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Sarex

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Everything posted by Sarex

  1. Great game, the sequels not so much.
  2. Europa Universalis IV, here goes nothing.
  3. Paladin as always. Probably human, maybe godlike if it's similar to Aasimars
  4. Finished "The Banner Saga", pretty fun game with an interesting setting and story.
  5. Has to be Warcraft 3 and PoP cut scenes. They where so jaw dropping at the time, that I couldn't wait to get to them.
  6. I think the plot/character development was very nicely done. It was the strongest in the series in my opinion.
  7. That would be interesting, connecting reputation to talking your way out of fights. It would provide a mechanics (you need some work put in to it for it to work), a choice (not every reputation would work on everyone) and a way to balance it (gaining a reputation could be harder on higher difficulty). I like it, kudos. I think Josh mentioned that the party is gonna work like in IWD2, that means that you can change the party leader and that everyone in the party can specialize a different skill, so there is no need to pool resources apart from something like stealth.
  8. Because talking and stealth ties in to combat, thus they are part of it. Stealth mechanics I can even see being balanced and being hard to pull of on higher difficulties. But as for talking it simply doesn't work and here is why. When you play the game you usually have one character in whom you max out persuasion (for me it was always on my paladin (group leader)), so if one character has max values on that skill no matter how high the difficulty he will have enough skill points to chose that dialog option. So that leaves us with the mechanics of it, which will always be just clicking the dialog option. So we come to the xp, which we surprisingly agree on, reducing the xp rewards on talking and stealth is one way to balance it.
  9. Yeah, that facepalm thing wasn't very nice to say. It was pretty late when I read your post, so my filters were thin, apologies. Ok, first I want to address red part. Dude, you wrote your own answer. When you increase the difficulty you expect the game to be harder, the whole game, especially on path of the damned mode. As for the metaphor, "If I'm in a store, with $10, and each individual item in the store costs $10, then I have the ability to buy "any" item in the store. Doesn't mean $10 lets me clean the store out.", 10$ you have = 10 skill points in persuasion, items in stores = fights, 10$ price sticker = how many points you need to circumvent a fight. So if you have 10 skill points, you can circumvent any fight in the store that has a cost of 10 skill points and because they all cost 10 skill points you can get past all of them. Now I know what you meant to say, but this metaphor in the context of the discussion is, as you can see, wrong.
  10. Facepalm... Dude, do you even read what you write. What does anything you wrote in there have to do with what we were discussing? The basic question was, how is sneaking and talking going to scale with difficulty. What difference does it make how many fights are going to be "skipable"? Oh and let's not forget the metaphor that somehow hasn't got anything to do with what you wrote above. Reading your post is a unique experience to say the least.
  11. Spot on. Also how did this turn out being about getting a rewarded or not, the whole point of my question was how are they going to make skipping the combat hard in path of the damned mode. I swear, talking to you people is like talking to politicians, they will talk about anything and everything except what is being discussed.
  12. What part of spiritual successor do you not understand? Also where did I say it will be exactly the same? Making up stuff much? Annoying ain't it?
  13. I was relating to my experience in IWD2, in HoF there where no better weapons/armor being dropped by non npc enemies. So when they said PotD is a spiritual successor of HoF I was connecting the dots, you where just making stuff up. Also didn't I already say that when playing in this difficulty non + items are trash (past early game) and not worth the trouble?
  14. Thus my conundrum about how they are going to implement those options in path of the damned.
  15. Now you are just talking out of your ass, how do you know that those different type of enemies will come with better loot. You are just making stuff up now to support you theories. My BG gold hoard came from selling non generic items, I collected generic weapons and armors only in the beginning of the game.
  16. No, it just that picking a dialog option isn't skillful or hard at all, nor does it make you a smart player as some people on this board seem to think, but that is another story.
  17. There were never more enemies, they were just strong as ****. Path of the damned will replace ordinary enemies with a more dangerous type of enemies, I don't think that the numbers will increase. Yeah usually non npc enemies don't drop valuable items, also there are no trash mobs/fights in path of the damned (or at least there shouldn't be if they plan on it being a spiritual successor to HoF).
  18. Doesn't change the fact that the crappy loot is crappy, also remember that we are talking about path of the damned mode here.
  19. If the economy is anything like in the IE games, then past early game it's not worth bothering with non + items. You misunderstood me, I was not saying that in a negative way, I was simply using the word "unfair" to paint a picture.
  20. If it let's you bypass 5 out of 10 mobs on your way to the boss then I don't think it's going to work. I don't know if you ever played in heart of fury mode, but even trash mobs make you **** your pants. Path of the damned is simply going to be unfair as far as I heard, it's not going to just be better stats on enemies, it's going to be whole new enemies. Nope, just saying that a couple of gold pieces and a ordinary swords+armors, aren't going to incentivize anyone on going the fighting route.
  21. If path of the damned is anything like heart of fury (and I think it will be harder) then it would have to be really valuable loot.
  22. It will steer people away from fights when there is a way around them, and they will get the same amount of xp for the work that is equally hard on any difficulty, thus not rewarding any skill. Which is not really increasing the difficulty of the game, that is my problem. Anyways I always max my speech skill.
  23. Then I don't understand how path of the damned is going to work? If it's a spiritual successor to IWD Heart of Fury mode, how are they going to make the choice of talking your way out of a fight harder and how is it going to be equal to busting your ass off in choosing to fight (Heart of Fury had bigger xp rewards).
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