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Gromnir

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Everything posted by Gromnir

  1. or do you think that even a company that big and prestigious is tied down in that sense? am doubting size and prestige are serious factors. am betting that the giants o' publishing is actual far more likely to engage in the flop/hit calculus than does smaller publishers. you is more likely to Need a hit if you only got one game to be released in the span o' a few years, no? on the other hand, if you is a big publisher releasing loads o' titles per quarter, perhaps you are a bit more invested in those quarterly reports, eh? releasing a modest success or two before the end o' the next quarter to offset some unfortunate losses is the kinda thing that the really big publishers is needing to consider. HA! Good Fun!
  2. Right, our cliches are so much more better than theirs. thank you for creating the Perfect straw-man example. will be a learning opportunity for the kiddies. *add eye-roll icon here* that being said, since you bring up the issue of superiority/inferiority o' cliches, we will submit that the lolli (sp?) as a character archetype designed to elicit a sexual response is making our blood run cold. such a disturbing and pervasive archetype is hardly constituting a condemnation o' all japanese archetypes.... but it is seriously messed up, no? HA! Good Fun!
  3. given the recent popularity o' comic superheros in other media, am genuine surprised that some developer hasn't taken a stab at a crpg. (or maybe they has, and we simply didn't notice) freedom force were a campy take on the genre, but it showed that such a crpg could be commercial viable and... good fun. marvel and dc is providing multiple possible settings, but there is sooooo many different superhero comic titles that would make excellent fodder for a crpg game. perhaps gladstone's school for world conquerors. HA! Good Fun! ps anime (japanese anime) almost universal sux. seriously. there is a handful o' cliche anime character archetypes that anime writers drop into increasingly wacky settings with largely nonsensical plots. "creativity" in anime is rare 'bout character. instead, anime writers focus all their efforts on concept.
  4. ... am just not sure how to respond. HA! Good Fun!
  5. wanna go serious old skool bio (interplay) board nonsense? how 'bout the furor over the hidden holy sword in the firewine bridge ruins? bio let that bit of wacky live for a significant 'mount of time. am not certain how many folks rolled paladins just to take advantage o' that "find." HA! Good Fun!
  6. having played an inquisitor (sorcerer-healer) to 50, a bounty hunter (merc-dps) to 25, and a knight (guardian-tank) to 45, am having had a much different impression. the story aspects of each class involve only an extreme small % of total gameplay time and isamazing how much the biowarians recycled to does s'posed unique story. am not gonna address "style" or "atmosphere." is just too vague. regardless, is not genuine relevant to our query as we were wondering 'bout post 50. playing all the different classes is one way some folks might be able to keeps their interest in the game, but am wondering about the post 50 draw of swtor. any ideas? am honestly curious. we seen some folks playing same characters after they hit 50 for hours each and every day, and we not get it. hurl told us that we didnt understand mmo gameplay-- game doesnt end at 50, says hurl. ok, but for the life of us, we dont see the draw post 50. HA! Good Fun!
  7. no doubt Gromnir is in a minority, but we just don't "get" the post-50 gameplay. yeah, the first time you successful do ev, or the other operation, it is kinda fun... get 8-16 people working together is new and unlike the flashpoints or heroics one has done earlier in the game. sadly the operations and hm flashpoints is frequently beatable not through coordinated strategy, but 'cause o' tricks. boss X is unkillable once he hits 15% health... needs to be bounced off a ledge with a coordinated double knockback. uh... ok. healer gets pulled and insta-killed... unless he stands outside building near a crack in the wall of the structure. stoopid. even so, the first couple times you run hm flaspoints and operations, they can be entertaining, but what do you do afterwards? grind dailies for credits? huttball? we cancelled our subscription 'cause we didn't see no point after we finished a level 50 character, and got pretty far with a second. second character was far too similar to the first to make it worth continuing. so, what were we missing? HA! Good Fun!
  8. I'm not sure that Obsidian uses data as Bioware does, at least the examples given in that interview seem to point towards Obsidian thinking more in terms of 'big perks' they can give their fanbase in DLC and expansions. seems like semantics. any added feature or gameplay improvement could be characterized as a "big perk," no? regardless, we thinks chrisA is kinda an amusing choice as a poster child for developers who embrace fan-feedback. equally ridiculous would be if Gromnir wrote an essay on the merits o' polite forum behavior, or vol lauded the importance o' reasoned arguments and good spelling. weird and wrong. HA! Good Fun!
