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omgFIREBALLS

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Everything posted by omgFIREBALLS

  1. Oh, this is perfect. I was just getting started on culture, subclass etc. checks and I wasn't looking forward to manually figuring out which hex mess corresponds to what.
  2. In my efforts to datamine skill checks, I've reached the point where I'm associating each skill check with a conversational string. In nearly all cases, this recipe has worked for finding the required data: Take name of .conversationbundle file Replace ending with .stringtable Find matching file in localized/en/... Perform eyewateringly ugly XML parsing But, for five files it does not work. The files I expect to find, but cannot, are: exported\localized\en\text\conversations\si_test.stringtable lax2_exported\localized\en\text\conversations\lax02_01_iceberg_dungeon\lax02_01_cv_envoy_guard.stringtable lax2_exported\localized\en\text\conversations\lax02_01_iceberg_dungeon\lax02_01_si_iceberg_03_narrowledge.stringtable lax3_exported\localized\en\text\conversations\lax\lax_re_city_ambush_wed.stringtable lax3_exported\localized\en\text\conversations\lax\lax_re_city_ambush_mag.stringtable In fact, searching only for the filename (without the extension) in all my exported folders is still fruitless. It has some success for the last two, but those stringtables (for example lax2_exported\localized\en\text\conversations\lax\lax_re_city_ambush_wed.stringtable) have their own .conversationbundle files. Searing for si_test finds only si_test.conversationbundle. And of course, amusingly enough, figuring out if a .conversationbundle file is actually in use is a lot harder than a .stringtable file where I might say oh, I have/haven't seen these lines in-game. Anyway, any ideas?
  3. Okay, I started datamining. Here are 10 8 quick and dirty lists of the highest checks under various circumstances. Watcher, party assisted Alchemy: 15 (decipher notes for the +stat cauldron) Arcana: 19 (conversational fluff with Bekarna) Athletics: 15 (grab Neriscyrlas' phylactery unharmed - I doubt this one is actually Watcher specific) Bluff: 20 (feign loyalty to Nemnok) Diplomacy: 23 (negotiate with the mad spore in TFS) Explosives: 17 (disarm the Godhammer in BoW) History: 18 (declare contract illegal in TFS, probably avoiding a fight with the vithrack boss Sissak) Insight: 20 (...some TFS puzzle?) Intimidate: 22 (convince the Slaying Face to back down) Mechanics: 12 (conversational fluff with the belt quest NPC in SSS) Metaphysics: 20 (avoid fight over starmetal in TFS) Religion: 16 (probably-fluff with Hafjorn in BoW) Sleight_of_Hand: 15 (fake-drink blood in the Splintered Reef) Stealth: 10 (sneak into naga cave on northeastern island - probably not actually Watcher specific) Streetwise: 20 (unseen event with the broken wagon on the starter island) Survival: 18 (mansplain Llengrath to the spore that thinks it's Llengrath) Watcher, unassisted Alchemy: 6 (poison the boar for the Survivor challenge) Arcana: 13 (convince Wael to put their body back to sleep) Athletics: 15 (enter the SSS arena complex via the well) Bluff: 13 (something with the Spindle Man vithrack in Delver's Row) Diplomacy: 16 (convince Wael to put their body back to sleep) History: 7 (seems to create some kind of distraction to allow a companion to steal stuff in a wild encounter on the southwesternmost island) Insight: 10 (call out a bluff from the Surviving Face in SSS) Intimidate: 12 (threaten Wael, but pointless - they won't act differently even if you succeed) Mechanics: 5 (uselessly try to open the chest that begins SSS) Metaphysics: 8 (conversational fluff) Religion: 12 (bow your head to something in a wilderness encounter - unsure of effect) Sleight_of_Hand: 10 (steal from the camp on the Black Isle) Stealth: 4 (knock out some xaurip by a shrine) Streetwise: 12 (cheat in Orlan's Nose ship event) Survival: 9 (avoid some lagufaeth trap) For the next two: Initiating party member means you start an interaction in the real world. It's not a scripted one. Initiating party member, party assisted (both of these are the pustule on the wall in the bowels in TFS, but there might be lower ones) Alchemy: 16 Sleight_of_Hand: 18 Initiating party member, unassisted Sleight_of_Hand: 5 (place a bomb in a brazier to try to assassinate some Wahaki) The next ones should pertain to scripted interactions. Any means it's enough if one member passes. All means everyone has to pass. Any, party assisted: Alchemy: 17 (turn herbicide into fertilizer in TFS) Arcana: 20 (break an enchantment