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Killyox

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Everything posted by Killyox

  1. Quick question, does using an interrupt on an enemy who is casting, essentially "wastes" his cast? They have limited casts as well. Will that make them lose it?
  2. 1st playthrough went with POTD and completed. Then I wanted to wait for all DLCs and complete it again but I saw POTD rembalance, more monsters, harder etc and went back in (BoW + SSS). doing SSS DLC right now, did all bounties, BoW and finished critical path before choosing side for Ukaizo. We definitely need more things like SSS where we can fight some fights however many times we want.
  3. What I usually disliked about RPGs is that you got to max lvl at the end of the game only and had no place left to have fun with complete characters. Basically made everything at the end unimportant. I would love to spend ~50% game leveling and 50% being at max lvl doing cool fights and quests. There are other ways to make the game challenging instead of just limiting lvl and fun that skills give.
  4. is this possibly part of the 3.1 potd rebalancing? i haven't tried end-game stuff but i literally have zero recollection of ciphers ever using something like disintegration there before. it would be consistent with my observations on critical path that enemies appear to use higher-level abilities and more aggressively compared to pre-3.1 edit: also, other possible ways around disintegration if you can't avoid getting hit: priest - minor intercession at AL6 (-5s effects) - light of eothas at AL9 (-10s effects) - withdraw (though you're down a party member) - suppress affliction + salvation of time, only temporary but if you end the fight in the next ~30s it doesn't matter paladin - liberating/remanding exhortation or liberating command, only temporary but lasts a really long time anyone - street sweeper upgraded to -10s harmful effects, attack yourself. - potions of (major) recovery Dunno about 3.1 - stuff is still very easy. What did they actually change? Unclear. The patch notes said they ramped up mid-late game PotD difficulty. I had a run near the end that I just blitzed through the critical path, and what it seemed like was a combination of a) more enemies (that are harder to pull separately, though this may be a bug); b) higher level abilities; c) those abilities being used more aggressively. I was used to running Ashen Maw and the final faction quests at level 14-15 and roflstomping everything. I did it again at 14-15 and found it much harder. If I had done it at level 20 it still would've been easy, but at target level objectively seemed harder than before. I cleared all bounties at 14 (went after them before critical path) Atm doing SSS but there doesn't seem to be much yet. Currently after 4 passages.
  5. is this possibly part of the 3.1 potd rebalancing? i haven't tried end-game stuff but i literally have zero recollection of ciphers ever using something like disintegration there before. it would be consistent with my observations on critical path that enemies appear to use higher-level abilities and more aggressively compared to pre-3.1 edit: also, other possible ways around disintegration if you can't avoid getting hit: priest - minor intercession at AL6 (-5s effects) - light of eothas at AL9 (-10s effects) - withdraw (though you're down a party member) - suppress affliction + salvation of time, only temporary but if you end the fight in the next ~30s it doesn't matter paladin - liberating/remanding exhortation or liberating command, only temporary but lasts a really long time anyone - street sweeper upgraded to -10s harmful effects, attack yourself. - potions of (major) recovery Dunno about 3.1 - stuff is still very easy. What did they actually change?
  6. Eld Nary is fantastic until you hit a mage with spell reflect doing 2 chanters + 2xranger/rogue + 1 streetfighter/unbroken. Wiped my party once when 3 eld nary's got reflected :S
  7. So, I've been having fun with Sharpshooter/Rogue Dwarf with Amiina's Legacy - basically if there are 2 targets, he does 80-100 dmg to each target every 1,5s (not counting pet) What I am wondering is how competetive with that a single class Rogue can be (or a monk/barb/cipher for that matter?) Speaking mostly for single target damage.
  8. Couldn't find it. Got a link? Btw, is it always 67% or it scales with something? Using it on my SC Troubadour with Arcana, and holy **** when I used Great Maelstrom scroll it went off nicely. Barrings Death Door prevents you from dying, so you can stand in the great maelstrom and get hit and so the enemies receive much damage. Don't need it 2x Troubadours + streetfighter/unbroken = lots of passively spawned skeletons which I don't have a problem off with dying and streetfighter is very tough Using a lot of friendly fire strategies this playhthrough. Killing my own skelies for chill fog for example, dropping Venombloom since they are immune (and with consumable party is too)
  9. Not sure if people tried it but when it procs it gives me +67% additional dmg done as Shock Dmg. What's great is that it works with spells. Greater Maelstrom? +67% Eld Nary? +67% each jump. etc It also lasts long. So my question is. anyone got any cool ways to make it proc consistently through receiving of shock dmg?
  10. So I've been puzzled a bit but normally chants are chanted for 6s and linger for 3s - Int etc excluded. However, some chants have longer listed durations, like Fampyr's Gaze which says it gives 20s of resistance to Intellect and Peerceptions afflictions. In practice, it does not. What's the purpose? Amy I missing something? Can't exactly make a combo of Fampyr's Gaze -> Seven Men -> Sight of their Comrades
  11. Not sure if it's boring. If build nicely, gives a lot of options. For example I have lifegiver sc druid. Tanglefoot in the middle of party + Dex afflictions immunity on party and they are immune. Same with Web and other effects. Can open a wide range of tactics that would normally be hostile to party or very detrimental. I am just tempted to make all chanter party at one poiunt for hilarity of it. Fought that Bounty with many Ironclad golems - all red skulls - with some party members being injured before. I must say I seriously underestimated Skeletons from the Tier 1 chant (upgraded). If I didn't mess up I would've won. Basically I was able to tie last 2 golems for the reminder of the fight and shoot them (kinda sucky with 17 armor but hey).
