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Killyox

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Everything posted by Killyox

  1. Don't drop your int imo. It will hurt you. Loh will be shorter so less heal, auras smaller and so on. If you want per then just make 14 per and 10 int. Would drop dex and just take +15% attack speed gloves and enchanted 1h with Durgan steel for 15% more and armor to decrease rec penalty by 15%
  2. +1 pi2repsion Agreed about low lvl spells and high level spells. Just different power spectrum vs diff enemies. All are useful and low lvl spells are definitely NOT better than high level ones.
  3. TL:DR "Game is too hard, please nerf because I don't want to decrease game's difficulty myself and want it nerfed for everyone" They are also optional. I actually found a vessel for Adra Dragon
  4. TL;DR version - play better, put more thought into countering it. It's easily countered and requires thought on the part of player. If game is too hard you can reduce the difficulty level instead of wanting to reduce the difficulty for people who don't want it easier. Don't cluster your party. Spread it. Play more proactive instead reactive. Predict certain things based on enemies you will face (Scout). Have them wear rings that grant Suspend Afflictions if needed. If just 1 resists or is outside aoe then he can get out all of them almsot instantly. use potions with -seconds to negative effects use spells that give +50 vs paralyze, domination etc and cut their durations by 10 seconds. Also buff Will after cc specific buffs. You are meant to think about how to deal with it and not just run in. There was only 1 fight that frustrated me due to CC (and the fact I attempted it at lvl 5...) but I still managed to adapt and win instead of wanting to reduce difficulty (the thought of wanting easier difficulty never crossed my mind even when frustrated) I have NEVER been CCed for as long as you describe. Seen it once seen it all (countering grp cc). Vithraks are pushovers
  5. You don't think they are what? Ah true, replied to first part of the thread name. I don't think they are needed. Balanced? Yeah. I still use more high level spells and when I run out of them switch to per encounter and then simply go as long as I can before my party runs out of health Spells are plenty powerful eitherway. Is it really needed? Nope. I would actually favor making all spells for druids/priests/wizards per rest and converting more warrior/rogue/paladin/etc skills into per encounter. That would balance it out and make non-casters more interesting.
  6. My Zahua is wearing leather and he is fine on POTD. Later on just pick +1 DR per wound. And I kinda disagree with Muno, I found him better with just fists than Greenstone Staff. I might try him in leather and see how it goes. Cheers Leather is perfectly viable. I guarantee since that's what my Zahua uses :> and he is very good.
  7. It isn't too good. Also there's little "stay in the back" in 2.0 patch. on POTD with 3 con you ill get extremely big negative values to health and endurance. Anything looks your way and you're down. Don't go below 8 in stats imo. Not worth it.
  8. Tbh make it like always I mean... my Durance has 113 deflection but he still mostly spell slings his offensive spells that have short range but because of his defensive stats he can stay in fight np.
  9. Dumping int is fine if you never plan on using scrolls due to Lore. If anyone remotely wants to use scrolls then 10 is a minimum for example. Less decreased duration and aoe. It's cool having rogue with great single target + aoe. Especially with stuff like paralyze that goes nicely with rogue and his passives (2 qualifying effects with that talent that raises sneak attack to 100%)
  10. Tbh even Dex is overrated. When you get 2 weapons with 20% attack speed, gloves with 15% attack speed, DW style with +20% attack speed and refine each weapon with durgan steel for another +15% attack speed per weapon and refine armor with durgan steel (-15% penalty to recovery from armor) then you're a machine gun even with 8-10 dex. Look at Devil of Caroc. She has 10 Dex I use her with 1h + shield and she absolutely destroys enemies (100 dmg per hit) while having almost 100 deflection atm and ~120 reflex (and 50% grazes vs ref are misses due to talent) and ~90 in other stats. She's very durable and very damaging. Swashbuckler style. If you want ranged rogue better make a ranger and invest in pet which later on does 70-100 hits too Tried DW and 1h and 1h + s styles for rogue and thus far in overall usability for POTD i prefer 1h+s swashbuckler style. Damaging and tough. Might for rogue scales a lot better than Dex later on due to abundance of attack speed modifier from many sources thus devaluing ever next attack speed increase.
  11. You can beat POTD as full party of anything. Have all of them hav e hatchet + shield at start and 1h + shield focus so you can safely spellsling. Later on you will use weapon/defensive spells on some of your wizards. Citzal's spear x6 is.... a bit ridiculous XD + 6 guys with alacrity and llengraths deflection and changing 50% hits to grazes. It's like suddenly having 6 barbarians annihilating everything around and since you will have wiz you will have high int and thus high aoe on it. It is useful to have 40% health restore and 20% health restore to others since wizzies don't have much of it and you will more likely run out of health before spells. +spells talents/skills are not needed. All wiz party is actually pretty cool
  12. In that case, you won't get them until PoE2. Speaking of which, I hope PoE2 starts you from level 8 or something, because starting from level 16 (or however high you'll be at the end of White March Part 2) seems way too high. If you're playing the same character from the first game, handwave it by explaining that you've been soul-drained or something. (Just like Baldur's Gate 2 except with an actual in-game effect!) lv 3 per encounter are @ lvl 14. So already in the game.
