Everything posted by Prometheus
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Armour & weapon designs (part V).
Aren't all weapon types known? from the wiki: Hunting Bows Warbows Crossbows Arbalests Pistols Blunderbusses Arquebus Rods Wands Sceptres Daggers Stilettos Rapiers Flails Clubs Hatchets Spears War hammers Maces Battle axes Sabre Swords Pikes Estocs Morning stars Quarterstaff Pollaxes Greatswords
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UK PC Gamer article
A Paladin is devoted to a cause or organization. There is no restriction that the cause needs to be good. Pallegina is a paladin and member of the brotherhood of the five suns. see quote below(source could be behind a paywall):
- 'Rolling' attributes
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Shapeshifting Request
I wouldn't expect to much information on spiritforms. The ranger didn't have any specific information on animal companions. Imo the best option is to have a few "usual" Lycantrope(but not the variants of them) and additional "unique" forms. So have a werecat and werebear but no weretiger, werelion or polar bear instead have something different e.g. a form inspired by a bird,a form inspired by an insect, a form inspired by a shark or whale etc.
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Shapeshifting Request
Druids change in anthropomorphized forms of existing animals/creatures. See quote below: I like shapeshifting, but sometimes I have a problem with the strength of the forms. e.g. the forms are not strong enough and it's better to remain in caster form or you use the forms only to get a hp bonus and just cast normal spells because the forms attacks are to weak.
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Any hints on the length of game in hours?
I think he said that it's too early to give specific numbers and that he will give the time he needs to play through Pillars of Eternity. see quote I don't think we'll know for quite a while. I know that's not the answer you were looking for, but I'd rather wait give out times. Based on previous experiences, what I am likely to do is give out the time it takes me, personally, to play through the game. Individual times vary too widely for me to speculate. a newer quote from an eurogamer Interview:
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Questions about choices in PoE
I think it's difficult to count the number of endings, because first you have to decide When an ending is different from another ending. Do you only count big changes(but when are changes big) or do you count all changes. e.g. how many endings has fallout new vegas 4 for each big faction or is an ending different if the fate of a minor faction is different? how many endings has Dragon Age 2 two for mage and templar or one because the result is the same. talk about endings in a eurogamer article about an interview with Josh Sawyer. (only the part in quotation marks is from Josh Sawyer) I agree with this statement.
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Thoughts on damage types
That's not true, armor is only the body part so you could wear non metal shoes/helmets etc. Also most armor will cover only 3/4 of the body.
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new previews
eurogamer pcgamer 4players(german) edit more: cvg gamefinest(german) t-online(german) totalxbox gamespot pocket-lint There also seems to be a new trailer, but I can't see the trailer because I don't have a youtube account.
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what is your worst rpg game ever played?
I think that would be Witcher 2. But I don't play all rpgs, if I don't like the setting/gameplay I won't play it. So there are a lot of rpgs I never played and they could all be worse than the witcher 2.
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Animal companions
From the known bestiary, I would like to have the cat in front of galawain,(see cropped picture of galawain below ) I think it's called Staelgar and an (adra) beetle as animal companions.
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Update #72: Death Godlike and Expected Ship Date
They are not a distinct race, there will likely dwarf death godlike etc. see quote below:
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- Art
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Update #72: Death Godlike and Expected Ship Date
No, most people believe she is a godlike of Hylea, who is a goddess of birds and the sky. Can the player also be a godlike of hylea or is this subtype only for pallegina/npcs?
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Extra digital downloads
You will get keys for each digital copy you have and you can either use those keys yourself or give them to a friend. e.g. for gog you would get 3 gift codes if you have 3 digital copies. source
- Weapon variety, class roles and combat efficiency
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How do classes differentiate outside of combat?
1. Because they use the attribute system to try to make all attributes equally important for all classes, attributes shouldn't differentiate classes. 2. Attributes are the most commonly checked stat in conversations and scripted interactions. All classes can invest in every skill. stats that are checked in conversations and scripted interactions are class, race, culture, skills and attributes (and reputations and disposition). from gamebanshee interview: "example" for cipher:
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Timeline and basic history of the Pillars of Eternity setting
Prometheus replied to IndiraLightfoot's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Anni Iroccio name of the vailian calender, most used calendar because the aedyran calendar is inaccurate.
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character customization
You can change the hair colour and skin colour(They are both shown in the inventory screen so I think you can change them (source)) and secondary/primary colour of your clothing. They also have mentioned in Update #41 that you can change hair and facial hair style. I think the most recent post is this post from november: You'll be able to change all of those elements at a basic level, but we're not doing anything wild for facial customization or anything. Your characters are pretty small, even in the "paper doll" view.
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Hidden Experience
I don't like systems that try to hide numbers from me. The problem is that one option is always better as another option, you don't solve this problem with hiding numbers, you solve it with making most/all options have advantages and disadvantages. If you just hide the numbers from the player it doesn't change that all players should take the best option.
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Static vs. random reasure chests
Prometheus replied to Pegasus Organs's topic in Pillars of Eternity: General Discussion (NO SPOILERS)I don't like random drop rates for unique/good weapons and armor. But I have no problem with random drop rates for less valuable stuff like consumables and weak weapons and armor. I think a better way to achieve this goal is, to make it impossible to get all unique items in one playthrough. E.g. for the different ways you can solve a quest you will get different unique items. With random lists for valuable stuff you will just increase reolading to get the items you want.
- Project Eternity class primer (15/12/2013)
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Project Eternity class primer (15/12/2013)
I'm not sure, but I think Josh meant that barbarians have great personal defenses against groups of enemies(could work like this: if there are many enemies nearby the barbarians dt will increase or after a barbarian defeated an enemy her defense will increase ). So they would have a weak defense against one strong enemy, but strong defenses against many enemies. quote from Something Awful:
- Attribute theory
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Campaign Almanac vs Collector's Book?
from the faq:
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Dual Class / Multi Class?
Are you sure about this? I thought gromires are unique to wizards, fighters would be able to buy a active talents, that is like magic. But this would be a single "spell".