Jump to content

Search the Community

Showing results for tags 'Bugs'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Obsidian Community
    • Obsidian General
    • Computer and Console
    • Developers' Corner
    • Pen-and-Paper Gaming
    • Skeeter's Junkyard
    • Way Off-Topic
  • Grounded 2
    • Grounded 2: Announcement & News
    • Grounded 2: General Discussion (NO SPOILERS)
    • Grounded 2: Stories (Spoiler Warning!)
    • Grounded 2: Technical Support (Spoiler Warning!)
  • Avowed
    • Avowed: Announcements & News
    • Avowed: General Discussion (NO SPOILERS)
    • Avowed: Stories (Spoiler Warning!)
    • Avowed Characters Builds, Strategies & the Unreal Engine (Spoiler Warning!)
    • Avowed: Technical Support (Spoiler Warning!)
  • Pentiment
    • Pentiment: Announcements & News
    • Pentiment: General Discussion (NO SPOILERS)
    • Pentiment: Stories (Spoiler Warning!)
    • Pentiment: Technical Support (Spoiler Warning!)
  • The Outer Worlds 2
    • The Outer Worlds 2: Announcements & News
    • The Outer Worlds 2 General Discussion (NO SPOILERS)
    • The Outer Worlds 2: Stories (Spoiler Warning!)
    • The Outer Worlds 2: Character Builds & Strategies (Spoiler Warning!)
    • The Outer Worlds 2: Technical Support (Spoiler Warning!)
  • Grounded
    • Grounded: Announcements & News
    • Grounded: General Discussion (NO SPOILERS)
    • Grounded: Stories (Spoiler Warning!)
    • Grounded: Technical Support (Spoiler Warning!)
  • The Outer Worlds
    • The Outer Worlds: Announcements & News
    • The Outer Worlds: General Discussion (NO SPOILERS)
    • The Outer Worlds: Stories (Spoiler Warning!)
    • The Outer Worlds: Character Builds & Strategies (Spoiler Warning!)
    • The Outer Worlds: Technical Support (Spoiler Warning!)
  • Pillars of Eternity II: Deadfire
    • Pillars of Eternity II: Deadfire Announcements & News
    • Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
    • Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
    • Pillars of Eternity II: Deadfire Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)
    • Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
  • Pathfinder
    • Pathfinder Adventures: Announcements & News
    • Pathfinder Adventures: General Discussion (No Spoilers!)
    • Pathfinder Adventures: Characters Builds & Strategies (Spoiler Warning!)
    • Pathfinder Adventures: Technical Support (Spoiler Warning!)
  • Pillars of Eternity
    • Pillars of Eternity: Announcements & News
    • Pillars of Eternity: General Discussion (NO SPOILERS)
    • Pillars of Eternity: Stories (Spoiler Warning!)
    • Pillars of Eternity: Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)
    • Pillars of Eternity: Technical Support (Spoiler Warning!)
    • Pillars of Eternity: Backer Beta
  • Pillars of Eternity: Lords of the Eastern Reach
    • Lords of the Eastern Reach: Announcements & News
    • Lords of the Eastern Reach: Speculation & Discussion
    • Lords of the Eastern Reach: Kickstarter Q&A
  • Legacy (General Discussion)
    • Alpha Protocol
    • Dungeon Siege III
    • Neverwinter Nights 2
    • South Park
    • Star Wars Knights of the Old Republic II: The Sith Lords
  • Legacy (Archives)
    • Alpha Protocol
    • Armored Warfare
    • Dungeon Siege III
    • Fallout: New Vegas
    • Neverwinter Nights 2
    • South Park
    • Tyranny

Blogs

  • Chris Avellone's Blog
  • Neverwinter Nights 2 Blog
  • Joshin' Around!
  • Adam Brennecke's Blog
  • Chapmania
  • Pillars of Eternity Backer Site Blog
  • Pillars of Eternity Support Blog
  • Pathfinder Adventures Dev Blogs
  • Obsidian Marketing and Market Research Blog
  • The Community Blog

