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Gromnir

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Everything posted by Gromnir

  1. didn't say that, so all else that follows is mostly... noise. also, am pretty sure we said that the rock-paper-scissors bit were rational and a perceived strength o' the d&d system. we did note that the we don't have enough info to identify what exactly josh is doing with PE. classes is a common aspect o' rock-paper-scissors, but josh is minimizing the peaks and valleys o' attributes and class benefits (at least from what little we has seen) and that is kinda antagonistic to rock-paper-scissors. HA! Good Fun!
  2. d&d makes rock-paper-scissors analogy far closer than you suggest. is 3 basic save types in d&d 3.0 and beyond: 1) fort 2) reflex 3) will. analogy is not so much that rakshassa is vulnerable to blessed piercing weapons. rather, is typical far more simple. big burly warrior types is gonna have good or bad fort saves? take a guess. not take a genius to figure out, eh? combat at high levels in d&d is all 'bout trying to exploit foes' bad saves, and minimizing your own poor saves. HA! Good Fun!
  3. rape is... evil. is no recognition o' cultural differences that will make us think otherwise. nevertheless, the thread itself questions how is it possible that 25% o' asian men can possibly be admitting to being perpetrators o' rape. *shrug* am not making excuses so much as we is explaining. HA! Good Fun!
  4. am not a fan of d&d. am not a fan of classes. nevertheless, there were a kinda rationality at work with the rock-paper-scissors approach d&d uses. it were relative ez to identify enemy type or class, and then choose appropriate attack type to deal with that foe... with the exception o' dm purposefully using shapechangers to mess with players expectations. regardless, one could argue that the d&d approach were a strength o' the system. if you marginalize or minimize differences between the classes, you similarly minimize the rock-paper-scissors approach that were so popular in d&d. similarly, if you diminish the advantages o' playing build X over build Y, you run the risk of diminishing the appeal o' playing build X without necessarily increasing appeal of Y. again, at this point we just don't know enough. the effort going into diminishing the advantages o' one class over other makes us wonder why bother with classes at all, but perhaps that is a question for a different thread. or maybe not. classes seems like they is more an integral aspect o' rock-paper-scissors, and PE seems to be going away form that approach. HA! Good Fun!
  5. Would you dare to share the art, please. A delicious cheese sauce could have infinite uses. Absolutely and you a right a good cheese sauce can be very versatile and can enhance most meals. You will have to experiment a little to get the right consistency that suits you. I generally use a good mature Cheddar and I sometimes mix in a Swiss Cheese like Gruyere. You can use any Cheese that suitably melts but you obviously can't use Cheese like Halloumi as it won't melt. Make sure all the Cheese you will use is grated The recipe is based on the standard white sauce recipe and once you have made it a few times it will become easy Heat a small pot on medium heat Use 1 Tablespoon of Butter and let Butter melt but don't burn it Add 1 Tablespoon of flour to pot Whisk the flour and butter for about 2-3 minutes. You want to allow the flour to be properly integrated into the butter Start pouring in milk slowly and whisking. Don't pour all the milk in one go, pour and whisk.,,,pour and whisk You'll notice the sauce almost immediately starts thickening as the milk is added. This is fine. Just add the mild slowly until the sauce is not liquid but slightly thick Then start adding the Cheese in batches and whisk The sauce should thicken nicely I add Mustard Powder, Paprika and White Pepper to flavour but you can add any spice that suits you what you got there is pretty much the classic welsh rarebit cheese mix... save that dark beer is used instead o' whiskey. add dollop o' dijon mustard and worcestershire. we would also recommend cream or half & half 'stead of milk... if you got it. HA! Good Fun!
  6. ps the crime of rape typically have no specific intent requirement for the defendant, so drunkenness is no defense... save in EXTREME unlikely circumstances. the victim can consent to intercourse, so that is why her/his state o' mind is almost always at issue. HA! Good Fun!
  7. it is not less of a problem. is just a Very different cultural perspective. we spent only a small time in Japan and even less in Singapore. our time in middle-east was even more brief. ... who is the victim in a rape? here in the west the answer is simple and obvious: the woman who was raped. in other cultures the answer is not so clear. first response may be the "family" of the woman raped, or her husband, or father. ask these intelligent and educated folks, "what about the woman who was raped?" and they agree immediately that, yes, there is no excuse for assault of a woman. even so, their first reaction does not have them seeing the woman as the primary victim. some "rape" is viewed analogous to, at worst, theft or vandalism... and even here in the west we has romanticized various acts/actors o' theft and vandalism in movies, books and songs. here in the west it can be kewl or manly in some situations to be a vandal or thief... but not a rapist. *shrug* HA! Good Fun!
