Everything posted by omgFIREBALLS
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Need help with a merchant mod
omgFIREBALLS replied to omgFIREBALLS's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)And so a new mod is born! Thanks again 😃
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Need help with a merchant mod
omgFIREBALLS replied to omgFIREBALLS's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)Oh wow, you just solved it. All I had to do was change the numbers for those items. I generously went with 20k, which gave me some interesting loading times for her inventory, but now she has 999 of everything. Just gonna fiddle with the numbers now 😄
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Need help with a merchant mod
I want to create a mod that makes it so that every restockable item is guaranteed to be restocked every day, and in large quantities. For example, Cuitztli can sell Primal Wind. If she doesn't, I gotta revisit or just sit there advancing the game time until she does. And when she does, she might not have as many as I want to buy, so I need to keep doing it. So I thought it'd be as easy as finding the right thing to override, but I can't seem to find it. I searched for Primal_Wind and found a bunch of entries in items.gamedatabundle. Most of them seemed to pertain to enchantment materials and monster loot tables, but one was about the item itself (icon, classified as ingredient etc). It wasn't very useful for my purposes, but I nabbed the ID from it. Then I searched every folder with "exported" in it for that string, but I found very little outside items.gamedatabundle - just a reference as a reagent for the witches' cauldron. Curiously enough, items.gamedatabundle has a bunch of merchant inventory listings (search for "infini" and you'll find them), specifically stating this merchant will sell that and that. It is by no means an exhaustive list [of merchants] and those included only sell basic items like water and hardtack. So I dug out the ID for a unique vendor item - Sasha's Singing Scimitar - and scanned all the folders for that string. But, I found it nowhere outside items.gamedatabundle, where none of the listings are for assigning it to a merchant. Also, these merchant listings don't seem to contain anything to manipulate probability or quantity of appearing items. Just "yeah, I sell these". For my last wild swing at maybe finding something useful, I scanned the folders for the ID of one of those merchants, but again that ID showed up nowhere outside items.gamedatabundle. Any ideas? Or is the thing I'm trying to modify not exported for me to play with? Edit: As a dirty solution, I discovered I could just add the items I want to one of these infinite supply vendors. It's not ideal, but it's something.
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Knowledgeable gamers needed - mod update (Chants)
The spirit of the mod is to hide buffs you expect to be there anyway, so you can react to the rest 😃
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Knowledgeable gamers needed - mod update (Chants)
I'm not touching the eoten chants because the objective is to clean up the party tooltip. Can't recall mobs having so many effects that the screen couldn't fit them even before this mod. Okay, so you seem more like someone who simply wouldn't activate the mod. I tend to have 2 20+ int troubadours in my parties just cycling 2 chants each, which is full uptime under normal circumstances, and I don't play differently if something messes with those normal circumstances. For me it's a cleaner tooltip, at least.
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Knowledgeable gamers needed - mod update (Chants)
I'm currently reinstalling the game and have long considered a final addition to my buff filtering mod. I feel that chants are comparable to auras in many ways, so if you want to hide auras, why not chants too? My idea is to filter out any buffs from chants: Come, Come Soft Winds of Death - the buff on the singing chanter only Blessed Was Wengridh, Quickest of his Tribe At the Sight of their Comrades, their Hearts Grew Bold One Dozen Stood Against the Power of the Saint Ancient Memory Sure-Handed Ila Nocked her Arrow with Speed Aefyllath Ues Mith Fyr The Silver Knights' Shields Broke both Arrow and Blade Her Courage Thick as Steel Seven Men, onto the Deck They Went Old Siec Would Not Rest 'til His Hunger Was Sated They Shielded Their Eyes 'Gainst the Fampyr's Gaze Mercy and Kindness Followed Where'er She Walked Many Lives Pass By, Each Leaving Footprints (if it leaves some kind of buff on the chanter - I've actually never used this) With all your Strength, Slay the Beast! The Arrow Sings Between the Dragon's Scales So again, this will only hide buffs from chants. It will not hide any debuffs they cause; soft winds of death would be visible on affected opponents of the chanter, etc. It will not hide anything from invocations. Anyway, unfortunately the mod makes no difference between the party and its enemies. Any buff you hide from yourself you hide from opponents too. So I was wondering, is there any chant on the list above that you 1) know some enemy in the game actually uses and 2) you feel would be quite bad to not know about (if you didn't already in advance)? I thought that the resistance chants might be really disruptive to hide, but I can't think of anyone who uses them. As I recall, the only chants from that list that enemies use are: Come, Come Soft Winds of Death At the Sight of their Comrades, their Hearts Grew Bold Ancient Memory Sure-Handed Ila Nocked her Arrow with Speed Old Siec Would Not Rest 'til His Hunger Was Sated (and this I might be remembering from PoE1 ogres even) What say you?
