
BrokenMask
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Endless Paths Level 7...why?
BrokenMask replied to bucketman86's topic in Pillars of Eternity: Stories (Spoiler Warning!)
They imprison greater blights of the forge's respective elements that you fight near the staircase to next level. If you beat them already? Yeah, they do nothing -
Eh, as someone who has now after few days played the game(I've spent over 40 hours on this and I started on thusday) until the final quest and eight level of endless paths on normal and leveled everyone to 12, I'd say that to people who don't even bother checking companion stats(yes I never actually checked them nor even what talents they had on recruitment) they are fine. I mean, maybe adventurers you get at inn are optimized better when you do it yourself, but on normal at least companion party members still kick ass so to people who are too lazy to optimize, they wouldn't really notice that they are apparently subpar. So seeing you guys be like "Compannions are terrible, add rebuild option!" its feels kinda weird when I don't give a crap since I feel like they are good enough xD
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..... how? Not sure if I remembered wrong my stats(I can't check them out now), but it was amauma barbarian from Rautai(sp?) think. I think I got might above 18 with amauma and con above 18 with country choice, unless I remember wrong thats it. I'll check at home and say if that was right if that build is impossible But yeah, its still about like that, two most important stats high, less important ones above 10 and less important low, is that a okay build?
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Umm, you did read descriptions for attributes right? The game has tooltips on character creation screen that explains everything. Like, you boot up the game and wonder "What does resolve do?" you read what tooltip says about resolve and you are like "Helps with will and deflect defense? What is that?" and then you check tooltip for deflect and it says it rather clearly. Also, there isn't one that for conversations that is only one you will use. Even if you have attribute conversation options opened, they aren't guaranteered successes, different attributes help in different non combat situations.
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Question: Temple of Eothas
BrokenMask replied to DCParry's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Shades? Do those appear only on higher difficulties? Or were they those blue thingies? I don't think they summoned shadows on normal, but maybe they just died too fast.. -
Eh, they are fine on normal at least(Eder works fine as damage dealer/distraction, Adoth dies fast but does lots of damage with spells(I guess more optimized wizard would do even more but on normal this is fine) and Durance insta kills undead with holy radiance), but then again I'm not really interested in optimization too much. Not sure how bad or good my barbarian is, I ended up having 19 19 11 7 15 7 if I recall right... I guess that is bit optimized accidentally since I did lower the stats game didn't reccomend as important stats
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Eh, that didn't happen to me on normal, I mean, I did encounter five boars, but that was after I got the priest. Also, I followed road, you find the priest by staying on the road and you can't miss him since he lights the statue on fire. What I've noticed is that hardest encounters tend to be off the road..(like the five wolves in north of the area were you get the preist) So if you are in right area, stay in the road and you'll find the priest guy if you are on right area. I apologize if I remembered wrong and the priest was south from Gilded vale ^^; Now that I think about it, that is possible X-x;
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Umm, why? It'd be boring if all companions would talk in same blank slate-ish way PC does and there is no way they could write dialog for all possible characters talking to all possible npcs. Espicially ones like Durance who don't talk normally ever. Heck, there aren't CRPGs were you can have companions do conversation checks <_< At most you have Icewind Dale where you can use any of your created pcs at conversations
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Yeah, the priest you get from area east(or was it southeast? I have bit of bad memory) of Gilded Vale is really useful, espicially once you have leveled up and got the priest talent that damages enemies(and bonus damage on vessels aka undead). Since that does burning damage, it kills shadows rather well. Basically, this dungeon is much easier with at least four party members of level 4 or so
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Wohoo :D Now I can continue playing!*hasn't read changelogs so maybe I'm wrong and the bugs that annoy me aren't fixed* No more having characters stuck or items disappearing!
- 77 replies
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- Backer Beta
- Patch
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Paid for beta and can not even post in forum
BrokenMask replied to Danvil's topic in Backer Beta Discussion
Dang people who love to jump to conclusions instead of assuming what the most likely situation actually is -
Eh, you have your right to have your own opinion, so no comment on that besides that I do actually like beta if not for the bugs xP The exp thing IS bothering me since it makes leveling up pacing bizarre, but it didn't ruin the demo for me, the equipment disappearing bug did along with characters being unable to move bug and save reload corruption bugs
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OH, ok so THATS what you meant Yeah I was confused because I thought you were saying they were purposely making decision they knew to be bad <_< But yeah, I don't remember if I've ever said that they are exclusive, but I agree they aren't. I just think that kill exp encourages me to do gamey things like killing all hostile enemies even if I'm otherwise playing pacifistic or killing every enemy on sneak missions, so I'm curious at what IE style game without kill exp would be like and hoping they will improve the system. Plus I remember liking games without kill exp a lot for reasons I just stated, though granted, I also tend to kill enemies if I know there is non random loot to be found in areas which you can access only by not avoiding the hostile enemies I agree that if they can't improve the system, they should revert back to kill exp since getting exp from killing is better than having bizarre unsatisfying pace at which you get exp
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Umm, so are you saying they purposely sabotaged game then? The way that sentence is structured makes it sound like you are saying that reason Obisidan decided to get rid of kill exp was to make roleplaying experience worse on purpose. Logically thats the reason they did it was that they were attempting to enrich the experience, it just failed horribly so far... I mean, why are you saying something that illogical? I'm confused here <_< Same way I'm confused about people who are like "Obsidian won't return to kill exp no matter what happens", logically they will switch it back if the feedback they keep getting is bad even if they improve current system.
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I guess it's a rhetorical question since I did not object to having those anywhere. Yeah, I know. I'm just confused at notion that "Don't even TRY to improve on old things", but nobody cares about alignments(which honestly kinda sucked. I mean, seriously, alignments are more important in actual P&P and tabletop game, but in IE games... They were kinda pointless) or having exact same stats as IE games. I mean, yeah, people want attributes to be more meaningful, but nobody says they should bring back charisma. So to me it seems like people are saying that "Don't change anything I care about" Plus Immortalis is really insulting me and I'm being annoyed by it He keeps ignoring what I say(None of his quotes said "I backed this game because I thought they were giving exp for kills", they said they didn't like not getting exp for kills), misreading what I say(I say they might not mind not getting kill exp if objective exp system is improved greatly from current version, I wasn't saying they will like it if its fixed. Its still possible they will hate it even if objective system is made much better than what it is now, but Immortalis keeps misinterpreting what I say), calling me troll or idiot indirectly and now hes like "Oh, you aren't worth talking to"