  9. ... am wondering if the aforementioned chrisA comments was meant as humor, 'cause we has seen more than a few chrisA comments that is revealing just how outta touch he is with fans. am recollecting some youtube video o' a gdc event with chrisA doing all the speaking. were just plain weird to listen to some o' his reflections regarding kotor2 and ps:t. for instance, apparantly nobody complained 'bout the absence o' elves and dwarves in ps:t. *snort* am not doubting that chrisA genuine believes that feedback is important, but one suspects that much as bioware misreading o' datamining has resulted in peculiar conclusions, we believe that the obsidnaties is likewise willful obtuse or similarly incapable o' reading data correct. explains stuff like the final fo:nv dlcs and the more bizarre chrisA comments we has seen... from time-to-time. HA! Good Fun!
  10. before quitting, we played on 2 different servers. the high population server were initially frustrating. it were difficult to get a group together for flashpoints and heroics. we were invited to join a guild and we accepted... figured, "why not?" being in a guild made it Much easier to find groups. on the negative side, 1/3 o' the people in the guild were... difficult. every time they level, they announce and are expecting a "congrats." every kewl piece o' loot? announce. some players were all 'bout the pvp and they had their own baggage. some folks were predictably immature. why invite a player who names his toon "moneyshot"? couldn't predict that he would be a schnook? etc. on the low pop server, we had no guild. doing flashpoints and heroics became increasingly difficult as we leveled. one thing that helped (a little) were that we made a point of aiding other players do flashpoints and heroics. help a bunch o' folks complete athis, and then when you later need help with mandalorean raiders, eventually the folks you helped earlier will level enough to be able to help you. others players will have the same problem getting groups for flashpoints, so spam random acts o' generosity gets more mileage than spam "lfg ____________ " a dozen times. and w/o the guild baggage, we not have to announce "grats" every time a guild member levels... or feign interest when pvp players announce the contents o' their champion bag. HA! Good Fun!
  11. as Gromnir mentioned earlier, the most effective way to get companions to 10k affection is with gifts. try to do with dialogues alone and you end up with a bunch o' level 15-30 companion quests that is less than fulfilling once you hit 50... particularly as such quests offer increasingly large xp awards. depending on your server, you may be able to purchase companion gifts through galactic trade at a relative cheap price... am recollecting that they shows up as miscellaneous items. reagarding truez observations 'bout grey relics (non-ls/ds), he is glossing over the fact that his alternatives is primarily post level 50 options. as a level 19 whatever, you can equip a couple o' relics that would boost your endurance by 28 points, and provide a nice (albeit brief) alacrity bonus. initial relics is needing level 19 to equip, and am believing that relics improve at level 27, 35 and 50. is a considerable 'mount o' gaming hours one must endure with two empty equipment slots if one chooses a neutral path. for non-pvp player, relics is out-of-reach for those who wish to stay grey and have not yet hit level 50. how many hours o' gameplay does it take to reach 50 for most folks? HA! Good Fun!
  12. go to artifice trainer and instead o' looking at trainable recipes, look at "all." you will see that approx every 20 point increase in artifice skill affords you new schematics. the more non-grey'd-out stuff you craft, the higher your artifice skill rises. ... depending on the server, crafted crystals seems to be the items most in demand from artificers. one reason for this is simple that the jump between crystal improvements seem larger than that of enhancements and hilts. a purple 11 resolve hilt is probable gonna be useful for only a handful o' levels before higher level blues (and even greens) outstrip in efficacy. why pay big credits for a custom crafted hilt when you can probable get better simple by waiting til you get a few commendations from the next planet? and maybe part o' the demand for crystals seems to be 'cause folks is disproportionate concerned with the look o' their blaster fire or lightsabre beam. we were getting 20k-25k per crystal for the purple versions o' the level 49 crystals... and 250k for the violet crystals. the only three crafting skills we would bother with (the serious credit hounds go all-out with gathering) is artifice, biotech and cybertech... but no doubt others will have different experience. heck, combine cybertech and slicing and you can corner the spaceship upgrade market with only a little effort. some wackos will also pay ridiculous amounts for the custom speeders cybertech can produce via those slicing schematics. bio produces very useful and saleable stims and medpacks... and that level 50 artifact reusable medpack looks very appealing. that being said, a jedi/sith character gets big benefit from artifice. enhancements can benefit all characters in your group... so too does crystals. very bang for buck. as an aside, we also did synthweave up to a pretty high level and were relative disappointed. HA! Good Fun!
