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Gorth

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Everything posted by Gorth

  1. Pretty much this. People will (almost) always try to get as much for as little as possible. There is a reason for why the more attractive rewards costs more money (besides that they are eating up a larger proportion of the pledged money).
  2. So much for my franchise plans... selling the vibrant, young souls from freshly squeezed kids to mages and collectors
  3. A bard without soul?... no Aretha Franklin or Marvin Gaye there.
  4. The only downside to the request (I like the idea) is that the cost could be prohibitive. I think the developers would love to, but they are on a limited budget and art assets are expensive. Voice actors aren't the only artists that adds significant cost to a project.
  5. I just thought I would quote this post because the Like button can not express how much I like this post Those of us fed up with the suckiness of trying to force party based combat and non-isometric view to co-exist needs some love too. Besides, you would need 5-10 times the budget (read: a publisher) for going full *insert generic fps/tpp "action rpg"*. I remember similar discussions that came up in years past, where some people wanted to turn every attempt at making a real strategy game into an action game (aka: "RTS"), completely missing the point, that there are actually people who likes and prefers strategy games and not generic RTS #774
  6. Not being able to clear the way of little brats in Little Lamplight with my Fatman was the reason I quit playing Fallout 3 and never completed it. I'm not even joking.
  7. Spent a few days interstate (visiting Sydney). Now back and slowly rebuilding my Steam game library after reinstalling Windows. SSD's are nice though and worth the effort of switching to.
  8. I don't know "Black and White", but I remember many a fun game of the original "Populous". There was some pleasure in letting go of earthquakes and volcanoes, or just the more subtle things on your rival deity's followers (your own followers just being means to and end)
  9. To be fair, it was optional in PS:T. You could remap keyboard shortcuts for all the functions and not open it ever, if you didn't like it. I know I breathed a sigh of relief when all thief skills got assigned to keys and I could pickpocket people with a single key press. Icewind Dale 2 may not have been the perfect UI, but it introduced a lot of interesting elements, like a number of preset weapon (or weapon/shield) combinations that could be cycled easily.
  10. Ocularis Terribus one-way tickets coming up for those who thinks lockpick minigames are fun >_ Minigames are best dead and buried together with QTE's so they can keep each other company in the afterlife.
  11. Just a friendly reminder (in between deleting posts), that disagreeing is fine, the random flinging of personal insults isn't... play nice.
  12. I had an easy day at work today. Only got 40 emails that needed my attention. That is, attention between doing actual work Sadly emails have a tendency to get a quick glance and if they aren't *really* urgent, they get saved to a folder and left to gather dust and cobwebs until such a time as the great spring mailbox clean up takes place (exaggerated a bit). But those days where the emails numbers 100+, only essential stuff, important for whatever is the most pressing project gets attention here and now, the rest gets marked as read and saved for another day. That being said, I have no idea who you contacted, but if it's any of the people also involved in Project Eternity, you may be out of luck for a bit.
  13. Deionarra was really important. It wasn't really a romance "option", as it's a relationship that had already occurred in the past (and was being faked in any case), but it was a subplot that dealt with romance and was vital to the plot. I wouldn't call Deionarra a "romance option" in what people currently seems to think is the standard video game romance. She was a vulnerable person that got seduced, abused, killed and discarded by the players incarnation that saw her as nothing but a door key to go places. She may have been infatuated with TNO, but it wasn't "romance". Somebody joked about stretch goals of $1.5, there will be romances and $2.0m, Avellone will *not* be the one writing them. He seems to hate them and takes perverse pleasure in twisting "romances" into something out of the shrinks worst horror story books. I could easily imagine an Obsidian romance that is all about being led around by our nose, just to be betrayed, back stabbed, poisoned and then your organs sold as donor organs (while your living brain is watching from a jar, screaming silently for all eternity).
  14. Indeed Demand Jason Manley for president concept artist!!!
  15. I think they got caught with their pants down and thought they had a week or two before getting even close to the initial goal. IIRC, Avellone even mentioned in an interview that they (paraphrased heavily by me) had a plan B for relaunching a kickstarter if they failed to reach the 1.1m in 32 days.
  16. Thread pruned a bit. What is it about this obsession with wanting the last word?
  17. I thought the demo was actually decent, and if anything made the game look better than it turned out actually being. I was one of those that passed on the game based on the demo. Were the expansions at least any good? I seem to remember reading something about some "Assassin" thing that should be better than the original campaign. If it ever come as something similar to a Steam super sale/bundle thing (whatever EA/Origins equivalent is), I might be tempted to satisfy my curiosity.
  18. Somebody shares my view Rather than "Gay and Lesbian Inclusiveness!" I would prefer to see it (orientation) rendered completely irrelevant.
  19. If souls have no mass, we could use them as currency?
  20. Worried that Tutankhamun will come back and sue them both for using the symbol? He'll more likely put a curse on them all
  21. ...a banking system run by malicious gnomes, lining their own pockets while playing caravan with their savings customers money in the hope of lining their pockets even further... *insert mustache twirling idle animation*
  22. I think it added to the challenge of STALKER, that everything had weight. You had to make some seriously hard choices, sometimes while being surrounded by enemies, what gear to use, what to keep for spares and what you would have to leave behind, despite being perfectly usable and you knew you were going to regret it later when your current gear breaks down. Rent a mule if you need to carry more gear (and gold coins) around. Plan B, start writing IOU's
  23. Slightly off topic, but Master of Orion 2 pulls a similar trick on you with its "pseudo" random bad luck events. The "seed" (for lack of better word) is planted several turns in advance, so if you reload a recent save, you still get the event. I like the idea of mystery items, where you have to deduce the less obvious effect yourself.
  24. Unfortunately that was amongst the things that *did* get reformatted before Steam got reinstalled (because I was resizing and merging some partitions anyway). I thought I was covered by backing up Steam through the Steam client and backing up my old C drive. Gorth gains 100xp.
  25. Now what was the name of that dedicated isometric engine that this guy kept supporting a thread for in the general gaming section... Fife?
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