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Longshot11

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Everything posted by Longshot11

  1. So are you saying we have to fail VS the Summon to fight against Jordi? This makes me think, the whole bug seems like a funny reversal of the "Summon Monster" spell you get as reward from this scenario. The spell says "If you fail the check, the monster is undefeated but deals 0 damage" - which pretty much (barring any AYA effects) equals "Evade". So, what Jordi has been doing this whole time is: encounters an Adventurer bane; plays Summon Monster; loses the check but takes 0 damage and evades the pesky Adventurer while he's busy chopping up the summoned sword/arcane blast fodder... And of course, if you fail the Monster (i.e. Jordi wins his 'check' against you) - he's confident enough to stay and fight you himself...
  2. Oh, s*it. I thought the "discard" button was referring to its "discard" power, not a shortcut to "play the discard power and pay the cost with this specific card".
  3. While I fully support they finally implement "decline to acquire", what I don't get is - why doesn't anyone in that location just discard their own items (so they have nothing to banish, if the location is triggered)? Am i missing something?
  4. Everything you describe below this is some pretty crazy s*it. However, if Swipe works anything like the Wand of Ennervation - after altering the difficulty, your check should've been reset and the Mace returned to your hand, which would account for leaving you with D6+5 (barehanded Melee, I presume) + 1d8 (Outsider Lore). Any chance that was the case?
  5. There will be a small purple icon above the Check Type/Value dropdown menu. You're probably aware but still - you can use that icon to take the FIRST check with the off-turn hero.
  6. I don't remember the exact wording of the scenario/location, but maybe that's not a bug. I think you're only forbidden to *encounter* cards in the Circle while there are open Stone Heads. Did you manage to fight the dragon?
  7. ... on the world map, and sets the 'default' scenario selector to Adventure 6.
  8. ... while only allowing an Arcane check to recharge. Contrast this with the Orbs that do NOT have the Divine trait (or Arcane, for that matter) but still allow a Divine check to recharge, in addition to Arcane.
  9. Instead, it should allow you to discard ANY card from your hand (including the Club itself)
  10. So, probably it stems from the assumption that all characters will be at the last open Stone Head location (due to the Stone Head's on closing power - to move to another open Stone Head). However, off-turn I used the Cape of Escape with Sajan to go to a "closed" Stone Head (why? 'cause have to bury 15 cards, man!). When the last Stone Head was closed, all others at it were forced into the Sihedron Circle, but Sajan was left all alone and crying in the snow. (Yeah, I know you probably hate me for this edge-case
  11. Possibly affects other Orbs and other Constructs. - The Clay Golem is immune to the Attack and Fire traits - the Orb of Firestorm does NOT have the Attack trait - the Orb is playable during the encounter (as expected) - once the Orb is displayed, it does not add 2d4 to the check (i.e. it has no effect whatsoever)
  12. At the very start of your turn, look in the upper right corner of the screen, with the "turn phase" buttons, for the purple "hand holding a card" icon. This is the "Give Card" step, and you must use it *before* you use your "Move Step" to go somewhere. During this step, you can only Give cards, not "ask" another character to give you a card. NB: You may ONLY give a card to a character at your location. Therefore, you must *start* your turn in the same location as the character you want to give a card to!
  13. You guys might wanna check this thread: https://forums.obsidian.net/topic/90181-has-anyone-found-a-workaround-for-the-thassilonian-sins-bug/
  14. Yup, it definitely should. I played it on the Boss battle, so I wouldn't know, but I;m sure it acts exactly as you say.
  15. Possibly also applies for other allies: On a Charisma check, I recharged Troubadour to activate Lem's self-buff power. I got BOTH 1d4+2 (Lem's power) AND 1d6 (Troubadour's power). Also, it counted towards the "Play X allies" challenge, even though the ally shouldn't have counted as played at all (its card was just paying the cost for another power).
  16. I just did a quick Google on the Boa - guess what, it *does* say "return it to the top of the deck *face up*". In which case - it's working as intended; it's probably not mentioned in the app, but in the card game the face-up card DO NOT get affected by deck shuffles.
  17. In general, a spell's (and most items) recharge check is +2 to its check to acquire. If that's not the case with one of the spells you quote - it may very well be a bug (this was widespread with all the treasure Orbs and Falsks, but now they seem to have been corrected). You might consider posting this in Technical Support forum.
  18. I'm pretty sure if they do another game, it will be heavily dependent on what success they get when they release on Steam. However, should that go well, I suspect (and hope) they'll go with Mummy's Mask, which is the most recent tabletop entry, and also -so far- appears to the best-received set since the original Runelords.
  19. Ezren should move to Farm; then he can STILL beat the Villain, and if he does - he will permanently close the Alchemist location. Basically, your encounter with the Villain is unaffected. However, the bigger issue is if the Harpy moves one of your other heroes, that was supposed to tem-close, to the Fram - then they will be unable to attempt to temp-close their old location, so the Villain will escape, even if undefeated. (Which is the reason why you want to temp-close first your "sure thing" locations, before you go to the "random factor" locations)
  20. Either I'm misunderstanding you, or this exactly the opposite to how you should play this scenario. Since the first time you encounter Mammy she'll be undefeated (and pinch blessings from your Blessings deck, instead of the Vault) - you must spread your heroes as thinly as possible (1/location, ideally). So, when you encounter Mammy - you do your darnest to temp-close all other location; that way, worst case scenario, she'll only cost you 2 Blessings from the blessings deck (for the empty locations), and now you'll have it narrowed down to 3 location where she is shuffled (the 2 empty locations + the location you encountered her in)
  21. Any chance this was in the new "You can only play one card" location? (though, in the app, you would probably be allowed to reveal the armor before actually playing a combat spell/weapon)
  22. This is intended. See the patch notes: https://forums.obsidian.net/topic/90116-patch-notes-for-115-is-up/ Also, for the bugs you reported with Stone Heads dealing improper damage, and for the Blizzard not affecting everyone - any chance you observed these with Sajan, with upgraded 'elemental reduction' power?
  23. Yeah, this used to bug the crap out of me too, but then I realized -in a sense- it's working exactly right. See, the Henchmen say that you may *immediately* attempt to close the location. I realize this may seem like just an extra word, especially in the app, but the point is - you can't play cards and use powers between defeating the Hencman and attempting to close. So basically, the location power (draw a blessing) is on stand-by, and you have to immediately deal with the closing condition first. (However, if close successfully - you don't have access to the At This Location power anymore, so you want draw that blessing anyway)
  24. Am I misunderstanding the question, because I seem to see at least 2 blessings in his hand? (Granted, I would expect them to be highlighted...) EDIT: Ah, sorry, you're in the damage prevention stage. Yeah, I think the Exclamation mark is a leftover from the "assist the check" step. To be honest, that's not even the weirdest behavior for the 'assist' Exclamation mark..
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