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Showing results for tags 'Perks'.
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There are consumables and some of them have tags. One of the tags is "Meat", which increases base HP. It would offer more role-playing options, if there was a "Vegan" perk, reversing this bonus (like, -50% base HP, if it is meat, +10%, if it is not). And it would be nice, if there was the optio...
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I was given one of the choices for a flaw a while back for a perk and I took the perk, it said something about being paranoid of getting caught by guards. It said it was an exchange for a -1 on a skill but now it growing and its up to about -3 on each perk now. Its caused my temperament to become be...
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- bug
- health healing
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Howdy there, I just now noticed that when I used the Re-Spec machine on the unreliable it deletes the special perks that my companions have. For example; I just finished Pavroti's personal quest and she gained the "enchanted evening" perk. After I used the machine , and redid all her...
- 1 reply
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- respec
- unreliable
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Hey! Just curious what people are going to play as their 1st build. I’m personally thinking of a charming sneak thief that is high in leadership. I’m wondering if I can do a totally pacifist play through. I’ll sneak everywhere in disguise and if I get caught try to talk my way out of it, and if all...
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Hello.......... I was wondering if this game will feature a companion(s) system allowing you to meet AI in the worlds you travel too and allow them to follow you? So when travelling around doing side quests or general casual play these companions can aid you in fight. Having the ability to change t...
- 10 replies
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- Companions
- Followers
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I don't think the devs have talked too much about how the character creation will be yet, but one thing I loved from both arcanum and fallout were the different strengths/flaws/perks that could make your character feel much more unique. Often times though, they are usually made to make the character...
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I've mentioned Weapon perks before, but I thought it warrants a more in-depth explanation. What are these exactly? In short they'd be similar to character feats (D&D) or perks (Fallout), only attached to a weapon (not all of them would be beneficial, however), e.g. 1) Harder to parry against...
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Should there be funny (but useful) perks and traits available when creating and leveling your character? And should abnormally low stats/skills (e.g., intelligence) affect dialogue and gameplay in a humorous and not-necessarily-game-breaking way? Finally, should there be items/consumables/wearables...
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- perks
- character generation
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