  8. horrible. you wanna create a limitless supply AND have them dispose of such supply? your busted rationale is exactly what leads to people advocating piracy. They HAVE an unlimited supply. Anyone wants to buy the expansion, they can spawn a new copy immediately. The question really is just whether that resource will gain them more money by being given away or by trying to cram cash for as many copies as possible. Obviously Bioware thinks this is best for their business and they should have a better grasp of things then I do. They could be making a mistake sure, we'll see. Except that's specifically what I haven't been saying. I make specific references to people in my guild, because that's the gauge that matters to me. Not because it's people I know, but because they're a fairly wide selection of people with very differing opinions on things. It's a real world sample that is relevant to me, and has proven to be a fairly good one to measure these sort of things in the past. I know it's all anecdotal, but so are thread on forums and facebook. Speaking of which, whine threads on forums and facebook do precious little to convince me something is an issue, because a vast majority of people that post on forums are the ones who have things to complain about. People who are fine with something generally don't care enough. This doesn't mean those that complain don't have a point, it just means they're not automatically speaking for any sort of majority. If anything fleet chatter would have been a better indication, but I haven't even seen it mentioned there, so I just don't see the outrage. zoinks. they have no SUPPLY they is disposing of. there is no tangible goods. is no space being taken up on shelves or distribution costs or any such. doesn't change initial hypo in the least. am talking in circles. and of course you Skip the relevant part 'bout how the actual concern is the Retroactive 1 month grant o' coins. you is seriously channeling vol at the moment. " I know it's all anecdotal, but so are thread on forums and facebook." well, no, the facebook and thread stuff is not necessarily anecdotal. is an actual number one can derive from such things as the threads and facebooks. in first hour after posting article, there were over 50 pages in the discussion with the lion's share o' responses being complaints. etc. you simple saying that you talked to handful o' folks in guild and none complained is anecdotal in worst way. is not like a case study or similar useful anecdotal evidence-- is simply your gut reaction. oh, and your belief that whine threads is showing only a small % of total player reaction is true, but in this case it works much against you as well. if hassat hadn't posted link, we wouldn't have even known what bio/ea was doing. your almost nonsensical suggestion 'bout the the coin grant being a valid marketing ploy (which we noted in opur original hypo) is diminished significant given that there were no real marketing done save for that one article on the swtor site. what % of players do you thinks checks boards daily? am betting the majority o' players don't even play daily, but no doubt you got a different gut reaction based on communication with your guild fellows. and the idea that fleet chatter is a better indicator boggles the mind. seriously. seriously? how many folks is ever involved in fleet debates at any one time? how many such responses is even relevant to issue at hand? "Your widget analogy is missing a key component. The producer of said widget has a limitless supply and isn't selling anything of it anymore. So they have to make the choice of throwing away their entire supply, or use it as a marketing tool." keep in mind that the above is what we has been arguing over por past couple posts and you seems to have complete lost track. there is No supply being discarded and we already had addressed the minimal marketing potential in Our hypo. so no, the component were neither missed nor key... and am thinking you is simple in reflexive defense posture at this point if you cannot simple see that you were flat-out wrong. serious. HA! Good Fun! ps we actually saw a Good rationale for the seemingly silly coin grant via spider's non-existent fleet chatter discussion. rationale is as follows: people who bought the expansion in the last month would probably feel cheated to know that game is going free so soon after their purchase... not getting $10 value if you buy in last few weeks. buy 6 months ago and you is more likely to have gotten value. the coin grant for recent purchasers is, in effect, an apology/refund for recent purchasers. kinda weak, but is understandable
  9. you folks is taking the wrong way. asian men see "rape" complete different. is gradations o' rape we just don't understand here in the west, and some rape is not crime so much as a display o' machismo. sample question: when you hit the ski slopes, do you typically hit double black diamond runs? now, ask men that question and we bet you get some inflation o' numbers. how many guys who rare do anything other than blue square is gonna thinks back to that one time they took wrong path and ended up the Devil's Tongue by mistake and use that to claims they is a black diamond skier? a braggadocio perhaps? men in asia view certain kinds o' rape in a similar context. is more like reckless extreme sports than a crime. and don't ask us to explain how to distinguish rapes. ... am not serious, but am not entirely joking neither... especially 'bout the gradations o' rape. HA! Good Fun!
