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Everything posted by injurai
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I think Obsidian needs to be careful how they balance what is essential lore exposition for the player, and what is in-character dialogue. Sometimes your companions felt like they we're there merely to explain something, but didn't really engage in a way that reflected them as individuals. I get lore checks are nice, but sometimes when a character popped in with a lore check when otherwise they seemed to take no interest in a certain interaction, it felt a little obtuse.
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Art Issue
injurai replied to selkino's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
PoE is one of the most beautiful games of recent memory. As far as the art direction, I love it. Could the scaling be better? Perhaps, but it's pretty good as is. -
Romance
injurai replied to Skyleaf's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
How in-game relationships should be done. See Drake and Elena. Eder needs to find his own Elena. I'd go to the end of the world to get Eder hitched. -
Known Information
injurai replied to Sedrefilos's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Agreed! One of the disappointing things about companions in PoE was that (apart from Durance and GM) as soon as you met them you could burn through all their character dialogue. I think it would be very cool if the amount that each companion was willing to reveal about themselves grew as they travelled with the Watcher and gained his/her trust. Like Kotor. People can say what they want. But I really enjoyed how those companionships unfolded over the course of the game. -
I feel like they could do a lot more with itemization than they already are doing. While they don't necessarily need to change how armor and items work from the point of combat systems. It would be great to have enchantments and crafting greatly expanded. Just more robust systems surrounding what is already there. Make better use of the in-game economy in a way that doesn't just add a bunch of unnecessary padding. I like building and crafting my characters. But I don't want to necessarily grind for it. What I do want, is really great systems, that when I decided to spend 20 minutes crafting. I can leave feeling I just made something really cool, made a lot of really interesting decisions and trade-offs. They have talked a lot about trying to balance the game to make all classes viable. But I think items could be where the min-max game becomes really interesting. Especially because items are something you can switch around in a more rapid feed-back loop as opposed to leveled abilities. Plus the above is something that could enrich all existing content in the game. I think it's an investment that would scale nicely, and could serve as good foundational systems going forward. I know they talked about the enchantment ceiling. Maybe they could implement a "reforge" mechanic. I also mentioned maybe taking a weapon and adorning it with an heirloom status. Where through use, you can continually raise it's enchantment cap. But maybe you have to sacrifice unique weapons or something to continually reimbue an old item. I'm interested to see what today's stretch goal is. As an Obsidian fan, and a fan of crpgs. There are of course a bunch of wishful self-indulgent ideas that I could ask for, and have been asking for. We have the mega-dungeon thread, we are talking about romances, yadda yadda. But... there are some core things that could be really flashy and could be very viable and desirable stretch goals. Whatever Obsidian decides will be a good investment of their resources, they will need to sell us on it. If it means simply improving what they already have, fine. But really focus on dipping into the backers as a resource. Especially for mechanic things, because I think gameplay systems is where the community can give rapid feedback and fresh ideas. Where as lore, level content and all that can't exactly be talked about.
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I thought someone already said no to more godlike. Which is a shame because they have a lot more gods than they do godlike types. I feel like godlikes aren't really panning out how they hoped. Seems like watchers are a bigger deal than godlikes. But I'll admit doing custom variants for every race and sex for each godlike type is a lot of work. So I understand that trade-offs must be made. Just adding one more godlike type would be "neat" though.
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^^^ To various things above: Yeah, not enough exploration of male dwarves beyond what as become their own stereotypes recently. Talk about type casting. Kind of frustrating. A certain kind of feminine archetype has for what feels like a good 8 years has also been on the way out. Which is basically whatever female elves tend to be. It would be nice actually seeing an old school female elf, and then actually writing her well. As opposed to acting like giving a women a ballet body is somehow revolting. Which is probably why people don't even attempt elves these days without turning them into something entirely different. So I'd very much like a killer she-elf to kick things up a notch. She'd probably make a great counter-part to that new female Aumuaua that I'm assuming we are getting given the official art. As far as evil characters. I don't want my companions to be too evil. Maybe cold and calculating. The Sherlock Holmes style benevolent sociopath. But I'd rather the truly deplorable evil to be left for the player character.
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I'm sure that is illegal in most countries in PoE!They totally won't, but if obsidian put in a xaurip npc (not necessarily a companion) and let you kiss them, I'd do it. I'd kiss a xaurip. Doesn't even have to be a lady xaurip. While I'm liberal in real life, I'm conservative in Eora. This is not okay. Next thing we know "I kissed a Xuarip" will be played by every bard in every pub.
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So basically new game+. Not bad to be honest. Comparing Deadfire stretch-goals to PoE1. I think I prefer what we are seeing this time around. Really the best goals of PoE2 where the second city and endless dungeons. But these incremental goals every 200,000 are pretty great to be honest. Maybe some don't appreciate things like watercolored portraits, but I think that really adds a lot to the polish of the game. VO will certainly be a big boon too. But seriously. Whips.