Everything posted by Nail
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The Ultimate discussion thread
I hope to invest some time into this in near future! Read the entire thread and I must admit - you've done really impressive job so far. As I understand the main issue is Eothas challenge and some time management should occur.
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How many quests can be resolved without combat?
Nail replied to Dr. Hieronymous Alloy's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)Quite useful info for "The Ultimate", still the major issues are the "hard fights".
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Update #61 - Patch Update 5.0 - The Return of the Ultimate
Wow, and now I should get some spare time for The Ulitmate... I guess rouge / something should be the way, still so many hard fights! Has anyone started the ultimate run already?
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Deadfire Polishing Poll
I assume all this stuff is for some kind of a mod package for original game content?
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Deadfire Polishing Poll
Thanks, seems I'll have to wait for that v4.2 to give it a full dedicated run.
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Deadfire Polishing Poll
Haven't been here for a while. The main problem with games like Deadfire is the new generation caring less about our beloved genre, preferring something like Fortnite / Apex Legens etc... As a result -> no real money support for the devs -> no real support for the game. It's frustrating a bit to see how the whole D&D legacy is slowly dying, but I hope it will keep living in our hearts. Would you be so kind to quick update me - is turn based Deadfire still with crucial bugs / glitches?
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What are you playing right now?
Destiny 2 takes away so much time...
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[BUG 4.1] AoE weapons no longer apply afflictions in an area
Nail replied to Boeroer's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Oh, well, haven't been here for a while... A pity to see new problems with new turn based mode, wanted to give it a try but will hold a bit till it's polished. Cheers.
- Eothas statue shipment?
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Update #47 - Launch Day
I'm hyped, but can't play it right now due working schedule. Trying to avoid any spoilers, so probably will not visit forum for some time. Congratulations with release of Deadfire though! Keep up the good work going.
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Early Access Stream Friday 8am EST
Nail replied to Nemesis7884's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Now I wonder if there were any scavenger codes...
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Early Access Stream Friday 8am EST
Nail replied to Nemesis7884's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)not watching, working right now
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Josh Sawyer's tweets and teasers, part III
Nail replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I'm most certain they do. Big brother is watching...
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The Deadfire Scavenger Codes - WE FOUND THEM ALL - Cutthroat Cosmo! - Bonus Pets!
Nail replied to Ethics Gradient's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Maybe you've already redeemed the code? Seriously - everything worked for me just fine. Try to clear your browser cash.
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[POTD Difficulty] Launch NOT tuned discussion thread
Try it solo potd - quite a challenge.
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Does anyone else smoke green when play pillars?
Nail replied to master guardian's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I smoke weed time to time. In pillars or other rpgs - it's totally fine, but bad in fast paced games (rts, fps etc.) though, cause you lose awareness and brain sharpness.
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RP Build: The Blood Countess, a real vampire
By several you meant 650 known and many unknown victims? Words from wiki: she owned land in the Kingdom of Hungary (now Hungary and Slovakia) and Transylvania (now Romania) Yeah, those were the times...
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Melee ranger
It's viable, Ranger has a subclass - Stalker Bonus: The stalker and their companion gain bonus Deflection and Armor Rating when within 4m of each other. Penalty: The stalker and their companion suffer Bonded Grief when they are more than 7m from each other.
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Modding Subclasses
Oh boy, I predict tower defence and moba modes.
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Does anyone else get the feeling that deadfire is more goofy and gimmicky then pillars
Nail replied to master guardian's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)What was wrong with Fallout 2? Also, on the topic of the tone of PoE in general, I don't think a more lighthearted approach is bad by itself, much like a grimdark atmosphere isn't automatically a positive quality. The way I see it, it's like every other aspect of a game in the sense that it's just a component that needs to be done (or in this case, written) right, and since humor is extremely subjective, it's much easier to get repulsed by a dud. So, I guess what I'm ultimately trying to say is that as long as it's not full-on poop jokes, I'll be fine with it. Probably map events like "unwashed villagers hunting a spammer". But Fallout 2 is one of the best games ever.
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Does anyone else get the feeling that deadfire is more goofy and gimmicky then pillars
Nail replied to master guardian's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Googled malcachoa found this: http://www.adagio.com/signature_blend/blend.html?blend=125998 is it even legal?
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Types of Ships Wishlist
Nail replied to nightcobra's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Something like this probably:
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Why I think a fully voiced PoE:Deadfire is a mistake
Nail replied to Gairnulf's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Then Marshall Mathers should be involved in VO.
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Josh Sawyer's tweets and teasers, part III
Nail replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Now I always look for remaining 23 scavenger codes...
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Introducing the Seafarer's Scavenger Hunt!
Yeah, we all knew someday that will come in handy... Still it's 32 / 55 (12.04.18) I guess more will be released till May 8th.