August 27, 2018 Posted August 27, 2018 Dunno, for what i saw, it can be considered spoil just by mentionning weapons name, effects or just saying which are the powerful or not lol
Sceptenar Posted August 29, 2018 Posted August 29, 2018 a spiked mace That's already a thing. It's called a morningstar.
JFutral Posted August 29, 2018 Posted August 29, 2018 a spiked mace That's already a thing. It's called a morningstar. Sure, but one is one-handed and the other two-handed. Different weapons. I want to see a different sort of weapon, like a pipe that smokes up the area as CC, or does spark or breath damage. Or a monocle that does ray damage of some kind. IDK, some atypical stuff. Joe
rjshae Posted August 29, 2018 Posted August 29, 2018 Personally I'd like to see Torchlight-style slottable enchantments for the mundane but high quality weapons. It's a way to let us build our own magic items. "It has just been discovered that research causes cancer in rats."
daven Posted August 30, 2018 Posted August 30, 2018 Personally I'd like to see Torchlight-style slottable enchantments for the mundane but high quality weapons. It's a way to let us build our own magic items. I think it's too easy to enchant weapons and that. Why does our character know how to do it instantly and can do it anywhere? You should have to go out and find a scroll, maybe there's some buried treasure which has the recipe for it. Then you have to take it to some enchanter or have an arcana skill of x to do it. OH WELL it isn't like that so who cares. nowt
Dr. Hieronymous Alloy Posted August 30, 2018 Posted August 30, 2018 (edited) Personally I'd like to see Torchlight-style slottable enchantments for the mundane but high quality weapons. It's a way to let us build our own magic items. I think it's too easy to enchant weapons and that. Why does our character know how to do it instantly and can do it anywhere? You should have to go out and find a scroll, maybe there's some buried treasure which has the recipe for it. Then you have to take it to some enchanter or have an arcana skill of x to do it. OH WELL it isn't like that so who cares. I assume that it's because you're a watcher, so you can manipulate soul essence. [ Similar to what Adaryc does making a sword for you in White March. Edited August 30, 2018 by Dr. Hieronymous Alloy
daven Posted August 30, 2018 Posted August 30, 2018 Personally I'd like to see Torchlight-style slottable enchantments for the mundane but high quality weapons. It's a way to let us build our own magic items. I think it's too easy to enchant weapons and that. Why does our character know how to do it instantly and can do it anywhere? You should have to go out and find a scroll, maybe there's some buried treasure which has the recipe for it. Then you have to take it to some enchanter or have an arcana skill of x to do it. OH WELL it isn't like that so who cares. I assume that it's because you're a watcher, so you can manipulate soul essence. [ Similar to what Adaryc does making a sword for you in White March. I guess, it just feels like a bit of a missed opportunity for exploration. nowt
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