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Baby on Board
Nail replied to ThatUndeadLegacy's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
Any option talking to Lliras after taking Vela gave me Honest +1. As I'm preparing Aggressive, Cruel, Deceptive character for PoE II - that was not an option. -
Factions comparison
Nail replied to Nail's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
For those who missed the info: Update #28 - Factions of the Deadfire, Part I Update #29 - Factions of the Deadfire, Part II Royal Deadfire Company (Abbreviated as RDC in some text locations) The Royal Deadfire Company is based in the aumaua nation of Rauatai but have expanded their empire's reach to their ancestral homeland in the Deadfire Archipelago. While they are interested in the harvest of precious resources from the region, the RDC have a long-term goal of conquering the archipelago and making it an extension of their empire. The Rauataians believe that the native Huana culture is inferior to their own and treat the Huana people accordingly. In contrast to the Vailian Trading Company, the RDC is organized like a naval force. Their titles and behavior reflect that view of the world. Philosophy and Goals - Rauataians as a cultural group have a long history of trade and conquest. The more hawkish personalities in their government have made steady progress towards a more aggressive "best defense is a good offense" stance in the world, and the leadership of the RDC comes from that mindset. They have flourished through a mixture of intrepid exploration, aggressive conquest, and relentless engineering of their hardscrabble homeland. They believe that through organization and engineering, they can bring civilization to Deadfire. Relationship with Other Factions - Vailians/VTC - They are deceitful, flamboyant, and frivolous, emphasizing form over function. Their pretty words cannot be trusted. Their preference for polymaths over specialists suggests impatience, which can never lead to true mastery. Huana - They are super disorganized and (seemingly) passive - it's why they haven't flourished like the Rauataians. They were fractured by the disaster that drove the Rauataians away, and rather than establish a strong nation, most of them drift from island to island chasing seasonal resources. They don't solve problems, so they're beholden to them. What they need is some good ol' Rauataian civilization to set them straight. What looks like adaptability to the Príncipi looks like haphazardness to the Rauataians. Like the Rauataians, the Príncipi had to leave their homeland. But rather than establishing a stable country (like their cousins in the Republics), they remained shiftless and aimless, living on ships and in driftwood towns that are one squall away from destruction. They are like children who refuse to grow up.Resources - Rauatai is known worldwide for its cannons. Gunpowder likely originated there, and they still trade in it as well as raw saltpeter. Those latter two items are the primary staples of their trade economy. RDC clothing Vailian Trading Company (Abbreviated as VTC in some text locations) The Vailian Trading Company is the largest with a ducal charter and the only trading company with a canc suolias (five suns) charter, meaning it has the full backing of all five Grand Ducs of the Vailian Republics. The VTC was first featured in Pillars of Eternity during the quest 'At All Costs' in Ondra's Gift. Philosophy and Goals - The Vailian Trading Company exists, according to its charter, for the sole purpose of enriching its investors, and, by proxy, the Vailian Republics themselves. Beneath that, however, runs a strong undercurrent of cultural pride. The directors of the company are motivated by the belief that the Vailians are the best traders in the world, and must always continue to be. While the Vailian Trading Company is generally considered reputable among the major foreign powers it trades with, on the frontier, far from the prying eyes of overseers, those standards quickly degrade. Relationship with Other Factions - The VTC is at peace with the Huana, but see the Huana as little more than a means to get what they want from Deadfire. They do not think anything of the Huana's claims to the land there, and believe it is only a matter of time before they are able to wrest it away with their charms and wiles. Hostilities with the Royal Deadfire Company are ongoing. A bargain struck with the Kahanga prohibits conflict between the two in Deadfire, and within the borders of Neketaka, there exists an uneasy truce. (Though the two make every effort at espionage, sabotage, spite, and one-upmanship.) Elsewhere in Deadfire, the agreement is all but impossible to regulate, and fighting occurs readily when the two companies have the opportunity. The Príncipi are a perpetual thorn in the side of the Vailians. They have a personal grudge of sorts against the Republics, and relish targeting VTC ships, seeking not only personal enrichment, but to do great damage to VTC operations. Resources - The Vailian Trading Company is known for its versatility, having made a name for itself by securing deals on a broad range of goods. The Vailians feel that if there is money to be made on anything, large or small, they want to be the ones to be making it. The Republics themselves are sources of iron, copper, silver, glassworks, ships, spices, clocks, and astronomical equipment. RDC clothing Príncipi The Príncipi are largely descended from a group of refugees who fled the decline of Old Vailia (shortly before the Republics declared independence). They sailed around the Eastern Reach until they reached Deadfire, where instead of settling the islands, they continued their shipboard life. Seizing opportunities where they could, they gradually became pirates, smugglers, mercenaries, and merchants of ill repute. Over time, their ranks have swelled to include Deadfire's indigenous peoples (Huana) as well as enterprising or desperate individuals from other countries and cultures not aligned with the Republics or Rauatai (Dyrwood, Aedyr, Readceras, Ixamtl, etc.) Religion - Religion among the Príncipi is as varied as membership. As sailors, many of them worship Ondra (as goddess of the oceans) and Hylea (for her influence over wind and weather) but others worship gods and goddesses that were more prominent in their homelands. Worship of Ondra, Woedica, and Hylea is especially common among descendants of Vailians. Relationship with Other Factions The Príncipi have fluid relationships with most other factions, as they are in a position to plunder (or sell to) just about anybody. The Príncipi frequently target Vailian Trading Company ships. Remembering that the first families could not find shelter in the Republics during their voyage, the Príncipi subject even surrendering crews to (painless) humiliations, such as leaving them all stranded in their smallclothes. Additionally, the Príncipi have been raiding Huana villages almost as long as