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  1. I have been playing Grounded 2 since launch, and although I am enjoying it, my experience has been rough with certain bugs impeding my play-through. Wolf spider and mosquitos by Entrance are not spawning in. wolf spider by ceremony stuck in the big black rock. dismounting buggy on an elevated built floor lands me stuck in the floor. Some of the ranger quests have been completed times over and not checked clear or giving me the raw science rewards. ranger quest make five smoothies not completing. My fuzzy armor and sizzle armor are upgraded to the max and I have plenty of both smoothies they are all ineffective when in the fire pit(mage armor and mintminto) and when in the flipped ice cream cart(fuzzy armor) I cannot take a screenshot because my health decreases almost instantly as the chilling or sizzling bar are rapidly filling and I die. Again smoothies and armor not working at all. sometimes when gathering resources by chopping or digging they pop into the air and upon hitting the ground they phase through the map and are unobtainable. This has also happened to my arrows they will go inside of rocks branches, roots and phase through the floor and I cannot pick them back up.
  2. 1. Chrashes to desktop multiple and random! 2-4 times per hour! Special often situations: - opening weapon weel - inside workbanch while doing stuff This we need to be fixed, please keep on working on performance. Altough we have frame drops huge ones too! 1 frame per 10 seconds. Or 5 fr per 1 sec. No joke. 2. Wolfspiders missed completly in the Forest north side of map. Wolfspider (especialy them) and other bugs are stuck in big strucktures. big stones/rocks. they are trapped in side for ingamre days/weekd. 3. We want the quick mutation menü back on the control penal pad as in g1. remove the building one on pressing down. Or at least please give the option to us. 4. balancing wise: speer seems underperforming with it s mutation. You killed the mutation for dagger with your hotfix. yes it was brocken and op, but now it is dead, sadly. find the midway please. everything based on "when you killed an enemy" is close to useless in grounded espesialy in multiplayer. 5. whre is cosyness You fixed the issue with the save files very well and quick. kepp on the work on performance issues. thank you, great game so far.
  3. To start, I have a shared world with my friend. We've beaten phase 1 and have two bases now. At this point it's safe to assume we have all or most of the items available at this stage in the game. We've bought all the upgrades in the outposts but for some reason I can't make any reinforced walls or floors. I can't make a basketball or hoop. Im sure there are other things I can't make but I'd have no idea what they are because I've never seen them. Maybe I've missed something? He's bought some of the upgrades himself so maybe they're unlocked for him but not me. I have most of, if not every resource scanned too. Another thing, I've had unintentional "God Mode" for a while. It was funny at first but now it feels cheesy. I can't take damage but my friend can. When I go to revive him and a bug attacks me it's like they can't reach my hit box. I think it started after loading an old save after reaching the final boss and realizing we weren't ready yet. Ever since that point I've had God Mode. And now it's too late for me to just go back to an old save since it's a shared world. He's played without me making his own progress and I don't want to undo that for both of us. I'm not 100% sure if the unlockables are glitched or if I'm doing something wrong. If anyone has an idea on how to fix it I'd really appreciate it.
  4. For this game being a preview I already love it some much, and will be my game of the year whenever it fully releases. However there are some issues that I’ve experienced along the way. I hope optimization will come in the future because there are a lot of small things in the game that will make my game lag or crash. While rearranging and organizing my chests I crashed 7 times. I also have a newer series x so it’s not like the console shouldn’t be able to handle a game like this. I experience a lot of lag while sprinting through the grass on the buggies. I believe it’s because of how many blades of grass get moved, loading enemies, and loading parts of the map, but the game can’t handle it all at once. I also have an issue where my backpack would fall through the ground in random places when I would die. Not only from falling from height and dying but I would die fighting a bug and it was just be under the map. There are also many areas where you can access under the map if you walk through it on the right side. Some logs, rocks, and parts of the ground where it comes up and you can just slide through. I’ve fell through the map a couple of times accidentally running into some of these spots. Another issue is that snails are able to just move freely through builds. I have a base on the log that the frisbee is on and the snails has just passed through the foundation, floors, and walls like it’s a ghost. I’m done with the complaints, but now I have a few friendly suggestions. I hear a lot of my friends talk about a mosquito or a bee buggy, but I feel like there would be so many nests to keep up with you’d have to construct a big area just for all these buggies. I would really like it if there were buggies of the similar species but different. If there’s an already an ant nest why not add flying ants. A spider nest? Add a jumping spider in the game. I also would like if there were more bosses in this game. I understand the first game was a smaller area but I felt like there were less bosses. Like ants are big part of the game because they’re everywhere. Why not add an ant queen as a boss in one of the ant hills as maybe an early game boss. Maybe add a tiger swallowtail butterfly as a boss somewhere.