  13. it doesnt have base stat boosts. is expensive to experiment, but take alll the mods out of your chest piece/lightsabre/blaster rifle/whatever and you is gonna see that save for some very rare exceptions, all the orange stuff is simply containers for mods. armour mod sets base armour rating. hilt mod sets base damage for lightsabres. etc. the armour we were using at level 50 were stuff we picked up 'round level 20. gots approx +80 will +75 end, and similar big boosts to critical and surge. were all based on mods. HA! Good Fun!
  14. I am 12 and what is this. *chuckle* identify the parts that confuse you. clarification will be provided. your continued ignorance is unnecessary. anything before the word "malice"? let us hope that is not the case, otherwise you have an uphill battle in front of you. HA! Good Fun!
  15. You would have been a great judge in nazi germany. silliness. question: why have an age restriction? question: what other kinds o' media has age restrictions? question: what are the possible repercussions if bioware/ea knowing/willful ignores their posted age restrictions? etc. *shrug* and even when a reasonable explanation for actions seems lacking, (not the case in the present circumstance) incompetence or mistake is far more likely a cause than is malice. am always surprised by how quick people rush to clear misguided reasonings. rather than consider plausible explanations for behavior, kids jump to a conclusion that bestest supports their own insta-assumptions. one can avoid looking foolish simply by asking questions and searching for answers before messily ejaculating nonsense. HA! Good Fun!
  16. I don't even know what 65 valor ranks mean. Is there an e-peen conversion table I can look at to help me understand the magnitude? effectively, 65 valor means they gots better gear than you could hope to get in a few hundred hours o' pve gameplay, or probable +50 hours o' future pvp. gameplay. pvp still is giving massively unbalanced payoff in experience and 1007 compared to pve. the gear makes the character in high levels, and the champion bags and other stuff for pvp is disproportionate powerful. pre-patch players is gonna have a big edge for quite some time to come. is yet another reason we stayed away from pvp entirely. HA! Good Fun!
  17. lag is ok for us... but fps in some areas is ridiculous bad. 'ccording to their little lag meter on the map, Gromnir is gold, but on fleet and in some story instances, our fps drops to teens... or worse. our system is more than good enough to handle, and we already disabled shadows n' such. am understanding why some is frustrated. we dont play pvp, but am annoyed by the animation delay on interrupts. sure, is only .5 seconds, but is frustrating to activate shock or electrocute, and still get nailed with a boss robot missile barrage or sith lord's force storm. is a known issue, but am not sure if bio cares. didnt read all the threads. ... the one thing that continues to amaze us is the rinse & repeat nature o' this game. gameplay is gameplay-- not matter if is mp or sp. after bg were released, people complained 'bout fighting hundreds of hobgoblin or bandit groups that had no discernible purpose other than to drop 1007 and provide xp. ridiculous. bio responded to complaints and changed (although Gromnir am seeing some o' the silliness return to games such as da2.) so, why is it a given that killing 40 black sun gangsters... and then killing 40 MORE is an accepted part o missions by mp gamers? oh, and the wild goose chase mentality is equal wacky. step 1 is on extreme southwest corner of map. step 2 is extreme northeast. step 3 is back in southwest somewheres. ... what the hell is wrong with the last decade's worth o' mp gamers that they has allowed such insanity to propagate? HA! Good Fun!
  18. the purple thing were a pain in the tukus. sure, the world boss on belsavis were ridikulous, but one expects that, no? nope the pain came from world boss only respawning ever 2.5 hours or so, and those tatooine vaporators having a similarly glacial respawn. we only got 3 crafters with artifice o' 400, but am suspecting it is gonna take a week and a half to get all o' us the recipe. HA! Good Fun!
  19. yeah, and ohlen's plan seems like a fail. if they didnt wanna drive folks to extremes o' the light v dark spectrum, then the aligned level 50 items should not require rank 5 in light or dark. as a matter o' fact, am not certain we has ever seen a non-aligned relic. without spamming lower level flashpoints, is taking some serious work to reach complete light or dark. am knowing that hurl says we gotta look past level 50 and end story, but having to rinse & repeat already completed flashpoints or daily heroics is not our idea o' engaging gameplay... but we ain't as experienced in such mmorpg conventions, so we do not know if such monotony is expected 'mongst the rank and file. HA! Good Fun!