on some armor in TFS) Athletics: 22 (knock down a wall in TFS - can be done with just tools) Bluff: 15 (line seem related to the Wild Mare and/or Konstanten) Diplomacy: 14 (make the escaped slaves on Crookspur Island stop shooting arrows at you) Explosives: 20 (seems to be for the same wall as Athletics 22) History: 14 (fluff about the armor worn by the frozen glamfellen near the Vytmadh portal in BoW) Insight: 15 (something something Fyonlecg TFS) Intimidate: 16 (make the escaped slaves on Crookspur Island stop shooting arrows at you) Mechanics: 26 (open the trick lock in TFS - can be done without any skill) Religion: 15 (seems to be fluff about identifying a wilderness shrine) Sleight of Hand: 15 (mislead someone during the Slayer trial in SSS) Stealth: 18 (some SSS wilderness check) Streetwise: 15 (seems related to finding the chest for Pukestabber) Survival: 19 (navigating the bog on the northwesternmost island) Any, unassisted: Arcana: 4 (seems related to saving a man overboard during a storm) Athletics: 15 (weird mixup with the similar Watcher-only check in SSS) Bluff: 8 (seems to create some kind of distraction to allow a companion to steal stuff in a wild encounter on the southwesternmost island, see Watcher, history 7) Explosives: 12 (blow up a naga totem, probably on a northeastern island) History: 1 (uhh... do we care? probably the Wise Teeth Necklace druid on the starter island) Mechanics: 11 (pin the drake in the SSS grand event) Religion: 5 (...seems to be some fluff line by Xoti, so I'm not sure about the "any" part) Sleight of Hand: 10 (steal a dagger from the campers on the southwesternmost island) Stealth: 13 (?) Survival: 9 (avoid some lagufaeth trap) All, party assisted: Athletics: 19 (enter final boss room in TFS without injury) Stealth: 13 (seems related to Nemnok's dungeon) All, unassisted: Athletics: 8 (climb the gate tower in Hasongo) Honorable mention for weirdest skill check There is exactly one check that is hardcoded to a specific party member. During the wasteland trials to unlock the Survivor fights in SSS, there is a party assisted Athletics 10 check that is forced on party member 4. TODO: 1) Fix eyesore code 2) Datamine context for the checks too 3) Datamine alternative ways to pass checks 4) Make beautiful thread
  4. Thanks a lot! Would then "005e9000-0000-0000-0000-000000000000" for parameter 1 mean "whoever initiates the interaction"? Because that is what it's set to for an interaction where I had different success depending on who did it (not a scripted one). Never mind, that's in the docs too ^^
  5. Do you remember exactly how detailed this site was? I started working on a program to datamine this stuff, but if it's not going to bring anything new... As I recall, it listed the highest checks and the number of checks for each skill.
  6. I'm datamining skill checks and might end up cataloguing them. This seems to be the pertinent info: "FullName": "Boolean IsSkillValue(Guid, Guid, Operator, Int32, Boolean, Boolean)", "Parameters": [ "b1a8e901-0000-0000-0000-000000000000", "6fa62ec8-6695-4a1d-8553-7486b0ac20c4", "GreaterThanOrEqualTo", "13", "False", "False" ], Now, I am not sure what all the parameters represent. First: ? Second: Probably the skill. Two different checks (for different skills) on the same object had the same parameter on the first one but different here. Third: Got it Fourth: The difficulty Fifth: Seems to be whether Party Assist is allowed. The example is from a private talk with Wael, where I was unable to pass a skill check I would have beaten with PA, but able to beat two others that I could handle alone. Conversely, in a case where this was True, I had mixed success depending on the chance of the character I chose for it. The skill check was too high for anyone to beat alone, but also too high for some to beat even with PA, so it worked for a few characters. Sixth: ?
  7. They are from the site (whose URL eludes me) that Kaylon mentioned. I expect they are all party assisted dialogue checks, yes. It's been a long time; I just grabbed the values and used them as targets in my spreadsheet. In the glorious name of optimization, I would like to stop sacrificing stats to pass checks that don't interest me. ^^ Edit: It actually gets even nerdier, because for example when interacting with the pustules in the bowels, I can choose who does it, meaning my Watcher can be doing some party assisting instead of receiving it. It's quite important because usually to pass skill checks you need your Watcher to take a bit of everything, as direct skill is more important than party assist.