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


MSN


Skype


Jabber


Yahoo


Website URL


Location


Xbox Gamertag


PSN Online ID


Steam


Interests

  1. Loving the fact that we finally have a working (kinda) turn based mode. Bugs I've seen in every combat so far: 1. Reach weapons don't work as intended. If you have a reach weapon, the character will show the area they can hit, and then walk right up next to the monster anyway before attacking. You can bypass this, by not telling them to attack, but just move. And then telling them to attack once they're in range, but I don't think this is working as intended. 2. Kana (and possibly all chanters?) freezes combat. Every time it comes to his turn, if he just does a basic attack the game goes into a "Waiting" state and never comes out of it. It appears that the game is getting hung up on him trying to chant his next phrase after his attack. 3. Disengage isn't working as it did in RTWP. If your character moves .0000001 of a micrometer, the game thinks you've disengaged, even though you never left engagement. This happens against the player's will during some action animations in which you haven't moved at all - the game registers the animation as movement, and the monster gets a free attack on you. 4. Line of sight is almost completely broken in every situation. Even when showing a % to hit (which implies to the player that it can hit), spells and ranged attacks won't work. And AoE spells (like Fan of Flames) hit the environment, not the monsters. 5. Pathing for monsters is also broken. The fight(s) in the Cad Nua cellar against all the spiders is a great example - monsters will be in the turn order, but not actually act. Or they will be close enough to be in the turn order, but not get added to it. Most often if there are more than just a couple monsters, they all take the exact same path to the player, which causes bottlenecks and the game to hang up while it's trying to figure out what they can do. 6. I'm not sure if this is intentional or not, but there are also many combats in which the monsters will all act 2 or 3 times before the player gets to. Turn order implies everyone gets a turn, but I'm not sure if you had something else in mind. So this could be a feature, not a bug. If it is a feature, it's a huge turn off for a mode that should have been much more enjoyable to those of us who hate RTWP.
  2. I still have the companion chat bug on inez after the most recent update and there is another one i found. in the supreme arbiter's officer, the placard that is supposed to be on the locked case is not there so i can not examine you can not interact with or lock pick it. this is the case with the two objects in the office during Tristan's quest.
  3. A bug I suppose you could call it that I encountered, or more of just an Immersion break, is that if you go back to Vox Relay, Virgil will still be standing there inside, even after completely finishing Tristan's questline and killing Virgil.
  4. A bug I've experienced is that if you're on Inez's companion quest "Full Measures", and progress far enough in the story that you choose to go against Auntie's Choice and lose access to the ACS Undisputed Claim, you do not fail the quest, nor do you have the ability to finish it. It just stays in your quest log uncompleted.
  5. I spoke with Inez at the Ministry of Accuracy, she left and went back to Milversmeet. I went back to the town hall in Fairfield to find no Inez, and I no longer have an option to talk to Milversmeet, only Taur. A similar bug happened when I first started the game and I never received my TTD. I had to restart the game. I'm like 10 hours in now, not doing that again. Also, when using a controller sometimes F5 won't quicksave until I click with the mouse.
  6. The serial killer perk as described, can add approximately up to 2 hp permanently to health per heart collected. No HP added after many hearts collected even in stealth.
  7. Yeah so I now this might go unnoticed but the main character has the “dead eyes” bug, he doesn’t blink at all during third person gameplay. The only time he blinks is in the “menu inventory” or in “Idle camera”I’m hoping they fix this because he looks so emotionless.
  8. Found a game breaking glitch Just picked up the game and I’ve played about 10 hrs on my save, having a great time.. aside from the fact that when I booted it up this morning I Can’t equip my weapons on my save; started a new play through and was able to use weapons again but I’m not trying to start all over. Does anyone know how to fix this?
  9. In the quest mentioned in the title, the puzzle progressed without issue on my end. However, even after gathering all the elements and reporting them to the reporter, the quest does not mark as completed. I received the reward, and indicators showing increased faction reputation appeared, but the quest remains listed as ongoing in the journal, and I can continue to interact with the reporter multiple times. The reward does not trigger repeatedly, but no matter which combination of choices I select, the quest remains perpetually incomplete.
