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Everything posted by Gromnir
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the purple thing were a pain in the tukus. sure, the world boss on belsavis were ridikulous, but one expects that, no? nope the pain came from world boss only respawning ever 2.5 hours or so, and those tatooine vaporators having a similarly glacial respawn. we only got 3 crafters with artifice o' 400, but am suspecting it is gonna take a week and a half to get all o' us the recipe. HA! Good Fun!
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yeah, and ohlen's plan seems like a fail. if they didnt wanna drive folks to extremes o' the light v dark spectrum, then the aligned level 50 items should not require rank 5 in light or dark. as a matter o' fact, am not certain we has ever seen a non-aligned relic. without spamming lower level flashpoints, is taking some serious work to reach complete light or dark. am knowing that hurl says we gotta look past level 50 and end story, but having to rinse & repeat already completed flashpoints or daily heroics is not our idea o' engaging gameplay... but we ain't as experienced in such mmorpg conventions, so we do not know if such monotony is expected 'mongst the rank and file. HA! Good Fun!
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didn't you say that you were level 47 or +47? admittedly, that is a rough mission for a 37 group, but +10 levels difference gives you near-invulnerability to anything less than elite. regardless, foundry were kinda important for kotor/kotor2 closure. 'course you gotta do bp first, and even uber-leveled, bp is a LONG mission. as an aside, we would not recommend trying colicoid war solo. is some puzzle stuff that is seeming impossible w/o multiple players. need 3-4 players to disable force-fields in correct order. HA! Good Fun!
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Oh, that's what I wasn't sure on. It seems odd that they wouldn't give any companion bonuses from the daily's and flashpoints, but if that's what you've heard, I guess you do rely more heavily on gifts at 50. is not the least bit odd when you consider that the flashpoints is designed to be done by groups of players... and the hard-mode 50s is brutal. went through black talon hard-mode with some serious pvp-geared folks. we got wiped a couple times. hard-mode is no joke, and companions is likely gonna die fast. and again, one o' the big payoffs from comp quests is the significant xp payoff... which is wasted on 50s. clearly not designed as a post-50 lure. HA! Good Fun!
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exactly.... and what hurl still not seem to get is that there is no dialog bonus options for companions available from that stuff. you get companions to max before end, or you do gifting. is not complicated. the bonus for crafting/gathering missions can be significant by 10k affection... particularly given how long it takes to create prototype or better gear via crafting... and of course, there is a conclusion to each companion storyline... if you is interested in such things. 'course the most salient and immediate advantage is the exp gains-- if you got the creds, you can buy your way through a level or two via companion "missions." and again, those exp gains benefit you nothing post 50. *shrug* every ~2k is the major kinda threshold for affection. we know this 'cause we had a bug and it were suggested by developers that we push from 5 to +6k to workaround the problem. last major threshold actual seemed to come at 'bout 9.5K. the Final dialog gets you a potential big boost to affection... gets you to 10k and ends story. HA! Good Fun!
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you cannot possibly think that getting the companions to max affection was a post 50 consideration... or maybe you can. there is XP rewards that come with the character interactions, and at level 50 you has the brakes put on xp gains... unless you is suggesting that the companions is a 6 month + expansion consideration, 'cause once you finish and/or hit storyline conclusion, you is gonna run out of dialogue opportunities with the companions. apparently you gotta stop thinking like a mmorpg player... at least insofar as companions is concerned. you is still gonna need gifts, 'cause companion dialogue boosts is more akin to sp. there is an end of the line for the current companion dialog ops. your pov doesnt seem likely to us. *shrug* not matter. is your game, so you can play how you want. HA! Good Fun!
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I actually think the companion points are going a bit fast. I've got one companion over 6k and one at 4k, and I'm at level 31. The companion gifts have done very little of the raising there, mostly its because of questing. You probably don't really want all your companions maxed out when you hit 50, because it gives you something to do when you hit the max level. At least that's what I assume Bioware is thinking. how many companions you got? you will get more... and you will split the dialog opportunities betwixt more companions as you increase level. an thinking that you will see that as you progress, you become ever more reliant on gifts. think 'bout it... you is over half way through game, but you only got one companion a bit over 50%. HA! good Fun! ps if bioware's big hook for playing past 50 is companion interaction, then they gets a big fail. the companions is kinda pale shadows o' what we has seen from bioware sp game companions. they is a slightly intriguing sideshow, but is not genuine compelling.
