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omgFIREBALLS

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Everything posted by omgFIREBALLS

  1. Let's see... Crud, I had hoped the maintenance was because you had figured out how to fix it, but I still have the problem (though at least now I know how to circumvent it). My theory breaks; your post would have been bugged if it held. I may be editing this post on occasion, trying to find some other cause. I have now tested it in Chrome/Firefox on both my laptop and my desktop and encountered the problem without fail in every case (and Chrome in both cases has no extensions). I even considered that it could somehow be my ISP/network that was to blame, so I made the laptop use 4G instead, but that wasn't the problem either. I'm running out of even bad guesses here. Update: Chrome on phone - still getting it. I made a fresh account and it also has the bug. Do we need a programmer or an exorcist at this point?
  2. Does a full attack like this trigger weapon effects too? BTW, that prone tactic seems to require a bit more structure than my kill-or-be-killed fights can end up as being, if they are going to last long enough that I actually need to think of what and when I knock down. Especially as overwriting Prone seems to have weird results, with a double-Prone mob getting to take action. Also, oozes and blights are immune to it, for the record
  3. Okay. I believe I have solved it. Right, so using enter for linebreaks means everything past that linebreak gets removed. I can see it as I submit the post, how the rest just disappears. But, shift+enter is fine. Worked both for editing a post and making a new one. I attached an image that might be relevant.
  4. Checking if forum eats my post-first-linebreak stuff in Chrome as it does in Firefox... it did. Editing this post sporadically to try things... Test. More test.
  5. Forgive ugly reply, but forum eats all lines beyond the first. Shields (and ranged weapons) are banned. If I don't want to charge in right away, I use figurines to tank. All fighters have Knock Down and Clear Out, so prone-on-crit isn't very exciting. I see no full attack on Charge. As my chargers (except Watcher) have high might (because bigger Charge), I fancy using two-handers as much as possible. I have Tidefall and BotEP, intending to dupe the latter. Summoning a Firebrand doesn't let me do the instant charge. Watcher has dual war hammers (or will have - Godansthunyr and Strike Hard). I also realized since my initial post got eaten, you're not aware but my party is level 13-14 now, so I'm hoping to keep the weapons rather superb at this point. After upgrading the stunhammer there are 2 more eyes, which I thought to use on the attack speed staff from EP. Even if I do that, I'd need another, and the good options are too close to the endgame (WM2). So I thought of some DW solution for the last, maybe with TUB (I know WM2, but at least early WM2). Anyway, like I said, high might because big Charges (also taking every +25% damage to creature type talent because of this), so I'm thinking I should try to stick to twohanders? Do like the Daenysis/Dagger combo idea though, as that sounds disruptive if nothing else. Could do that with extra interrupt talent.
  6. Then you need to know that the Watcher has conversationalist stats (so terrible mig/dex) and the whole party likes to just pop Vigorous Defense, Disciplined Strikes and then Charge. PotD, ToI. No durgan steel, sky dragon eyes or helwax mold committed yet.
  7. Mods weren't fast enough to delete my post as per my request, so you spent all that time suggesting weapons for the wrong game but thank you! I'd revive the topic and elaborate on my dilemma (for Pillars ONE), but I don't want to fight the forum.
  8. According to the wiki, it seems the command should be ChallengeMode TrialOfIron. But, it says this is not a recognized game mode. I have enabled cheats and ChallengeMode ExpertMode works just fine for toggling EM. Anyone know the parameter name for ToI? Edit: After 20 attempts I figured out it's just ChallengeMode Trial.
  9. Thank you. I cannot actually find abilities with Poison/Disease keywords, but your post helped me define the search. For example, Wall of Thorns says it applies a Poison that causes Weakened. This would constitute an overlap, as Iron Gut would downgrade Weakened but Righteous Soul would (should) prevent it from causing any affliction at all.
  10. The phantom is definitely not the uber spell it was in PoE 1 (because phantoms aren't uber). I do believe the skellies are better. Not so much for their damage as for the fact that you need to kill them six nine times (with Ancient Brittle Bones). The AI can waste a lot of attention on them.
  11. AFAIK almost none of them stack, and when I say almost, I can't actually name any exceptions. Might be you can "stack" Her Courage Thick as Steel, in the sense that when one absorb is depleted, the next one kicks in.