  10. Any time you walk a short distance away from some resource nodes and hostile bugs the game is respawning them. I first found this while playing coop, me and a buddy were getting clay. I dugg up a node walked a little ways away and when i turned around the node was back. With a little testing we found that it would respawn instantly if either of us walked past a certain spot and it was the same distance in a circle. As far as the bugs go i have only seen it happen with stinkbugs and orb weavers but if you walk far enough away to de aggro one then walk back to where it saw you there will be the one you just ran from and a new one as if time had passed. This ended up with me having 4 orbweavers and 3 stinkbugs by my base. Please fix
  11. I would really like to see a play as a bug mode where you could maybe start from an egg an grow up and complete some objective like layibg down eggs and hatching them or play as an ant and recon an enemy anthill and steak eggs or something maybe play as axl after he escaped and find a nest or get backstories for bosses and find out how they got to certain places in thegame these could be long survival mission or just long survival missions as any bug
  12. First of all the ant... Why does it have to go in front of you or at the back of you and irritate you while chopping something or building or peering etc.? The ant gets stuck in the floor every time i spawn in a bed or sleep in a bed. The ant attacks animals on its own. If you attack something the ant automatically does it as well. The only way to stop it from attacking is to whistle at it but if it already attacked you cant make it go away from the fight. If you whistle it just stops there and get beat up. If you are in gas or sizzling the ant just stays in there when the other bug is eliminated and often gets knocked down. There should be an option to lock some of the things on your ant so it does not quick deposit so that you could always have extra stuff on the ant to repair armor and such There should be an option on how many minutes pass before each auto save because right now the game crashes all the time still and its not because of anything special. An option to toggle auto aim off The wolf spider sometimes looks like all its legs are broken if you look at it from a distance Sometimes my weapons end up in a chest even tho there are no other weapons in there Sometimes the arrows dont get picked up when you run over them Bugs spawn way to often inside stuff like roots, stones etc. Sometimes if you want to jump and pull the dandelion it often equips the dandelion first and when you press again it jumps. I think its when you are to close to the edge of something. When you run to fast from one place to another the insects does not spawn until they are next to you. The game also crashes often if you run to a new home made base. If you save the game on top of a large rock you often spawn inside it. You should add stick insects.
  13. I have been playing Grounded 2 since launch, and although I am enjoying it, my experience has been rough with certain bugs impeding my play-through. Wolf spider and mosquitos by Entrance are not spawning in. wolf spider by ceremony stuck in the big black rock. dismounting buggy on an elevated built floor lands me stuck in the floor. Some of the ranger quests have been completed times over and not checked clear or giving me the raw science rewards. ranger quest make five smoothies not completing. My fuzzy armor and sizzle armor are upgraded to the max and I have plenty of both smoothies they are all ineffective when in the fire pit(mage armor and mintminto) and when in the flipped ice cream cart(fuzzy armor) I cannot take a screenshot because my health decreases almost instantly as the chilling or sizzling bar are rapidly filling and I die. Again smoothies and armor not working at all. sometimes when gathering resources by chopping or digging they pop into the air and upon hitting the ground they phase through the map and are unobtainable. This has also happened to my arrows they will go inside of rocks branches, roots and phase through the floor and I cannot pick them back up.
  14. 1. Chrashes to desktop multiple and random! 2-4 times per hour! Special often situations: - opening weapon weel - inside workbanch while doing stuff This we need to be fixed, please keep on working on performance. Altough we have frame drops huge ones too! 1 frame per 10 seconds. Or 5 fr per 1 sec. No joke. 2. Wolfspiders missed completly in the Forest north side of map. Wolfspider (especialy them) and other bugs are stuck in big strucktures. big stones/rocks. they are trapped in side for ingamre days/weekd. 3. We want the quick mutation menü back on the control penal pad as in g1. remove the building one on pressing down. Or at least please give the option to us. 4. balancing wise: speer seems underperforming with it s mutation. You killed the mutation for dagger with your hotfix. yes it was brocken and op, but now it is dead, sadly. find the midway please. everything based on "when you killed an enemy" is close to useless in grounded espesialy in multiplayer. 5. whre is cosyness You fixed the issue with the save files very well and quick. kepp on the work on performance issues. thank you, great game so far.
