Maxzero
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Wizards...butchered.
Maxzero replied to Hebruixe's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Don't forget you buy (steal) a grimoire that gives +1 spell casts per level in Neketaka. There is also a +1 level 1 cast inn bonus too. By level 7 you can have 4 level 1 casts, 3 level 2 and 2 level 3. Way more firepower the you had in PoE1 at the same level plus you can Empower to get more casts. -
Evoker is a pretty limited one trick. The one trick being using empowered to boost the numbers of missiles (1 per 2 PL) to do good burst damage. The advantage of going with Fury is that if your initial barrage does is not enough you can follow up with other spells. I do think the combo should seriously be tried.
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Fury plus Evoker? You know that is a decent idea. Fury's weakness is it lack of options to proc the nature buff. Evoker's weakness is if you use infuse you are stuck without a level 2 till 7 (with multi) and lack of spell variety. You would get heaps of spells with lots of different damage types. Going on the to do list. Fury + Evoker, yes. ) Downside: no lv8 and 9 spells cause of Multiclass. 2 forbidden schools. So no chill fog. And i like this spell... Dont know, if elf is the better choice for this combo. Or to choose Nature Godlike, but Wizard without Subclass.... Level 8 and 9 spells are nice but you shouldn't build around them. Just like how multi class characters shouldn't build around tier 7. Basically the game sorta speeds you to level 7 then slows right down. You will spend the vast majority of the game between 7 and 17.
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Fury plus Evoker? You know that is a decent idea. Fury's weakness is it lack of options to proc the nature buff. Evoker's weakness is if you use infuse you are stuck without a level 2 till 7 (with multi) and lack of spell variety. You would get heaps of spells with lots of different damage types. Going on the to do list.
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Why can't the diffculty just show the relative level before scaling : 1 skull 4-6 2 skull 7-9 3 skull 10-12 4 skull 13-15 5 skull 16-18 Red skulls 19+ challenge content Just have a arrow next to it point up or down show which way it has been scaled (if scaled). You don't need to show sub 4 because the first island is on rails and will get you level 4 before you get the boat. Made it way more complicated then it needs to be.
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Even the non upgraded there is still 6 of them and you would expect them to be at least decent at that level. PSA: After casting a Invocation there is a two second or so gap where you can't do anything (not recovery) before you start chanting again. Press the stop buttons the second you finish casting your invocation to break it.
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So its only Ogres and above who get Empowered attack options? Would of thought Wisps would have some attack options. Maybe upgraded Wyrms get options as well since the description mentions unique attacks. Didn't have time to test those 2 but it is possible. But even if it did expend a charge, 6 empowers is a lot, and would refresh on resummon. That number is probably higher than intended as well lol. Okay got around to testing. The little Wyrms get the empower charges but nothing to spend them on. The upgraded Wyrms are the only summon to cost my phrases after the upgrade seems kinda pointless when you can get Ogres for the same cost. Upgraded Wisps do get an ability and small AoE daze. Wisps are so bad though (weak damage, etc) that I just don't use them. Ogres are the first summon that can really use them. Really strong too. A unlimited cleave attack and a Berzerker Frenzy like buff that also gives them a heal. Drakes of course are uber. Self buff and a range fire breath just like the drakes you fight that has a knockback. For a multi class Beckoner Ogres and Drakes are going to be doing the majority of your heavy lifting though the game.
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Honestly Battlemage. Go Devoted/Evoker. You are tanky as hell because you can simply take Spirit Shield for +3 armour first level plus there are crazy good armour spells later. Basically you will be perma being underpen. You have a 1001 options to proc Nature Godlike for a total of +3 to Evocation spell levels. You then just spam attack spells while under Disciplined strikes then melee after. You can throw out Expose for -2 armour or an Empowered Fireball double hit.
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It remains easy to be honest, I suggest roleplaying on the first playthrough more. I had very easy time beating 4-5 levels highter enemies even on PotD. I even restarted the game on normal difficulty, and I keep PotD for when it's going to be a bit more of a challenge. PS: Completely misread your comment, sorry.... I would argue the meta knowledge you gain from a previous runthrough will make PotD far easier then any charges Obsidian may do to make it harder.