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Showing results for tags 'loading'.
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When i go to host a shared world on xbox it just gets stuck in an infinite "creating lobby" loop. how do i fix this?
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All my saves load me into the same spot - all my gear is missing, my backpack is missing, and I always load into the same spot by the can near the oak tree no matter what, whether i load my day 1 save or my day 123 save Please help as as it stands I've lost all my loot and progress
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I am getting a save file bug since yesterday, last save which will work is on Byzantium, The City and The Stars quest. All saves since then just crash when I load. I restarted from this save yesterday, playing it all again (2+ hrs) and saving at 20 min intervals but today all of these are also broken. I just loaded the Byzantium one & saved again, when I reload this new one it's fine, so it doesn't seem like it's all new saves or something. Also the new saves I did yesterday were all on different missions so I don't think it can be that one mission is broken either. Can anyone help, it's driving me nuts!? I am enjoying the game but not enough to play the same bit 4 times!! Edit: i started from the last save that does work, played a bit, kept saving and loading to check but saves stopped working again. Loaded into Stellar Bay but as soon as I load out of the town it stops. Tried going to Edgewater because the mission & landing pad are outside the town, worked ok for a bit then just stopped again. This is really disappointing because I basically can't finish the game - unless I don't die XD
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After ~30 min game if i come to town (or ship battle) i have black screen, but i can play - i see party interface, npc name (with tab) and other objects but i cant see anything else: models, textures. Just black screen with party interface. In small locations i have flickering. Only restar computer helping. I dont have this problem before path 1.1 DxDiag.txt
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- black screen
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18 hours in and having issues with prolonged load times. These occur when I continue game and or transition major areas. First load on continue can take up to 3 min and sometimes end in a crash. Times have increased as playtime has accumulated despite SSD and limiting amount of saves I have. (One auto, one quick, and one manual). Initial new game and early playtime loading time felt more "traditional" and appropriate.
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Can't enter buildings
Zanma posted a question in Pillars of Eternity: Technical Support (Spoiler Warning!)
I recently started a new game and upon making it to the first town I've found that my game now freezes and crashes every time I try to enter a building. This never happened in previous playthroughs so it's quite puzzling. I verified local game cache and everything was there so I don't know what's going on. Edit: I changed nothing but it's working now... DxDiag.txt -
hi guys! im from korea and i would like to appreciate you guys for making damn nice masterpiece for crpg fans! im here to suggest something to make convenient environment for playing POE i feel loading is too frequent especially when its time to travel around defiance bay it is same feeling when i entered baldurs gate city is divided into sections and it makes too frequent loading i had this idea for long but just now i saw bottom of my endurance and decided to write this please imagine, i just finished clearing cliaban rilag (loading to get out of dungeon) walk to border (loading to get to brackenbury) walk to dunryd row (loading to get into first level of dunryd row) just walk few steps (loading to get into second level) talk to lady webb walk few steps more (loading to first level) walk literally 5 steps (loading to get out of house) walk to border (loading to first fires to see crucible knights) walk to keep (loading...) this game is awesome but. What The Hell Is This...? i strongly suggest to make option to choose destination! it is not difficult job because we already have this feature remember when we cleared tower in heritage hill cheers
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I am entering the Heritage Hill Tower for the 1st time, opening the door with the passphrase given to me by the Leaden Key Acolyte. After pressing continue (second and only option after selecting the first one) I get passed into the loading screen for the tower level. This screen went on for several minutes before I decided to Alt-F4 (ESC doesn't bring up the main menu) the Game. After reloading the Savegame and entering again the same happened. I decided to do some other sub-quests in Heritage Hill and return then - but even then the loading screen did not come to an end. So far I seem to be stuck on this quest (Undying Heritage). I am using the latest Version (v3.02.1008) of Pillars with the White March 1+2 extensions. ** hope I am in the right forum for bug reporting - please set it right if I misplaced this. ** Also I can't seem to upload my Savefile since it is close to 2MB and goes above the 1MB limit. ** Splitting the big File up with 7Zip results in Files that are not permitted for upload. ** Changing the postfix for the files to zip would have worked, but it seems the total size limit for all files is 1MB.... so I would need to do multiple posts to submit the savegame... *** sorry for posting in the wrong forum ^_^! This is of course not steam beta, but download from GOG. I feel stupid now. **** added output log - grows steadily while in loading screen since the log shows some serialization issues / version issues, I think I should elaborate a bit on the order of updates. I've started playing this playthrough on White March 1 update and quested the northern areas outside of Defiance Bay until around level 5. A couple of days ago I did update to the current White March 2 and entered Defiance Bay for the first time. output_log.txt
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- bug
- heritage hill
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Game freezes while loading
Ingie posted a question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Hi, Since yesterday I'm having a serious problem with the game. Every time I try to load any of my saves, the game freezes and stops responding, forcing me to quit it via task manager. I've updated my graphics drivers, tried it with Steam both on- and offline, I reinstalled the game and tried to run it as admin, but nothing helped. The problem started with the game slowing down considerably and falling to something like 10 FPS, several hours into the new White March expansion (right after the wolf cave). When I restarted it, the loading problem began. I should note that my computer is well above the minimal specs and I've had absolutely no issues with the game so far (something like 30 hours in). Any help would be greatly appreciated. Thanks. -
Almost every time I boot up this game it takes an incredibly long time to even start doing anything. I click the icon. The game boots with the obsidian logo. I escape or click on the screen and it goes to the load screen. Here is where the issues starts. I load a game and the splash screen pops up and it just hangs with no cursor or anything. I press my mouse it informs me the game has the error apphangb1 and would I like to wait. I wait then I get the hand icon on screen and the splash screen text drops out of frame. Again if I click the mouse I get the apphangb1 error and I wait. Finally I am in game... It can take up to 2 minutes or more for this process. I have only 5 saves and auto saves disabled. I am only in act 2. My loads can be obscenely long or just normal. Occasionally there is some remedy that occurs when I alt tab at a certain time and then for some reason the program gains proper access and I do not get apphangb1 or long load times. However I am unable to figure out what I do that forces the program to take control of the processes and load properly. I have the GoG version. SInce I can get both normal load times and incredibly long load times (with the same data) this is not a problem with my machine. Is there a solution to this problem?
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Infinite loading screen
Skemper2 posted a question in South Park: Technical Support (Spoiler Warning!)
I am currently playing the stick of truth for the second time through, and this time I'm having a black infinite loading screen after breaking Craig out of the school. I have tried numerous things to fix this and nothing has worked. I didn't have this problem on my first play through... PLEASE HELP!-
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Hey there Obsidian, Is there any word about working to reduce loading times for the game ? * I have only about 10 saves in my save folder (i clean it regularly) * my latest save is 4.2 mega * skyrim, witcher 2 and basically many other games load faster than this and it becomes a bit annoyance to do over time (only sims takes longer to load, which is basically why i only played the game couple of hours) * i dont have kana traps thingy so can't blame him for that! Thanks!
