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anameforobsidian

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Everything posted by anameforobsidian

  1. Surprised no one mentioned wall of colors. That spell drastically changes dragon fights.
  2. Is Whitemarch (in the north) just cold because of mountains then? It seems a bit odd for a seaside town near the equator to be frozen. Also, kickstarter should be like Shadowrun Hong Kong for this one, extremely limited with stretchgoals well planned.
  3. I liked the vast majority of the game. - Weapon variety is great, they could tone it down a bit and I would still be happy. - Combat is great. They made a new system and it feels very different from IE, but quite good. - Enemy design is great. Enemies feel unique and fun, especially in WM. - Stronghold adventurers are a cool feature. - Endless paths are a fun dungeon. - Some companions really shine. - Graphics are amazing and sound is solid. - Slowmode is a solid addition to the genre. Things that need work: Combat needs to be more readable. It would be nice if you could see what each status effect on each character does on the fly rather than going to the cyclopedia. Similarly, attack speed is a mess to read. Level design in non-WM areas. The plot needs to more consistent and better organized around central themes. Some companions are wildly variable. Anything they could do to lower loading times would be nice. Maybe loading sub-maps but making them invisible when they load area maps. Modding is not great. Enchanting should be rarer / harder (i.e. not something the player does). AI can always use work.
  4. Sure whatever, but there aren't that many trash talents. Ardra dragon is extremely possible on PotD. It was definitely harder in the original game, and the challenge could have been more appropriate per initial level, but they did playthroughs on PotD. I would rather the immunities be extremely high resistances, but the rest of them were not hard to work around. Ice blights were the most annoying for me, but my monk just switched to hatchets. No. No. No. 6 party members increases readability problems, but it also offers significantly more tactical variety. Then take survival. No muss no fuss. I like the per rest bonuses a lot. It makes inns more interesting. I don't care either way. At that point, they should just let the player make all characters, and randomize their personality. Doing stuff in cryengine would drastically increase cost for little benefit. And also significantly increase technical problems. They would also lose a two years worth of bugfixes. There's a good case to be made for upgrading to a newer version of unity, but switching platforms entirely is a terrible idea. Fair enough. I think the health system has a great feel when you're dungeon running. You can put your characters in pretty significant risk, which is a good thing. Take field triage if it bothers you. I don't think WM2 was that far from epic gameplay already. So sure, whatever. Maybe. BG2 did the same thing, it just didn't tell you. Disagree somewhat. After a certain amount of metaknowledge, the separation between gear and build is arbitrary. I could see the case for making enchanted weapons rarer. Also, your choice of gear only makes a huge difference on PotD anyways, unless you make arbitrarily stupid decisions anyways. A better way to do this is to stop the party from moving with AI.
  5. Like previous posters have said, who's in your party? The only thing I would say as general advice for PotD is that I would give all characters a bit of defense. Tank and Spank doesn't work nearly as well.
  6. With weaker storms, that's pretty much setting mages up to be the only ranged blasting class. I think removing druids from rough parity with wizards would be a mistake for overall balance.
  7. I would recommend that you try a monk sometime. As the game currently stands they're quite a nice class, especially if you load them up with retaliation. Also, in my experience, potd is very hard on glass cannon characters. There are too many mobs to tank effectively all the time, but that's personal experience.
  8. I'd like it. I'd be interested to see how / if Unity handles it. I wonder if they're upgrading to Unity 5 for PE2.
  9. If Sagani was anything like traditional real life Inuit, she probably wouldn't be that averse to extra-marital sex.
  10. It's worth pointing out that there are three WM companions; Zahua and Devil are from the first expansion. Maneha is from the second. Also, I personally only liked Zahua, but your value may vary.
  11. The whole purpose of the stronghold adventures was to give companions something to do. Just consider it another part of the self-elected difficulty of choosing solo. The only item that changes your options in the game at all is the diving helmet, and you can get that outside of the stronghold.
  12. They're definitely not omniscient, Magran and Durance alone prove that. But also the gods' blindness to Woedica's plot and Eothas' response. Also the Wael ending.
  13. My most memorable moments in the game were: Sagani and Durance's quest. Pallegina's dialogue with Hylea. Eder's pet reactions. The Xaurip sacrifice pit, conversation with the fampyr, Od Nua, and Ardra dragon in Endless Paths. The Deathlike bandit in Magran's fork. The house on fire in WM1. Galvino's workshop and those ****ing exploding animats (I went at level 6 on potd). Raedric's Hold (and pt 2). The hanging corpse outside my stronghold, also the giant hand in the ground. Mindcontrolling Thaos' goons the first time I fought him.