they've been in the Deadfire. Pirates may have a better relationship with larger towns, however, particularly when they're frequented by merchants who will buy stolen goods. Geography and Location - The first families initially landed toward the warm, northern portion of the archipelago, but the Príncipi have expanded their reach since then, and their ships can be found anywhere in Deadfire. They tend to lurk near trade routes and settled areas, though their havens are necessarily more remote. While the Príncipi do not found formal cities, they have semi-permanent colonies all around the archipelago where members may safely land for repairs, R&R, or to purchase new supplies. The locations of these havens are typically known only members (or extremely close associates) of the Príncipi. Príncipi clothing Huana The Huana are the primary indigenous people of the Deadfire Archipelago. The term "Huana" is a loose association that describes a decentralized population of aumaua, and Huana culture has evolved into a pastiche of local variations with a common root. Yet this is not to say that the Huana are entirely without structure or leadership. In time, they were able to establish a central government, although its influence tends to diminish the farther one sails from the seat of power. Religion - Favored deities of the Huana include Ondra (who controls the seas) and Hylea (who controls the winds), as well as Woedica (who ensures peace by way of justice). Galawain also has a scattered following among the more conquest-oriented Huana tribes such as the Wahaki and Kahanga, who tend to use the god's endorsement of survival of the fittest as an argument for their positions of power. Huana in search of revenge against their enemies readily pray to Skaen, though he is not widely worshipped in other circumstances. Relationship with Other Factions The Huana are difficult to generalize because different tribes have different stances on the various influential groups in the region. The most visible of the tribes, the Kahanga, has made deals with trading companies from both Rauatai and the Vailian Republics, who both have outposts in their largest city, hoping that they will keep each other in check and that their mutual competition will both enrich the Kahanga and ensure their safety. The Príncipi have historically raided the Huana, and many Huana consider them sworn enemies. However, the increased presence of the trading companies in recent years has diverted much of the pirates' attention, and it is not unheard of nowadays for the Huana to strike up alliances with the Príncipi in hopes of staving off the companies' advances. Geography and Location - The Huana are spread across most all populated islands in the archipelago. Deadfire spans the length of the entire southern hemisphere, thus climate ranges from tropical in the north to temperate and polar in the south. Its largest population centers are in the subtropical band of islands. Huana clothing This information may vary. -
Factions comparison
Nail replied to Nail's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
Added this option. Made multiple choices. -
For me it will be clearly RDC, maybe with mere influence on Príncipi. "best defense is a good offense" sounds like a good tactic I've never liked Vailians. Huana are like the dozens - bunch of plebs. What about you?
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Friendly Aura - v3.05.1186
Nail replied to Nail's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Guess not -
Anyone else had this issue, or it's just me?
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I don't see a problem in some arena mode for pvp. When you can import your campaign character - just for those who would like to try out strength of their builds. For co-op pause can be turned off, pause only when dialogs encounter. Fighting should be harder without pausing, but you have advantage in numbers - you are not alone. I'm almost certain that there will be an achievement for game completion at maximum difficulty solo, so 1+ player should be easy game, even without pauses. Pauses take away all micromanagement - I prefer to play without pause. Also good AI scripts can smoothly fulfill "pause" absence. "You must gather your party before venturing forth" is fine for co-op, your buddies can wait a bit, no need to implement solo locations.
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Should I end this poll or let it stay for awhile?
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By more subtle you mean unique model? Almost all unique in PoE I look pretty simple, as I remember color schemes may vary but model not so much. I wish they will make enchantment downgrade / clear upgrades option. It's a bummer when you made an enchantment mistake and there is no way to undo it. Lightning lash makes the item most badass looking, like a lightsaber.
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Ydwin/Ydwen (spoiler?)
Nail replied to tid242's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
I guess it's more about Edwin. Guy became a girl... Conspiration? -
So, the statistic shows that about 10% are interested in duels / co-op in Pillars game. Is it enough for developers for possible add-on (paid of course), your thoughts? Duels are so much better then new NPCs, like Ydwin (for some reasoun I've thought about Edwin first time I've read the info.)
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Sly Cyrdel bug (no head). Doing The Ultimate achievement... help!
Nail replied to Pel's question in Patch Beta Bugs and Support
I guess they have made him as a distraction. A tough fight if you are not prepared... -
Hello, Please raise up your volume to hear the glitching sound This sound is playing with my nerves, seriously. There is no problem with my sound drivers, Pillars is the only game such problem occurs. Also I've noticed it's only when you have party members, everything is fine if you solo. It's not constant, after several loads and changing ground (wooden tiles) sound it's coming to normal. And comes back after Companion dialogue between each other. And when logging out to the main menu there is a sound of equiping Abydon's Hammer. Fix please?
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No need to do this at this stage, it's more about extension or a mere possibility. I see this option more for the endgame, when you've done everything and would like to test your champion vs other try hard people. For me such games are only good at their hardest achievements, like "The Ultimate", which I could achieve only with wizard. So I guess wizard is the best vs the game content, but how will wizard class do against others - that's the question we will never know, assumption is the only thing.
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NWN has live realms I'm pretty sure you could do that there. The thing is I'm fond of what Josh Sawyer does, and PoE realm as well.
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