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Issue with loading of areas
pellut posted a question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Hello, I am writing because I have a bug when I change the zone pillars of eternity. In fact when I load a zone, the game crash. Here is the report: [unityCrashHandler] AppName=Unity Player Info=Unity 4.6.1p2_961a19933c56 FilesPath=D:\SteamLibrary\steamapps\common\Pillars of Eternity\2015-04-19_125914\ File01=D:\SteamLibrary\steamapps\common\Pillars of Eternity\2015-04-19_125914\error.log|Error log Time=2015-04-19_130456 File02=D:\SteamLibrary\steamapps\common\Pillars of Eternity\2015-04-19_125914\crash.dmp|Error dump File03=D:\SteamLibrary\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\output_log.txt|Output log file I hope someone can help me. -
I notice an annoying bug where the screen will be panning (I think usually down and to the left) so my characters won't be on the screen when the page loads. I have to click somewhere to stop the panning, go to the map, and recenter on my players. This happens every time I change scenes. I'm running Ubuntu 14.04 and the latest patched version through steam. Short youtube video of the occurence. https://youtu.be/vm-kwDrNcxg
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So this has happened to me 3 times and it really made me annoyed, sometimes when the games loads to another area, the screen stays black and eventually the game crashes. After the crash ALL my save files are wiped. I tried disabling the steam cloud but i started another game, it crashed and wiped my saves AGAIN. Please help im at my wits end with this game
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- crash
- save files
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So this just started happening after the last patch. Loading my save file takes roughly 3 minutes. 3 minutes and 6 seconds. I timed it. Previously it would take under ~15 seconds. Also, there is a large amount of lag when opening the inventory, and when switching characters in the inventory page. ~8-9 seconds per page. This happens every time I switch pages or open the screen, it's not caching whatever is taking forever to load. I'd be happy to upload my save file if it helps diagnose the issue. Specs: CPU: 3750 Quad 3.4ghz Vid card: GTX 770 RAM: 16gb
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This happens randomly only during loading/saving multiple times per session: Process: PillarsOfEternity [6331] Path: /Users/USER/Documents/*/PillarsOfEternity.app/Contents/MacOS/PillarsOfEternity Identifier: unity.Obsidian Entertainment.Pillars of Eternity Version: Unity Player version 4.6.1p2 (4.6.1p2) Code Type: X86-64 (Native) Parent Process: ??? [1] Responsible: PillarsOfEternity [6331] User ID: 501 Date/Time: 2015-04-02 16:58:20.288 +0200 OS Version: Mac OS X 10.10.2 (14C1514) Report Version: 11 Anonymous UUID: 25428586-5350-18AD-30BF-044CA236A31C Time Awake Since Boot: 220000 seconds Crashed Thread: 4 UnityGfxDeviceWorker Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x0000000000000000, 0x0000000000000000 Application Specific Information: abort() called Application Specific Signatures: Graphics hardware encountered an error and was reset: 0x00000003 Thread 0:: MainThrd Dispatch queue: com.apple.main-thread 0 libsystem_kernel.dylib 0x00007fff8bbeb532 semaphore_timedwait_trap + 10 1 com.apple.CoreServices.CarbonCore 0x00007fff8c37a630 MPWaitOnSemaphore + 87 2 unity.Obsidian Entertainment.Pillars of Eternity 0x000000010071ab9d 0x100000000 + 7449501 3 unity.Obsidian Entertainment.Pillars of Eternity 0x0000000100739220 0x100000000 + 7574048 4 unity.Obsidian Entertainment.Pillars of Eternity 0x00000001003b06b6 0x100000000 + 3868342 5 unity.Obsidian Entertainment.Pillars of Eternity 0x00000001003b1191 0x100000000 + 3871121 6 unity.Obsidian Entertainment.Pillars of Eternity 0x0000000100703080 0x100000000 + 7352448 7 com.apple.Foundation 0x00007fff86cb8db3 __NSFireTimer + 95 8 com.apple.CoreFoundation 0x00007fff85a27b64 __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__ + 20 9 com.apple.CoreFoundation 0x00007fff85a277f3 __CFRunLoopDoTimer + 1059 10 com.apple.CoreFoundation 0x00007fff85a9adbd __CFRunLoopDoTimers + 301 11 com.apple.CoreFoundation 0x00007fff859e4288 __CFRunLoopRun + 2024 12 com.apple.CoreFoundation 0x00007fff859e3858 CFRunLoopRunSpecific + 296 13 com.apple.HIToolbox 0x00007fff8c61daef RunCurrentEventLoopInMode + 235 14 com.apple.HIToolbox 0x00007fff8c61d86a ReceiveNextEventCommon + 431 15 com.apple.HIToolbox 0x00007fff8c61d6ab _BlockUntilNextEventMatchingListInModeWithFilter + 71 16 com.apple.AppKit 0x00007fff88fa6f81 _DPSNextEvent + 964 17 com.apple.AppKit 0x00007fff88fa6730 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 194 18 com.apple.AppKit 0x00007fff88f9a593 -[NSApplication run] + 594 19 com.apple.AppKit 0x00007fff88f85a14 NSApplicationMain + 1832 20 unity.Obsidian Entertainment.Pillars of Eternity 0x0000000100702c47 0x100000000 + 7351367 