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Everything posted by injurai
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Heroes don't craft? What the hell is that horse ****. A hero probably cooks a gourmet meal from self-collected ingredients. A hero probably collects flowers to not scare the little girls when he/she comes into town with scars and bloodstains. A hero probably is probably more independent than you're average commoner. Crafting should stay.
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Romance
injurai replied to Skyleaf's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Men are the weaker sex confirmed. Can't stack bonuses worth a damn. -
I miss the freaks
injurai replied to Lord_Mord's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Which I really appreciated. Pillars is it's own thing, it doesn't need to have every traditional aspect of DnD or the IF games. I much prefer having companions that you can throw your effort behind and help. The way that common people might have done back in the day. People have their past, their quirks, their reasons. But I don't want someone to be so outlandishly unapproachable that it inhibits other aspects of a coherent and cohesive narrative. I think Durance is a good example of a sort of befuddling element in one's party. But I wouldn't want him to be too much more of a freak. It would just becomes untenable and keeping him in the party will start to become immersion breaking. Especially with the improvements that they have lined up for relationship tracking, I want more nuanced disagreement/agreement between companions. I don't want to just have some "freak" that feels totally unjustified that is ignored by the characters. Where the only loyalty is towards the player character. That aspect of having a party of dialectically opposite alignments to me is a thing of the past. It's one of the features of DnD that I'm happy hasn't carried over into PoE. Alignments arbitrarily cast characters as one thing. They were Saintly and brash. Sinister and reserved. That's who they were. It's not enough, and that sort of characterization shouldn't be done through alignments. Because of the nature of alignments it tempted the game designers to make these characters that were just outlandish freaks. I guess that still works for a game like Tyranny. But not for PoE. -
I agree here. I'm not trying to role-play my class. I'm trying to role-play my background, which might have some loose-correlation with my class. I think instead their should be stronger integrated content with backgrounds. Then you can pursue or get access to certain content depending on how you play the game, not just on what gets set on chargen. We already have our attribute decisions on chargen to deal with. Leave some stuff dynamic, it makes everything so much better.
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Romance
injurai replied to Skyleaf's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Prostitution is legal in germany, the liberal bastion of the world. So check mate liberals. Women putting in a honest days work. That should please the conservatives. The naysayers left over are just being brats. Go burn copies of GTA or something. -
And there are 6 races in the world of Eora. Having 2 godlikes (as it would seem) and zero dwarves is beyond us. *** THIS JUST IN! THE HORROR! We bring you the special info from our dedicated agents all over internetz. Our official spokesperson will publish a statement later today. Stay tuned for more updates. Pale elf it is!
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Split the party up!
injurai replied to neonfire's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Yeah, that's neat. PoE would probably handle that with a text-adventure and some sort of stealth check on one character, resolve check on another. -
Split the party up!
injurai replied to neonfire's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
It was a neat narrative and gameplay trick the first time I saw an rpg do this. Certainly memorable. Whether it added much to either gameplay or story though is debatable. I'll say doing it probably won't hurt all that much. But I can't imagine it contributing much without hindsight. -
Romance
injurai replied to Skyleaf's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Ignoring demographics and percentages. I would not expect everyone to start shacking up in your party, just because people found themselves in the same place at the same time. Realistically in the party maybe one romantic relationship would form, the rest would be friendships or worse. I would also expect a handful of companions that would not even appreciate being "come on to" during the course of their voyage. They just want to do their job, or pursue their goals. Sure allow a non-traditional relationship, I don't care. What isn't needed is a combinatorial explosion of potential romances. Most the relationships should be non-romantic. The few that are should not be written on the nose. They should avoid explicit labels in exposition. Characters should also be well defined. They should be their own person, and should be respected as such. Just as we respect people in real life. Which in doing merely that, we're already greatly limited by what sorts of relationships might get written. -
Romance
injurai replied to Skyleaf's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Problem is "just letting things be" in your writing means you create a world that reflects only your own lived experience. What comes naturally to a heterosexual cisgendered able-bodied man won't resemble my reality at all. If you don't care about anyone unlike yourself being part of your audience then that's cool I guess, but escaping this and including people unlike yourself takes deliberate, conscious effort. The point is that the politics in game, must reflect the world that has been crafted. Only taking inspiration from our own world. When writing character relationships you don't narrate them with them with your own language. You use the language of the characters, their backgrounds, their lived experiences. Because it's hard to map that language directly from the political realm of Eora to our world it doesn't make sense to try to label what type a relationship is and what the character's identity is. It's better to show a relationship unfolding with the language that would be natural to the in-game characters. It doesn't mean you can't reflect hardships, discrimination, pride in one's identity anything else that can be associated with non-traditional relationships and identities. But you can do so with language that is general. You as the writer deliberately choose to use the more powerful literary tool of describing what something is like, rather than letting labels do the heavy lifting. Or more specifically, you write the characters to describe what something is, instead of resorting to labels. The in-game characters have a very different world in which they live. This is what I mean by just let things be. Don't try to label Pallegina, it doesn't make sense. She is whatever she is. There should be an intuition, but not explicit exposition. If Obsidian wants to invoke labels they can, and I would consider it bad writing form. If the don't, it also doesn't make sense for the consumer to impose anything on the characters that isn't there. To reiterate, the player should intuit what something is instead of being told it. So this is what I mean by let things be. The relationship is what it is. All of the above is just good writing sense in general, and should be applied to relationships whether they are tradition or not. -
Maybe I'm misunderstanding you here, but if the souls of kith and animals were truly distinct, it would seem to imply that no kith would ever be reborn as an animal or vice versa. Events in the first game (via Sagani) plainly contradict this, however. If you discuss the Naasitaq ritual she's engaged in when you meet her, I believe she specifically mentions a past huntress being forced to a recite an elder's past deeds and contributions to the tribe while running for her life from the bear that this elder had been reborn as. And of course, there were later developments in her NPC quest line itself that I won't spoil here. Edit: I reread that and didn't overlook the parenthetical this time. Bearing that in mind, it doesn't seem to follow that because the humans would rarely (but not never) be reborn as animals and/or animals would rarely be reborn as humans, the castoffs of gods' souls that you theorize end up in kith soul pools would never stray into the similarly distant pools of wilder. On the other hand, if you mean that there is no cross-contamination between these pools except in cases of direct interference, as in the case of the Wicht, then this returns us to the contradictory precedents mentioned above. Just because they believe the bear was an elder doesn't mean it actually was.
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Romance
injurai replied to Skyleaf's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Just have relationships, regardless of what sort of combination of individuals it involves. Avoid trying to define what "flavor" of relationship it is. Just let things be and show how they for, why the work, or why they don't. It's not only the best way, but it's the only way. This is a post-traditional world, but unfortunately many people don't know how to write relationships without tossing around identity labels. Just let things be. -
Easy-to-implement ideas
injurai replied to Piero's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
One thing that annoyed me was when an interaction was 80% voices. But after 3 pages of voices, it would cut off. Then come back again for the final lines. The break was jarring. It seemed the tried to always voice the openings and the closings of interactions. But sometimes that would just leave an arbitrary unvoiced line.