  8. I mean, how many actually accomplish something, rather than meaningless showoff in a conversation or similar. I've seen a bunch of checks that are very few points off the max and they're just being used to interject pointless blabber into Tayn and Llengrath's discussions.
  9. I have a spreadsheet for my master plan of passing like, all skill checks. I play no rest with triple Hylea's Bounty and all that stuff, so I can get far but not all the way and I have to make some compromises (also because of ToI I can't just reload and use a consumable). I don't remember the site where I got the info but I'm getting the feeling that I'm not encountering all these skill checks or they are for like, the survivor trial that isn't happy until your whole party is injured anyway. So. If y'all could help me straighten some of these out... Edit: Reached TFS again and it's helping fill in some blanks. Edit 2: Let's make this prettier! Edit 3: Actually, this is too nerdy to maintain, but enjoy what I did. Active Alchemy 17 - ? Reversing the herbicide in TFS? 16 - Gather plot-required pustules in the bowels in TFS. Can also be done with 18 Sleight of Hand. Can be done with no skill, but you get an injury. 16 - Inspect a bile pool in the bowels in TFS. Doesn't seem required. Arcana 20 - ? 19 - Fluff in a conversation with Bekarna. 15 - Understand what Fyonlecg is trying to pull off. Fluff. 13 - Convince Wael to put their body back to sleep. Can also be done with 16 Diplomacy or being a Priest of Wael. Athletics 22 - ? 19 - Descend into the final boss room in TFS, past the bowels, without injury. Explosives 20 - ? Blowing up the door wall hiding the dragon skeleton in TFS? Can be done with tools. Mechanics 26 - For the puzzle door in TFS? Can be passed without skill checks. Sleight of Hand 18 - Gather plot-required pustules in the bowels in TFS. Can also be done with 16 Alchemy. Can be done with no skill, but you get an injury. 15 - Interact with the golem controller machine in TFS, allowing you to make the golems friendly. Stealth 18 - ? Passive Bluff 20 - ? 15 - Tell some lie about Tayn to Llengrath, probably fluff. Diplomacy 23 - Something with the Giant Luminescent Spore in TFS. Didn't meet requirement. 17 (?) - Make Onekaza keep working with you after releasing the dragon. Possibly this is allowed either way and the diplomacy check just means you lose less reputation. 16 - Convince Wael to put their body back to sleep (13 Arcana or being Priest of Wael work too). History 18 - Tell Fyonlecg history doesn't know his name. No effect. 15 - Know about Maura when Llengrath mentions her. Fluff. ??? - Something that actually matters. Insight 20 - ? Intimidate 22 - Make the Slaying Face back down from the fight in SSS. Metaphysics 20 - "Talk" to the starmetal in the bowels, needed for Bekarna's quest. Skill only necessary to avoid a fight; quest can be completed either way. 15 skill will suggest it is at all possible. Fight can also be avoided by sacrificing Giftwrapper. 19 - Tell Fyonlecg he's stupid. He won't listen. Fluff. 17 - Understand the elevator spider in TFS, probably just fluff. Religion 16 - ? Streetwise 20 - I think we found out this one had something to do with the broken wagon on Maje Island. 15 - Unknown response to a Tayn/Llengrath interaction. Survival 19 - ? 18 - Mansplain Llengrath to the crazy spore who thinks it's Llengrath, probably just fluff. On my next playthrough I will just keep a record of the highest checks I encounter to see how much I actually need, but it'd be nice to get some of it sorted before that. So if you know any of these...
  10. ...you should play with Waukeen's Berth! It's made to remove useless travel/waiting for restockable items. Just confirmed that Pyrite is on the menu too.
  11. I'm not sure why it's not listed but you can also do Hard Feelings for House Doemenel without committing to them. In a way it's more of an intro quest than the burglary one is, since it lets you trade with Bricanta, much like the Dozens/CK intro quests unlock a vendor. There are two more quests that involve House Doemenel (At All Costs, Cat and Mouse), but no matter how helpful or hostile you are (including killing their goons), you won't commit to joining them or make them so angry they won't want to deal with you. I have a very particular ritual for antagonizing House Doemenel every playthrough...
  12. Gold is not an issue, but the whole respec process is, so I want to just give my characters every weapon focus. FindObject peasant gives me a list containing like ten instances of WeaponFocusPeasant(Clone) I cannot use this as the game complains it doesn't know which of them I want to give my characters. According to the wiki, the talent's name is tln_weapon_focus_peasant but the game recognizes no such object. Any ideas?
