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Gfted1

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Everything posted by Gfted1

  1. I disagree. Some mechanics feel logical and natural, for example getting better at killing things (level up) because you have experience in killing things. Other mechanics can feel shoehorned in, like you can only play a game the way someone else wants you to play it. But I digress. If kill experience was removed to keep degenerates from outleveling an area, wouldnt the same be accomplished with just scaling every encounter in the game to the current party level range? Why the need for both?
  2. I only skimmed the last 10 pages so maybe this was already addressed. Arent they already removing kill experience so people cant "degeneratively gain experience"? With that mechanic in effect the developers should know exactly what the party level will be at any given location and adjust the encounter accordingly. Now a second contived mechanic is required to ensure the first contrived mechanic is working?
  3. P:E only has ~5-6 companions total anyway right? You will either have to take most (all?) or resort to creating deaf mutes in the adventurers hall. I dont think Ive ever had a companion that annoyed me so much I kicked them from the party.
  4. Better than burning an entire semester, no? Maybe chip away at some of the easier electives? I think I would be crap at net courses too. I need to be engaged or my mind starts to wander.
  5. What about picking up some internet courses?
  6. I couldnt figure out which link I was supposed to choose either.
  7. ^Lost your appeal?
  8. Never heard that term before but it looks like a variation of the Atkins diet. Good breakfast? Steak and over easy eggs, lots of bacon, perhaps a bowl of cubed fruits on the side.
  9. So those of you disputing the accuracy because this article is from a third party are saying these statements are false?:
  10. Really sorry to hear that. Condolences.
  11. Heres where Im coming from. Presumably, if we cant miss, the mooks cant miss either. That means that 100% of the time you will be taking some damage per mook / per round. Yes? With that in mind now I look at the mechanic. Whatever the ratio, whatever the DR, whatever mitigating abilities, you WILL be taking damage to your health. There is no way other than resting to fix this so eventually, through sheer attrition, despise the players tactics, your entire party will reach a point of (even at full stamina) being low on health. Im ok with this so long as the "camping" mechanic isnt too punishing. I hadnt considered a stamina only damage ability. Interesting.
  12. I see. No doubt a good nights sleep will unmaim you, since theres no other mechanic available to do the job. Huh, I wasnt aware that resurrection had definately been removed from "normal" mode. Bummer. I didnt say anything about healing between chapters. I said that with no resurrection you will be a lonely fellow by chapter two. But I guess if nobody can die, that wont be an issue.
  13. No, havent played either. No resurrection even in normal mode? Ill bet you could you heal your party in the field though. How so? There are zero healing capabilities in the P:E universe. Well, except sleep, and you cant sleep in combat or run back to the inn.
  14. Something I haven't seen in an IE game before. Imagine having to "level up" your intelligent weapon? Could be awesome, but could become overpowered, unless they put some level cap in. But it's an excellent question, Atreides. Torchlight 2 had weapons that level up after a certain amount of kills. They werent intelligent and (afaik) could only be leveled up once, but it was cool.
  15. Agreed. Awesome. Then how come you're speculating that they're going to design something that's for all intents and purposes unplayable? Unplayable? What I described is exactly what Ironman mode will be in P:E (no resurrection). Im taking it a step further and wondering what "normal" mode will play like. We already know healing is out the window so I hope there is a way to resurrect in "normal". And I hope its cheap, cause Im pretty sure I'll lose my first NPC while performing the first quest: clearing the basement of rats.
  16. Well, you should be able to heal both imo. The stamina healing potions could be uncommon and the health potions could be very rare or something. I agree but currently thats not how the mechanics are being described. Stamina will self regenerate both inside and outside of combat but health can only be regenerated by resting. No potions, no spells, no abilities....only a good nights sleep will fix that dagger stuck in your neck. I wonder what will happen if say three NPC's die during a battle. Will all their stuff spill out onto the floor in a pile that you have to pick up and distribute amongst the remaining live members while you haul them back to town? Is no resurrection only for Ironman mode? It would have to be, right? Otherwise simple attrition will whittle your crew down to only you by the time you reach chaper two.
  17. Its not set up yet so you havent missed anything.
  18. How is being able to heal stamina a benefit? Health only goes down and does so with 100% of attacks. At some point you will be sitting at full stamina and 1 health, effectively removing that character from use as the next hit will kill them.
  19. But he also has no right to complain about it. If he doesn't like it, he could not use it. Yes, it's not his fault the feature is available, but the availability of a feature doesn't make its use mandatory. There's no need to assign blame for that. Personally, I like having that option available. Thats whats disappointing to me, that all these mechanics are being "fixed" to cater to the .5% of the backers that complain about not being able to control themselves.
  20. Are there "relationships" in the game now? All I remember from launch time was a few occasional fade-to-black moments with various NPC's throughout the game. Now they want to implement fade-to-black with same sex NPC's? With wasting resourses like that its no surprise the game is slowly tanking.
  21. Wake up on the wrong side of the bed?

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