  20. didn't you say that you were level 47 or +47? admittedly, that is a rough mission for a 37 group, but +10 levels difference gives you near-invulnerability to anything less than elite. regardless, foundry were kinda important for kotor/kotor2 closure. 'course you gotta do bp first, and even uber-leveled, bp is a LONG mission. as an aside, we would not recommend trying colicoid war solo. is some puzzle stuff that is seeming impossible w/o multiple players. need 3-4 players to disable force-fields in correct order. HA! Good Fun!
  21. Oh, that's what I wasn't sure on. It seems odd that they wouldn't give any companion bonuses from the daily's and flashpoints, but if that's what you've heard, I guess you do rely more heavily on gifts at 50. is not the least bit odd when you consider that the flashpoints is designed to be done by groups of players... and the hard-mode 50s is brutal. went through black talon hard-mode with some serious pvp-geared folks. we got wiped a couple times. hard-mode is no joke, and companions is likely gonna die fast. and again, one o' the big payoffs from comp quests is the significant xp payoff... which is wasted on 50s. clearly not designed as a post-50 lure. HA! Good Fun!
  22. exactly.... and what hurl still not seem to get is that there is no dialog bonus options for companions available from that stuff. you get companions to max before end, or you do gifting. is not complicated. the bonus for crafting/gathering missions can be significant by 10k affection... particularly given how long it takes to create prototype or better gear via crafting... and of course, there is a conclusion to each companion storyline... if you is interested in such things. 'course the most salient and immediate advantage is the exp gains-- if you got the creds, you can buy your way through a level or two via companion "missions." and again, those exp gains benefit you nothing post 50. *shrug* every ~2k is the major kinda threshold for affection. we know this 'cause we had a bug and it were suggested by developers that we push from 5 to +6k to workaround the problem. last major threshold actual seemed to come at 'bout 9.5K. the Final dialog gets you a potential big boost to affection... gets you to 10k and ends story. HA! Good Fun!
  23. you cannot possibly think that getting the companions to max affection was a post 50 consideration... or maybe you can. there is XP rewards that come with the character interactions, and at level 50 you has the brakes put on xp gains... unless you is suggesting that the companions is a 6 month + expansion consideration, 'cause once you finish and/or hit storyline conclusion, you is gonna run out of dialogue opportunities with the companions. apparently you gotta stop thinking like a mmorpg player... at least insofar as companions is concerned. you is still gonna need gifts, 'cause companion dialogue boosts is more akin to sp. there is an end of the line for the current companion dialog ops. your pov doesnt seem likely to us. *shrug* not matter. is your game, so you can play how you want. HA! Good Fun!
  24. I actually think the companion points are going a bit fast. I've got one companion over 6k and one at 4k, and I'm at level 31. The companion gifts have done very little of the raising there, mostly its because of questing. You probably don't really want all your companions maxed out when you hit 50, because it gives you something to do when you hit the max level. At least that's what I assume Bioware is thinking. how many companions you got? you will get more... and you will split the dialog opportunities betwixt more companions as you increase level. an thinking that you will see that as you progress, you become ever more reliant on gifts. think 'bout it... you is over half way through game, but you only got one companion a bit over 50%. HA! good Fun! ps if bioware's big hook for playing past 50 is companion interaction, then they gets a big fail. the companions is kinda pale shadows o' what we has seen from bioware sp game companions. they is a slightly intriguing sideshow, but is not genuine compelling.
  25. the pirate is our goto guy. check out his ranged damage numbers. is no other inquisitor comp that deals damage like andronikus (sp?) sure, he ain't got as much health as khem, but he gets hit less and kills 4x as fast. with his ranged death dealing. is fun to use extraction to pull him out o' harms way from the melee guys... who he then shreds as they rush to his new location. we is healing, so we need a companion that can lay on the hurt. as for spider... you will be unlikely to get high enough affection with your comps unless you spam the gifts. is a stoopid mechanic, but that is the reality. khem only gets 15 per + dialog, and andronikus gets 27... is a long haul to 10k that way. the later comps have better dialog affection rates, so is actual easier to boost 'em even though you get later in game. HA! Good Fun!
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