21 unity.Obsidian Entertainment.Pillars of Eternity 0x00000001000017b4 0x100000000 + 6068 Thread 1:: Dispatch queue: com.apple.libdispatch-manager 0 libsystem_kernel.dylib 0x00007fff8bbf1232 kevent64 + 10 1 libdispatch.dylib 0x00007fff8fd1da6a _dispatch_mgr_thread + 52 Thread 2: 0 libsystem_kernel.dylib 0x00007fff8bbeb51a semaphore_wait_trap + 10 1 libmono.0.dylib 0x00000001011555cd 0x100fc5000 + 1639885 2 libmono.0.dylib 0x00000001010ab288 0x100fc5000 + 942728 3 libmono.0.dylib 0x000000010111cf44 0x100fc5000 + 1408836 4 libmono.0.dylib 0x000000010114c04d 0x100fc5000 + 1601613 5 libmono.0.dylib 0x000000010117216c 0x100fc5000 + 1757548 6 libsystem_pthread.dylib 0x00007fff88400268 _pthread_body + 131 7 libsystem_pthread.dylib 0x00007fff884001e5 _pthread_start + 176 8 libsystem_pthread.dylib 0x00007fff883fe41d thread_start + 13 Thread 3:: UnityLookForNewInputDevices 0 libsystem_kernel.dylib 0x00007fff8bbeb4de mach_msg_trap + 10 1 libsystem_kernel.dylib 0x00007fff8bbea64f mach_msg + 55 2 com.apple.CoreFoundation 0x00007fff859e4b34 __CFRunLoopServiceMachPort + 212 3 com.apple.CoreFoundation 0x00007fff859e3ffb __CFRunLoopRun + 1371 4 com.apple.CoreFoundation 0x00007fff859e3858 CFRunLoopRunSpecific + 296 5 com.apple.CoreFoundation 0x00007fff85a99ef1 CFRunLoopRun + 97 6 unity.Obsidian Entertainment.Pillars of Eternity 0x000000010070f0d1 0x100000000 + 7401681 7 unity.Obsidian Entertainment.Pillars of Eternity 0x000000010046ab5a 0x100000000 + 4631386 8 libsystem_pthread.dylib 0x00007fff88400268 _pthread_body + 131 9 libsystem_pthread.dylib 0x00007fff884001e5 _pthread_start + 176 10 libsystem_pthread.dylib 0x00007fff883fe41d thread_start + 13 Thread 4 Crashed:: UnityGfxDeviceWorker 0 libsystem_kernel.dylib 0x00007fff8bbf0286 __pthread_kill + 10 1 libsystem_c.dylib 0x00007fff8265fb53 abort + 129 2 libmono.0.dylib 0x0000000101037991 0x100fc5000 + 469393 3 libmono.0.dylib 0x000000010107f218 0x100fc5000 + 762392 4 libsystem_platform.dylib 0x00007fff8ca8af1a _sigtramp + 26 5 libsystem_kernel.dylib 0x00007fff8bbf0286 __pthread_kill + 10 6 libsystem_c.dylib 0x00007fff8265fb53 abort + 129 7 libGPUSupportMercury.dylib 0x00007fff8f0b2bd9 gpusGenerateCrashLog + 173 8 com.apple.driver.AppleIntelHD5000GraphicsGLDriver 0x0000123400433abc gpusKillClient + 9 9 libGPUSupportMercury.dylib 0x00007fff8f0b40c0 gpusSubmitDataBuffers + 500 10 com.apple.driver.AppleIntelHD5000GraphicsGLDriver 0x0000123400003f66 IntelCommandBuffer::getNew(GLDContextRec*) + 48 11 com.apple.driver.AppleIntelHD5000GraphicsGLDriver 0x0000123400106c95 intelSubmitCommands + 191 12 com.apple.driver.AppleIntelHD5000GraphicsGLDriver 0x000012340005e623 Gen7Context::CheckOOM(USC::IM_Shader*, USC::IM_Shader*, USC::IM_Shader*, USC::IM_Shader*, USC::IM_Shader*, unsigned long long, bool&) + 1665 13 com.apple.driver.AppleIntelHD5000GraphicsGLDriver 0x00001234001032b4 Gen7Context::CheckOOM(unsigned long long, bool&) + 100 14 com.apple.driver.AppleIntelHD5000GraphicsGLDriver 0x00001234000fe1af Gen7Context::ProgramPipeline() + 91 15 com.apple.driver.AppleIntelHD5000GraphicsGLDriver 0x000012340043f228 glrIntelRenderVertexArray + 328 16 GLEngine 0x00007fff843f7f46 glDrawElements_ACC_Exec + 526 17 unity.Obsidian Entertainment.Pillars of Eternity 0x0000000100721254 0x100000000 + 7475796 18 unity.Obsidian Entertainment.Pillars of Eternity 0x0000000100740d03 0x100000000 + 7605507 19 unity.Obsidian Entertainment.Pillars of Eternity 0x000000010073db5c 0x100000000 + 7592796 20 unity.Obsidian Entertainment.Pillars of Eternity 0x000000010046ab5a 0x100000000 + 4631386 21 libsystem_pthread.dylib 0x00007fff88400268 _pthread_body + 131 22 libsystem_pthread.dylib 0x00007fff884001e5 _pthread_start + 176 23 libsystem_pthread.dylib 0x00007fff883fe41d thread_start + 13 Thread 5:: UnityWorker 0 libsystem_kernel.dylib 0x00007fff8bbeb532 semaphore_timedwait_trap + 10 1 com.apple.CoreServices.CarbonCore 0x00007fff8c37a630 MPWaitOnSemaphore + 87 2 unity.Obsidian Entertainment.Pillars of Eternity 0x000000010071ab9d 0x100000000 + 7449501 3 unity.Obsidian Entertainment.Pillars of Eternity 0x0000000100469f7a 0x100000000 + 4628346 4 unity.Obsidian Entertainment.Pillars of Eternity 0x000000010046ab5a 0x100000000 + 4631386 5 libsystem_pthread.dylib 0x00007fff88400268 _pthread_body + 131 6 libsystem_pthread.dylib 0x00007fff884001e5 _pthread_start + 176 7 libsystem_pthread.dylib 0x00007fff883fe41d thread_start + 13 Thread 6: 0 libsystem_kernel.dylib 0x00007fff8bbeb51a semaphore_wait_trap + 10 1 unity.Obsidian Entertainment.Pillars of Eternity 0x00000001000587e0 0x100000000 + 362464 2 libsystem_pthread.dylib 0x00007fff88400268 _pthread_body + 131 3 libsystem_pthread.dylib 0x00007fff884001e5 _pthread_start + 176 4 libsystem_pthread.dylib 0x00007fff883fe41d thread_start + 13 Thread 7:: UnitySubstanceThread 0 libsystem_kernel.dylib 0x00007fff8bbeb532 semaphore_timedwait_trap + 10 1 com.apple.CoreServices.CarbonCore 0x00007fff8c37a630 MPWaitOnSemaphore + 87 2 unity.Obsidian Entertainment.Pillars of Eternity 0x000000010071ab9d 0x100000000 + 7449501 3 unity.Obsidian Entertainment.Pillars of Eternity 0x0000000100343428 0x100000000 + 3421224 4 unity.Obsidian Entertainment.Pillars of Eternity 0x000000010046ab5a 0x100000000 + 4631386 5 libsystem_pthread.dylib 0x00007fff88400268 _pthread_body + 131 6 libsystem_pthread.dylib 0x00007fff884001e5 _pthread_start + 176 7 libsystem_pthread.dylib 0x00007fff883fe41d thread_start + 13 Thread 8:: com.apple.audio.IOThread.client 0 libsystem_kernel.dylib 0x00007fff8bbeb4de mach_msg_trap + 10 1 libsystem_kernel.dylib 0x00007fff8bbea64f mach_msg + 55 2 com.apple.audio.CoreAudio 0x00007fff8d151980 HALB_MachPort::SendMessageWithReply(unsigned int, unsigned int, unsigned int, unsigned int, mach_msg_header_t*, bool, unsigned int) + 98 3 com.apple.audio.CoreAudio 0x00007fff8d15190e HALB_MachPort::SendSimpleMessageWithSimpleReply(unsigned int, unsigned int, int, int&, bool, unsigned int) + 42 4 com.apple.audio.CoreAudio 0x00007fff8d14ff60 HALC_ProxyIOContext::IOWorkLoop() + 952 5 com.apple.audio.CoreAudio 0x00007fff8d14fb0e HALC_ProxyIOContext::IOThreadEntry(void*) + 88 6 com.apple.audio.CoreAudio 0x00007fff8d14f9eb HALB_IOThread::Entry(void*) + 157 7 libsystem_pthread.dylib 0x00007fff88400268 _pthread_body + 131 8 libsystem_pthread.dylib 0x00007fff884001e5 _pthread_start + 176 9 libsystem_pthread.dylib 0x00007fff883fe41d thread_start + 13 Thread 9: 0 libsystem_kernel.dylib 0x00007fff8bbf048a __semwait_signal + 10 1 libsystem_c.dylib 0x00007fff82680e50 usleep + 54 2 unity.Obsidian Entertainment.Pillars of Eternity 0x0000000100ab912f 0x100000000 + 11243823 3 unity.Obsidian Entertainment.Pillars of Eternity 0x0000000100aa0227 0x100000000 + 11141671 4 libsystem_pthread.dylib 0x00007fff88400268 _pthread_body + 131 5 libsystem_pthread.dylib 0x00007fff884001e5 _pthread_start + 176 6 libsystem_pthread.dylib 0x00007fff883fe41d thread_start + 13 Thread 10:: UnityPreload 0 libsystem_kernel.dylib 0x00007fff8bbeb532 semaphore_timedwait_trap + 10 1 com.apple.CoreServices.CarbonCore 0x00007fff8c37a630 MPWaitOnSemaphore + 87 2 unity.Obsidian Entertainment.Pillars of Eternity 0x000000010071ab9d 0x100000000 + 7449501 3 unity.Obsidian Entertainment.Pillars of Eternity 0x00000001003b2bdc 0x100000000 + 3877852 4 unity.Obsidian Entertainment.Pillars of Eternity 0x00000001003b2b19 0x100000000 + 3877657 5 unity.Obsidian Entertainment.Pillars of Eternity 0x000000010046ab5a 0x100000000 + 4631386 6 libsystem_pthread.dylib 0x00007fff88400268 _pthread_body + 131 7 libsystem_pthread.dylib 0x00007fff884001e5 _pthread_start + 176 8 libsystem_pthread.dylib 0x00007fff883fe41d thread_start + 13 Thread 11: 0 libsystem_kernel.dylib 0x00007fff8bbf048a __semwait_signal + 10 1 libsystem_c.dylib 0x00007fff82680e50 usleep + 54 2 unity.Obsidian Entertainment.Pillars of Eternity 0x0000000100ab912f 0x100000000 + 11243823 3 unity.Obsidian Entertainment.Pillars of Eternity 0x0000000100aa0227 0x100000000 + 11141671 4 libsystem_pthread.dylib 0x00007fff88400268 _pthread_body + 131 5 libsystem_pthread.dylib 0x00007fff884001e5 _pthread_start + 176 6 libsystem_pthread.dylib 0x00007fff883fe41d thread_start + 13 Thread 12: 0 libsystem_kernel.dylib 0x00007fff8bbeb4de mach_msg_trap + 10 1 libsystem_kernel.dylib 0x00007fff8bbea64f mach_msg + 55 2 com.apple.CoreFoundation 0x00007fff859e4b34 __CFRunLoopServiceMachPort + 212 3 com.apple.CoreFoundation 0x00007fff859e3ffb __CFRunLoopRun + 1371 4 com.apple.CoreFoundation 0x00007fff859e3858 CFRunLoopRunSpecific + 296 5 com.apple.AppKit 0x00007fff8910a33b _NSEventThread + 137 6 libsystem_pthread.dylib 0x00007fff88400268 _pthread_body + 131 7 libsystem_pthread.dylib 0x00007fff884001e5 _pthread_start + 176 8 libsystem_pthread.dylib 0x00007fff883fe41d thread_start + 13 Thread 13:: IOPollingHelperThread 0 libsystem_kernel.dylib 0x00007fff8bbf121a kevent + 10 1 libtier0_s.dylib 0x000000011bab823f CatchAndWriteContext_t::Invoke() + 111 2 libtier0_s.dylib 0x000000011bab7c7b CatchAndWriteMiniDump_Impl(CatchAndWriteContext_t&) + 209 3 libtier0_s.dylib 0x000000011bab7d4f CatchAndWriteMiniDumpExForVoidPtrFn + 78 4 steamclient.dylib 0x000000011a5e1173 OSXHelpers::CIOPollingHelper::Run() + 27 5 libtier0_s.dylib 0x000000011babbef1 SteamThreadTools::CThread::ThreadExceptionWrapper(void*) + 15 6 libtier0_s.dylib 0x000000011bab823f CatchAndWriteContext_t::Invoke() + 111 7 libtier0_s.dylib 0x000000011bab7c7b CatchAndWriteMiniDump_Impl(CatchAndWriteContext_t&) + 209 8 libtier0_s.dylib 0x000000011bab7d4f CatchAndWriteMiniDumpExForVoidPtrFn + 78 9 libtier0_s.dylib 0x000000011babbe65 SteamThreadTools::CThread::ThreadProc(void*) + 205 10 libsystem_pthread.dylib 0x00007fff88400268 _pthread_body + 131 11 libsystem_pthread.dylib 0x00007fff884001e5 _pthread_start + 176 12 libsystem_pthread.dylib 0x00007fff883fe41d thread_start + 13 Thread 14: 0 libsystem_kernel.dylib 0x00007fff8bbf0136 __psynch_cvwait + 10 1 libmono.0.dylib 0x000000010113b8fd 0x100fc5000 + 1534205 2 libmono.0.dylib 0x000000010113b980 0x100fc5000 + 1534336 3 libmono.0.dylib 0x000000010114a1d8 0x100fc5000 + 1593816 4 libmono.0.dylib 0x0000000101125521 0x100fc5000 + 1443105 5 libmono.0.dylib 0x000000010111cf44 0x100fc5000 + 1408836 6 libmono.0.dylib 0x000000010114c04d 0x100fc5000 + 1601613 7 libmono.0.dylib 0x000000010117216c 0x100fc5000 + 1757548 8 libsystem_pthread.dylib 0x00007fff88400268 _pthread_body + 131 9 libsystem_pthread.dylib 0x00007fff884001e5 _pthread_start + 176 10 libsystem_pthread.dylib 0x00007fff883fe41d thread_start + 13 Thread 15: 0 libsystem_kernel.dylib 0x00007fff8bbf15c2 poll + 10 1 libmono.0.dylib 0x0000000101126397 0x100fc5000 + 1446807 2 libmono.0.dylib 0x000000010111cf44 0x100fc5000 + 1408836 3 libmono.0.dylib 0x000000010114c04d 0x100fc5000 + 1601613 4 libmono.0.dylib 0x000000010117216c 0x100fc5000 + 1757548 5 libsystem_pthread.dylib 0x00007fff88400268 _pthread_body + 131 6 libsystem_pthread.dylib 0x00007fff884001e5 _pthread_start + 176 7 libsystem_pthread.dylib 0x00007fff883fe41d thread_start + 13 Thread 16: 0 libsystem_kernel.dylib 0x00007fff8bbf0136 __psynch_cvwait + 10 1 libmono.0.dylib 0x000000010113b8fd 0x100fc5000 + 1534205 2 libmono.0.dylib 0x000000010113b980 0x100fc5000 + 1534336 3 libmono.0.dylib 0x000000010114a1d8 0x100fc5000 + 1593816 4 libmono.0.dylib 0x0000000101125521 0x100fc5000 + 1443105 5 libmono.0.dylib 0x000000010111cf44 0x100fc5000 + 1408836 6 libmono.0.dylib 0x000000010114c04d 0x100fc5000 + 1601613 7 libmono.0.dylib 0x000000010117216c 0x100fc5000 + 1757548 8 libsystem_pthread.dylib 0x00007fff88400268 _pthread_body + 131 9 libsystem_pthread.dylib 0x00007fff884001e5 _pthread_start + 176 10 libsystem_pthread.dylib 0x00007fff883fe41d thread_start + 13 Thread 17: 0 libsystem_kernel.dylib 0x00007fff8bbf0136 __psynch_cvwait + 10 1 libmono.0.dylib 0x000000010113b8fd 0x100fc5000 + 1534205 2 libmono.0.dylib 0x000000010113b980 0x100fc5000 + 1534336 3 libmono.0.dylib 0x000000010114a1d8 0x100fc5000 + 1593816 4 libmono.0.dylib 0x0000000101125521 0x100fc5000 + 1443105 5 libmono.0.dylib 0x000000010111cf44 0x100fc5000 + 1408836 6 libmono.0.dylib 0x000000010114c04d 0x100fc5000 + 1601613 7 libmono.0.dylib 0x000000010117216c 0x100fc5000 + 1757548 8 libsystem_pthread.dylib 0x00007fff88400268 _pthread_body + 131 9 libsystem_pthread.dylib 0x00007fff884001e5 _pthread_start + 176 10 libsystem_pthread.dylib 0x00007fff883fe41d thread_start + 13 Thread 18: 0 libsystem_kernel.dylib 0x00007fff8bbf0136 __psynch_cvwait + 10 1 libmono.0.dylib 0x000000010113b8fd 0x100fc5000 + 1534205 2 libmono.0.dylib 0x000000010113b980 0x100fc5000 + 1534336 3 libmono.0.dylib 0x000000010114a1d8 0x100fc5000 + 1593816 4 libmono.0.dylib 0x0000000101126225 0x100fc5000 + 1446437 5 libmono.0.dylib 0x000000010111cf44 0x100fc5000 + 1408836 6 libmono.0.dylib 0x000000010114c04d 0x100fc5000 + 1601613 7 libmono.0.dylib 0x000000010117216c 0x100fc5000 + 1757548 8 libsystem_pthread.dylib 0x00007fff88400268 _pthread_body + 131 9 libsystem_pthread.dylib 0x00007fff884001e5 _pthread_start + 176 10 libsystem_pthread.dylib 0x00007fff883fe41d thread_start + 13 Thread 19: 0 libsystem_kernel.dylib 0x00007fff8bbf0136 __psynch_cvwait + 10 1 libmono.0.dylib 0x000000010113b8fd 0x100fc5000 + 1534205 2 libmono.0.dylib 0x000000010113b980 0x100fc5000 + 1534336 3 libmono.0.dylib 0x000000010114a1d8 0x100fc5000 + 1593816 4 libmono.0.dylib 0x0000000101126225 0x100fc5000 + 1446437 5 libmono.0.dylib 0x000000010111cf44 0x100fc5000 + 1408836 6 libmono.0.dylib 0x000000010114c04d 0x100fc5000 + 1601613 7 libmono.0.dylib 0x000000010117216c 0x100fc5000 + 1757548 8 libsystem_pthread.dylib 0x00007fff88400268 _pthread_body + 131 9 libsystem_pthread.dylib 0x00007fff884001e5 _pthread_start + 176 10 libsystem_pthread.dylib 0x00007fff883fe41d thread_start + 13 Thread 20: 0 libsystem_kernel.dylib 0x00007fff8bbf0136 __psynch_cvwait + 10 1 libmono.0.dylib 0x000000010113b8fd 0x100fc5000 + 1534205 2 libmono.0.dylib 0x000000010113b980 0x100fc5000 + 1534336 3 libmono.0.dylib 0x000000010114a1d8 0x100fc5000 + 1593816 4 libmono.0.dylib 0x0000000101125521 0x100fc5000 + 1443105 5 libmono.0.dylib 0x000000010111cf44 0x100fc5000 + 1408836 6 libmono.0.dylib 0x000000010114c04d 0x100fc5000 + 1601613 7 libmono.0.dylib 0x000000010117216c 0x100fc5000 + 1757548 8 libsystem_pthread.dylib 0x00007fff88400268 _pthread_body + 131 9 libsystem_pthread.dylib 0x00007fff884001e5 _pthread_start + 176 10 libsystem_pthread.dylib 0x00007fff883fe41d thread_start + 13 Thread 21: 0 libsystem_kernel.dylib 0x00007fff8bbf048a __semwait_signal + 10 1 libmono.0.dylib 0x000000010114c8cc 0x100fc5000 + 1603788 2 libmono.0.dylib 0x000000010111e410 0x100fc5000 + 1414160 3 ??? 