  5. Hello Grounded 2 Developers/Team, So far I am enjoying the game however there are a lot of bugs I came across while playing with my friend. One of those bugs among many other things (like graphics, lag and getting frozen even when not using high display settings, stuttering, and way to much bloom in certain areas.) I was using Pete and going back to our base and my entire screen and game crashed shortly after displaying all these options to place, close, recycle, looks like an option for zipline came up too, and that something was processing and inventory full on the UI. Please see my image below I am providing. I am hoping we get a stability, and optimization patch here soon.
  6. I know the game just came out but since you’re known for consistently updating and adding new content to the last game, I thought I’d get a head and make the suggestion early. I think the Diabolical ironclad beetle would be a great addition to the game. Giving the opportunity to craft the tankiest armor and a new heavy tower shield Maybe even a weapon
  7. I know the game is still new and requires fixing, but it's gotten pretty bad. When I'm not at my base, I do crash sometimes, but when returning to my base or trying to just exist within my base, it's constantly Crashing. Pieces of grass and such that were previously removed to build have re-grown in the middle of the base and is causing a bug within my saved files. I can't go back far enough for them to not exist. Whether I'm playing solo or online on this game file with friends, no matter who is hosting, the game is constantly crashing and becoming unplayable. We crashed quite a few times before the grass issue, but it's increased tremendously since. Please fix!! 🩷
  8. Hello to whom this concerns, When using a Buggy / Mount, (in my case it was the Red Ant Soldier) - You gain progression to the Cardio Fan Mutation. While this may be a feature, when pressing the ability button while riding the mount, so "harvesting mode" it starts stamina regen immediately with no animation que. You can repeatedly go into harvesting mode and attack which instantly drains stamina when your bar goes up one. I was able to achieve Cardio Fan Mutation Level 3 in about 3 minutes by doing this (500 stamina depletions). This seems like an exploit that can break game progression.
  9. Whilst traversing around the world, I noticed that there seems to be a lot of different types of bugs just congregating in one area but it doesn't seem to be consistent. In the first game you'd occasionally have different types of insects clashing, but in this game within seconds I was surrounded by scorpions, mosquitos, soldier ants and ****roaches etc. Then when trying to escape, the scorpions would leave their areas entirely and not return to where they were situated. Instead, they'd be following us around the map and we even had one following us around the starting lab area and even into the first ranger station. This made traversing quite difficult as the running speed is a lot slower than scorpions. It also made things quite hard in terms of trying to plan strategies to avoid certain insects when loads can just pop up in one area. I have really been enjoying it! However, fixing the behaviours and unpredictability/glitching of bugs going wherever you go, would be a great update.
  10. I used stealth, grabbed all the banners, parleyed with the wardens and had high enough int to use that option. She agreed and told me to talk to Radut. When I get to Radut all he has no way of finishing the quest line through dialogue. Please fix this!!! I have attempted to submit a photo as well but the file size limit is too small for a photo?
  11. What do you think if we could fix a few bugs ourselves, test them, and offer Obsidian the solution; or as a backup plan make a mod (compliant with IEMod's Patchwork)? Obviously stuff like stuttering or shaking popups is out of our reach, but a few in-code changes probably could be done. I have in mind the following list: Bugs: 1. DoT damage is not being registered in party member stats 2. DoTs do not benefit from elemental talents 3. DoTs do not benefit from slaying talents (like Beast Slayer, Ghost Hunter, etc) 4. Charm occasionally ending prematurely 5. Powder Burns is hitting allies standing in FoE (yellow) zone. (screenshot) 6. Charmed enemies quickly regenerate a portion (10-25%) of hp/endurance when switching alliance Balance suggestions: 1. Make Deep Wounds stack 2. Duration of "fixed" DoTs (Wounding Shot, Wounding, Enduring Flames) should no longer be affected by INT (since their total damage is not affected by INT neither). At the moment, I know how to fix the first bug, and partially the second. What do you think of p3, and of the whole idea? EDIT: UPMod.1.01.306 is ready. Go to this post for download and installation notes.
  12. So I was playing grounded and when I loaded my save it just loaded my player data from a while back… but all of the world was fine… just my position, inventory, and mutations had changed/reverted back AND BEFORE ANYONE SAYS GAME REPAIR! My game repair doesn’t have the “restore player data” button shown. Anyone have an idea how this happens?
  13. So recently my partner bought The Outer Worlds: Spacers Choice from steam on pc and everything shows up as the correct color, the menus, huds, and cutscenes all play with a normal color but the actual game itself is this weird yellow and white inverted type color scheme. When you look at a sun or planet it shows some reds but that is it. There were no changes on their part to the graphics menus and we have tried reinstalling and new save files as well as a few others and we are just trying to figure out how to work it :(( I genuinely hurts to look at its so bad
  14. I play on Xbox One s and my friends all play on ps4 and PS5. I can't join my PS5 friend's world when I accept his invites. I see him on my friend's list, we all have crossplay enabled and there should literally be nothing stopping up from playing. I made sure everyone had their Xbox online status set to online. I see them in my friends list and they see me. They can even join me when I host a server, but I'm on old gen so I don't want to host when PS5 would serve as a better host. (Even though when we played on my world I couldn't even hear them on voice chat at all no matter what I did.) I've tried literally every solution I could think of and I've looked at countless forums and support sites and no one seems to be having my problems and no one seems to have a fix. I need help guys this is really irritating, 3 people bought this game to play with me and we literally can't play together its extremely frustrating.
