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aVENGER

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Everything posted by aVENGER

  1. ^ This. I understand that some people have been burned by EA/Bioware in the past, especially with silliness such as NPCs telling the player in-game that they need to get a DLC in order to see a super-awesome area/NPC/item/whatever. However, let's have a little faith in Obsidian, shall we. These guys have made expansions the right way in the past. They know what they're doing.
  2. They said it will be made in the spirit of the Infinity Engine expansion packs. Tales of the Sword Coast was awesome. So was Heart of Winter + Trials of the Luremaster. 'Nuff said.
  3. IIRC, it was stated that they will increase the size of the development team as more funds become available which should compensate for the additional work.
  4. If something important comes up in RL, I want to have the ability to save the game now and come back to it later. For people with more free time, who want to make a challenge out of completing the game in a single session (or whatever) there's already an ironman mode in place. I fail to see the need to further limit saving/loading beyond that.
  5. In that particular case, this behavior is somewhat justified as Hook Horrors are supposed to ambush the party by dropping from the ceiling per D&D lore. I hated the insta-spawning much more in the NWN2 OC where various enemies (orcs, humans, gnolls... whatever) inexplicably appear out of thin air inside a closed room that was previously cleared out. On topic, just finished MotB with an evil protagonist for the first time. That ending was so awesome. Now playing through SoZ with an evil-ish group as well.
  6. It reminds me a bit of Baldur's Gate 2 (color scheme and layout) which is great.
  7. I was getting that vibe from the description as well. It could be interesting.
  8. Guys, even if the game won't have alignment, they could still make a Divine Champion type class. Basically, a warrior (not necessarily good-aligned) imbued with divine powers working to further the goals of his god.
  9. Cipher sounds really interesting. Obsidian made a good call by placing it at 2.5M. I'm betting a lot of people would like to see the class in the game.
  10. Awesome update! While I personally prefer a non-magical take on thieves/rogues (but with a little alchemy thrown in for good measure), the shadow theme sounds interesting and fits nicely with the soul-oriented premise. Also, another vote for including a Paladin/Divine Champion class as a stretch goal.
  11. For what it's worth, I thought you handled this issue pretty well in Icewind Dale. Take Dragon's Eye, a huge multi-level dungeon which could not be cleared out completely in a single run, even if you managed your spells perfectly. Resting was dangerous as the player would often get ambushed by powerful creatures which could be fatal for an exhausted party. However, the player was not forced to backtrack excessively thanks to clever design. Every couple of levels inside the dungeon, the party would rescue a friendly NPC whom they could subsequently ask to watch over them as they slept. In essence, the party created "safe zones" as they made progress through the dungeon. In my view, that's a much better solution than waiting on some cooldown to count down to zero.
  12. Fast Travel FTW? :D Now on a serious note, you have a good point, backtracking is rarely ever fun. However, I'm thinking that there are other ways around this particular issue besides cooldowns. One possible solution would be to design areas in such a way that clearing them out doesn't require a huge amount of backtracking. Another would be to use a mana system designed with limitations in place that would prevent/discourage potion chugging but still allow the player to (partially) replenish his mana pool in a pinch. For example, introduce some kind of cumulative penalties for (over)using mana potions i.e. mental fatigue which results in less potent spellcasting or something like that.
  13. Good idea. I'd also like Project Eternity to have a distinctive main theme, parts of which could surface in other tracks, when it is appropriate. Kind of like the Gothic games.
  14. Sigh... I'm really disappointed that they seem to be considering cooldowns as a means of balancing the spell system. Cooldowns are a boring, artificial, non-interactive mechanic and feel like a lazy cop-out. If the developers are already set against using a spell memorization system, why not try a mana system with restricted potion use as an alternative? For example, The Witcher limited potion chugging with toxicity levels - Geralt's blood accumulated toxic substances with each potion use. High toxicity lowered his abilities and could even lead to death. Arcanum made the character drop unconscious if he overused his mana. I'm sure that the creative minds in Obsidian could come up with something similarly reasonable and backed up by in-game lore instead of taking the easy way out and slamming us with MMO style cooldowns.
  15. That was actually the desired intent. To make it clear how many people prefer to have cooldowns in the game above any other mechanic.
  16. Good point. Let's make it a bit simpler then. The final decision is of course up to the developers, and I'm confident that they will do a good job, but it might still be interesting to know where the community's preferences stand on this matter.
  17. Per Wikipedia: Vote no if you prefer a Vancian magic system (spell memorization), a mana/stamina/energy pool or anything else besides cooldowns. Vote yes if cooldowns are your prefered means of balancing the use of spells/abilities.
  18. So...Dragon Age combat then. Well that's it. I was trying to decide between the $140 and $250 tiers. Now I won't be contributing at all. An old school game with cooldowns. Nice. Unless MCA or Tim Cain can convince Sawyer of the wrongness of them. I'll wait to see if cooldowns are officially ruled out until the end of the kickstarter, but this game is dead to me now. Enjoy your Biowarian twitch-based popamole kiddies. I'll go back to replaying BG2 and anticipating Wasteland 2. Easy there... he didn't actually confirm that cooldowns will be in the game. Project Eternity is still is very early development stages and a lot of different ideas are getting thrown around. That said, it should be fairly evidend for the Obsidian developers that cooldowns are not what the majority of their target audience wants to see in this game.
  19. Replaying the NWN2 OC and MotB. The jumpy camera and the clunky interface are really starting to test my patience. Other than that, MotB is pretty good all around.
  20. You can still try the demo. This version has the latest patch integrated.
  21. Very nice! Thanks for sharing.
  22. Yes. Replay the game with a different party setup in order to experience the interactions between different characters. This was one of the strong points of Baldur's Gate 2. You don't necessarily have to see all the content that the game has to offer in a single playthrough.
  23. Because that way, you'd create two equally flawed systems (see Arcanum) instead of focusing on a single system and making it good. And that's coming from someone who actually prefers turn-based combat.
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