0x000000011e21adbe 0 + 4800490942 4 libmono.0.dylib 0x0000000100fcf1ac 0x100fc5000 + 41388 5 libmono.0.dylib 0x00000001010f1e3f 0x100fc5000 + 1232447 6 libmono.0.dylib 0x00000001010f6b85 0x100fc5000 + 1252229 7 libmono.0.dylib 0x000000010111cf94 0x100fc5000 + 1408916 8 libmono.0.dylib 0x000000010114c04d 0x100fc5000 + 1601613 9 libmono.0.dylib 0x000000010117216c 0x100fc5000 + 1757548 10 libsystem_pthread.dylib 0x00007fff88400268 _pthread_body + 131 11 libsystem_pthread.dylib 0x00007fff884001e5 _pthread_start + 176 12 libsystem_pthread.dylib 0x00007fff883fe41d thread_start + 13 Thread 4 crashed with X86 Thread State (64-bit): rax: 0x0000000000000000 rbx: 0x0000000000000006 rcx: 0x000000010d87ed48 rdx: 0x0000000000000000 rdi: 0x000000000000ba03 rsi: 0x0000000000000006 rbp: 0x000000010d87ed70 rsp: 0x000000010d87ed48 r8: 0x000000010d87ec50 r9: 0x000000010d881000 r10: 0x0000000008000000 r11: 0x0000000000000206 r12: 0x000000010490f698 r13: 0x00007fff721f8c50 r14: 0x000000010d881000 r15: 0x000000010490f600 rip: 0x00007fff8bbf0286 rfl: 0x0000000000000206 cr2: 0x00000001020f1e00 Logical CPU: 0 Error Code: 0x02000148 Trap Number: 133 Binary Images: 0x100000000 - 0x100de9fd7 +unity.Obsidian Entertainment.Pillars of Eternity (Unity Player version 4.6.1p2 - 4.6.1p2) <029C1DE8-C5E1-3F37-8C5F-3CC1CCE2F20F> /Users/USER/Documents/*/PillarsOfEternity.app/Contents/MacOS/PillarsOfEternity 0x100f67000 - 0x100f8fff7 +gameoverlayrenderer.dylib (1) <A02C94F1-76AE-3B85-93F1-689656A11DB4> /Applications/Steam.app/Contents/MacOS/gameoverlayrenderer.dylib 0x100fb7000 - 0x100fb7fff +steamloader.dylib (0) <C85B1892-A204-3ACE-A1AA-10E5F2B49BDF> /Applications/Steam.app/Contents/MacOS/steamloader.dylib 0x100fba000 - 0x100fbefff com.apple.agl (3.3.0 - AGL-3.3.0) <8DEEE0ED-5B8C-3B37-AF85-D82A0E207B83> /System/Library/Frameworks/AGL.framework/Versions/A/AGL 0x100fc5000 - 0x10125aff7 +libmono.0.dylib (1) <378C1206-FD1E-3F59-BF86-98E7748F8BA4> /Users/USER/Documents/*/PillarsOfEternity.app/Contents/Frameworks/MonoEmbedRuntime/osx/libmono.0.dylib 0x1017fa000 - 0x1017faff5 +cl_kernels (???) <B66AA2B3-B7C3-41CB-86F1-61BED6FB5277> cl_kernels 0x1040fe000 - 0x1040fefef +cl_kernels (???) <FD1B1255-E705-4AFD-A9AE-B028D0D4316C> cl_kernels 0x1087d6000 - 0x1088bcfef unorm8_bgra.dylib (2.4.5) <9423FFD4-6EF3-31BF-9DE9-6D55BA76D59E> /System/Library/Frameworks/OpenCL.framework/Versions/A/Libraries/ImageFormats/unorm8_bgra.dylib 0x10a574000 - 0x10a57ffff com.apple.iokit.IOHIDLib (2.0.0 - 2.0.0) <0F591FCC-FDC6-369C-881C-A17A8F3B7338> /System/Library/Extensions/IOHIDFamily.kext/Contents/PlugIns/IOHIDLib.plugin/Contents/MacOS/IOHIDLib 0x10c7e2000 - 0x10c7e6fff com.apple.audio.AppleHDAHALPlugIn (269.25 - 269.25) <D7562B22-F5ED-3FD6-894E-4F4876DE14FF> /System/Library/Extensions/AppleHDA.kext/Contents/PlugIns/AppleHDAHALPlugIn.bundle/Contents/MacOS/AppleHDAHALPlugIn 0x10f800000 - 0x10fa1afff com.apple.audio.units.Components (1.12 - 1.12) <95245456-EE5C-3D29-8E18-5E02E74A2683> /System/Library/Components/CoreAudio.component/Contents/MacOS/CoreAudio 0x119d9d000 - 0x119daafff +com.rileylabrecque.CSteamworks (1.20) <B2FE9EA2-5EC7-3FEC-9D4B-672084AEA475> /Users/USER/Documents/*/PillarsOfEternity.app/Contents/Plugins/CSteamworks.bundle/Contents/MacOS/CSteamworks 0x119dce000 - 0x119dd6ff7 +libsteam_api.dylib (1) <E4CAA406-A4E3-3165-B90E-34B202295FEF> /Users/USER/Documents/*/PillarsOfEternity.app/Contents/Plugins/CSteamworks.bundle/Contents/MacOS/libsteam_api.dylib 0x119de2000 - 0x11ab96fd7 +steamclient.dylib (1) <77FD8D81-74C2-3069-B8EE-6E92545236DD> /Applications/Steam.app/Contents/MacOS/steamclient.dylib 0x11bab1000 - 0x11bac9ff7 +libtier0_s.dylib (1) <FC9E2E1A-EBC5-34DC-ADDE-EF81C29B2777> /Applications/Steam.app/Contents/MacOS/libtier0_s.dylib 0x11baea000 - 0x11bb13ff7 +libvstdlib_s.dylib (1) <250C3C4E-BFBD-302C-9316-72820ADA57BC> /Applications/Steam.app/Contents/MacOS/libvstdlib_s.dylib 0x11bb4a000 - 0x11bb5bff7 +libaudio.dylib (1) <DDE61212-21F5-3DC0-95CE-FD52B55106FC> /Applications/Steam.app/Contents/MacOS/libaudio.dylib 0x11bb7b000 - 0x11bba1ff7 com.apple.audio.OpenAL (1.8 - 1. <B05578A8-FE08-310C-BF91-C1BDE10858CD> /System/Library/Frameworks/OpenAL.framework/Versions/A/OpenAL 0x11bbb3000 - 0x11bbc5ff7 +crashhandler.dylib (1) <7AB00A56-35DC-3EEE-B1AD-42E5A55B0776> /Applications/Steam.app/Contents/MacOS/crashhandler.dylib 0x11bbe3000 - 0x11bbebfff +com.googlecode.google-breakpad (1.0) <93DADE0F-8791-30F2-9A8D-526BB12AE54C> /Applications/Steam.app/Contents/MacOS/Frameworks/Breakpad.framework/Versions/A/Breakpad 0x11bbf9000 - 0x11bc09fff +breakpadUtilities.dylib (1) <1D47FFAB-06EB-3EC6-9413-998362AEA107> /Applications/Steam.app/Contents/MacOS/Frameworks/Breakpad.framework/Versions/A/Resources/breakpadUtilities.dylib 0x123400000000 - 0x1234004f7fff com.apple.driver.AppleIntelHD5000GraphicsGLDriver (10.2.46 - 10.0.2) <35154588-E0D4-3FB3-8C0E-C7D1FA6C646E> /System/Library/Extensions/AppleIntelHD5000GraphicsGLDriver.bundle/Contents/MacOS/AppleIntelHD5000GraphicsGLDriver 0x7fff6a89d000 - 0x7fff6a8d3837 dyld (353.2.1) <65DCCB06-339C-3E25-9702-600A28291D0E> /usr/lib/dyld 0x7fff820f7000 - 0x7fff8210aff7 com.apple.CoreBluetooth (1.0 - 1) <FA9B43B3-E183-3040-AE25-66EF9870CF35> /System/Library/Frameworks/CoreBluetooth.framework/Versions/A/CoreBluetooth 0x7fff8210b000 - 0x7fff82119ff7 com.apple.opengl (11.1.1 - 11.1.1) <F79F5FFF-372E-329E-81FB-EE9BD6A2A7A7> /System/Library/Frameworks/OpenGL.framework/Versions/A/OpenGL 0x7fff8211a000 - 0x7fff8211fffb