  14. I like how unique ciphers feel for a crpg, and they're one of the best classes to play in the game from a narrative perspective. Wizards are suitably beefy for an IE style game, they might use a tone down. Monks are also pretty fun, although I would like to see them using the damage converting ability originally planned. I like the Barbarian playstyle quite a bit, but their accuracy hurts on potd, and Maneha is not my favorite character.
  15. very weak points to showcase. (and it took you and google a long time to find those) just address some (because lazy) Socrates rather commited suicide, his death was immediately lamented afterwards. Platon was critical of the gods, Aristoteles as well. There was no scroll burning, philosophy was cherished. To understand the Hindu Extremism today, one has to look at the really brutal muslim conquest (attempts) that was going on for centuries there (not to mention all the other invaders before and after). the Viking sacrifices were animals. But really, I could spend hours and give you thousands of examples of monotheistic bull**** people had to endure (when they didnt kill them outright) these major offenders alone should really end this debate from my end: man, stop looking at reddit and open some history books... Speaking of lazy posts, read the links next time troll. Or maybe bother to fact check your own points before posting. Socrates had a choice between suicide and exile, for his beliefs. He didn't just decide to go out to the store and buy his favorite hemlock flavored koolaid. And there's literally a link right after showing another philosopher charged with impiety. Yes, there were violent religious conflicts in Hinduism before Muslims ever showed up. With an explicit mention of scroll-burning. The viking link has multiple examples of human sacrifices, here's an academic site saying the same thing. And yes, I've read history books. I have a Masters in History and teach it daily; it focused more on Economic History and Cold War History, but I still took Western Civ, History of the Middle East, and a Classics course. I'm also an atheist who had to read the Bible chapter and verse in Catholic primary school. I won't sanitize the crimes in the Bible; it lauds genocide and murder repeatedly. Islam also didn't spread with pamphlets and puppies. However, I won't misstate the evidence just to fit my own views. The evidence repeatedly shows that religion has virtually always and everywhere been a way to legitimize the current authority. This is true from the Fascist pact with the Catholic Church, to the quasi-deific leaders of Egypt. Authority has always done nasty things to stay in power. The Inca had nasty internecine war; the Aztecs ritualized war; Spartans supposedly had tons of secret cults and treated their slaves very nastily; and the Assyrians damn near fetishized war. There weren't barrel fulls of pacifist polytheistic priests damning the participants left and right. Most of these societies had reputations for being pious. Yes, religions have been used to start wars, especially evangelizing ones. But blaming monotheistic religions for an unrealistic share of strife, fanaticism, and warfare is ridiculous. Your arguments in this thread, as well as others, show a lack of context, credibility, and intelligence.
  16. A post this vague can't help but be wrong. Reddit does it better than I can. - Socrates was literally killed after being charged with impiety. This happens to multiple philosophers. - Religious wars have been common throughout history. The early Assyrians are a great example of this. It's worth pointing out that the earliest priests were normally tools of the ruling monarch, and the monarch was a quasi-theocrat, so literally all of their actions were sanctioned (sometimes ex post facto) by state religions. Sargon certainly did this. - One thing is that there's a fair bit of evidence that early Jews were monalatrists. (One of the most famous is "no other gods before me") I.E. monotheism didn't just spring full-formed from the head of Abraham. The separation between monotheism and and polytheism is arbitrary in a sense, because the monotheism came from a polytheistic system. - Norse mythology is very violent, and the way they treated people was sanctioned by their religion. - I find it hard to blame monotheism for extreme Hindu nationalism, which has resulted in holy wars, and other religious intolerance. - Polytheistic religions in regions that had no interaction whatsoever with Monotheists could still engage in ritual wars.
  17. They could have used the word moon because their society is too primitive to have words for other astrological bodies.
  18. If you really want to square with realism, just say that it used to be 24 hours before the moon fell.
  19. By the way, it's worth pointing out that Empires in the Undergrowth, an ant themed RTS is having its second go on kickstarter this month.
  20. I liked [edit - threatening presence] because it's constantly applying a debuff every 3 seconds, so even enemies with tough defenses will probably get it, and that will help create a cascading failure in their defenses. I believe theorycrafters were against [both] last time I checked.
  21. He's asking about Raedric's Hold? I.E. is Raedric dead? You freed him from prison at the bottom of the hold.
  22. Wow. Nipsen ranting incoherently about a stat system he doesn't understand. What is this, 2014?
  23. Or they could do a quest about two bards chanters, and music could change based on who you chose. Personally, I really liked the way PEs music left gaps for environmental effects, but I would like more / more noticeable environmental effects; in general though, I'd like to see PE2 try to implement more of the moving environment stuff that didn't make it in this game. Examples could be seaweed blooms, large passing flocks of birds, trees shaking in the wind, waste high grass that shifts, etc. I know they couldn't implement it this pass, but it would represent one more advance from the IE games.
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