- Should Megabosses be tweaked ? If yes, how ?
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Once again another Crusader Thread from me..please help!
Do I know this? Engagement actually feels very powerful to me for aggro. If you're fighting multiple enemies, you can keep the bulk of them locked down. If you're fighting one enemy and they be like "like I'm gonna hit the toughest target lol", you swap to a rapier (with nothing in the offhand), modal on, and Mule Kick the poor villain over and over. I think I was using Rännig's Wrath for this, as IIRC it has the highest accuracy of all rapiers.
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[Mod Release] Binary Opposed Dispositions
omgFIREBALLS replied to Noqn's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)It occurred to me that while passionate <--> stoic makes the most sense for those two in particular, overall the system might be more satisfying with passionate <--> rational and clever <--> stoic.
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[Mod Release] Binary Opposed Dispositions
omgFIREBALLS replied to Noqn's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)Yeah no, leave it like that I think. I hope there's no priest/paladin order that favors both of them. By the way, is it possible to go into negative disposition score? For example, Benevolent 3 // Cruel -3. That way, you can kick the occasional puppy without needing to build an orphanage right after, because you're a famed orphanage builder and your occasional puppy kicks are pre-emptively excused. Ok, got a bit carried away, but the point is hopefully not needing to "save up opportunities at benevolence" before you commit your cruel act, if you want to avoid the cruel disposition.
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[Mod Release] Binary Opposed Dispositions
omgFIREBALLS replied to Noqn's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)I'm not sure about rational vs. clever, but the others make sense. This will make paladins much more enjoyable to play, not needing to avoid the bad dispositions like the plague.
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Armor and armor reduction vs type of damage (how to interpret numbers)?
omgFIREBALLS replied to fced's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)The ooze has 8 burn armor. When you see it in game, it will probably say it has 14 armor. This is because 14 armor answers MOST questions about what its armor is. Then it also lists the exceptions, in this case being that it has 8 armor against burn/corrode/shock. Edit: So to be super clear, 8 burn armor, not 22. 130% means the damage type your attack will use is so strong against the enemy that it will overpenetrate and do 30% bonus damage. This happens when you have twice the penetration of your target's armor. I... don't remember what the colors mean. 😊
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Some of these stealth event checks are too hard
omgFIREBALLS replied to asnjas's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Can't swear on it, but I think it's party assisted. That would mean it's enough if everyone has 4 points. Each would have 4 themselves, and the others would have 16 combined, which is worth +6 through Party Assist. Unless you metagame heavily and/or play No Rest with constant Luminous Adra Potion buffs, you're not going to pass nearly every skill check anyway. You don't have to think of this stealth check as something you're supposed to pass. You can think of it as, here's an opportunity for a stealth oriented party to shine.
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Some of these stealth event checks are too hard
omgFIREBALLS replied to asnjas's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I'm pretty sure there are group-wide athletics checks that work the same. And I agree with xzar_monty; these mechanics make sense. It's not a "choose your champion" scenario, it's "everyone gotta do this".
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Any consequences to a life of piracy?
omgFIREBALLS replied to Hayashi.226's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Factions don't get mad at you for attacking their ships, whether you board or broadside. I guess it's something privateering, maritime law blah blah. I don't know, but they don't get mad. They do get mad if you intimidate their ships, however.
- Slowpoke Herald
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[Guide] Permanent bonuses / Approach for a "no rest" run
It's a single player game, and the right way to play it is the way one most enjoys playing it. Mods enable the game to be played in more ways. Therefore, mods are good. You need not ask ^^
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[Guide] Permanent bonuses / Approach for a "no rest" run
Only if they've done quite a bit of homework first, and also in that process not discovered Noqn's mod. First, they would have to notice they got the bonuses. They would also need to have enough game knowledge to understand that these are powerful and rare buffs, and that nothing except rest will remove them. Else they will probably go, oh, it probably had a hidden duration, or it got dispelled. I don't think there's been a single first time player who has had enough game insight to get bothered by this, unless they read this thread first, before the point of Noqn posting the mod. Even so, No Rest is not a playstyle for first timers. First timers don't have game mastery, they will have narrow victories where some party members got knocked out, and they're gonna be happy with that. They're certainly not going to reload for the twentieth time to win without injuries, and they're not going to bend over backwards to always fix injuries with Luminous Adra Potions. Plus, they probably used per rest stuff for that narrow victory. First timers in all likelihood don't even know this is happening, and if they knew, they wouldn't particularly care.
