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Nail

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Everything posted by Nail

  1. I've noticed a thing: if a character with friendly aura item / talent gets dominated / charmed the friendly aura spreads on enemies, what is totally fine, cause you're their "friend" for the time duration of domination / charm But what is not ok is that friendly aura stays on the enemies after you are no longer dominated / charmed Why is that?
  2. Question 1: Why no multiplayer / co-op? Baldur's Gate, Icewind Dale, Neverwinter etc. had at least co-op, and it and it was hilarious experience to play with buddies. Deadfire intend to be the best RPG ever created, but in my estimation, it won't w/o such thing as co-op or some kind of pvp just because there will be Divinity: Original Sin 2. And with ships announcement I just see such picture: Two different parties on ships controlled by two players encounter each other in open sea, battle without pauses with improved AI, so you can make a certain template what to do in battle for each party member when you're not controlling them yourself, something like in Dragon Age Origins, but using PoE 2 rules. It would give so much replayability to the game! Question 2: So far in PoE 1 Fighter has the highest accuracy and deflection parameters is it so fighter will be the best choice to multi-class due his starter deflection / accuracy stats? eg.: level 1 fighter / 19 barbarian (+5 accuracy +15 deflection +Constant Recovery) level 1 fighter / 19 rogue (+15 deflection +Constant Recovery) or there will be much higher bonuses to keep level 20 strict class?
  3. Question: Why no multiplayer / co-op? Baldur's Gate, Icewind Dale, Neverwinter etc. had it and it was hilarious experience to play with buddies. Deadfire intend to be the best RPG ever created, but in my estimation, it won't w/o such thing as co-op, just because there will be Divinity: Original Sin 2.
  4. Question: So far in PoE 1 Fighter has the highest accuracy and deflection parameters is it so fighter will be the best choice to multi-class due his starter deflection / accuracy stats? eg.: level 1 fighter / 19 barbarian (+5 accuracy +15 deflection +Constant Recovery) level 1 fighter / 19 rogue (+15 deflection +Constant Recovery) or there will be much higher bonuses to keep level 20 strict class? Thanks in advance.
  5. Hello everyone! I would like to share my thoughts and to read other opinions on several topics: 1) Player AI scripting system. For some reason people like to simplify everything, including AI settings, but that's not always good. Hopefully PoE 2 has passed 2kk USD and we have a chance to get masterpiece AI. It's so intriguing what kind of player AI scripting will we get in PoE 2, cause I don't like PoE 1 AI script system at all, but it's still better than no AI. For me the best, fascinating and almost ideal AI scheme is implemented in - Dragon Age: Origins. It's so awesome when you can customize any skill usage upon any situation (target evaluation, hp %, etc.) Also, besides player AI scripting it's very important, it would be great if there will be no things like kiting or spreading up the mob group like in PoE 1 2) I would really appreciate some kind of interaction with other players co-op (like in Baldur's Gate / Neverwinter) or specific arena mode or something like that for PvP (like in Dungeon and Dragons Online) 3) I've had some blurry answers from Josh Sawyer via twitch / youtube about character transaction from first part to second, but many things are still unclear. Like what's up with char. reputations and talents like Gift from the machine, The merciless hand / Second Skin, blood pool sacrifice bonuses. As I understand PoE 2 will be in Deadfire archipelago and all PoE 1 encounters were in Dyrwood, but where is it? Probably far far away in Eora... How choices we made in PoE 1 will affect PoE 2... cause there are so many of them!!! For me the iconic transaction was BG1 to BG2, with Drizzt Do'Urden and Elminster, a few but so awesome. Something like possessed Falanroed... for instance! And it's really interesting with blood pool sacrifice, I mean they talk a lot about Eder and Aloth... What do you think lads?
  6. Seems that wizard can crush through any situation in the game so far, just need a lot of campfires. A tough fight at Main Hall Caed Nua, still doable without Bronze Horn Figurine, cause it's so bad for 5k... 20 seconds of nothing, still can raise a chance not to get Phantom stunlock. So far all other content I've encountered is viable with more powerful summoned creatures. Wizards have so much deflection...
  7. Alright, seems that I'm wrong with "impossible" statement. Can't do it with rogue though. Maybe I'm just bad... Will try to do it with wizard Sorry for any inconvenience and thanks for all replies!
  8. I may be wrong, but to do tripple crown solo the only viable class in game is rogue.Cause, at least for me, it's very hard not to fail at these parts of the game w/o "shadowing beyond" 1) Great Hall of Caed Nua 2) End of level one Claban Rilag 3) Fight with Taos And rogue is not a barb, can't deal with multiple enemies. Yeah, I was wrong, there are many classes to the ultimate, but not every class can.
  9. Hello, With Deadfire hype I've got back to the game, to try White Marsh... I'm fond of hard achievements. Yesterday done Triple Crown SOLO achievement in v3.05.1186 proof: http://steamcommunity.com/id/CapCan1/stats/291650/achievements/ But, here are some questions / indignation : 1) Frozen Crown Solo achievement (Complete the White March and Pillars of Eternity on Expert, Trial of Iron, and Path of the Damned modes without taking any companions after Cilant Lîs.) Challenge: White Marsh > Stalwart Village > Darzir Can kill Taos on level 10, but can't kill Darzir with level 10 solo character (rogue) Could kill it with level 12 wizard and barbarian 2) The Ultimate achievement (Complete the White March and Pillars of Eternity, defeat all dragons, all bounties, and both archmages on Expert, Trial of Iron, and Path of the Damned modes without taking any companions after Cilant Lîs.) It's hard but doable with certain classes.
  10. Guys, you're awesome, but the main game crushing bug is alive. I'm talking about the inventory bug - when you open inventory in combat, right after you've made a swing with the weapon - the attack phase resets, so you can swing with the weapon without any delay. I think it's crucial.
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