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Killyox

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Everything posted by Killyox

  1. Define burst period. 1s? 3s? 5s? Single? Multi? But it goes easily to ~500-600 dmg
  2. Why so low defenses Yeah, I know it's enough, just surprised you haven't gone higher. If I activate the 75% dmg converted to heal it is actually over 100% because of healbonus. And brilliant invocation regains resources so i could recast it if I needed to, whenever. MCed with Paladin myself but opted out not to use Brilliant Invocation (and it's OP even without it by miles)
  3. Strange. Disengagements attacks don't work for me vs terrified enemies. They simply remove engagement from my dudes.
  4. None. Was able to solo every fight (POTD) I had :S With ease I might add, which is a bit of a let down During POTD my PC was knocked out in total 2 times by the end of the game
  5. Hard to say because I did a rotation of companions (whom I took and also I mostly did POTD solo with them). My PC Paladin/Chanter has - 111k - 398 enemies Serafen - 32k - 110 enemies Tekehu - 9k - 33 enemies Pallegina - 38k - 116 enemies Eder - 111k - 365 enemies Comps below I check from earlier saves, cba to go to an inn :D Maia - 11k - 43 enemies Aloth - 32k - 108 enemies Xoti - 40k - 188 enemies Yes, I did a lof of soloing on POTD with Eder as DW Swashbuckler
  6. Like Eder's and Tekehu's banter about how Eder fought Eothas and now is chasing him and Eothas probably doesn't even know who he is... ... ...after I spoke with Eothas with Eder in my party and the two of them had a conversation. Ekera, ridiculous
  7. Doing questlines for achievements and I finish Huana questline but there is no follow-up. I blow Brass Citadel sky high, talk to Onekaza but after that nothing. No achievement, no follow-up. Nothing. Any ideas? P.S. No cheats.
  8. It's a friggin' muzzle loader, not a revolver with a speed loader!!! You're lucky it doesn't take longer. Irrelevant. If tooltip shows 1,5s I expect it to reload at 1,5s, not at more than double that. Also, fireballs and other crap, muzzle loader is the least thing to worry about. This is RPG, not a Reloading-simulator
  9. I would really like to have 1,4s reload time that the tooltip shows but even though it's like that it's still ~3,6s every time. Kills the fantasy of pistol/rapier pirate for me. I downloaded the rum runners but it's still the same :S
  10. Tbh, My Goldpact/Trubadour even before +100% healing chant has so much healing with lay on hands + aura + chant I usually can just happily melee with my DW. Or I can go full yolo with my armor doing raw aoe dmg (found on the undead island) + winds+ dragon thrashing. Still it's not needed because I feel like Arcane skill makes scrolls ridiculously powerful. So you can have more than pure wizard nukes packed into unkillable characte that also does 50+ dmg per swing and heals an entire party. Wiped entire groups of mobs with scroll spells and 15+ Arcane Ridiculous enough that I let 5 of my guys sit in the back and just solo with him or Eder (yeah, swashbuckler Eder got to a point of soloing most of POTD even though he has no subclasses at all)
  11. I maybe used 2 potions thus far on POTD. Depends on your party. Resistance affecting friendly spells is bad though.
  12. Lifegiver - disagree, it has +2 power levels to rejuvenation just like that, +5 for a total of +7 while shape shifted, obviously with a huge drawback but it's still at -3 considering you normally have +2. You just have to use it when it matters. Also pick Nature Godlike for another easy +2 power levels. Unbroken - disagree, with riposte, disengagement bonus + talent, items + engagement (like sword +2, armor +1) and Mob Stance they absolutely tear enemies to pieces. Mob Stance + Reckless brigandine + Armored Grace and couple it with streetfighter for overkill and he will mince everything really fast. Also due to ArPen mobs avoid disengaging him. -15 reflex is so ridiculously easy to make up for it's not even a penalty in my eyes. speed, just take 15% stride, not like there are better options. Rest of the party can cover, but in geral he doesn't move much because he doesn't have to. + abilities that let you move around if you multi with rogue. Sharpshooter - no idea, haven't played this one.
  13. On POTD for me, it's enough for my Paladin/Chanter to have Ancient Memory + Exalted Endurance as healing. Just that. Sometimes I use winds for a bit more. I still don't have the +100% healing chant but even now it's not really needed. Atm 4 melees + Serafen chanter who rocks in range with gun/spells and in melee hitting every 1 sec for 40dmg If you use many squishies, you may use more healing though.