  13. They work great on potd. I have a feeling people mix up fun with balanced and a lot of utility with balance. Warriors are sturdy and damaging. They have useful skills like pull, knockdown, self revive and good passives. They are the least interesting but they aren't bad or weak. Anyways, off I am as to not derail this thread.
  14. aka letting the AI take over the lolFighter and take personal control of your Caster. Or not taking a Fighter in your party at all, that's an even better method of playing a Fighter. I stand by what I said. Sarcasm has no merit.
  15. They're usable, sure, but it's safe to say that they aren't performing as well as other frontliners. I've written this about a half dozen times, but it's not even that fighters are lagging behind other frontliners, it's that fighters aren't really doing what they conceived to be doing; playing the role of lockdown defender as a take on the D&D 4 class they are modeled after. A lot of this comes from the fact that AI is now working closer to the way Obsidian originally imagined, but Disengagement was nerfed into being fairly trivial. If they put some teeth back into disengagement attacks, fighters become a much more viable option. Also, on a separate note about balance, anyone who is playing a higher level party right now and doesn't think that casters and martial classes are now completely out of balance probably doesn't care about anything but spell casting. It's a bit of a mess right now, and needs to be addressed You can grant spellcasting to fighters through lore and then you got tough as nail casters.
  16. There is 1 wand that still has the old effect (and also a whole lore more range for classic fireball into FOW)
  17. Resolution with durgan steel has +15% attack speed, +80% crit damage, +20% graze-to-hit, +20% hit-to-crit. Plenty of other things to convert hits into crits. What you want to do is overkill for POTD. Unless you want to play solo. With weapon above + zealous aura you will already have 35% graze-to-hit convertion. With 1h focus goes up to 55%. hit-to-crit is 20% from weapon, 5% from aura, 20% from priest spell, +15% from potion for a total 60% and that's just Hit-to-Crit (so you can allow yourself to have lower accuracy because hits will still become crits often)
  18. Dunno about you but my barb does insane dmg and is remarkable tank. He has a lot more endurance and health than paladin, strong self heal and so on. With survival his healing over time potions also heal a lot. All monk needs to be as strong as paladin is Lore and being able to cast aoe heals + moonwells. If you want your Paladin to also be offensively useful then give him 2H The Grey Sleeper. On every hit/crit he has a chance to cast Twin Boulders and summon undead (even darguls). My paladin is good with that 2h, some FoD fous but not 100%, lore (with armor giving +2 has 10) and uses fireball scrolls, paralyze scrolls and so on when I need more oomph. Lore is very very good as a support skill to making good paladin. Then you can always have Fan of Flames (since he is frontliner) and a lot of other things. Making a great all arounder. Paladin is not bad. At all. He is actually really really good if you make him so. Paladin with high Lore and his innate abilities/talents is great character that has answer for many situations. Tbh my Pallegina has so many things she can do xD Got like 12-14active skills/spells that I can use with her. It's a lot like warrior in a lot of ways but better with Greater Lay on Hands and other skills. Paladin > Fighter most definitely imo. I also love this aura +6 Acc, 15% graze-to-hit, 5% hit-to-crit aura. PS My Devil of Caroc(rogue) is tough as nails. 90 deflection, 120 reflex ~90 in other 2. She also does 100 dmg per hit with her 1h. Tried her DW, 1h + s and like her best with Durgan Steel Resolution Saber (amazing for rogue #1 imo). Definitely not squishy. Also gave her a cloak that when she is critted she becomes invisible for some time (can still move around and iirc attack while invis and cannot be targetted). Just Health is lower but that can be covered with +40%/20% health talents from more supportish classes.
  19. Of course you were. In IE games caster classes like wizards and mages and sorcs started slowly. They actually ramp up here faster than in IE. Also they used DnD which they didn't have to design from start and instead were given with all the rules and what is supposed to work how. And it wasn't balanced at all.
  20. Default is on as in wiz does nothing if not commanded but I only have prob with this spell.
  21. No matter what I do since 2.0 I cannot cast this, ever. Anyone else experiencing this ?
  22. Wizard was never garbage. Cipher was too strong. Now? Imo Wizard is at the top imo. But other classes are also pretty good. Also L2Love Ninagauth's Shadowfire I believe is the english name. Frost dmg fireball that paralyzes :> is quick cast too.
  23. They need to pump it out. Need more. Right now doing more of the main storyline and then gonna hit Cragholdt. Already want another playthrough with diff main and companions.
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