  10. horrible. you wanna create a limitless supply AND have them dispose of such supply? your busted rationale is exactly what leads to people advocating piracy. also, keep in mind we noted that using as a marketing lure were having a valid economic component... albeit a very marginal one as we is talking about Three Freaking Days. the insanity is that purchasers is retroactively rewarded for past month worth o' purchases. and you can keep saying that everybody you talked to is fine with this (save one,) but that ignores the thread hassat linked, the facebook feedback, and some fleet dialogues we has seen... though most folks on fleet seem to be focused on bounty week yet. and speakings of bounty week, we noted that the kingpins is now weekly rather than daily. is not a big deal to us as we mindlessly farmed enough rep on the last run to near get us to legend anyway, but it does diminish their value somewhat. sidenote: we recent level'd another toon and hit the 40's. am conflicted at 40. if we is doing pvp we wanna level as slow as possible to increase our comm pool. if pve, we take the 30% fp xp boost and make a lightning charge to 50. the reason we mentions is 'cause red reaper fp annoys us. is clearly busted, and has been busted for a Long time. as we does virtual nothing but fps 'tween 40 and 50, we see a good bit of red reaper. the thing is, if a person in your foursome doesn't know about weird aggro/spawn at the start of rr, a party wipe is likely... and worse. have seen people die 4 or 5 times as they keep trying to re-enter battle. dunno if it has become some kinda inside joke for bio not to fix or if people just don't complain. just yesterday we were lucky enough to warn a tank before he/she engaged first pull. afterwards he/she thanked us profusely: "i have been doing this for a year and didn't know about that trick." no trick. is just busted spawn. well, at least repair bills ain't as messed up as they were at the start of 2.0. HA! Good Fun! gorth said: Random numbers can be a pain in the rear. When reverse engineering level 53 prototype aim armour mods (66's) for my main guy, I only succeeded to get artifact quality result on the 21st. That was a lot of expensive material wasted our personal worst random number horror story is running seventeen hardmode 55 flashpoints before getting a black-market loot drop for one of our characters. didn't have much luck on our first attempt to get a tauntaun mount either... folks running 'round claiming it only took'em 40 o' those fruit thingies as we is hitting 112, 113, 114. "fortune is a fickle mistress," and all that.
  11. bad luck for you, but use your booze and torture probe for an almost guaranteed 2 wins. HA! Good Fun!
  12. Robocop is to Detroit what Rocky is to Philly ... and the tattered, bankrupt city (in real life) could use a morale boost. A new movie might help the tiniest bit. There was a successful Kickstarter for a statue of Robocop in the city. am gonna suggest that detroit's rocky is actual 8-mile... which is very sad. HA! Good Fun!
  13. some horrible metaphors. you guys should be ashamed. you buy a widget on Jan 1, 2001. congrats. now as a proud widget owner we doubts you begrudge the owner of widgetXLT purchaser in 2005 who gots a better widget than did you. similarly, if 1 year after you buy your widget for 2 thousand grumlacks the same model is selling for 1 thousand grumlacks you is too angry or surprised. this kinda stuff is reasonable and rationale and commonplace. make actual similar hypo. you buy your widget and 5 months and 28 days later, the maker o' widgets announces that widgets is gonna be free in 3 days time. in addition, anybody that purchased a widget in the last 28 days, and for next 3 days, gets a special flapper-doodle. some widget purchasers become angry. the majority o' those expressing displeasure is not bothered that widgets will soon be free but rather that the guys being rewarded with the flapper-doodle is the ones who purchased most recent. the flapper-doodle, a silly bit o' fluff that Gromnir thinks is nonsense, is nevertheless something many people wants. from a business pov we could see offering the flapper-doodle to anybody who purchases in the next 3 days. sure, many widget owners would still be angry that they lost out on such a keen reward, but would no doubt be dismissed as just another ploy to generate revenue before end of the quarter. but the previous 28 days? is just... wacky. to us the whole situation is amusing, but we get why folks is unhappy. damn. we didn't complete metaphor. we will fix to be fair. those who purchased widgets in first 5 months of release gets a special ribbon they can wear on their cardigans or blouses. ribbon is a merry shade o' yellow and gots one word emblazoned 'pon it: chump. HA! Good Fun!