  15. The waft emitter won’t spawn in green shield bugs. I play on Xbox series x, with one other person also on series x, shared world, he’s owner. I tried getting green shield bugs to spawn in a waft emitter raid to get the gold card but all I got was a horde of regular stink bugs. I tried using both green shield bug parts and super gas sacks and both resulted in a raid of only stink bugs. This is really hampering our ability to get 100%.
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  16. Hello, The goal of this topic is to list all the problems we (PS4/XBOX players) found on Deadfire Console version. Feel free to add the problem/bug/crash you constated and rate it with a severity note (from ++1 to 10, ++1= it break the game and make it unplayable, 10 = visual bug nothing too bad but should be fixed)... I will try to edit this topic regularly to add new problems we found in the list... I start with : Very SERIOUS problems which make the game broken, or break the gameplay : • The game crash and the PS4 is returned to desktop (this happen too frequently for a PSN Store game) - Advice : Save each time you finish a fight or before you enter any area, the game is unstable, and must be considered as an Alpha version still under developpment, if you get less than 3 crashes per hour you should be happy . Severity = ++1 • Sometime Deadfire completely freeze the PS4 and we can't do anything except removing power (very very dangerous for the PS4 or any computer), it happened to me in Poko Kohara (can't remember the exact name) in the outside while i opened the inventory, game freezes for 1s on equipping item in inventory - Severity = ++1 • Too frequently, when we try to click "Enchant" on an unique weapon, the game is crashing, and we get a blue screen, i thought i found a way to avoid this while enchanting a weapon which don't crash, i mean one i already tried to enchant like Xoti reaping hook and the enchant screen displayed, but 10 seconds after it crashed the game, great another blue screen, i am not frustrated, not a bit i swear - Severity = ++1 • Under some circumstances (dying in a random?area) the game save can be corrupted (if it happen to me ....) - Severity = ++1 • Sometime transition from one area to another make the game return to home screen and the following message "An error occurred you returned to the home screen to avoid corrupting the save", for me it happen mainly when i am on the ship and want to go in my personal quarters (under the bridge) or if i want to leave personnal quarters to return to world map - Severity = ++1 • Sometime the game crash during save, very nice when you save after a though fight like the one with Concelhaut, i recommend you to buy this broken game if you want to test your nerves and ability to stay ZENNNNNNNN - Severity = ++1 • When swapping characters in any location the game shuts down with PS error code (annoying because you can't complete their personal quests!)- Severity = 3 • Too frequently we click or select an interaction which is right in front of us (door, chest, attack enemy) or we launch an AOE spell and the companion (or watcher) go straight in the opposite side, very very annoying specially during a fight when your tank go at 10 km and can't protect the group or if there is traps around.. Also, because of this sometime it take hours to enter a room, because the interaction is misplaced, we have to trigger cursor mode (triangle) and search the exact point which trigger the interaction/room entrance, ... reloading a save seem to fix this, but it is very disturbing - IT BREAK THE GAMEPLAY PLEASE FIX THIS - Severity = 1 • Once you get further in the game, with the DLC, there are spots where even moving is nigh on impossible, it considers you in constant combat mode while no foes, so you cannot click on items and certain portals needed, I found to remedy that was to open as much things like maps, status, etc. so it forces it to jump, and then detects those portals; Once teleported, it bugs like that again and you need to spend minutes trying to force it. Then once you get further than that area, it keeps crashing in a battle. Note from the player (I was not the frustrated player this time) : Between that and the absurd loading times, I actually yesterday calculated it and for 5 minutes of actual gaming, you spend an hour of loading, crashing, etc.; I'm sorry but between fulltime work and other hobbies, this is just not acceptable for a 59 euro full price game and warrants a refund • Sometime the game start to lag, the game stop responding during 1-4 seconds and then return to normal.. Severity = 2 • Too frequently, while in a store inventory, we can't select any store item (mean we can't buy anything) - Only way i found to fix this is to restart the game - Severity 3 • Loading time are long, too long for a 2020 game, even with on a PS4 Pro + SSD (have both), there is a lot of room/houses/area to explore (mean wait when we enter and when we exit, and waiting from 40 seconds to more than 1.5 minute is frustrating for a console player) - Severity = 3 • Paladin "Lay on Hands" ability is broken, it don't heal, which make the paladin a bit useless - Severity = 2 • Auto pause is bugged (for me auto pause is set if a trap or secret detected) when a secret or a trap is detected during fight, the game auto pause as intended, but it is almost impossible to remove the pause (usually if not during a fight pressing two time square on PS4 remove the pause - this don't work during fight) - FIX : if this happen to you and you can't remove the pause during a fight, disabling the auto pause from the settings should solve the problem, don't forget to re-enable it after your fight... - Severity = 4 • One character block another, this is very very annoying, it was the same in POE, if in a corridor and your tank ended up in the back, he is stuck and can't melee attack because other characters are blocking the path. Severity =2 • During fight, the status window come on top of the spell windows, and we ca no more see half of the spell bar, it is really problematic, because we already fight blinded and with one hand tied in the back, and with this let's say we fight on one feet, blinded and with one hand tied in the back - Severity = 2 • It would be nice if we could zoom in/out the world/Sea map/any map, as we can do when we navigate or are walking, some of us have difficulty to read small characters... Severity = 5 • In the old city, when the group is walking, each time he get the status "Intoxicated" from those poisoned smoke/water (if it is water) the group is stopping and i have to enable cursor mode to get through it (very annoying when it happen every 20 seconds) - Severity = 4 • We should have a way to move an item from watcher/companion inventory to the reserve in one click, in the actual state (may be i miss something) i have to select an item and move it to the stash, manually and one by one, it should be a key (PS4 controller have at least 13 buttons which can be used) to automatically move an item to the reserve (group stash) - Why not "Square" button on PS4 like it was on POE - Severity = 3 • AOE Spells should be more visible, the AOE area should always be visible like it was on POE (if i recall correctly), and we should see the area of effect of spells like the druid Relentless Storm, the first time i launched it i didn't realized it was an AOE, because we don't see any AOE... - Severity = 5 • In a city like Neketaka, we should be able to travel from any room, shop,.., (from the 2nd floor terrace of The Wild Mare in Queen's Berth for example) to any other location in the city, because entering or leaving any room take between 40 seconds to 1 minute, repeat it 3 time to leave the terrace of tavern and enter Neketaka, it is too much, so the best way (you could completely re-code the game for console, this would be the real best way) to avoid this problem would be to be able to travel from inside a shop to any district of the city - Severity = 2 • Wizard "Dimensional" spell do not work as it should be, it don't stun enemies which are between the caster and the ally target. Severity = 2 • Wizard "Expose Vulnerabilities" seem not working, it don't expose vulnerabilities like on POE (we don't see anymore what are the target vulnerabilities, on POE, we have all the infos in the target info windows, if vulnerable to cold, fire, slash, and how much), another broken thing in Deadfire Ekera - Severity = 2 • Sometime (happened several times after i finished a scripted event with Ooze in Neketaka, and during burning house event with the thugs in the back of the house ), if we display the map or any item information pressing "O" to return to the game do not work, only thing which work is force quit the game, anr restart from a save (Fantastic) = +1 • On Xbox, the A button stopped working after some hours of game, the user reported it is the same with all his save, he can't interact with anybody, anything, the button is working, the controller is working ... • In Junvik Village, Gabel shop is bugged, we can open the store inventory but can't buy anything from her, navigation in her inventory is not possible Bugs, and Problems which must be solved asap to enhance the customer experience (Customers = us the players) and prevent other players to avoid buying Deadfire. • Sometime, in our inventory the little description popup disappear, pressing Triangle button work, but... - Severity = 10 • In POE, Wizard Wand had two damage type (piercing and crush), like Scepter which have (crush and slash), now it have only piercing damage type, and a lot of creature are immune to piercing damages, it is a bit unfair, wand should have like scepter two damage type because we wizard don't have much weapon choice it is wand, scepter or staves - Severity = 5 • "Plucked fruit" quest seem a bit bugged, i speaked to Rongi with Serafen which had required "bluff", but dialog choice is still in red... I read the note in his chest and waited on the beach several night around Midnight, but he never came, i felt a lot of frustration to eventually leave the quest for later completely disappointed... Severity = 5 • Sometime after having been close to a sigil (nightmare or any other), even after the fight the curse stay (even one hour after) and we have to save, and reload to "clean" our character and remove the curse... - Severity = 5 • During a fight, we should have access to more informations on the spells, like it was on POE (duration, time it take to launch, area of the spell, if the spell is ZDE or Enemies only, ...) in the actual state we fight with one eye closed, and one hand tied in the back, you can't expect us to write on a paper all the useful informations to be able to have them during a fight... - Severity = 2 • We should have a way to see the position of the character which is attacking (in turn mode)- in the actual state, even on a 50" 4K tv it is very hard to see the location of the character which will attack, i remember on POE (or may be another game) a command which enlight the character, so we can see his exact location... Severity = 7 • Sometime an enemy have been knocked by Eder (enemy is on the ground, on his back), and when another attack this knocked enemy, the attack make the enemy stand up, even if the turn is not ended and still have the knocked status.. I don't know if it is a visual glitch or a bug ... Severity ? • Sometime when we open a container, we see the content changing in front of us, example : a weapon disappear and is replaced by a potion, i don't know if it is a visual bug, but ... Severity = ? • When a new character is recruited it would be nice if we could see his attributes before choosing his class/multiclass - Severity = 8 • When Eder is killed and get second chance during fight, and it is his turn, he can't attack, he is stuck, the only way is to press square (end turn) or triangle (postpone? turn), this give enemies the chance to kill him (another time) - Severity = 2 • During fight on ship (boarding) companions which are not in the team should be controlled by the player, because they use abilities with friendly fire and kill us, it is very frustrating, and we don't get a game to be frustrated (frustrated because the AI can not be set manually, i mean by us), if we could set AI, it would take 20 seconds for us to prevent companions controlled by AI to use friendly fire spells definitively - ... Severity = 2 • The game is big, but we see always the same