  12. I decided on a whim, what if I keep avoiding Furrante? It seems this wasn't expected behavior, and I can see why, considering how he homes in on you at first opportunity. Anyway... I killed Benweth without the quest, but the quest completed, and it said Furrante had given it to me, even though I'd never met him. Out on the world map, his ship is still stalking mine and if I let him catch me, he asks me to kill Ben. I reported to him in Dunnage just now, but his boat is still haunting mine. So anyway, grats Fireballs, you confused the game, woohoo. Yeah no, I didn't make this post only because of that. It's because Maia actually reacts to something Serafen says about Benweth in that first meeting with Furrante. And we all know we have to get to Neketaka to get Maia, so even though you're not supposed to be able to avoid that immediate post-Maje meeting with Furrante, there's at least one interaction that assumes you do so. I intend to let Furrante chase me across the Deadfire and eventually bring him to Ukaizo with me. Update: Furrante has now been hanged, but that's not stopping him. Maybe if I let him catch up, he'll ask me to reload and reconsider my decision? P.S. How I keep avoiding him:
  13. I don't know how mods work with consoles, but the Out With The Good mod in my signature would hide three of those on PC.
  14. I came back to PoE after having acquired an SSD strictly for games (they were on an SSD before too, but it was cramped). I've also, since I last played, doubled my computer's RAM. I loaded a save from 2021 to continue my adventure, and encountered the following problems: * Saving is slower than I remember it. Might be a lot of things are slower, but quick save isn't quite deserving the name right now. And, given the doubled RAM, my PC shouldn't have gotten worse, even if RAM might not have much impact on F5. * Aloth won't give me his quest. I've completed Never Far From The Queen, but he doesn't want to go see Bellasege. If she dies, the quest still fails. * Stronghold turns aren't giving me adventures. We're talking dozens of turns without them. You wanna say "bad luck, but theoretically possible", I say, my garden/shop aren't generating reagents either. Now, I got bored of that party so I don't really need these things fixed. But, I need them to not happen to future parties. Do you figure I can blame this on my little Steam maneuver or is there something worse at play? To be clear, what I did was: * Play the game sometime in 2021, installed on SSD1 * Uninstall the game * Wait X months * Install the game on SSD2 the other day * Experience great sadness from aforementioned bugs Update: Performance markedly better on new playthrough (for some reason level ups were extremely slow on others; game briefly froze with every stat/skill assignment) and adventures are working. So, no biggie anymore.
  15. 5 paladins (shieldbearers), 2 of them multiclassed to chanter (troubadour), 1 to cipher (psion), 2 to fighter (1 devoted, 1 unbroken). I may mix things up wildly by changing which one is the watcher (usually the devoted) or making the unbroken a tactician instead. Outlast is the name of the game I love.
  16. To be fair, even with level scaling, I would say you're still overleveling enemies. Not because they don't gain enough levels, but because levels don't help them as much as they help you. A monster that is intended to be fought at level 18 probably has a lot of cool moves. A monster that is intended to be fought at level 4, but has been brought up to 18 by scaling, just has improved stats but the same lame moves. You gain stats, abilities and a presumed degree of gear improvement with levels; mobs only gain stats.
  17. Isn't there something with The Red Hand? I remember trying to cheese that... but I also remember being disappointed, so I think the mechanic was that the outgoing damage increase was only effective while it was equipped (and then, possibly also only for its own damage), but the incoming damage increase was there no matter what.
  18. A long time ago on Discord, someone joked about a Priest of Nemnok subclass, and I could never let go of that idea. I'd been hoping to go all the way with it, and perhaps one day I will, but for now, here's a pure humor mod that renames all priest spells.
  19. That makes some mechanics explanations easier. Square doge stacks; circle doge does not.
  20. So how did my kids become death guards? Well, they were fighting over a toy and I was tired of intervening, and before I knew it...
  21. As I recall it's just a symbolic act of defiance because you don't want him to break the Wheel. But I do so rarely finish a playthrough...
  22. My guess is this, unless the boar regen is also called Rapid Recovery. I am an outlast nerd and I've never seen two different kinds of regeneration not stack.
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