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the pirate is our goto guy. check out his ranged damage numbers. is no other inquisitor comp that deals damage like andronikus (sp?) sure, he ain't got as much health as khem, but he gets hit less and kills 4x as fast. with his ranged death dealing. is fun to use extraction to pull him out o' harms way from the melee guys... who he then shreds as they rush to his new location. we is healing, so we need a companion that can lay on the hurt. as for spider... you will be unlikely to get high enough affection with your comps unless you spam the gifts. is a stoopid mechanic, but that is the reality. khem only gets 15 per + dialog, and andronikus gets 27... is a long haul to 10k that way. the later comps have better dialog affection rates, so is actual easier to boost 'em even though you get later in game. HA! Good Fun!
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*chuckle* space missions is ok... though the level 44 one that claims we need rank 3 mods, has stumped us. if you really want some cheap xp, give gifts to your companions. lots o' gifts. can get cheap at galactic trade... or as the vets say, the AH. the cheapest gifts are, ironically, the most efficient on a per credit basis. though once you get to 4k or 6k affection (we forget which one), you will no longer get any mileage from rank 1 gifts. is paying for experience. is stoopid. it works. HA! Good Fun!
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the elites come in separate "pulls," so the quick succession point is a non-factor. that being said, the encounter were no sunday afternoon stroll. we is over-leveled and we had to work fast to keeps from dying. however, we is a mmorpg n00b, so take for what is worth. as for drowsy query... dunno how to respond exactly. am so very disinterested in numbers evaluations in reviews. is peculiar to read a review that slams a game in the text portion, and then somehow ends up giving a 8/10 or 85/100. is even worse when the critics break game into categories such as Gameplay and Graphics... give scores for each attribute. we typical ignore the scores provided by reviewers. as for the game and our opinion... the companion interactions and core story for sith inquisitor is a bit shallow. is not bad, but is just nothing that stands out as excellent neither. the game is buggy. is not $15-a-night-hotel-room buggy, but is annoying when companions inexplicably die when transitioning between areas, or when fps sudden drops to teens for no obvious reason. is not a sp game... am paying a subscription (sorta) so we should not need to endure bugs, or three nights in a row o' maintenance to fix problems. is some serious exploits for xp and cash and the pvp crowd annoys us to no end... even on pve servers. etc. am level 50 and have done all but one heroic on voss... probable 2/3 done with voss. so we has obviously played a bit. would be ridiculous to be claiming that the game sucks and that we is just getting our 30 days worth. am currently having fun... particular with the heroics. a good group is making the group missions quite enjoyable. that being said, am not certain we will be able to maintain interest beyond 30 days. the story stuff simply aint compelling enough to inspire us to wanna slog all the way to 50 again with a bounty hunter or consular. am thinking we could do a full review once we has completed the inquisitor story. might be worth it just 'cause we gots no genuine previous mmorpg experience... am relative untainted by expectations. might be a mystifying read. maybe. HA! Good Fun! ps to answer bos... no. am not grinding. the game dont reward you for doing so. that being said, we tends to do all available planet missions and flashpoints. as such, we has typical been 3-5 levels above the target range.
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Let's Play: Baldur's Gate Trilogy - Ch26 (Mae'Var)
Gromnir replied to Tigranes's topic in Computer and Console
... ok, we hesitate to share, but what the heck. when we were at Cal in the late 80's, there were a quasi-popular punk lesbian band in town called "The Flaming Fist." gives the name a different spin for us. HA! Good Fun! -
Well I try to use it only when I think "ah, that means I'll say something snarky and cutting" and then it turns out that bioware dialogue comes out as ignorant lout, which is really not what I wanted. Heh, I'd actually remembered how he wanted to kill the guy and did that, you got a major boost of affection for letting him off the guy. Of course, I haven't used Andronikos for anything beyond crew missions since then.. Yeah, I actually solo'd the Boarding Party flashpoint yesterday. Since you have to do that before The Foundry, and whenever I've been on the Fleet station I never see people wanting to do Boarding Party. So I ended up forgetting about it, and then remembering I had it..since I was about 10 levels above it I just ran through it without too much hassle. Of course, then I get back to the Fleet..and suddenly there were a whole bunch of people wanting to form groups to do that flashpoint.. Hm, I don't think I've actually done the Alderaan or Hoth bonus series either. Hoth bonus is level 47. HA! Good Fun!
