Everything posted by fgalkin
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Level cap raise
fgalkin replied to aleksanderqvist's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
- Level cap raise
fgalkin replied to aleksanderqvist's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)So, people who had a chance to play the new DLC already- is the level cap raised?- Are there actual weapon type immunities in this game?
You hover the mouse cursor over them to get their stats and info- Deadfire short stories
fgalkin replied to AndreaColombo's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)The Three are the dragons who became the Guardian of Ukaizo. But I am curious about the empty alcoves. One is Abydon, of course, but who are the other two? I am guessing one of them is probably Rymrgand, because it seems like he physically appears in the Land sometimes, but who (and where) is the last one?- v2.1.0 is now available on the Beta Branch
Was the Guardian of Ukaizo bug fixed?- Pre-Engwithan Priests And Gods...
fgalkin replied to Stardusk78's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)The Engwithans' problem was not that there was no divine magic, but that there was too much of it. Every cult leader believing in some random false god had real power. That's why the Engwithans tried to discover the truth about the gods, and discovered there were none- [Bug] Guardian of Ukaizo fight not occurring
fgalkin replied to DrHollywood's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Same issue, playing as old blood Principi. You can just walk past and exit the map if you want to continue playing. The rest of the endgame is unaffected- [2.01] Ending Slides Claim I dumped Xoti?
fgalkin replied to hayt's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)I got the same bug, too- BOW - did the rules re: perma-death change here? (spoilers?)
Sigil of Death doesn't have any immunities. The ones that do can be dealt with AOE spells or ranged weapons that don't do pierce damage (the frost bow, that pistol that does raw damage, etc).- Daily Wages Load Game Bug
fgalkin replied to Vulcronos's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)It happened to me several times. Once, at sea when loading a save before a scripted event, once when loading a save before talking to Ehrys in the DLC. In my case, that save was borked forever, but reloading a save before that worked. So, hard save often.- Aloth: To Multiclass or not to Multiclass?
- Companions - Animal Cruelty
fgalkin replied to jintegrity's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)Yes, I can think of several occasions where you can lose reputation points for animal cruelty- BOW - did the rules re: perma-death change here? (spoilers?)
Each hit from a sigil of death gives you an injury. 4 injuries=death. There are wardstones that protect you from a sigil's effects, which last until the next rest. Also, the range of a warbow or an arquebus is greater than a sigil's pulse area, so you can safely snipe at it from far away without any of your characters getting hit.- BOW - did the rules re: perma-death change here? (spoilers?)
Was it a Sigil of Death that you were knocking down, by any chance?- Not bisexual, but gay characters?
fgalkin replied to Beyond The Sea's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)Maneha is technically in Deadfire, is she not? So, there you go.- Twin Eels missing strings
- Let's Say We Get a Helwax Mold...
fgalkin replied to Ophiuchus's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)If there was ever any chance of the Helwax mold returning, I suspect this thread and this post in particular killed it dead- Josh Sawyer's tweets and teasers, part IV
fgalkin replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)It seemed close enough when I played it, but that was years ago, so my memory might be playing tricks on me- Attribute Changes in Deadfire
fgalkin replied to Artaios's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Not in Eora. In Eora, both are dependent on the strength of your soul (represented as the power level, I guess). The most knowledgeable archmages aren't actually all that tough, compared even to the average dragon (which is completely different from, say, D&D, where the dragon would have basically no chance against a wizard like Elminster)- Josh Sawyer's tweets and teasers, part IV
fgalkin replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)DOS2 is actually the only Divinity game I was able to play. I am not a fan of Diablo-style ARPGs, so the original didn't do much for me. I am a fan of turn based tactical games, and, by extension, turn-based combat RPGs (i.e Blackguards), but Larian's writing was always atrocious, so I never could tolerate it for long. DOS2's writing isn't good, but it was tolerable (by contrast, I quit DOS1 after an hour), and the combat is pretty decent. There are elements in that game which I actually liked- the ability to play as a Companion, the ability to switch races for undead, etc, but the world and the story are just plain garbage.- Josh Sawyer's tweets and teasers, part IV
fgalkin replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)All of Eco's works are basically full of references and in-jokes to one thing or another, and half the fun is figuring out what they are. They're essentially puzzles as much as they are novels. Personally, I enjoy them, but it's not everyone's cup of tea.- Josh Sawyer's tweets and teasers, part IV
fgalkin replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Why? It's a decent mystery novel in an unusual setting with lots and lots of absolutely brilliant literary and historical jokes.- Attribute Changes in Deadfire
fgalkin replied to Artaios's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Most of the physical feats in PoE are actually magical in nature- like Charge, Rogues teleporting or turning invisible, etc. Since we know the soul affects the body (see: Pallegina's quest in Deadfire), high Might probably means "strong soul"- Ending and God's request of request of the soul machine
All the gods are massive hypocrites, and that's intended by the devs. They constantly betray their own principles- see Rymrgand refusing to annihilate the souls of his followers because he needs them as soul batteries, or Woedica being the goddess of legal authority, but also abuse of power.- Companion switching bug
Last night, I got a really weird party management bug. I used the tavern's party management tab at the Wild Mare to switch Aloth out for Xoti, and the switch happened successfully, but the portrait did not update and continued to show Aloth. Clicking on the portrait did not activate the character, so it wasn't merely the graphical bug when a companion shows the wrong portrait (had a few of those, too). Leaving the area through a load screen fixed the issue. - Level cap raise