Everything posted by BillyCorgan
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[Input Device] Mouse click doesn't work mostly
BillyCorgan replied to purluno's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Disabled the Steam Overlay works for me. TY for the tip.
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[French] localization - Traduction Française
BillyCorgan replied to theBalthazar's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Je n'excuse pas les erreurs, mais elles sont moins "nombreuses et catastrophique" que tu sembles le sous-entendre. Pas con l'idée de faire pré-tester la VF... mais niveau timing peut-être juste.
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[French] localization - Traduction Française
BillyCorgan replied to theBalthazar's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Pas du tout exagéré comme souvent... Il y a deux / trois trucs à améliorer/corriger, mais parler de "catastrophe" il ne faut pas déconner.
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[Input Device] Mouse click doesn't work mostly
BillyCorgan replied to purluno's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Very often the left click of the mouse does not work anymore, even in the menus (I can not even leave the game without alt-F4). I play 21: 9 for info... I also noticed that if I change my game zone it works well ... for a while. Edit : I'll try to disable Steam Overlay to see what happen !
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Update #47 - Launch Day
BillyCorgan replied to Mikey Dowling's topic in Pillars of Eternity II: Deadfire Announcements & NewsIt's real now... TY !
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Deadfire theme music
BillyCorgan replied to Wormerine's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)To return to the subject, theme is really cool espacialy in the second part, great job Justin E. BELL !
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Who else is doing there first playthrough with all single class?
BillyCorgan replied to master guardian's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Wizard as always on a first run...
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Deadfire will have FULL Voice over. It's ON!
BillyCorgan replied to TheisEjsing's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Will the narration also be doubled?
- Backer Beta Update 3: Patch Notes
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I really dislike ship-to-ship combat
Is there an "escape" (with malus why not) choice now ? (if we don't want to engage or if we want to leave a long boat fight...). No time to test for now.
- Backer Beta Update 3: Patch Notes
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Backer Beta Update 3: Patch Notes
- Ultrawide 3440x1440 not working
Same here with 2560*1080.- Backer Beta Update 3: Patch Notes
- Backer Beta Update 3: Patch Notes
- Deadfire delayed to May 8th
BillyCorgan replied to a post in a topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Deadfire delayed to may 8... I had asked a week of vacations for this game in april... so sad...- UI - Minimap and littles questions
Do you think to implement a minimap button like Tyranny ? Would be great i think. For the "IA group button" i find the placement of this icon rather unsightly. It might be nice to move it to the global action bar ? IA is more important (with more customisation) in deadfire, it's not stupid to think of dedicating a more worked place in the menus no ? Somethink like (when select all is activate...) : Last, my team is (often) too dark. Fake light on team is perhaps a solution, no ? TY.- Let's gather feedback for AI customization here
Is there an "import/export" option ? That could be a good idea to exchange settings etc. (or just to keep them through different games).- UI bug in level up panel
Other one in AI panel :- Portraits
BillyCorgan replied to iscalio's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Nice work, thank you !- 21:9 monitors
BillyCorgan replied to darkling.lithely's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Something like that if you want :- Portraits
BillyCorgan replied to iscalio's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Do you want me to try it? If so, post proper 210x330 size portrait without any of the extra stuff. If you do not mind, thank you ! Here's the last one i made and that i want to use (for a battle (not sure) mage (sure) i think) : and like this >> Original one : And a last little try :- Portraits
BillyCorgan replied to iscalio's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)My first try...- 21:9 monitors
BillyCorgan replied to darkling.lithely's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Same for me. 21:9 change my life... finally, you see... Now, all games are (mostly) supporting this format (except for some cinematics or menu). Pillars run well in 21:9 (except some issue in menu or loading screens) Deadfire will support 21:9 (confirmed in beta forums by the team).- Why not use "good ideas" from the UI layout of Tyranny ?
For example, for me, the Tyranny layout is quite better than the 6 PoEt2 choices (Shortcuts on middle top, actions etc in a character-box in the left etc...). Ennemies spec in the middle (not on the top left), icons, etc... all is more "clean" and easy to use in my opinion. The little map option on the right was a perfect idea too ! The improvements/revisions at this level are envisaged ? So that it is "simpler" (by remaining so complete) TY. - Ultrawide 3440x1440 not working