  15. To start, I have a shared world with my friend. We've beaten phase 1 and have two bases now. At this point it's safe to assume we have all or most of the items available at this stage in the game. We've bought all the upgrades in the outposts but for some reason I can't make any reinforced walls or floors. I can't make a basketball or hoop. Im sure there are other things I can't make but I'd have no idea what they are because I've never seen them. Maybe I've missed something? He's bought some of the upgrades himself so maybe they're unlocked for him but not me. I have most of, if not every resource scanned too. Another thing, I've had unintentional "God Mode" for a while. It was funny at first but now it feels cheesy. I can't take damage but my friend can. When I go to revive him and a bug attacks me it's like they can't reach my hit box. I think it started after loading an old save after reaching the final boss and realizing we weren't ready yet. Ever since that point I've had God Mode. And now it's too late for me to just go back to an old save since it's a shared world. He's played without me making his own progress and I don't want to undo that for both of us. I'm not 100% sure if the unlockables are glitched or if I'm doing something wrong. If anyone has an idea on how to fix it I'd really appreciate it.
  16. For this game being a preview I already love it some much, and will be my game of the year whenever it fully releases. However there are some issues that I’ve experienced along the way. I hope optimization will come in the future because there are a lot of small things in the game that will make my game lag or crash. While rearranging and organizing my chests I crashed 7 times. I also have a newer series x so it’s not like the console shouldn’t be able to handle a game like this. I experience a lot of lag while sprinting through the grass on the buggies. I believe it’s because of how many blades of grass get moved, loading enemies, and loading parts of the map, but the game can’t handle it all at once. I also have an issue where my backpack would fall through the ground in random places when I would die. Not only from falling from height and dying but I would die fighting a bug and it was just be under the map. There are also many areas where you can access under the map if you walk through it on the right side. Some logs, rocks, and parts of the ground where it comes up and you can just slide through. I’ve fell through the map a couple of times accidentally running into some of these spots. Another issue is that snails are able to just move freely through builds. I have a base on the log that the frisbee is on and the snails has just passed through the foundation, floors, and walls like it’s a ghost. I’m done with the complaints, but now I have a few friendly suggestions. I hear a lot of my friends talk about a mosquito or a bee buggy, but I feel like there would be so many nests to keep up with you’d have to construct a big area just for all these buggies. I would really like it if there were buggies of the similar species but different. If there’s an already an ant nest why not add flying ants. A spider nest? Add a jumping spider in the game. I also would like if there were more bosses in this game. I understand the first game was a smaller area but I felt like there were less bosses. Like ants are big part of the game because they’re everywhere. Why not add an ant queen as a boss in one of the ant hills as maybe an early game boss. Maybe add a tiger swallowtail butterfly as a boss somewhere.
  17. Hello Grounded 2 Developers/Team, So far I am enjoying the game however there are a lot of bugs I came across while playing with my friend. One of those bugs among many other things (like graphics, lag and getting frozen even when not using high display settings, stuttering, and way to much bloom in certain areas.) I was using Pete and going back to our base and my entire screen and game crashed shortly after displaying all these options to place, close, recycle, looks like an option for zipline came up too, and that something was processing and inventory full on the UI. Please see my image below I am providing. I am hoping we get a stability, and optimization patch here soon.