tips on loading screen (so much loading screen, always the same tips), we should have plenty tips, many many, not always the same 10 (i say 10, but i haven't counted, in any case there is too few tips on loading screen)... Severity = 8 • Wizard "Essential Phantom" is attacking enemies charmed by Seraphin (they are in green and there is other enemies around, but this stupid phantom attack them and remove the charm), Fantastic when enemies are almost immune to our damages and it take several turns to have enough energy for Seraphen to use its LV1 spell ... Severity = 5 • it would be useful to have the exact life remaining (a number) close the enemy lifebar, it would be encouraging for us when fighting a difficult enemy, and will permit to see what we are doing are useful or useless... On an enemy which have a ton of life, sometime it is very hard to see if we damage his life, even if we see our damages... - Severity = 7 • Ring of Overseeing and any item which have overseeing effect (Ring of Overseeing, Aloth armor) don't work (we can't see the effect on the character (summary, the section with all attributes and curent effects, confirmed by comparing the AOE with and without it, no difference - Severity = 7 • Why are the potions so expensive in gold to craft ? I don't understand why I should pay for something I will craft by myself, is the 3500 gold part of the fabrication ? Gold is a poison if we eat it, if I recall correctly It was the same in POE... Ingredients and potions dropped by enemies or found in containers are so rare, why adding money to the recipe? - Severity = 4 • During ship fight (sea battle) we should have acces to the entire maneuver history, sometime we want to turn starboard and starboard to use specific side canons, but an something happen (a phone call, someone speaking at home) and we can't remember if we turned starboard or the other side, and we can't see the last maneuver in history because it is a "new page", in the actual state of the game we should write every maneuver to be sure we remember, because they will be wiped from the history screen... Should be fixed - Severity = 5 • As a Wizard, i notified we found very very few magical weapons (scepters/wand/little staves) and not a single one unique magic weapon, since i started, and as far I know, no Mage soulbound weapon(scepter, wand, magic staff) in the base game, one wand (useless against a lot of enemies which are immune to pierce damage) in of the dlcs, i found a lot of unique melee weapon, some unique pistols/blunderbuss/rifle, but not a single unique wand/scepter/magic stave, may be later in the game (according to the wiki) but if i should finish the game to have a decent weapon for my wizard, it is a bit frustrating (even in "Magic" shops like Arkemyr shop, there is only unique melee weapons or bow/crossbow not a single magic weapon)- Severity = 8 • In localized version of Deadfire (example french) why trying to translate the name of ship weapons (canons), and other gear ? I defy you to found any information about "Couleuvrine impériale", nothing on internet, nothing on the wikies and because during a ship fight we can't see what weapon do what, what range, how much of turns ? Do you expect us to keep any gear information in head, you try first ? leave their original English name so it is easy for us to found informations about it.. It is the same problem with area name translated, it is very hard to find any informations about "Promontoire de Periki", Names should never been translated, it is kind from you, but it don't help us (the contrary) - Severity = 5 • During Ship fight companion/Sidekick/crew which are far from the enemies are not fighting, they stay doing nothing, do i miss something ? ... - Severity = 6 • After a ship battle when we are victorious and we have the loot window, we can't press "square" on PS4 to get all the loot in one shot and send it in the group stash (reserve) we have to take each item one by one, i notified it do not work mostly when there is a lot of items (more than one page in the loot window)... - Severity = 8 • During the navigation on the world map (ship moving on the sea) we should have a way to mark a known destination / or a point on the map, so we could point the ship the the marked location direction and navigate to it. In the actual state, if i want to return to Neketaka and i am far south east, i have to check the known destination windows then click a destination then estimate the good direction and move, and repeat several time until we reach our destination, sasdly the destination don't remain displayed on the navigation screen as it should be... I don't want to use the auto navigate because one time the ship gone into a tempest... May be i miss something but in this case things should be better explained... - Severity = 5 • When selecting a single item in a sell menu by pressing x, it is moved to the basket right away. But if you have few similar items, game will first suggest you to define how much things you need to sell (it's logical), but then you need to move it with the stick to the basket, which is ridiculous - (Possible fix = Long press X on PS4 to sell the entire pile of items - it take me time to discover it) - Inventory and sell items should be more handy - Severity = 5 • On town screen (Map ?), moving mouse cursor with a stick is also completely ridiculous, it should be with r1\l1 or with arrows, same goes for level up menu - Severity = ? • Controller Touch ad should be mapped to the inventory or map, or better be customizable. currently it is mapped to the tutorials, which are mostly not used during the majority of the game - Severity = 5 • no POE save import for a new game. I was not expecting this at all. How could it be wiped out from game? (Me too, but we can at least re-create all our POE choices (and name the set of choices) while pressing Square during New Game creation, and then Selecting the set of choices in the end of NG creation) - Severity = ? • On Xaur tuk tuk island (in the cavern where you found Mother Sharp Rock crew member), two Xaurips are not marked as a combat objectives. when you kill the rest, they are attacking you, engaged character is defending, but it is not counted as a combat mode. as