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I'm about to go to taris and I am level 35. To a planet that is 32-36 I think. So still a bit ahead. Only done two flashpoints, but all heroics. We even skipped Nar Shaddaa bonus series so we wouldn't run further ahead. Nar Shaddaa bonus series doesn't open up till your about level 35. From around 30+ most of the bonus series don't open up until you're returning to the worlds at a later point in the class story. narshadda bonus becomes available at 29 or 28. is a tough slog, but can be done at that level. btw, dont poke any dead jedi corpses on taris. alderaan (sp) has the most obscure bonus location and level. the initial offer occurs on the fleet space station, and is a level 34 quest to contact some lord in house thul. the bonus missions actual start at level 40. weird. some random bald woman on the fleet space station offers the bonus set for alderaan? why? ... am surprised to have not seen complaints about the foundry flashpoint mission on this board. admittedly, our biggest complaint were that the sadists at bio clear were making a sick practical joke when they set it as a level 37 mission. nevertheless, am betting that more than a few kotor2 fans is miffed by foundry. *snort* HA! Good Fun!
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have played a little bit. been kinda busy, but we have played. the mmorpg bit is virtual complete new to us. ... odd. is similar but different to sp crpgs. can play most portions solo, but the heroic and flashpoint material is almost impossible w/o a group. we were invited to join a guild. go figure. *chuckle* is some nice people in the guild... but 1/4 is hardcore pvp players who like to announce each and every victory on the guild channel. datacrons is... stoopid. stopped looking once we spent +30 minutes trying to get to one on nar shadda. a ls sith inquisitor (am playing as a healing sorcerer) is having a story. is not genuine engrossing, but is enough to keep us playing. oh, and the dialogue wheel still sucks. those three word leads often have little in common with the eventual response. annoying. companions provide experience payoffs if you buy advancement with gifts. *snort* the pirate is a dps machine... see, am picking up the lingo. didn't know dps til recent. completing every available quest on a planet before advancing is not the normal practice for mmorpg players. the goal o' most players seems to be to reach 50 asap. as such, our behavior has resulted in an odd level bloat-- am more than 4 levels above planet level suggestions. is... funish. will keep playing til end o' our 30 day subscription, but probable wont pay beyond. we got as a gift, and is amusing, but am doubting we could stay genuine interested for more than a month. HA! Good Fun!
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am having a n00b question: what are instances? we were reading 'bout some exploit that allowed players to reach level 50 after only a couple o' days, and there were repeated references to "instances" in conjunction with "warzone servers." is all greek to Gromnir. from what we can tell, warzone is pvp, but we got zero idea what is "instances," and the search function at the swtor boards is purposeful disabled for some oddly timed maintenance reasons. am not particular surprised that some exploit exists that allows lightning leveling, but am hating to be ignorant o' the jargon/vernacular that the kids is using these days. am a preternatural curious person. somebody wanna help us out with "instances"? thanks. HA! Good Fun!
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not omnicidal. death of force wouldn't result in the annihilation o' all life or even complete human (or sentient life) extinction. for kreia, no force = freedom from tyranny. personally, we had great sympathy for kreia's goals. we thinks chrisA coulda done a better job communicating kreia goals to the player as his attempts at deep and profound often gets a bit... hammy? maudlin introspection and dime store philosophy not work any better in games than novels-- audiences mentally blackout when reading or listening to self-indulgent author ramblings. even so, we thinks that given the inherent corniness o' the star wars setting, kreia were believable and compelling. HA! Good Fun!
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Says the dude. Someone who can expect a member of his gender to be the protagonist of almost every book, movie, and game out there. *groan* forgetting for a moment your selective focus on hemingway v. williams characters... what a LOAD. is hyperbole even when going past the last 100 years, but you is either very poorly read, or is exaggerating to a ridiculous degree if you honestly believing your claim. regardless, why the heck does it matter how your gender has suffered in media over the centuries? does bending over backwards to inject pro-feminist elements into lit in the 21st century makes up for the oversights o' past authors? forget for a moment that a majority o' authors since the dawn o' written history has been male and thus inherently more capable o' breathing life into believable male characters, what is the point o' observing a paucity o' female protagonists before drew wrote his book? is complete irrelevant. good or bad character... has nothing to do with feminism. blanche and stella is incredible characters regardless o' the fact that they is weak. were elzabeth bennet weak because she relented? maybe. we likes the protagonists in jane eyre, to kill a mockingbird, and alice in wonderland. heck, phillip pullman's protagonist in his dark materials trilogy is one o' our favorite fantasy protagonists, along with gaiman's coraline. strong. weak. whatever. get over it. HA! Good Fun! ps our favorite obsidian characters is almost invariably female-- we got no axe to grind. kreia were the best character in kotor 2... no question. ravel is our all-time favorite crpg character. is Not gender that is important.