libheimdal-asn1.dylib (398.10.1) <A7B6447A-6680-3625-83C3-993B58D5C43F> /usr/lib/libheimdal-asn1.dylib 0x7fff82120000 - 0x7fff82125ff7 com.apple.MediaAccessibility (1.0 - 61) <00A3E0B6-79AC-387E-B282-AADFBD5722F6> /System/Library/Frameworks/MediaAccessibility.framework/Versions/A/MediaAccessibility 0x7fff8212f000 - 0x7fff821b0ff3 com.apple.CoreUtils (1.0 - 101.1) <45E5E51B-947E-3F2D-BD9C-480E72555C23> /System/Library/PrivateFrameworks/CoreUtils.framework/Versions/A/CoreUtils 0x7fff821d9000 - 0x7fff821dafff liblangid.dylib (117) <B54A4AA0-2E53-3671-90F5-AFF711C0EB9E> /usr/lib/liblangid.dylib 0x7fff82602000 - 0x7fff8268eff7 libsystem_c.dylib (1044.10.1) <199ED5EB-77A1-3D43-AA51-81779CE0A742> /usr/lib/system/libsystem_c.dylib 0x7fff827a3000 - 0x7fff827afff7 com.apple.OpenDirectory (10.10 - 187) <8B98ECCB-7EFA-3A58-BD2B-A0835D869B1A> /System/Library/Frameworks/OpenDirectory.framework/Versions/A/OpenDirectory 0x7fff830f6000 - 0x7fff83145ff7 libstdc++.6.dylib (104.1) <803F6AC8-87DC-3E24-9E80-729B551F6FFF> /usr/lib/libstdc++.6.dylib 0x7fff832ea000 - 0x7fff832f4ff7 com.apple.NetAuth (5.0 - 5.0) <B9EC5425-D38D-308C-865F-207E0A98BAC7> /System/Library/PrivateFrameworks/NetAuth.framework/Versions/A/NetAuth 0x7fff832f5000 - 0x7fff83306ff3 libsystem_coretls.dylib (35.10.1) <3EAED90A-7AA0-323C-A52B-E16477981D59> /usr/lib/system/libsystem_coretls.dylib 0x7fff83359000 - 0x7fff83361ff7 com.apple.icloud.FindMyDevice (1.0 - 1) <D198E170-3610-3727-BC87-73AD249CA097> /System/Library/PrivateFrameworks/FindMyDevice.framework/Versions/A/FindMyDevice 0x7fff83362000 - 0x7fff83367ff7 libmacho.dylib (862) <126CA2ED-DE91-308F-8881-B9DAEC3C63B6> /usr/lib/system/libmacho.dylib 0x7fff83368000 - 0x7fff833a0ffb libsystem_network.dylib (411.1) <2EC3A005-473F-3C36-A665-F88B5BACC7F0> /usr/lib/system/libsystem_network.dylib 0x7fff833db000 - 0x7fff833dcff7 libodfde.dylib (22) <52D0ABCD-F464-362C-86EA-ACA10993F556> /usr/lib/libodfde.dylib 0x7fff833f5000 - 0x7fff83410ff7 com.apple.aps.framework (4.0 - 4.0) <F3C3C246-101E-3E81-9608-D2D6E9352532> /System/Library/PrivateFrameworks/ApplePushService.framework/Versions/A/ApplePushService 0x7fff83411000 - 0x7fff83422ff7 libz.1.dylib (55) <88C7C7DE-04B8-316F-8B74-ACD9F3DE1AA1> /usr/lib/libz.1.dylib 0x7fff83423000 - 0x7fff83477fff libc++.1.dylib (120) <1B9530FD-989B-3174-BB1C-BDC159501710> /usr/lib/libc++.1.dylib 0x7fff83487000 - 0x7fff8357bfff libFontParser.dylib (134.1) <EA8452DB-9221-3608-95BF-496F58106313> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/Resources/libFontParser.dylib 0x7fff8357c000 - 0x7fff83583ff7 libcompiler_rt.dylib (35) <BF8FC133-EE10-3DA6-9B90-92039E28678F> /usr/lib/system/libcompiler_rt.dylib 0x7fff83584000 - 0x7fff83591ff7 libbz2.1.0.dylib (36) <2DF83FBC-5C08-39E1-94F5-C28653791B5F> /usr/lib/libbz2.1.0.dylib 0x7fff83bfa000 - 0x7fff83c02ff7 com.apple.AppleSRP (5.0 - 1) <01EC5144-D09A-3D6A-AE35-F6D48585F154> /System/Library/PrivateFrameworks/AppleSRP.framework/Versions/A/AppleSRP 0x7fff83c03000 - 0x7fff83c62ff3 com.apple.AE (681 - 681) <7F544183-A515-31A8-B45F-89A167F56216> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/AE.framework/Versions/A/AE 0x7fff83cb0000 - 0x7fff83e3ffff libGLProgrammability.dylib (11.1.1) <90DE65E5-77DF-3646-B8E8-0462E240800A> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLProgrammability.dylib 0x7fff83e40000 - 0x7fff8432cff7 com.apple.MediaToolbox (1.0 - 1562.107) <F0888EAC-FB6D-35C5-B2FB-AC9A72FE4650> /System/Library/Frameworks/MediaToolbox.framework/Versions/A/MediaToolbox 0x7fff8432d000 - 0x7fff844dcfff GLEngine (11.1.1) <72892F1E-5ED5-3733-BE77-FC37CF69D801> /System/Library/Frameworks/OpenGL.framework/Versions/A/Resources/GLEngine.bundle/GLEngine 0x7fff844dd000 - 0x7fff844deff7 com.apple.print.framework.Print (10.0 - 265) <3BC4FE7F-78A0-3E57-8F4C-520E7EFD36FA> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Print.framework/Versions/A/Print 0x7fff844ef000 - 0x7fff8452fff7 com.apple.CloudDocs (1.0 - 280.6) <C1179CEF-E058-3E16-BF90-C059FE7CDE77> /System/Library/PrivateFrameworks/CloudDocs.framework/Versions/A/CloudDocs 0x7fff847cd000 - 0x7fff847fdfff libsystem_m.dylib (3086.1) <1E12AB45-6D96-36D0-A226-F24D9FB0D9D6> /usr/lib/system/libsystem_m.dylib 0x7fff847fe000 - 0x7fff848adfe7 libvMisc.dylib (516) <A82F9FE8-70ED-3BC9-9184-1A2B9EE3C010> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libvMisc.dylib 0x7fff848c7000 - 0x7fff849e9ff7 com.apple.LaunchServices (644.12.4 - 644.12.4) <59E909E8-ED4A-33EA-B85D-D409BADDF854> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/LaunchServices.framework/Versions/A/LaunchServices 0x7fff849ea000 - 0x7fff84a04fff com.apple.AppleVPAFramework (1.2.10 - 1.2.10) <DC3D5A44-AB1E-32A9-9D22-FC922B52346A> /System/Library/PrivateFrameworks/AppleVPA.framework/Versions/A/AppleVPA 0x7fff84a67000 - 0x7fff84a9effb com.apple.LDAPFramework (2.4.28 - 194.5) <D22234AA-8B30-3010-8CF0-67516D52CC33> /System/Library/Frameworks/LDAP.framework/Versions/A/LDAP 0x7fff84a9f000 - 0x7fff84aa5ff7 com.apple.XPCService (2.0 - 