a result, Mother Sharp Rock is still frightened to exit the cage... Possible fix kill those two Xaurik while using the wheel menu->Attack - Severity = 5 • The quest screen should have an indication when a quest is validated (each time going in the quest list and checking the quests one by one, if we have something to do in neketaka for example is painful)... Severity = 4 • After we finished Palegina quest and saved Giacolo, later i returned on the Dunnage and the godlike are still here, we can re-enter the room like if Giacolo was still here and the quest not finished - Severity = 5 • when we are in shop inventory, there is no way to compare a seller item to our items (example : compare a seller glove to our gloves)... • When we are selling items, in the trade window, if we sell more than 20 different items, we can no more see the first item in the window, we can't double check if we don't sold something important to us, this because the sold items section have 20 slots and can't be scrolled down up left right to see all the items... We only see the last twenty... • During scripted interaction (when we have the sort of book on the screen) we can't go up and read previous text - Is is problematic because some event need us to read carefully and understand what we do or have done to decide carefully - Severity = 4 • After healing the Green Lady and her daughters, we receive the "nature's mark" but there is nothing in the Effect screen... Something is missing ? • While we are in a shop inventory we can't press "Triangle" button for more informations on an item (to see the benefit of an enchant for example), neither do the same on a Grimoire to see which spells are inside... - It should be fixed - Severity = 4 • Most of the time, when we change the team composition (remove a companion to add another companion), the group is not complete and one of the companion (the new one or the removed one) is alone wandering and not part of the team, very annoying when you enter a battle thinking your group is complete and finally it is not, also the removed companion can be here and bug the fight, because ha have a turn even if he can't do nothing (no fight) and random companion in the group (may be more) can't do nothing to (can't attack even if it is his turn) - Severity = 2 I will continue to add problems i found while hoping someone on Obsidian side will read this and FIX THOSE PROBLEMS, because in its actual state the game provide more frustration than pleasure and is mostly not playable, some games are time eater because you farm, or because there is a lot of things to do, but Deadfire is time eater, because we spend 30% of our playing time to relaunch the game because it crashed, or because we spend a lot of time searging internet a solution to bypass a bug we found in the game... The best advice i can give to any player who want to try Deadfire, is save constantly, save your game each 5 minutes, save after each fight, save before going in the inventory, be very careful because the game crash very very frequently.
  17. Ever since the new update came out there has been three new achievements in game. I have been in lvl 5 max coziness for over 4 real time days now but I still haven't gotten that achievement as well as I've dupped a trinket and weapon so far and still haven't gotten that achievement either. Its a bit annoying considering I've also been having host randomly crash as well as I, water droplets falling off dew collectors when I leave the area and not being able to drink them on the ground because I'm not host and host sees them still on the dew collector, the sound of grass falling the "timber" sound for me has also not been happening on last hits more than 3/4 of the time, spider webs are invisible for me (again not host ), walls sometimes are fully built but still look like blueprints and the game has been more laggy when I open my inventory, mutations and all those ever since too. Safe to say im not happy at all right now. Edit: Just defeated the wasp queen and host got the achievement and I did not. yeah no I'm not happy. (I have a Xbox game clip to back up killing her) to also add yesterday we did all mixers and we both got the one achievement for that right away, so it isn't Xbox nor all grounded achievements, just these new ones.( Can confirm the gotta peep them all achievement also works for only host and no one else still too) Edit Number Two: WE FOUND A WORK AROUND! So we created a shared copy of the world and I hosted the world in this case, as soon as I loaded in as the host I got all 4 achievements I was missing instantly. Seems like only host is getting these achievements as of right now. I hope there's a actual fix soon! ((Sorry for the roller coaster))
  18. So when I first boot up the game, everything is normal. I click continue game and pick the save I want to load into. Then I get a loading screen and I hear the theme song playing in the background and all of a sudden, the audio stops playing and then the game force quits without an explanation. The Xbox app said the game would be great to play on my computer but clearly not. I used to play it on my computer with no problems but after a certain update it wouldn't let me play anymore. I tried to start a new game and the same issue is happening. I'm not the only person who's experiencing this and it's clearly a bug within the game. I know that this game is not done developing yet but I can't even test the game anymore. I'd be great if I can get any suggestions on fixing it. I already went to Microsoft Support and the lady said it has something to do with the game itself. If you want to see footage of what's happening then here's a link to my YouTube Channel (I can't upload it here)
  19. My map is from before 1.0 and I'm reporting a bug where 2 smoke lab files just don't exist but it keeps scoring 3/5 to get it, I just lack that and I'm very disappointed Of not being able to complete my achievements due to a game error