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am not gonna read the book, but on principal we would happily wishes apocalypse on any blog (or blogger) that focuses on the lack o' pro-feminism in a work. might as well slam Hemingway 'cause he didn't put strong female characters in the old man and the sea. yeah, we know this is the 21st century and you is expected to pander to all races, colors, creeds and sexes if you wanna be mainstream, but is disappointing to us even so. maybe the blogger in question can next read a streetcar named desire and slam 'cause blanche and stella is pushovers. bah. drew either does character good or he does bad-- gender should be an incidental factor. HA! Good Fun!
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South Park RPG
Gromnir replied to vault_overseer's topic in South Park: The Stick of Truth: General Discussion
things Gromnir likes: cheescake james joyce gershwin tunes rugby ... we has no urge to combine any o' the aforementioned. HA! Good Fun! -
South Park RPG
Gromnir replied to vault_overseer's topic in South Park: The Stick of Truth: General Discussion
the more we hear o' this, the more it sounds like a vanity project. the south park guys like video games and they thinks it would be kewl to makes a south park crpg. sure, south park is hardly having a natural setting for a crpg, the 2d pov is necessarily limiting, and there is no built-in rules mechanic to facilitate the development o' a combat system for a cartoon that didn't deal with combat save as sight gag shtick, but at least bioware isn't making it, right? *snort* am 100% in favor o' folks trying new and original, but this don't seem original so much as it just seems... stoopid. HA! Good Fun! -
dunno. 'ccording to a couple articles we read, ea/bio is HOPEFUL of having 3 million subscribers by summer o' next year. over the beta weekend that occurred USA thanksgiving, they had 2 million players who averaged 12 hours o' gameplay. maybe the the ea/bio guys is all a bunch o' howler monkeys throwing p00p at each other, but to somebody like Gromnir who gots no idea what goes into a mmorpg development, it sounds like their testing gave 'em a pretty good notion o' what the initial high-water mark for server stress is gonna entail. sure, one weekend is not the same thing as 1 week or 1 month, and Chaos will needs to be paid her due as the unexpected becomes ordinary, but it sounds like there is no underestimation. HA! Good Fun!
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South Park RPG
Gromnir replied to vault_overseer's topic in South Park: The Stick of Truth: General Discussion
is it a pc game? am guessing it is probable a handheld or somesuch. very limited depth, no? gonna satisfy a western crpg gamer who has played other obsidian titles such as kotor 2 and motb? you and your three cartoon pals wander 'round a small town in colorado and do... what exactly? silly stuff, right? is a ridiculous starting point from which to build a robust western crpg. HA! Good Fun! i play western crpgs, fallout is my favorite. I loved mother/earthbound. Why does the genre of game matter? genre? who said anything 'bout genre? we mentions the platform. old consoles and handhelds could be offering fun gameplay, but that gameplay were necessarily limited. HA! Good Fun! -
South Park RPG
Gromnir replied to vault_overseer's topic in South Park: The Stick of Truth: General Discussion
ah. that explains. not much difference 'tween handhelds and oldie consoles. HA! Good Fun! -
South Park RPG
Gromnir replied to vault_overseer's topic in South Park: The Stick of Truth: General Discussion
is it a pc game? am guessing it is probable a handheld or somesuch. very limited depth, no? gonna satisfy a western crpg gamer who has played other obsidian titles such as kotor 2 and motb? you and your three cartoon pals wander 'round a small town in colorado and do... what exactly? silly stuff, right? is a ridiculous starting point from which to build a robust western crpg. HA! Good Fun! -
South Park RPG
Gromnir replied to vault_overseer's topic in South Park: The Stick of Truth: General Discussion
... am gonna go out on a limb and guess that the core gameplay o' the mario crpg involves combat. the only mario game we has ever played is donkey kong-- arcade version back in early 80's. is not hard to imagine a mario crpg in which a character (or group o' characters) fights there way through mobs of... whatever. is not the funny that makes south park game improbable. we got no difficulty imagining core gameplay o' a mario crpg. same may not be said o' south park. HA! Good Fun!