  14. looks like the major complaint is related to the $10 worth o' cartel coins folks get if they bought the expansion w/i the last month. subscribers who purchased many months ago is rage spiraling 'cause their $10 purchase gets them an in-game title but no coins. "Khan!" am thinking we mentioned our thoughts regarding cartel earlier, so no need to heap more scorn and derision 'pon ea and bio's little scheme/scam. HA! Good Fun!
  15. gorth is kidding 'bout powertech, no? our dps powertech owns huttball. not a scoring threat, but while powertech is not our favorite pve class, it is buzzsaw in pvp. huttball is one o' our favorite maps for powertech 'cause we use grapple to max effect. sentinel don't do much damage in a fireptrap, eh? even if you can't grapple ballholder, you can pull off the ballholder's teammates. grapple is huge for powertech. also, powertech is EZ. other classes gots relative complex rotations, but not powertech. you got multiple ways to break stuns, but even so, such stuns don't ruin your rotation 'cause you don't really need a rotation. keep target on fire and hit with rail shots. when folks inevitable try to get away, pull e'm back with grapple for a little more pain. most o' the time we chase healers making them dead. is actual fun. HA! Good Fun!
  16. When your build isn't "suited" for Huttball, it sucks drawing it randomly 3 times in a row. If I could pick and chose, it's entirely possibly I would revisit it with a toon with a better skill set for that particular game. Alas, random map allocation puts a stop to that (at the moment at least). ...and as I recently discovered, you don't need a mod station for armour mods. 6 months of cursing and swearing at the piss poor fleet design putting mod stations and supply stores at opposite ends for nothing. Tried something new today. Got invited into an "ops" group (in quotation marks because we didn't do ops). Was fun being up to 13 people taking on some of the other world bosses (as in those you can't really solo, Belsavis, Section X etc.). Nobody seemed to mind the noob tank learning how to work in a larger group either. am trying to think o' a build that is bad for huttball. sure, there is some builds that got an advantage, but am having difficulty thinking o' a bad build. dps scoundrels/operatives is less fun for us 'cause you is more often looking for kill opportunities, and trying to stop seemingly unstoppable tanks. pug ops groups can be frustrating. world boss is not time consuming, but genuine ops is. in some nightmarish runs, we have spent literally hours and +100k creds in repair bills to not even finish. some guild is a few bodies short and invite. we join only to find out that lead sets to mater loot and distributes drops to guildies first. "hey, you got your comms, so what are you complaining about?" the only reason we (infrequent) consider joining a guild is 'cause o' pug op suckage. HA! Good Fun!
  17. huttball is, in our opinion, the best map. every other wz has potential of leaving a player sitting on a cap'd turret/door/beacon/ whatever... functionally doing nothing. too slow in calling for help, and that 1 guy can gets your objective lost. huttball is different. everybody is involved at all times. everybody should be involved at all times. ... downside is that there is classes that is particular suited for huttball. guardians/juggs, for example, can get across 1/2 of field in nothing flat. leap-to-enemy+force push+leap-to-ally is a dangerous combo, particularly for a hybrid tankish pvp build that is gonna be unstoppable once he/she is close to goal. is also one o' those maps wherein if other team is in vent/mumble/teamspeak, and you ain't, you is at incredible disadvantage. nevertheless, while we frequent hate huttball matches, we thinks they is probable best designed. HA! Good Fun!
  18. no doubt bio will finally cave to the Average Gamer desires and simply makes all characters elves. add 2 sliders: girth & height. that way if you is some kinda 5% freak, you can makes a short and buff elf instead o' going through all that dwarf nonsense. make'em all pretty and give'em pointy ears. call it a day. HA! Good Fun!
  19. we haven't played a numenera session yet. have read rules and we has some minor quibbles, and a faq or errata is looking like a necessity, but am otherwise impressed. effort/edge doesnt feel intuitive, but no doubt after we plays a few sessions, we become comfortable. HA! Good Fun!
  20. if you hadn't told us she were dwarven, we wouldn't have guessed. sure, she looks like she gots good and healthy child-bearing hips, but otherwise she is looking rather identical to our notion o' "human." now, the nosferatu next to her, on the other hand, seems rather casual and unconcerned 'bout being in direct sunlight. how curious. HA! Good Fun!
