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Everything posted by Longshot11
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Wand of enervation disappeard
Longshot11 replied to ertho's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
I don't know if they'll be able to restore your Wand, but you *should* be able to select it in AD5, if you end up with insufficient items at Deck Rebuild. I understand it's not much of a consolation. -
Not quite. Potions get banished and are not intended to stay in your deck for long (unless you play Alchemist). The Orbs and Flasks... - you can think of them as solar-powered batteries. They discharge once during you dungeon-dwelling, but then you must wait some time until self-recharge and are usable again (i.e, in your next scenario).
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From what you describe - the bug is if you indeed closed the location only *temporarily*. The correct behaviour would be if after defeating the Cultist, you actually close the Festival *permanently*. (Otherwise, the sequence of events is perfectly fine: yes, you do start out trying for the temp-close, but then you get lucky and draw the Henchman, and defeat him; the Henchman doesn't care what made you encounter and defeat him - it only cares that it is defeated, and therefore, you're granted the opportunity to perma-close the location. Note, that if you have FAILED to defeat the Cultist - the Festival would not get perma-closed, but it SHOULD be temp-closed for the Villain encounter (as you defeated the Goblin after all)
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Blessings Disappearing - Merisiel
Longshot11 replied to Jerm's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
Shucks! My solo Merisiel seems to be stuck with bench-warming forever... -
Isn't this a bit odd, since you already have a perfectly workable function for such actions? I'm referring to effects like "BYA, a character at your location must summon and encounter X", and the sorts - when faced with such effect, the game offers you the 'select character to do X" prompt - with the round portraits of all eligible heroes. Can't you just do the same for 2-check villains when appropriate ("Attempt the first check?" - player selects a hero; if he has selected the active hero, then he gets "Attempt the second check?", etc), or are there other considerations that elude me?
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Specifically, this happened when someone was fighting a Lamia Villain (which also has a check to defeat Divine): - Harsk discarded a bow (confirmed with both Frost Bow and Poison Bow) to add 1d4 to the combat check - the check changed to Divine and reset to the appropriate dice - when the check was manually changed back to Combat, items played on the check were reset and back into their owners' hands It is possible that this behaviour is exclusive only for alternative-checks monsters, I haven't tested it.
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Harpy Monk
Longshot11 replied to Doppelschwert's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
1) This was confirmed by devs as "blessings that should add 2 dice to specialized skill with a d4 or d6, add only 1 die instead" (incidentally, my game DOES allow me to chose between Combat and Melee, but this wouldn't have mattered for purposes of the bug) 2) Are you sure you didn't play any combat-enhancing Item on the check, such as Amulet, Orb or Flask? -
After the update, I had a Shelyn issue as well. I tried to play two of them on a Wisdom check, but it would only accept one (two additional die instead of four). Checked the drop-down and Wisdom was selected, but it refused to take both Shelyn blessings. Unfortunately, can't remember specifics. Did you try to play both BoS with the same character? Because that is forbidden and would be working as intended.
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Galenmir + Courtyard
Longshot11 replied to Bajie's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
The combining of the rolls seems like a somewhat odd approach, but otherwise this IS the intended effect, right? I'm not sure where the bug is according to you? -
Possibly, other cards too, can't confirm. Crow is AD0 card and should have been available for selection. Unless - not quite -intuitively- the Basic/Elite culling for scenario cards also applies for Deck Rebuild. However, I had quite a lot of cards across the categories to chose from - more than I would expect if the above theory is correct..
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This is a most correct observation for this game, though it's a matter of degrees, of course. Consider choosing between Improved Aid (adds 1-8 to a check) and Improved Guidance (adds 3 to a check). Now, a flat 3 bonus is super-powerful in RotR, but on the other hand, if you prefer the Aid spell, you have only 25% to get lesser effect than Guidance and more than 50% chance to get a better effect than Guidance.
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I encountered something similar, again in the Forbidden Cave. Harsk was trying to temp-close it, and played a BoShelyn on himself (he has the skill Survival: Wisdom +2). Only 1d6 was added to the check to close, which has - as expected- defaulted to his better Survival instead of Wisdom). I changed the check to Wisdom: I now (properly) got 2d6 to my check but (properly) lost my Survival bonus. It would appear Shelyn wasn't properly detecting Survival as a Wisdom skill for Harsk.
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Well, in my experience, number of affected users *can* in fact affect prioritization of an issue fix, so there's that. Now, if an issue has been reported by a single user only, no matter how severe, I've seen cases where it's disregarded as having low impact and never fixed at all (and I suppose many users realize this, at least on some intuitive level, hence the many threads with many 'me too' posts in Tech Support forums).
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Completion of scenarios & AD
Longshot11 replied to Rom129DCS's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
1) This is reported and devs stated it is fixed with the next update. -
It would've been nice to know the deadline Here are my two card sumbmissions. A little context: I created these for homebrew character for the GF, who's a Witch-Doctor fiend in Diablo and Ranzak mega-fan in PACG. I didn't put th AD# on the cards, because I wanted her to be able to use them when she likes, but they *do* have AD numbers, indicated below. Mechanically, 'witch-doctor' can be read as exactly the same as 'witch' - a voodoo-like character, optimized to make the most mileage from her allies. Hence, the 'Devil's Breath' item, based on the eponymous real-world drug, used to 'mind-control' people. Devil's Breath is an AD3 item. Ranzak is a fan-fave in the PACG community (take a hint, Obsidian!) but up until now, a card for his trusty companion Cap'n Bloodfeathers was sorely lacking. The Captain gets the usual 'parrot' power, and is, of course, a Pirate. His checks to acquire shouldn't surprise anyone familiar with Ranzak's origin story (and if you're not, you should be - http://paizo.com/paizo/blog/v5748dyo5lfzp?Adventure-Card-Game-Developments-and-a-Goblin). Cap'n Bloodfeathers is an AD2 Ally. Enjoy: