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  1. I just started playing PoE2 and am learning the interface. I wish there were more UI customization options.* Two things I find unnecessary and distracting: the "Fast Mode Active" text and the big, red "No" symbol cursor. I know you can hide UI entirely, but that removes the parts that are helpful a...
  2. Xbox One Game Pass player, just launched the game and every dialogue option has a bracketed number before it. I didn’t see an option to remove this in the ui settings. Is this a bug?
  3. Dears, I guess I'm not only one who find size of dialogues too small. I'm playing on TV and it's really painfull for my eyes to go throught text. May i kindly ask you do Obsidian indicate this problem as problem and when we could expect a patch which increase size of dialog interface and t...
  4. Something that struck me as odd, but why are there no separate saves for alternate characters? I figured that this was a no brainer, considering this has been the case in Pillars 1, 2 and Tyranny. Hell, even Bethesda RPGs started doing this after Fallout 4. Fairly early into the game, I created...
  5. In some locations, the interface of turn-based combat closes characters (creatures are not visible, they are closed by a queue of turns). For example, the location "the Rimebound Temple", battle against rime constructions. See screenshots. I don't see these rime constructs because they are close...
  6. Hi there. Is there a way to make the menu panel disappear ? Since you can bind everything it leads to (inventory, char screen etc) and it's static besides day and time.
  7. Some interface elements which should be hidden are visible when playing on a widescreen monitor (in this case Samsung 49" CHG90 Gaming Monitor 3840x1080) see attached image edit: appears the ui elements get hidden correctly after combat ends. Thanks for adding a TB mode, having that opt...
  8. It's common display bug and easy to reproduce. It requires player to quickly spam dialogue choices via keyboard (during conversations) or during interaction on the world map (scripted events, places like abandoned village etc.). All those little numbers will stay until reload/entering new area.
  9. the size of the interface is immense and it takes all my monitor I would like to know if it has diminish the edges and leave smaller, already tried to change the font and even then the size is giant of the chat screen and choices How could I fix this? in Pillars of Eternity 1? thanks support
  10. Hi team, I love the layout functionality - however when I have anything but the main game panel in the middle of the screen, part of the interface gets covered by the 'Game Paused' text, which is really irritating when I have the Party & Abilities UI in the middle as part of it is obscured by the te...
  11. This fix is not applied to already started games. The fix is only applied when starting a new game.
  12. During interactions with the dialogue window when left clicking an option the game registers it twice, sometimes skipping dialogue or choosing an option. This is a constant issue throughout the game and happens sporadically. I'm unable to figure out what exactly is causing the issue. Just in cas...
  13. Very often when party enters a map, load a save, level up modals from weapon proficiency and AI disable on their own. I know that they can disable in certain circumstances (like changing weapon), but those seem to be totally random (especially AI). When the issue occurs it might affect a few charact...
  14. What does this mod do? This mod colorizes Afflictions and Inspirations so that they will be easier to identify and understand. It only works on the tooltips but should make it easier to see what affliction belong to what "category" so that you can buff/debuff your party with a bit moreclarity....
  15. Hi, Obsidian. There are some things about interface I found odd and wrong. See the list below please, I hope you will implement at least part of my suggestions within next few patches. 1. I'd like to see the red button meaning "back" in the selling cards menu would work like "back" and not l...
  16. Playing Quest mode, I pulled Skeleton Horde. Kyra's at bat. Kills it with her +2 hammer. She's just unlocked Roles, chosen Exorcist, and picked the ability to heal a random card whenever she kills undead. Options come up on screen: heal or continue. The Skeleton card appears on top of the location d...
  17. 1) in legendary mode , when looking at the map of scenario and the locations sometimes it can be hard to determine which node leads to a particular location you want to get to. The pink lines are meant to assist in that sense but the way they crisscross when 2 of more location are close together can...
  18. Hover over tool-tips are not always displaying. The term is being highlighted but no pop-up shows. It affect all windows. In addition Hover links color on item details changed from solid brown and green to dim gray which is hard to read. Missing buttons: Missing fancy drop-caps for Latin...
  19. Dear Devs, first of all, I want to say that the game is great and thank you for your efforts to make it even better by patching! But unfortunately it can't be played comfortably using my display native resolution (1920x1200) because of blurry font. Changing resolution to 1920x1080 helps a little...
  20. When you sell common weapons and armor to one merchant, they are shown separately in a long list instead of being stacked, if they are similar to items the merchant already has. After a couple of hours in the game you are forced to scroll hundreds of useless sabres and daggers etc., you've sold earl...
  21. Just started the game and what struck me first as a rather large inconvenience was the dialogue representation in the game. PoE apparently chooses to go the way Planescape: Torment did (as opposed to BG series) and along the regular dialogue replicas, it gives you also some fluff information aro...
  22. I'll try to keep this as brief as possible, and if I seem to go into too much details at times, it is because I have the maybe-too-ambitious goal to help the developers not just with suggestions for a current problem, but to propose them a better general approach to a more abstract problem. Ok, with...
  23. I caught the PC Gamer demo of PoE last night. As a whole the game looks absolutely fantastic. There was one thing, however, that stood out like a nasty chip marring the beauty of a masterfully cut gem: the inconsistent user interface. Now, I’ve been lurking this forum off and on since the Kickst...
  24. I request that [continue] choices in dialogues (i.e. when there are no 1, 2, 3 choices) be hotkeyed by pressing 1 rather than enter, or some other key closer to the horizontal numericals. Using 1-2-3-4 etc in dialogue feels like smooth sailing. But then all of a sudden there's that [continue]-di...
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