  20. Intro After having played Grounded only just 7 days (game time) since the 1.0 release I've loved every single minute of it. I played Solo on survival (Medium difficulty I think) and when watching some YouTube videos from other players (Mediocre Milton, JadeCraft, Sir Sim-slot etc) there have been a few things I think the game needs. I have completed the main campaign and currently collecting gold creature cards and building bases around the yard for when we get some new DLC. Now to the Juicy stuff... Ideas Bugs The variety of bugs in the game is awesome and after seeing some of the potential cut content there are a couple of bugs that I think would work really well. Stick Insects - They could be a nice addition to the lower or upper yard, since the size of them could be large in comparison to the player they could be menacing and could hide on the branches or plants and get agro when you're near. Wasps - This was something that looked like it was cut and understandably since they can be aggressive but could be cool as a hidden dungeon type area with a next being put on the tree or up on the blue tarpaulin. The issue would be the amount of them and them flying around but could be cool to have a nest. Frogs - Now these might not be creatures we can kill but similar to the Koi fish they could be leaping around the pond and potentially cause havoc on bases or get agro if you go near any of them. If we can kill them it would be cool to get some new armour that improves jumping height or swimming. Caterpillar - Again similar to the frog this could be something just around the garden to give it some extra. If we can kill it then again we could have some sort of mutation like the caterpillar does when turning into a butterfly. Butterflies - Just something else to be flying around the air that doesn't want to stab you like the mosquito Grasshoppers - These could be a cool addition and like the frogs when killing we could get some unique armour that lets us jump higher making the game have more verticality meaning the game doesn't have to stay in the one back yard but more on that later Beetles - I guess depending on where the garden is set you can have a whole range of beetles but something different to kill and with a whole range of unique colours. Quality of Life The game does a great job in guiding players through the garden but for those that are familiar with survival, games that have RPG elements where different builds offer different things we're used to seeing certain things and here are some suggestions. Mutation Phase Info - Right now when you unlock a mutation some have 3 phases, each phase obviously gives you a different value with that mutation but there is no indication on the percentage or dp it gives. Having a small bit of info at the bottom that says... Mutation Name Phase 1 - 10% buff Kill 20 more (bug name) for Phase 2 or something like that. Damage Numbers - In most RPGs you see the amount of damage you're doing to the enemy so we could have this as an option for players who actually want to see the damage being dealt like traditional RPGs. Map Markers - When you discover landmarks or key areas on the map the icon is shown on the map, for me this should be similar to Milk Molars, SCA.B's and Raw Science. Once you've found the location it can show up on the map until you collect it then it's gone. Reason for this is that there is no way to actually track which molars you've collected. Bug Attack Info - Currently and I could be wrong because I don't have access to the game when writing this but I don't think the creature cards tell you what types of damage the bugs do once you scan them. They tell you weaknesses and resistance but knowing what damage they deal will also allow those players who do go to certain areas with certain gear to better prepare Some New Things The game as mentioned has a lot of variety in what you can do with the game when it comes to base building parts, armour and weapons but I've got some other ideas. Weather - We already know that weather effects are going to be added at some point as it's been on the feature board but I want to go a little deeper with this. Snow 1. The pond could freeze over and we can break the ice to get through, once inside the water is colder so we also need to worry about temp as well as air. 2. The garden itself will be harder as ice will form on certain plants, the snow can cover a lot of it if it's a thick snow layer meaning traversal could be fun trying to work your way through the snow. You might not get as many bugs flying out in the snow or travelling but being out in it could allow other materials to be farmed like Frozen items Rain/Storms 1. The garden could have more flooded areas until the rain dries out, also if your base isn't elevated it could start taking damage from the mud and things moving in the garden through the rain. With this we could fashion little boats to travel to perhaps new areas that could be added. 2. If it's a storm you'd obviously have lightning that could strike your base or even you as a player. The field of view could also be reduced due to the storm being so bad which adds another dynamic to the game. Hail 1. hailstorms could just be another weather effect that can cause a lot of damage to not only you but bugs also considering the hail will be considerably bigger. Armour Customisation - We're in the back garden and it's super colourful, it would be cool to be able to perhaps go collect certain things that we can then make dye and recolour our armour. It's a simple thing and doesn't really offer any game value except it looks cool and for those in multi-player doing challenges and Whoa they could all look the same with cool coloured gear based on the builds and sets they like. Almost like a transmog for your armour but colour also. Base Building Free Cam- Right now base building is sooo much fun, after playing No Mans Sky for over 450 hours the one thing I think Grounded needs is a free cam base build. If you have the materials also then instead of having to climb to the top of that tower you're creating you can actually build from within free cam. Even if the base part needs stems or grass you can hold them on your character and still build in free cam. Now this might change the immersion a little because it was funny trying to build a tower and your parkour skills failed and you fell to your death or into a bunch of spiders but would make building easier. Underground Base Building- So a lot of the labs are