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Longshot11

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About Longshot11

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    (7) Enchanter

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  1. Wow. Respect for finishing AD3 in hardcore mode (without knowing about Blessings) :D That said, all of Jenceslav's points are great so keep them in mind. Also, stock up on every Blessing of Shelyn you can get your hands on, you'll thank me later (around AD6, to be precise ) Some additional hints: Augury and Scrying are some of the best spells around - in a monster-heavy location they are almost certain to be equal to auto-defeating 2-3 monsters! (search for monster, and choose to put any monsters found on the bottom of the location) Merisiel's power to leave evaded cards on
  2. This update looks great! I'd LOVE to get my hands on it, but for that to happen - I need to ask my usual question - is there any ETA on the game arriving on GOG? Those tentative plans that you described for Switch sound like they can easily apply to GOG as well (i.e. - they'll fit theyir "No DRM" policy) -unless I'm missing something?
  3. This update looks great! I'd LOVE to get my hands on it, but for that to happen - I need to ask my usual question - is there any ETA on the game arriving on GOG? Those tentative plans that you described for Switch sound like they can easily apply to GOG as well (i.e. - they'll fit theyir "No DRM" policy) -unless I'm missing something?
  4. This is just my yearly inquiry about a possible GOG version - definitely not, or just a snowball's chance in hell?
  5. FYI: You probably attempted to use Stride to move Kyra *after* you encountered the Villain. Just so you know, during an encounter you may play a very limited and specific amount of spells/powers, that are only relevant to your situation. "Relevant" is currently roughly defined as "the card/power should not require you or another character to perform another action in order for the card/power to impact the situation". Since moving Kyra doesn't impact the situation unless you do something *else* (i.e. Kyra takes on of the villain's checks) - playing Stride on her during the encounter is an
  6. This exists ever since AD6 has been launched. My working theory is - this is the card feat that you should get for completing the Adventure Path (the app has no Adventure Path UI in which to even announce you should get such a reward); and this is definitely a better time to get the feat then when you have already beaten Karzoung and it's all over. I would agree though, that it would be best if they just write in the Card feat as part of the Cabin in the Snow reward.
  7. This is a bug, as it doesn't show you the RotR Adventure 1 scenarios; it's showing you the names of the future Season of the Goblins adventure. So, you just have to blindly replay all of Burnt Offerings with your Bard, and hope that the above-mentioned bug doesn't prevent you completely from checking off the right scenarios 'behind the scenes.
  8. With the risk of sounding confrontational - how does what *you* want help players who prefer salvaging all their Commons so they only get the Rare/Legendary treasures? I mean, I don't have many R/L and I haven't personally paid for chest (well, one 1-month Gold sub, but I'll let it slide), so I don't particularly care if you go that road, but to me it sounds like a way to further annoy an already irritated core player base.You are basically punishing players who were opening chests with the idea that they have a control over their Treasure pool - and now you just pull the rug from under their
  9. Wasn't there a Heroic/Legendary effect that added to the value of the "Haunt die"? Also, Iesha should totally be evade-able by Merisiel.
  10. Was the location empty at the start of your turn, and you got a "Close Location" prompt at the start of turn and you used it to close the Farmhouse? If yes - by Closing Location, you skip your Give Card and Move steps. It's an unfortunate departure from tabletop rules, but that's how it works in the app.
  11. Now wait a second there... Not only should you raise the issue if it's still not fixed - but from your post (as well as OP's screenshot - notice Valeros is the active character), I get the impression the 2 Combat is dealt to the ACTIVE character (the one that encounters the villain). Is that correct? Because, if so, the power of Jaagrath (as seen on the screen above) very clearly states "BYA, Jagraath deal 1 Combat damage to each OTHER character at your location...". Therefore, not only there is a bug for 2 Combat dmg instead of 1 - the more serious bug is, this damage is dealt to the
  12. This is bull****. Not only should I not be forcibly made to make use of Treasures - but what you describe completely f**ks up the strategy post AD3 where you would banish a card of particular type so you can "shop" a *specific card* with (AD#-2). If what you describe is indeed intended and not a bug - this would be a new low for the digital implementation of the game...
  13. This bug actually was present when AD5 launched on mobile; it was subsequently fixed (from what I hear), so perhaps the new version somehow rollback-ed the fix. In case that helps.
  14. I'm not a dev, but I can tell you the most probable reason - it's anti-piracy measure. Save data is easier to edit and "crack" when stored on your local device; that's why - given that the game on mobile had micro-transaction purchases - you could ostensibly just edit yourself a save file with all the paid content unlocked (you would have access to the content data in the hypothesis where it's supposed to be available to you off-line). This is why they keep all paid content server-side, so anytime you start the app - it checks with the servers what paid content there is, and what part of it yo
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