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Trying to wrap my head around the plot (big spoilers)
omgFIREBALLS replied to Heijoushin's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)I think you're misinterpreting that. The Engwithans didn't make a new Wheel, they modified the existing one to allow the gods to feed off it. Eothas intends to break the only Wheel there is. This is both my impression and what to me seems the general consensus. Do you actually have a quote to the effect of Woedica saying the Engwithans created a new, separate Wheel?
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Wael Mystic build help
A psion has become a core party member for me, in the form of an inquisitor (cipher/paladin). As she reaches higher levels, she has pretty much two jobs: Pain Block and Ancestor's Memory. If she has focus for anything else, it's not a hard fight to begin with. They're buffs, so her accuracy doesn't matter. Therefore, she is indeed sporting stat sticks. I use Keeper of the Flame to provide an accuracy aura, and Shining Bulwark for an armor aura. There's also The Changeling's Mantle, for a random quasi-aura. If no one else is using Lethandria's Devotion, that would be my shield of choice (with Sheltering Light) over the Shining Bulwark.
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Differences between side kick and companion?
omgFIREBALLS replied to claudius's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Companions are more fleshed out than sidekicks. Sidekicks are something between a companion and a random hireling. They don't have as much interaction, but they still have some. Random inn hirelings have no personality, beyond default stance and voice theme, other than what you ascribe them in your head.
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[Guide] Permanent bonuses / Approach for a "no rest" run
I mean, it's up to each individual player in the end, but I find it's against the spirit of the mod to do things like that. It should be used to prevent rests that are forced upon you, not turn "eat and rest" or "pray and rest" into "eat/pray and rest without actually resting". At the far end of this spectrum, the mod might as well allow us to have every food buff at once 😛
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how to attack will stats?
omgFIREBALLS replied to Daudastund's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)My favorite way is the club modal. It reduces will by 25 for 10 seconds, and unlike many other ways of lowering will, it does not require you to beat their will save to begin with. If you have a cipher, two great spells are Psychovampiric Shield and Borrowed Instinct. PS is -10 resolve, which not only is reduced will but also increased debuff duration (and hey, reduced deflection so it's easier to land the club modal). Borrowed Instinct gives the cipher a big chunk of accuracy, and you can use it on any little ****noob target you can find. You can use it on a sigil or a damn barrel 😛 then you'll have +20 accuracy for trying to land PS or for trying to use BI on the target you actually want to mess up, because hey, BI is -8 int for the target which is, you guessed it, reduced will... On top of this, ciphers have a passive available to them (late, but available) that grants them +10 accuracy for will attacks. Power level 6: The Empty Soul. A case could be made for Tenuous Grasp, but I much prefer PS, and they don't combine all that well (I'm guessing because most enemies don't have 15 resolve for you to take away). The main problem with TG is that it applies two t1 afflictions, so resistance is very effective against it. But, resistance to resolve afflictions does nothing against PS. There's also https://pillarsofeternity.gamepedia.com/The_Willbreaker for... breaking opponents' will, as you might have guessed.
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Crafting a very specific story (save from POE1)
Just go to the options in the main menu and there's a section where you can generate custom PoE1 histories.
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Stacking elemental damage
Because in Pillars 1, there was a choice of generic enchantments you could slap on your weapons, and they were called Burning/Freezing/etc Lash 😃 added 20% of that damage type to your attack, if I recall. I can't answer the entirety of your main question, but I can mention some behavior I'm familiar with. There are fire immune enemies, and there are also fire immune enemies. See the difference? Well, me neither, but some types of fire immune enemies are only immune to fire damage, which means that if I attack them with Flames of Devotion, I do normal attack damage. Others are seemingly immune to the entire Fire keyword, in which case attacking them with FoD does nothing at all. It actually shouldn't matter for anything you asked, but it might be interesting anyway.