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Found 18 results

  1. To start off, i find the combat system fantastic, with emphasis on having a threat system, promoting more difficult team play at higher difficulty settings. Coming from an MMO background, and mostly experienced as a tank, i love that Grounded has implemented this mechanic! Is there a possi...
  2. I believe the Assassin perk is broken and not functioning with the Whisper-Quiet Muzzler. Damage does not increase when I install this mod on weapons to get them down into the range of 2.5m or less. If it is working as designed, the follow up question would be what is the point of the perk then...
  3. There are consumables and some of them have tags. One of the tags is "Meat", which increases base HP. It would offer more role-playing options, if there was a "Vegan" perk, reversing this bonus (like, -50% base HP, if it is meat, +10%, if it is not). And it would be nice, if there was the optio...
  4. I was given one of the choices for a flaw a while back for a perk and I took the perk, it said something about being paranoid of getting caught by guards. It said it was an exchange for a -1 on a skill but now it growing and its up to about -3 on each perk now. Its caused my temperament to become be...
  5. EXPECTED: The Armor Master perk says it will provide a "^100% Skill Bonus" from "any armor you wear". ACTUAL: Armor Master multiplies both bonuses AND maluses by 2. STEPS TO REPRO: Choose Armor Master Equip an armor with a skill malus Note that that skill ma...
  6. I'm playing on a PC. Skills and perks won't save. I believe that when I press E (Apply), they're supposed to save. Has anyone had this problem? Do you know how to fix it?
  7. IMHO, Faults are not worth the extra Perks. It just adds busy work to the game keeping the faults under control.
  8. Howdy there, I just now noticed that when I used the Re-Spec machine on the unreliable it deletes the special perks that my companions have. For example; I just finished Pavroti's personal quest and she gained the "enchanted evening" perk. After I used the machine , and redid all her...
  9. Hey! Just curious what people are going to play as their 1st build. I’m personally thinking of a charming sneak thief that is high in leadership. I’m wondering if I can do a totally pacifist play through. I’ll sneak everywhere in disguise and if I get caught try to talk my way out of it, and if all...
  10. If you have completed a companion quest that grants a unique perk to that companion (eg. Clean Sweep for SAM, Tuned In for Vicar Max) and use the respec machine, those perks are removed and there's no way to get the quest perk back. You get an additional perk point to allocate for that companio...
  11. I would love to see more interesting, gameplay changing perks, or a flaw system where you do not get a perk point but some tradeoff, for example: Go Slow, Reach Farther: If time is money you are rich. You cannot sprint anymore, but you walking speed is increased by 25%. Nerves of Glass: Sp...
  12. Hello.......... I was wondering if this game will feature a companion(s) system allowing you to meet AI in the worlds you travel too and allow them to follow you? So when travelling around doing side quests or general casual play these companions can aid you in fight. Having the ability to change t...
  13. First I'm not a backer, but I have this game on my focus. (Buying it at release if I think it's worth it.) So my only experience is from reading the wiki and footage from the beta. At first the concept of godlikes has appealed to me, but now I think the effects are to low for "godlike". Now th...
  14. So having nearly completed and explored just about everything in this game, I have yet to encounter any bugs, but some of the gameplay is so insanely frustrating and arbitrarily senseless that I have wanted to punch my laptop. BUTTON MASH QUICK TIME EVENTS These things in your game are an ab...
  15. Ultimate Fellowship Pack costumes, other space-suit/samuri buffs.... Are these something that will be used for the entire game, or likely useless after leveling up a few levels? ...any knowledge of these?
  16. I don't think the devs have talked too much about how the character creation will be yet, but one thing I loved from both arcanum and fallout were the different strengths/flaws/perks that could make your character feel much more unique. Often times though, they are usually made to make the character...
  17. I've mentioned Weapon perks before, but I thought it warrants a more in-depth explanation. What are these exactly? In short they'd be similar to character feats (D&D) or perks (Fallout), only attached to a weapon (not all of them would be beneficial, however), e.g. 1) Harder to parry against...
  18. Should there be funny (but useful) perks and traits available when creating and leveling your character? And should abnormally low stats/skills (e.g., intelligence) affect dialogue and gameplay in a humorous and not-necessarily-game-breaking way? Finally, should there be items/consumables/wearables...
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