  21. couple points... am recalling that early screenies had folks complaining 'bout da2 environment being dull and brown and sparse... very similar to your complaints. were based on the starting/tutorial area. were hardly indicative of game entirety. *shrug* is kinda silly to assume entire game looks like what you see in some small bits pre-released. we didn't think that the da2 joinable npcs were particularly poor developed/written, and most know we is a stickler for such. characters were given back-stories which were developed to a good degree. characters had personalities fleshed-out and were given motivations and opportunities to grow. that being said, bio does has a strange formula for making their characters dramatic: add equal parts o' personal trauma and abject stupidity, then throw in some lugubrious dialogue. you know, one reason we ain't a fan o' horror movies is 'cause they only seem to work if at least a few characters is shout-at-the-screen stupid. heard a noise coming from the basement, perhaps we should investigate. shucks, the lights seemed to not be working. oh well, the psycho axe wielding psycho that killed 8 of our friends and is after us couldn't possibly be in the basement. gonna investigate. da2 joinable npcs frequent had bouts o' similar stupidity that drove us nuts. humor, whedon or otherwise, is a good thing. could no doubt blame shakespeare for doing similar. take most serious shakespeare tragedy or history and you will find some humor in it. am recalling some elmore leonard interview we read wherein he were mentioning influences and authors he admired. Hemingway gets noted, with one proviso: Hemingway didn't do humor enough. our initial reaction were rejection o' leonard's criticism, but we thinks he got a point. a clean, well-lighted place don't need humor, but am thinking that Some larger works benefit from inclusion o' some moments o' mirth or levity. is a tough read when is nothing but a slow steady crawl through increasing darkness and filth. bioware is making entertainment, not a Joseph Conrad novel, so levity is probably good. is nothing MacGuffin 'bout templar-mage conflict. is not a behind-the-scenes plot element that is ultimately o' negligible importance. also, Gromnir am not a fan o' Epic conflicts, but not because the preclude human interactions and motivations of most characters. typical love, hate, greed, jealousy, fear motivations is just as viable in epic. the thing is, in a crpg wherein you gots a villain whom you is eventually gonna have an opportunity to fight, you has a real problem constructing somebody that dont seem... ridiculous. da1 and da2 is heavy focused on combat and combat abilities, so is no way you compete do different an reinvent the wheel. game focused so much on combat is gonna have a possible combat resolution. gotta have an opportunity to confront some UBG (ultimate bad guy) at some point. no abstraction works satisfactory. the thing is that we is genuine daunted by the task o' developing a satisfactory UBG in a crpg. if your villain sux, your story is handicapped severely... and crpg villain almost necessarily need to be disappointing. romances is popular. bio makes entertainment for folks who pays money. catering to audience is what they DO. that should be kinda axiomatic. as much as we personally loathe crpg romances, we is not expecting bio to drop them as they is popular, particularly with female gamers who comprise an ever growing portion o' gamer demographic. do better? sure, we is all in favor o' improving romances, but only way we see to do that is to make 'em integral... which would, ironically, make us hate them more. romance is Not fodder for a tangential and optional side-quest. you wanna do a full romance arc in a handful o' brief and optional dialogues that is insular from main plot? nuts. wanna make moving romance that is brief w/o seeming puerile? write poetry. HA! Good Fun!
  22. am not sure how you googled and missed. ps:t portraits of nameless one and party npcs were dynamic. black isle folks already did what you is asking for back in 1999, and many o' those folks is working on pe. HA! Good Fun!
  23. actually, the price dropped precipitously. furthermore, at a competitive price we could sell 4-6 in 20 minutes. takes much longer to sell now as demand is not as high. Gromnir is NOT gonna sit staring at gtn to optimize when to sell. am now making less per mat. HA! Good Fun! is not a large difference, but as a seller, the old scheme were better for us. is no doubt better now for buyers... but we ain't a buyer
  24. side-note: we preferred previous crit dynamic. we gots multiple toons that can makes nano-infused stims and we were making ~30k creds per stim before the change-- might version seemed to be in highest demand. sadly, market kinda flooded afterwards. anything that is decreasing the time we spend doing mindless daily runs for credits is a good thing. HA! Good Fun!
  25. *groan* you is so not getting it. tell woman that she gets gimped in a FANTASY GAME 'cause God/The Universe chose to make her sex weaker in reality is hardly a good idea. the fact that real-world women is not as strong as men (on average) is precise why they not wanna see a Game-- a game in which they gets to play a role impossible in real world-- impose a similar penalty on them. this is a matter o' empathy and psychology, not physiology. troika made matter worse by being rude to women who complained. HA! Good Fun!
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