underground, it would be cool if there was a way we could do similar and build these cool bases underground. With that we could introduce the worry of the weather above or worms causing damage but this is just a crazy idea and not something I'd do a lot of as there is soo much to see up top. Base Blueprints - So this is going into more of what I think would be cool for DLC but for those who have completed the game and really ventured into the labs they have cool shrunken down beds, cooler workbenches etc Obviously this tech is from Ominent but would be cool if there was a way we could make similar or get similar by perhaps stealing materials from the other labs or something along those lines. Mounts and Flight - So traversal is fun in the game, getting around can be great but once you're in the end game and building bases you want to get to sides of the garden to farm materials quicker. I think it would be cool to have perhaps an Ant as a mount, if Ominent have the little beeping thing on its head to control it then why can't we hack that and then control the ant? I know there was talk of pheromones and being able to control the ants that way which would be awesome. Other things for better traversal would be a more solid version of the Tuft, I know there was like a clover glider or something like that from the stuff I have seen but why not build like a wing suit from the moth wings and allow you to glide? this would mean you need to be high up to take full advantage of being able to travel the whole garden but it's a faster glider than the tuft and something cool. DLC Ideas and How it Could Work So the whole idea of the game is to survive the backyard and grow big and go home. Now once this Is done people might be wondering how could DLC or more content be added to the game, I have some ideas of my own New Garden - During the game it mentions that other kids have gone missing, with the main 4 kids being shrunk down against their own will we could make it that in the DLC they choose to be shrunk again and therefor more prepared as they're working alongside Wendell to try and stop Ominent. I won't spoil the good ending or bad ending but those who know both will know how this could work. If we're more prepared and we know that Ominent are up to no good like all evil organisations then it could mean we venture into a whole new garden because we know they've been kidnapping kids again meaning a whole new area even if it's the neighbours garden. We could have more tech since we're working alongside Wendell meaning cooler armour, similar base building options like the labs as well as cool tech suits and abilities that make building, traversing different. Another way we could introduce a new garden is to have the kids similar to above shrink down because there was something lost in the undershed, when they go down and into the sinkhole, a rain storm hits and flushes them away down the pipes and they end up elsewhere. Yeah it would be a little convenient if they managed to end up somewhere that happened to have shrunken labs but the pipes could have been how Ominent transported things from Garden to Garden. The Shed - I know there was a leak of the shed but as some of the content creators I mentioned above have stated in their videos this could just have been a dumping ground for all the assets but I think actually going into the shed is a cool idea for easy DLC for now until a new Garden or area is opened with story content. The shed could be introduced as Wendell may have a different version or an earlier model of the SPAC.R in there and he was using that with limited resources. Or we could just make it that Ominent knew what he was doing and took full advantage and setup base in the shed without him knowing. A whole world of possibilities in that shed. There are tonnes more things I have ideas for but this is a massive read for anyone that does chose to do so so thank you if you've got this far haha. Might see you in game Cheers
  21. Myself and a lot of other players are having constant fps drops and stuttering due to a bug in the recent patch. I have attached a photo of a location I found where black ants are constantly depositing food. Other people have also said the same is happening in ant hills and places where ants normally put the food bits like the ant hill and cookie bits. I can't attach the files as they're too large - https://imgur.com/a/fzyfXvr
  22. Natural Explorer mutation isn't working properly. Sometimes Natural Explorer deactivates even when you are not in combat. Also when you disable Natural Explorer while in combat it slows you down twice.
  23. I am at the point where i have yo defend the MIX.R modules from O.R.C. insects but i wasn't prepared so i went to collect all the data and made 12 armors allong with a lot of weapons, when i wanted yo continue the main mission Dr. Tully was ay the la where you found It and he acts like i just found him and tells me to repair the broken MIX.R modules and when i do it, he doesn't let me press the botton to advance in the mission. And all my automatic saves have that problem, the only sabe i have without it is one from when i didn't even had a house. I would aprecciate some solutions.
  24. Just playing grounded after the update yesterday October 13 and honestly before that me and the boys realized marble and quartz are no longer spawning my theory is they stopped respawning when we got the recipes from burgul to make brittle armor using bug parts but now we cant make them by farming rocks. Anyone else having this issue?
  25. So I've unlocked the mutations and have even gotten to phase 3 with some of them. But I've noticed there is no difference when I have them on vs off. So I tested it with another person in my game with the stamina mutation, he started sprinting at the same time as I did, he did not have the mutation on and I had phase 3 of the mutation. We both ran out of stamina at the same time and recovered at the same rate. So basically the mutations don't work. Really disappointing to have a mechanic of the game that just doesn't work. This game was in early access for so long, you would think they would have patched these issues by now.
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