1) <AA4A5393-1F5D-3465-A417-0414B95DC052> /System/Library/PrivateFrameworks/XPCService.framework/Versions/A/XPCService 0x7fff84d1e000 - 0x7fff84d34ff7 libsystem_asl.dylib (267) <F153AC5B-0542-356E-88C8-20A62CA704E2> 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portion of Libraries: Total=261.2M resident=83.5M(32%) swapped_out_or_unallocated=177.7M(68%) Writable regions: Total=2.5G written=1.5G(58%) resident=1.5G(60%) swapped_out=478.0M(18%) unallocated=1.0G(40%) REGION TYPE VIRTUAL =========== ======= CG backing stores 472K CG image 140K CG shared images 400K CoreImage 8K CoreServices 1792K IOKit 437.1M Kernel Alloc Once 8K MALLOC 1.3G MALLOC (admin) 32K Memory Tag 242 12K Memory Tag 251 8K OpenCL 16K OpenGL GLSL 256K STACK GUARD 56.1M Stack 31.4M VM_ALLOCATE 751.6M VM_ALLOCATE (reserved) 40K reserved VM address space (unallocated) __DATA 20.6M __GLSLBUILTINS 2588K __IMAGE 528K __LINKEDIT 87.8M __TEXT 173.4M __UNICODE 544K mapped file 62.9M shared memory 68K =========== ======= TOTAL 2.9G TOTAL, minus reserved VM space 2.9G Model: MacBookAir6,2, BootROM MBA61.0099.B18, 2 processors, Intel Core i5, 1.3 GHz, 4 GB, SMC 2.13f15 Graphics: Intel HD Graphics 5000, Intel HD Graphics 5000, Built-In Memory Module: BANK 0/DIMM0, 2 GB, DDR3, 1600 MHz, 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Description: My character is in a cave (The one with the bear in the first forest). The game crashes at the end of loading. The loading screen stays, but the sound changes to the forest music, and the cursor changes to the character movement cursor. The game then crashes completely. I am then prompted by my operating system user session password screen, as if I logged out. When logging back in, an error message is displayed saying that there is a problem with graphics. Then the game boots itself automatically. If I reload the game, the same crash occurs. Since I couldn't do anything else, I finished the game with the bear as a final boss. The combat was epic, but the 27 xp a little bit underwhelming. Steps to reproduce the issue: From the save file: exit the cave. Since the save file can't be loaded, Difficulty medium, male pointy-eared halfling, rogue. Enter the cave in the forest before Gilded Vale. Exit the cave. For some reason, the forum refuses my uploads. When uploading only the save file, it says You aren't permitted to upload this kind of file. When I send the zipped file, it says This upload failed I tried both the advanced and basic uploader. Thanks !
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I find the loading screen to be boring and monotonous without a loading bar. What do people think about putting a more interesting loading screen in the game with those little lore tidbits and a loading bar>?
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Temporary fix for being stuck on loading screen
Obeythecreed posted a question in Backer Beta Bugs and Support
Not sure what causes the game to occasionally get stuck on the loading screen. It happens on travel or leaving a building in Dryford Village. I did pick up a "Missing String" item and then trying to equip it as it had an attack. The "Missing String" item dropped from Medreth and his group. It was after that when the loading screens would get stuck. I have found that pressing the 'space bar' appears to remove the screen and you can continue playing normally. -
Don't know if I did something wrong, but I have infinite loading issue in Clyde's fortress. When I got there for the first time everything was OK, then I got down, walked around for a while and tried to get back. It didn't wotk and turned into an infinite loading. Buddy swap doesn't help. Any previous saves in this location don't work neither.
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Hi, i play on PC (Steam version) and i have an infinite loading after releasing Craig at school. I have a first loading screen with school in background and a second loading screen without backgroung who looping. I have already tried switching my buddy with an other, leave school then back in, unplug my xbox gamepad, disable my second screen, run as administrator, load an old save (before entering school) and i still have infinite loading at end of this mission. My game is updated with the last ~140MB patch. My save file is in attached files. Please help me, i want to continue that game. Thanks Save Slot 001.zip
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Ok too all out in cybor space who read blogs. Need help. I have been replaying the Storm of Zahir expantion of Neverwinter Nights 2. (Got the dimaond as a gift) and have run into a problem that makes no sence. So Sa'Sani has just killed her helper and has run off to the temple of the serpent. I followed and asked the gnome if he had seen her. I get to the temple and Yet I SEE IT but can not enter into it. All the eyes have been collected all missions....as far as i know are done... Im level 17 with all toons and NOTHING !!!! WHATS UP? /.... thank you please help if u can