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Longshot11

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Everything posted by Longshot11

  1. Any chance you played a Merisiel with the "recharge blessings for Dexterity" role power?
  2. Guys, you might wanna check your Galleries. I had the same happen to me and thougth the chests lost, but then, while casually browsing my Gallery, I discovered a previously absent Legendary Slaying Sword! So, turns out those chests gave me the cards after all..
  3. What it says. Additionally, the Skinsaw Mask DOES appear in the deck of a character who had acquired it before the update. It will majorly suck if this is not only a cosmetic bug, but does indeed mean those cards will no longer drop in the game (well, no tears shed for the shield, but I do love my Skinsaw Mask!) EDIT: Just to clarify, I've also unlocked Samisen and Blackarrow Longbow, and they're present in the Gallery.
  4. The Medusa Mask says "When you encounter a monster FROM A LOCATION DECK..." So, the bug is that you've been able to play it at all on a summoned monster.
  5. Same here, Galaxy Tab A, lost 2 chests. After I updated, the chests don't register me tapping on them at all to open. Well, I can take solace that at least they don't diminish in quantity.
  6. I can only guess that Normal and Heroic give one-time Gold, so it was deemed (and rightly so) unnecessary to have their rewards scale. The Party scaling on Legendary is not so much a 'bonus' as it is aimed to penalize people who grind Legendary scenarios with a single-hero parties.
  7. Actually, the bug is with insta-success cards like Luckstones, POtion/Amulet of FOrtitude. Playing those cards automatically defeats the target card, even if it has more checks remaining.
  8. This is incorrect. You dont get bonus dice, you get to recharge the Blessing you played (and it doesnt apply to BotG, obviously)
  9. In the card game you are actually supposed to roll for every card you encounter and cannot automatically fail. http://paizo.com/paizo/faq/v5748nruor1h4#v5748eaic9tfj The rule you quoted is about voluntarily failing a check. When encountering a boon - the player may deny the attempt to acquire (automatically counting as "failure to acquire', but NOT as 'failure at a check to acquire'!), thereby skipping the check completely; ergo, the above rule does not apply.
  10. I don't know where you got that idea. *Anyone* can close two locations by spending a 'move' card (Giant Badger or the currently bugged Cape of Escape) but besides that Amiri has no particular advantage. Her Move power triggers at end of turn, which is too late for new closings (unless the game is bugged and gives you a Close opportunity when you move to an empty location?).Also, her Move ability seems to be generally underrated, but I dont see how that should be reflected in the given rating system. Also, the 'Sustain' category does nothing for me. It seems a bit vague and neglects the fact that if a character will win a game with 10 or 0 cards in his deck makes no difference at all. I'd prefer a 'Cycle' category which reflects how fast/easy a charcter can get to a particular card, if it turned out to be at the bottom of their deck (so, Harsk, Sajan, Lem.. would rate high on it). Amiri closes a location then move into an open location. On subsequent turn for your partymates if they encounter a boss, Amiri can close a location it landed on as compared to other characters that once they close their location they're stuck there till their next turn. Pretty handy when your low on location deck or rushing a scenario when grinding. 2 man scenario/3 location left -Amiri closes a location and moves out to an open location w/o yer partner. End turn - partner encounters boss, Amiri temp closes her current location. Partners kills boss, Scenario won. In contrast to - character closes a locations and end turn -partner encounters boss. Partner defeat boss but boss runs away. -character moves to last location and hopes he draws boss rightaway. Get it? Happens more than you'd think it wouldn't. Ah, ok. I wasn't sure you meant the Temp Close (as strictly speaking this not 'closing two locations in one turn'). But yeah, it comes up quite often and it's one of the uses that make this power my favorite power ever.
  11. No argument there. I was just acknowledging that the bug is already confirmed by several other users.
  12. Cheers! I hear y'all there have a habit of celebrating the 4th of July by shooting down alien spaceships!
  13. I don't know where you got that idea. *Anyone* can close two locations by spending a 'move' card (Giant Badger or the currently bugged Cape of Escape) but besides that Amiri has no particular advantage. Her Move power triggers at end of turn, which is too late for new closings (unless the game is bugged and gives you a Close opportunity when you move to an empty location?). Also, her Move ability seems to be generally underrated, but I dont see how that should be reflected in the given rating system. Also, the 'Sustain' category does nothing for me. It seems a bit vague and neglects the fact that if a character will win a game with 10 or 0 cards in his deck makes no difference at all. I'd prefer a 'Cycle' category which reflects how fast/easy a charcter can get to a particular card, if it turned out to be at the bottom of their deck (so, Harsk, Sajan, Lem.. would rate high on it).
  14. It was already reported several times, for example here: https://forums.obsidian.net/topic/87338-bug-ui-closed-shimmerglens-does-not-display-power-during-main-turn/?hl=shimmerglens
  15. I ate them.... Well that portable ram and warhammer must have cause some issue internally...... If anything, the Portable Ram probably facilitated intestinal navigation... forever.
  16. This ability (the +difficulty to Goblins) is reported and acknowledges as bugged. The odd thing is however, I don't think it should be rolled when you examine the Goblin, only when you encounter it.
  17. I too don't get why Bounty of Norgorber is strictly inferior to the normal Blessing (also compared with the other 2 Bounties, which while not necessarilly stornger than their Blessing counterparts, still seem to diversify the applicable checks). Also, all of the Blessing Adventur Deck numbers seem to be all over the place, but I guess this has more to do with spreading the Treasures over all ADs rather than following any particular game logic. And finally, what in the flying Pharasma is the Legion Armor supposed to be depixieing? All in all, awesome loot list. GET IT OVER HERE!
  18. I'm wondering if maybe people are accidentally activating some Dev Mode cheat that was left in the game. I can literally think of no other reason why that would be possible...
  19. Anything particular that could've triggered the bonus explore? What power did you take with Drunken Master?
  20. Аccording to patch notes here, yes: https://forums.obsidian.net/topic/86992-patch-103-notes/ I haven't tested it though.
  21. Incidentally, this issue might draw more attention in the Technical Support forum.
  22. 1) You're playing Heroic or Legendary - read the scenario power 2) Reported multiple times, including in the last 'Known Issues" thread
  23. Just wanted to add: - Kyra's missing Magic trait vs. Ghost and Specters - Amiri can't Move Another without moving herself In general, I find the bugs that affect characters the most detrimental, so I want to make sure they're all on this list.
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