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omgFIREBALLS

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Everything posted by omgFIREBALLS

  1. I'm reinstalling PoE1 and remembering one thing that annoyed me about the game; the fact that if you're out of adventures for the category you rolled you get a generic one instead of a non-generic one from a lower category. I couldn't find a mod to fix this. Is it possible to write one? Edit: Seems this actually does something close enough.
  2. For fighting the boss ships regardless of reputation, I guess. Vindictive something something. It seems to be gone from Nexus. Also, this probably wasn't available at the time the thread was posted but these days I believe you can tank your rep with any faction by just bullying their ships. Intimidate them into giving you stuff for -rep.
  3. It's because internet discussions aren't about addressing your opponent's arguments but about invalidating their right to present any to begin with. On that note, if you disagree with me you're obviously a troll.
  4. I agree about the writing to some degree, but my real issue with PF: KM derives from what feels like a religious adherence to the tabletop game rules. It's either that or they just made the system confusing (and unenjoyable) for some other reason. Let's compare: Tabletop Con: Humans don't want to go through advanced calculations for every action, so it's all just a few die rolls. Pro: There's a DM to tweak combat to make it enjoyable for the players. Computer Con: The computer is the DM and it's a slave to its rules. Pro: Advanced calculations are easily doable. Yet the result of this is that we just put the PF ruleset in a video game and call it a day. A d20 is a terrible form of difficulty. I hope the next time - and every time thereafter - a studio wants to create a video game adaptation of a fantasy story, they leave whatever tabletop rules are associated with it out of it. It's the 21st century, use the computing power available to create fun mechanics instead of automating stone age technology. Thank you.
  5. I'm just gonna start taking for granted that every time something broken is posted these days, the Strand of Favor is involved.
  6. Thoughts here from someone quite familiar with WoW death knights. Invocations are all good, I just want to add that ice and cold are part of the DK theme too, so add: Seven Nights She Waited While the White Winds Wept -> Her Tears Fell Like Rain So Singt thy Biting Winds o' Eld Nary (this is essentially Chill Streak from WoW) For phrases, fire isn't much associated, so Aefyllath isn't much of a fit. However, DKs can become [temporarily] immune to a lot of crowd control types so any of the resistance chants will work (One Dozen Stood Against the Power of the Saint; Seven Men, onto the Deck They Went; They Shielded Their Eyes 'Gainst the Fampyr's Gaze). This said, they're not really much for buffing the party, so offensive chants are a better fit. Also @freddfranca: Paladin is a great choice, you get to enjoy the same [lack of] mobility as in WoW don't you dare be tempted to go with fighter, they have charge.
  7. Modals are a toggle you get for being proficient in a weapon. Typically it's you attack slower or for less damage with this weapon, but... and the but is, in the case of the club, you reduce your target's will with your attacks. Mandatory reminder that there is no penalty for using a weapon you're not proficient with other than not having the option to turn on the modal. All modals: https://pillarsofeternity2.wiki.fextralife.com/Weapon+Abilities Use Brisk Recitation if phrase accumulation rate is more important to you than chant uptime. At the start it's a no-brainer to keep it on because you only know one chant anyway. I almost never use BR after that because it pleases the master to have full uptime on two chants, whether or not throwing more invocations would be better.
  8. Sure-Handed Ila is good, but I wouldn't use as the only archer. You realize you're only going to keep 1-2 chants up at a time, so dedicating one of them just to buffing your own damage a bit just runs contrary to your support idea. As a supporting character, the weapon types I'd consider are: Club, target -25 will modal Flail, target -25 reflex modal Pike, target -10 deflection modal Dagger, self +10 deflection modal Wand, target -10 accuracy modal Morning star is the -25 fortitude one but it's a two-hander and doesn't have the reach advantage of the pike, so you make yourself a very juicy target. Of course, the saving throw reducing effects only make sense to use if your party actually relies on such abilities. This said, as a supporting chanter you might love Sasha's Singing Scimitar, which has some enchantments tailored to chanters, one of them being an aura. It pairs well with the shield Lethandria's Devotion, which also comes with an aura. Plus, the medium shield modal is fantastic.
  9. Lay on Hands is the single target heal of Deadfire so I can't say I agree. There's also Exalted Endurance for periodic party healing. I wouldn't make a paladin with no other job than healing though.
  10. I think there is a more important distinction here than what priests and chanters do, and it is how they do it. A chanter never permanently runs out of resources. They sing as long as they're alive and not crowd controlled, providing you the benefit of their chants. And these chants add phrases, and phrases allow you to use invocations. A chanter never runs out of steam, but you cannot tell your chanter to throw five invocations in rapid succession, because you can only stockpile as many phrases as your most expensive invocation costs. A priest (or wizard, or druid) on the other hand, has finite resources, but can spend them at their own leisure. Throw all your spells right after each other if you want, or space them out as the fight requires. Another thing you might not have picked up about chanters is that chanting is not something they do actively. You might be used to bards who cannot do anything else while singing, but that is not the case with chanters. Your chanter can attack or cast spells while singing without missing a beat. This makes them great for multiclassing as you pretty much get someone who provides chants + invocations while doing all the things the other class does. Nothing stops you from solving your dilemma by playing a priest/chanter multiclass. Mandatory addendum: Chanter is the best version of a bard I have seen in any RPG.
  11. So... do you actually know where this check is? Streetwise has long felt like the safest passive to ignore for me
  12. The best kind of background for these characters is a goody-two-shoes one where you just happened to have lapses of judgment in scenarios leading to advantages in Deadfire. My Watcher had had too much snowcap when he pushed someone into the blood pool. *nods*
  13. The problem with ToT is that I find the dialogue to be too frequent for none of it to be VOd. Also what you said about DMs, even if they don't do different voices they can still do different tones and inflections. This can convey happiness, impatience, and so on and so forth.
  14. I like books, but I don't play a video game for a book experience. Video and audio are tools at the developers' disposal to immerse me in their story. Use them.
  15. Tower of Time is worse than Kingmaker and Deadfire for language errors. It's not abysmal, but still. I think that author was just referring to how we don't realize that everyone is struggling with something. We only see our own inner turmoil, so we only think our own lives are "exceptionally difficult". It may be a language error, but I say it's for illustrative purposes. Related.
  16. I gave it a try after reading your post. It has its good and bad sides, and while overall a nice game I wouldn't compare it to Pillars - in terms of design, not quality. It's a dungeon crawler, not much of a RPG. It's been hours since I tried to care about the plot because the devs couldn't afford voicing almost anything, so I skip through dialogue. It seems proofreading was another thing that had to be cut, because the language errors are too many. Speaking of dialogue and errors, when I was still paying attention to it, the characters sometimes talked a little too much like the animated stat sheets they are. The combat discussions weren't entirely immersive. Also, if a game has one elf, that elf apparently has to be a hippie. The art is good and I feel a lot of love and thought went into the combat system, so those can be reasons to play. But for story - there might be a good story in there, but it's not well delivered.
  17. I did a thing! It's funny because it's Waukeen's Promenade combined with Queen's Berth. Oh, also, it does things. Check the mod page description, and then you can check in-game what each merchant sells, or check here. I added the file if you don't want to register at Nexus. I am open for suggestions as to things merchants should or shouldn't sell. Here's how it looks right now. Hunter (reagents) Osa (food ingredients, alcohol) Rebero (gems, jewelry, wardstones) Cobbler (various shady stuff, unguents and potions) Wanika (scrolls and tools) Waukeen's Berth.rar
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  18. I see your mod is addressing Magran's Blessing. Someone requested that my mod do this too, but I don't know how to actually get that buff. Do you, or anyone else? (the buff - not the shield)
  19. Why max dex and not mig? The trashier your weapon, the larger a portion of your damage comes from might.
  20. According to https://pillarsofeternity.gamepedia.com/Status_effects_(Deadfire)#Afflictions they're the same.
  21. I'm 90% sure petrification is the same as paralysis mechanically. Both should be T3 dexterity afflictions.
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