  12. MAde lvl 19 party once for lols. 5x Troubadour with Many lives and Brisk Recitation. That was quite honestly one of the most hilarious things
  13. My 1st playthrough was as Paladin/Troubadour (Herald) Nature Godlike, so I wanted to go singleclass route and scratch my support itch I have been having for a while now So far I found dex afflic removal/immunity and Resolve afflic removal/immunity + heal + dmg spells decent. However, it seems summons at lvl 10 in 3.1 are much needed. I also picked skeletons during creatin and I kinda feel they suck. Mostly due to their short duration. Also, have no idea if it's better to go for passives or actives. Oh, that may be a mistake. Only single class chanters can get Eld Nary and Eld Nary is very, very good in itself but even better when empowered. It scales wickeldly well with Power Levels. Add Stone of Power, be a Nature Godlike and pick Prestige + Empower and you might wipe most encounters. Chanters can use Sash's Singing Scimitar to get back the Empower Point they spend on an invocation (and get back 3 phrases as well). That means you'll get an empowered invocation once per encounter without spending an empower point. This also works for multiclass chanters of course and the get the Eld Nary base invoation, but only single class ones get access to Eld Nary's Curse which adds a ton of jumps to the invication. I mean besides getting all invocations a lot earlier of course. Here's a video of a SC Troubadour using Eld Nary's Curse: Also SC CHanter (Beckoner) will have earlyier access to double Instruments of Death and later the upgrade Song of Carnage - and those are really, really good. A nice invocation that works very well for offense is Evil turned Away from the Sun because for some reason it does the same dmg on graze as on hit because the dmg is fixed. It's great vs. hard to hit targets. Another good invocation which gets overlooked often is The Thunder Rolled like Waves because it targets Reflex but lowers Fortitude. And that's a rare thing. You can crack the defense of high fortitude enemies with it quite easily. Especially with its upgrade that grants an ACC bonus. If you want to do a really mean thing then play a Beckoner and summon Ancient Brittle Bones skeletons. Then grab Grave Calling, enchant with Chillfog on vessel kill and kill your own skeletons. Every dead skeleton will trigger a foe-only Chillfog and span two other skeletons which can also trigger those chillfogs. It gets really funny if add Many Lives pass by as a phrase. You'll just kill everything with Chillfogs. You can do the sane with your phantoms or Will'o Whisps, Hel Beckoning and Noxious Burst. Is Eld Nary better kwith Troubadour or Skald? Using Sash's Singing Scimitar and upgraded it to refund all phrases when using empowered chant. Is there a way to change it? I figured I beat POTD the first time without almost ever using empowered and even then I could just rest. What's the underlined/bolded part? Atm I have a lvl 10 Troubadour and I am looking for fun ways to make him and supplement the rest of the party (going for principi route). Isn't Troubadour worse for offensive casting than a skald? (PS any cool Konstanten builds or serafen Witch Builds?)
  14. Looking for some fun and interesting Chanter-Trubadour builds for POTD. I am rather torn between support/summon/offensive casting. Party builds to complement this would be great as well (from companions Serafen and Maia can be considered Witch & Scout) Ideas ? P.S. If it's full on support, like dex/resolve immunities from casts + some summons here and there so party doesn't get pummeled within first 5 sec, then I would welcome info about what chants/phrases complement nicely builds of other party members. Also, 50% longer linger or faster chants? What do you think? P.P.S. Any cool Phrases combos? I see some phrases are supposed to last 20s on allies like They Shielded Their Eyes 'Gainst the Fampyr's Sight, but it doesn't give allies 20s buff like it says. Any ideas? (I got 20int)
  15. The patch notes literally mention they're passives of the caster classes. Yeah, I know. And how to use that? I see no way to use it. Might be something obvious I am missing, but I don't have it anywhere (as in the passive skill). Scratch that. Found it. I thought it was passive skill on the bar somewhere available, not a skill you need to spend a point for. Silly of me.
  16. Like seriously. I can't find it anywhere and scroll doesn't work. This is one frustrating and unintuitive thing. At least someone could come up with 1 sentence in patch notes about this.
  17. Just wanted to say I did some experiments and 560+ dmg with delayed fireballs, 420+ with noxious blasts (alchemy), 430+ torrent of flame, 130+/tick Malignant Cloud etc empowered are really nice :D That's without +2PL from nature godlike. Paladin/Wiz with immunity to poison + drop malignant cloud beneath feet may be cool, or fighter/wiz with mob stance + dw + torrent of flame kill stuff + mass mob stance
  18. Bombs are so powerful with decent explosives skills youdon't need any other dmg boost tbh.
  19. I just didn't resolve the quest in good playthrough in diplomatic one I got them to cooperate
  20. A great find but also shows how broken the game is. I did a single full playthrough on POTD and now I am just waiting for fixes + DLCs before returning. Terrible translation errors (in Polish) but also many errors in English don't help.
  21. No, it actually says it gives allies in radius a chance to resist enemy spells (in Polish version). In English it says it resists incoming spells. Whoever did the Polish version should never do translations ever again as there is a ton of similar mistakes.
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