  14. Tbh I am playing POTD without brilliance (OP skill) and it still got to a point where i can do an auto pilot for a fight
  15. It's usually simple. Oozes crushing immune and piercing immune, constructs fire immune, skeletons etc. piercing immune. IF not immune then high level resistance.
  16. I have the enchant and it says it gives % chanceto resist enemy spells (specifically enemy spells). Yet I find my party resisting friendly spells as well (no other SR source).
  17. Some example of DW combo Right now my Serafen (pure cipher) has the following combo: Gauntlets of Greater Reliability (30% miss to hit conv) + Rushed Reload Modal - he pretty much always at least grazes, here comes another point Scordeo's Trophy + Mainhand weapon + DW talent. I had Serafen attack every 0,5s or so in melee for 30-40 dmg easily. There are no "combos" of items as these with 2handers unfortunately. Cannot unload 2-3 times with rushed reload and then proceed to destroy targets in melee.
  18. Intro Right now DW is clearly superior when compared to 2H for the following reasons: Damage - Full Attack is pretty awesome; there is little difference in dmg between 2h weapons and single handed weapons (like axe) Speed and Recovery - with how quickly you swing and recover (inherent -30%) it makes it a lot better when you want other actions to be taken such as casting spells, drinking healing potion, using a skill, etc. Inherent n-30% bonus means that often -15% talent doesn't even have to be taken) Utility - 2 unique, enchanted one-handed weapons clearly give you more bonuses than two handers, especially with some two-handers having aoe that damages friendlies as well Adaptability - It's pretty easy to have Slashing/Crushing/Piercing damage with your weapons and have a set for every single occasion I think that atm it would be better to risk overbuffing 2H by a small margin, then underbuffing and having it be weak and not offering different gameplay. What I think could help move 2H into right direction. Double Might bonus - this is similar to what DnD has/had where 2H received +50% STR bonus. Here I think we could go for double, so 20% is 40% etc. reasoning: 2 hands, more force behind the attack +1 penetration on all weapons, reasoning: the same as above, more force behind the swing Talent Two-Handed weapons changed from 15% dmg to 15% dmg and 15% recovery speed, reasoning; 2H suffers a lot by not being able to respond to what is happening due to longer recovery and is because of that a double-edged sword that can cost our characters life. Also while 2H are heavier we ARE using 2 hands, and not 1. DW inherent bonus of -30% changed places with talent -15%, so DW is -15% and talent gives another -30%, there is more tradeoff when doing builds then I think that would be a start.
  19. Btw, do you know how engagements work exactly? My Paladin/Chanter can't have any engagement at all so he does no disengagement strikes. Isn't there at least 1 for every melee? Need shield/skills to be able to do it at all?
  20. Is Maia good for this too? Currently maining Goldpact Paladin/Troubadour with stats into arcane as well for scroll power. EDIT: I did SpawnPrefabAtMouse cre_dummy but it died almost instantly to that build :S
  21. Hey guys, I've been playing around with some builds and there's definitely a concept I will want to try in my Pirate-ish playthrough. That is Barb/Streetfighter. Required things: Weapons - 2x axes with modal activated (can easily get debuff to 10+ raw dmg per 3sec for 90+ sec), if you have 2 axes the dot stacks but also the dots from other abilities below stack as well. Blood Storm - DOT, refresh and quick attacks Gouging STrike - more dots Toxic Strike - easily goes to 20dmg every 3 sec Deep Wounds - 20% dmg as RAW dot With Sneak Attack and Deathblows it does ridiculous dmg (even bare fisted with no passive to improve them) I have a bit of a trouble testing some things right now because nothing really survives at my testing spot. 70 dmg + bleeds every 3sec or so don't help. What I want to test now, is whether bleed from axes modal + mentioned skills, applies to carnage Anyone played with something like this? The fact it does a lot of raw dmg is pretty nice On POTD even at the very start of the game, when missing a ton of things, it does some nice damage (lvl4) https://ibb.co/jiJDT8
  22. Hey man, great stuff! I was looking for options to make Berath-like-follower i.e. rejuvenation and decay (as he represents the cycle of life and death). Heals that Herald gets + worms that writhe, skeletons etc fit nicely with the theme too
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