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Gorth

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Everything posted by Gorth

  1. It could also be that the choice heavily influenced the Linux support, as Unity seems to come with Linux support "out of the box", so the work of porting it is trivial (compared to some other optional expenses). Those who know may be able to figure out how mod friendly the engine is, which would if not provide an answer, at least give a pointer towards moddability. As somebody who has English as his third language, I couldn't care less about multilanguage, as I prefer my games in their original language anyway (yes, I played The Witcher with English subtitles, once I found out that it was an option).
  2. There is a guy (who gets blackmailed by the exchange) in one of the rooms at the far end of one of the habitats, who sells droid parts. One of the steps involves getting droid "credentials" from him, so you can convince B4, that he has to follow you. I think it's mentioned in one of the conversations along the way. Have the Czerka mercenaries attacked the Ithorian compound yet?
  3. I found my old FO:NV saves The sneaky bastards were hiding out in a different folder in Documents and Settings. Who would have thought to look in "My Games"??? Anyway, heading off to Lonesome Road soon.
  4. Funcroc is on a roll
  5. I don't think I've ever used mods for the IWD games, so I can't help you there. As for one being "better" than the other, that depends on how you define better. The story and plot is more coherent in IWD1, but IWD2 boosts some serious UI improvements as well as newer rules (somebody correct this p&p noob is I get it wrong, but I think IWD2 featured 3.0 rules as opposed to the old 2.0 d&d rules in IWD1). Several attempts were made to port other Infinity Engine games to the IWD2 engine, but I think nobody managed a truly stable release.
  6. I'm curious how you find the game once you get to play. I've never heard about it before, but I do love a good strategy game.
  7. Fair enough if it's a wish born out of reflection over what you really prefer rather than adopting the current paradigms and doctrines. My background is just slightly different, being an "old" gamer when newfangled stuff like the gold box games came out (mass produced clones of each other that they were), I grew up with Avalon Hill tabletop wargames and later c64 SSI wargames before they started on crpgs. So my preference is something that offers me good tactical combat and a strategic overview. Something I always found lacking when my vision got stuck at ground level perspective, depriving me of the feeling of "being there", in control.
  8. Mate, if you remember having a good time playing the original Sword of Fargoal (another "remake" kickstarter), then you can join the dinosaur club, which I'm myself a member of. What I resent is the idea that all games have to conform to current norms, rather than diversify and cater to a variety of tastes. It's not like people who prefer FPP/TPP crpgs/action rpgs are actually starved for games that caters to their tastes
  9. As somebody who bought the European version of Fallout 2, I can confirm that there are indeed some weird things taking place when it comes to censorship. I think it was the UK that was the lowest common denominator at the time.
  10. I seem to remember suggesting that 6 years ago (give or take a year). An online store where you could buy coffee mugs with the portraits of the 5 founders They could expand on the idea and offer posters and t-shirts (with concept art, portraits etc.), now that they have something that is actually their "own" property.
  11. It was a main selling point for me. Sadly, some people just don't seem to comprehend that there are people out there with different tastes and preferences. Like tactical combat instead of action combat, overview rather than staring at my butt, things left to my imagination rather than spelled out in graphical detail etc. Not every game has to be a carbon copy of the last 10 major titles released.
  12. Pretty much this. People will (almost) always try to get as much for as little as possible. There is a reason for why the more attractive rewards costs more money (besides that they are eating up a larger proportion of the pledged money).
  13. So much for my franchise plans... selling the vibrant, young souls from freshly squeezed kids to mages and collectors
  14. A bard without soul?... no Aretha Franklin or Marvin Gaye there.
  15. The only downside to the request (I like the idea) is that the cost could be prohibitive. I think the developers would love to, but they are on a limited budget and art assets are expensive. Voice actors aren't the only artists that adds significant cost to a project.
  16. I just thought I would quote this post because the Like button can not express how much I like this post Those of us fed up with the suckiness of trying to force party based combat and non-isometric view to co-exist needs some love too. Besides, you would need 5-10 times the budget (read: a publisher) for going full *insert generic fps/tpp "action rpg"*. I remember similar discussions that came up in years past, where some people wanted to turn every attempt at making a real strategy game into an action game (aka: "RTS"), completely missing the point, that there are actually people who likes and prefers strategy games and not generic RTS #774
  17. Not being able to clear the way of little brats in Little Lamplight with my Fatman was the reason I quit playing Fallout 3 and never completed it. I'm not even joking.
  18. Spent a few days interstate (visiting Sydney). Now back and slowly rebuilding my Steam game library after reinstalling Windows. SSD's are nice though and worth the effort of switching to.
  19. I don't know "Black and White", but I remember many a fun game of the original "Populous". There was some pleasure in letting go of earthquakes and volcanoes, or just the more subtle things on your rival deity's followers (your own followers just being means to and end)
  20. To be fair, it was optional in PS:T. You could remap keyboard shortcuts for all the functions and not open it ever, if you didn't like it. I know I breathed a sigh of relief when all thief skills got assigned to keys and I could pickpocket people with a single key press. Icewind Dale 2 may not have been the perfect UI, but it introduced a lot of interesting elements, like a number of preset weapon (or weapon/shield) combinations that could be cycled easily.
  21. Ocularis Terribus one-way tickets coming up for those who thinks lockpick minigames are fun >_ Minigames are best dead and buried together with QTE's so they can keep each other company in the afterlife.
  22. Just a friendly reminder (in between deleting posts), that disagreeing is fine, the random flinging of personal insults isn't... play nice.
  23. I had an easy day at work today. Only got 40 emails that needed my attention. That is, attention between doing actual work Sadly emails have a tendency to get a quick glance and if they aren't *really* urgent, they get saved to a folder and left to gather dust and cobwebs until such a time as the great spring mailbox clean up takes place (exaggerated a bit). But those days where the emails numbers 100+, only essential stuff, important for whatever is the most pressing project gets attention here and now, the rest gets marked as read and saved for another day. That being said, I have no idea who you contacted, but if it's any of the people also involved in Project Eternity, you may be out of luck for a bit.
  24. Deionarra was really important. It wasn't really a romance "option", as it's a relationship that had already occurred in the past (and was being faked in any case), but it was a subplot that dealt with romance and was vital to the plot. I wouldn't call Deionarra a "romance option" in what people currently seems to think is the standard video game romance. She was a vulnerable person that got seduced, abused, killed and discarded by the players incarnation that saw her as nothing but a door key to go places. She may have been infatuated with TNO, but it wasn't "romance". Somebody joked about stretch goals of $1.5, there will be romances and $2.0m, Avellone will *not* be the one writing them. He seems to hate them and takes perverse pleasure in twisting "romances" into something out of the shrinks worst horror story books. I could easily imagine an Obsidian romance that is all about being led around by our nose, just to be betrayed, back stabbed, poisoned and then your organs sold as donor organs (while your living brain is watching from a jar, screaming silently for all eternity).
  25. Indeed Demand Jason Manley for president concept artist!!!
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