  13. PotD, ToI. Level 13 right now. In any serious battle, they honorably unleash figurines and wait until they have enough phrases to summon monsters, at which point they honorably drown the enemies in monsters while honorably pelting them from range. So, ranged weapons, and very preferably long range. They are for taking down bosses. Helwax Mold, Durgan Steel, burning down an orphanage because it'll give me a gun, anything goes. P.S. 6x chanter is working out much better than 6x fighter for these one class PotD ToI shenanigans...
  14. As I recall my custom minmax history involves following Hylea, because I'm benevolent like that. It also involves getting the bonuses from Heritage Hill and the Skaen blood pool, because I'm benevolent like that. And then whatever will let me get the breastplate and put a hat on Aloth's head for me to borrow.
  15. This mod was made to avoid exactly problems like this. It is a pointless exercise to make the player waste time until something restockable is in stock. Install it, and all restockables are available on Queen's Berth merchants. It was preceded by this mod, which I think does the job in a worse way, but it seems to be more popular, perhaps because it only makes merchants sell more of what they sell by default, instead of making merchants sell new things just so I can say you can buy everything in Queen's Berth. Anyway, it doesn't have alphabetic ordering and the method used to fill their inventories causes the game to freeze a bit when you open trade, but I'm not up for fixing that. It's fixed for WB.
  16. WRT paragraphs getting eaten, the techies haven't been able to pinpoint the cause. But, if you use shift+enter for linebreaks, it won't eat those. I too am a victim or I would have quoted you.
  17. The issue is back for me too. I haven't posted in a while (before today) so I definitely wouldn't rule out that it happened at the same time as it did for Gorgon.
  18. I always play mass paladins and like to admire my defenses. Ain't nobody gets to tell me not to wear Magnera's Chain. Also, fort/reflex/will help with incoming damage too. Will perhaps only rarely, but OTOH it stops the worst kinds of CC.
  19. Also the base game is fairly generous with choke points - at least in dungeons - so if you make good use of those, the enemy doesn't really have the option to hit anyone else.
  20. Yeah I don't think it was the ctrl+enter thing. I've been submitting normally with mouse clicks since. I doubt that was the cursebreaker, and it's definitely not something I need to keep doing (if I ever needed to). Also, my software is never in Swedish if I can help it (but it seems some mobile app creators cannot even imagine I wouldn't want to use Swedish ). Until this little debugging session, I had been posting here strictly on my desktop computer, which runs an English version of Firefox. Edit: My Windows language is also English (but Swedish on the laptop). One thing I tried while debugging was to copy/paste Chinner17's post at the top of this page, and I got the same buggy behavior. Yet, when pasting it into my text editor, it looked just as I expected with the symbols for enter and shift+enter linebreaks.
  21. Hang on, @Azdeus is Swedish too and also had the problem? It's a conspiracy and/or a hilarious bug.
  22. I already tried that, though I didn't document it. So anyway, it's not this either. Oh, but... the problem appears to be gone. Yay! Maybe that ctrl+enter trick was involved...
  23. Pardon the extra post, but I am now trying a US proxy to see if you have cursed Swedish IPs or something. However, in this proxy window, I cannot edit my previous post. Here goes: Extra line! Well, that just didn't include the linebreak, so I cannot say that it really worked... also, I wouldn't read too much into this behavior as this proxy was more like a browser-in-browser with various oddities. Couldn't get a traditional proxy to work though.
  24. I am running Windows on my desktop and laptop. My phone is an Android. I am really struggling to see that there should be something in common here, as I think that was the first time I ever accessed these forums on that phone, as well as while using Chrome on desktop/laptop (and I can't imagine I've been here often on the laptop either, certainly not as logged in on this account). I always use Firefox - Chrome is just what I fall back on if I suspect Firefox might be having issues with a site, so that history is almost blank by default. I am not using any services to share browser info between devices. Yet if my account itself were to blame, it'd be the strangest luck that a fresh account would have the same issue. I even lied about my birthday, so we can't blame the curse on that either. I'd thought that I was alone in getting these linebreaks and that they (or the forum's handling thereof) were to blame, but clearly it isn't that simple. Nevertheless, maybe we should get the word out that only using shift+enter linebreaks will probably protect you from the bug. And now, I am in incognito mode on Chrome, everything cleared, AV disabled, and trying a linebreak plus another line of text... if you see more text after this, it worked. Spoiler alert: Nope, failed. By the way, to be clear, I can see already when I submit the post if it will bug or not. There is this brief moment between pressing save and the edited post appearing, during which I can see the post-linebreak text disappearing from the editbox.
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