  18. I know the game just came out but since you’re known for consistently updating and adding new content to the last game, I thought I’d get a head and make the suggestion early. I think the Diabolical ironclad beetle would be a great addition to the game. Giving the opportunity to craft the tankiest armor and a new heavy tower shield Maybe even a weapon
  19. I know the game is still new and requires fixing, but it's gotten pretty bad. When I'm not at my base, I do crash sometimes, but when returning to my base or trying to just exist within my base, it's constantly Crashing. Pieces of grass and such that were previously removed to build have re-grown in the middle of the base and is causing a bug within my saved files. I can't go back far enough for them to not exist. Whether I'm playing solo or online on this game file with friends, no matter who is hosting, the game is constantly crashing and becoming unplayable. We crashed quite a few times before the grass issue, but it's increased tremendously since. Please fix!! 🩷
  20. Hello to whom this concerns, When using a Buggy / Mount, (in my case it was the Red Ant Soldier) - You gain progression to the Cardio Fan Mutation. While this may be a feature, when pressing the ability button while riding the mount, so "harvesting mode" it starts stamina regen immediately with no animation que. You can repeatedly go into harvesting mode and attack which instantly drains stamina when your bar goes up one. I was able to achieve Cardio Fan Mutation Level 3 in about 3 minutes by doing this (500 stamina depletions). This seems like an exploit that can break game progression.
  21. Whilst traversing around the world, I noticed that there seems to be a lot of different types of bugs just congregating in one area but it doesn't seem to be consistent. In the first game you'd occasionally have different types of insects clashing, but in this game within seconds I was surrounded by scorpions, mosquitos, soldier ants and ****roaches etc. Then when trying to escape, the scorpions would leave their areas entirely and not return to where they were situated. Instead, they'd be following us around the map and we even had one following us around the starting lab area and even into the first ranger station. This made traversing quite difficult as the running speed is a lot slower than scorpions. It also made things quite hard in terms of trying to plan strategies to avoid certain insects when loads can just pop up in one area. I have really been enjoying it! However, fixing the behaviours and unpredictability/glitching of bugs going wherever you go, would be a great update.
  22. I used stealth, grabbed all the banners, parleyed with the wardens and had high enough int to use that option. She agreed and told me to talk to Radut. When I get to Radut all he has no way of finishing the quest line through dialogue. Please fix this!!! I have attempted to submit a photo as well but the file size limit is too small for a photo?
  23. What do you think if we could fix a few bugs ourselves, test them, and offer Obsidian the solution; or as a backup plan make a mod (compliant with IEMod's Patchwork)? Obviously stuff like stuttering or shaking popups is out of our reach, but a few in-code changes probably could be done. I have in mind the following list: Bugs: 1. DoT damage is not being registered in party member stats 2. DoTs do not benefit from elemental talents 3. DoTs do not benefit from slaying talents (like Beast Slayer, Ghost Hunter, etc) 4. Charm occasionally ending prematurely 5. Powder Burns is hitting allies standing in FoE (yellow) zone. (screenshot) 6. Charmed enemies quickly regenerate a portion (10-25%) of hp/endurance when switching alliance Balance suggestions: 1. Make Deep Wounds stack 2. Duration of "fixed" DoTs (Wounding Shot, Wounding, Enduring Flames) should no longer be affected by INT (since their total damage is not affected by INT neither). At the moment, I know how to fix the first bug, and partially the second. What do you think of p3, and of the whole idea? EDIT: UPMod.1.01.306 is ready. Go to this post for download and installation notes.
  24. So I was playing grounded and when I loaded my save it just loaded my player data from a while back… but all of the world was fine… just my position, inventory, and mutations had changed/reverted back AND BEFORE ANYONE SAYS GAME REPAIR! My game repair doesn’t have the “restore player data” button shown. Anyone have an idea how this happens?
  25. So recently my partner bought The Outer Worlds: Spacers Choice from steam on pc and everything shows up as the correct color, the menus, huds, and cutscenes all play with a normal color but the actual game itself is this weird yellow and white inverted type color scheme. When you look at a sun or planet it shows some reds but that is it. There were no changes on their part to the graphics menus and we have tried reinstalling and new save files as well as a few others and we are just trying to figure out how to work it :(( I genuinely hurts to look at its so bad
×
×
  • Create New...