Everything posted by Gfted1
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Level scaling and its misuse
I disagree. Some mechanics feel logical and natural, for example getting better at killing things (level up) because you have experience in killing things. Other mechanics can feel shoehorned in, like you can only play a game the way someone else wants you to play it. But I digress. If kill experience was removed to keep degenerates from outleveling an area, wouldnt the same be accomplished with just scaling every encounter in the game to the current party level range? Why the need for both?
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Level scaling and its misuse
I only skimmed the last 10 pages so maybe this was already addressed. Arent they already removing kill experience so people cant "degeneratively gain experience"? With that mechanic in effect the developers should know exactly what the party level will be at any given location and adjust the encounter accordingly. Now a second contived mechanic is required to ensure the first contrived mechanic is working?
- Make Companions Memorable
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- What you did today
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Adobe stops giving ****s, now giving away Photoshop/CS2 for free
I couldnt figure out which link I was supposed to choose either.
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- What you did today
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Obamacare Guarantees Higher Insurance Premiums
So those of you disputing the accuracy because this article is from a third party are saying these statements are false?:
- What you did today
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Obamacare Guarantees Higher Insurance Premiums
What the...
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Sawyerism Distilled - an interview with Josh Sawyer at Iron Tower Studio
Heres where Im coming from. Presumably, if we cant miss, the mooks cant miss either. That means that 100% of the time you will be taking some damage per mook / per round. Yes? With that in mind now I look at the mechanic. Whatever the ratio, whatever the DR, whatever mitigating abilities, you WILL be taking damage to your health. There is no way other than resting to fix this so eventually, through sheer attrition, despise the players tactics, your entire party will reach a point of (even at full stamina) being low on health. Im ok with this so long as the "camping" mechanic isnt too punishing. I hadnt considered a stamina only damage ability. Interesting.
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Sawyerism Distilled - an interview with Josh Sawyer at Iron Tower Studio
I see. No doubt a good nights sleep will unmaim you, since theres no other mechanic available to do the job. Huh, I wasnt aware that resurrection had definately been removed from "normal" mode. Bummer. I didnt say anything about healing between chapters. I said that with no resurrection you will be a lonely fellow by chapter two. But I guess if nobody can die, that wont be an issue.
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Sawyerism Distilled - an interview with Josh Sawyer at Iron Tower Studio
No, havent played either. No resurrection even in normal mode? Ill bet you could you heal your party in the field though. How so? There are zero healing capabilities in the P:E universe. Well, except sleep, and you cant sleep in combat or run back to the inn.
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Intelligent Weapons
Something I haven't seen in an IE game before. Imagine having to "level up" your intelligent weapon? Could be awesome, but could become overpowered, unless they put some level cap in. But it's an excellent question, Atreides. Torchlight 2 had weapons that level up after a certain amount of kills. They werent intelligent and (afaik) could only be leveled up once, but it was cool.
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Sawyerism Distilled - an interview with Josh Sawyer at Iron Tower Studio
Agreed. Awesome. Then how come you're speculating that they're going to design something that's for all intents and purposes unplayable? Unplayable? What I described is exactly what Ironman mode will be in P:E (no resurrection). Im taking it a step further and wondering what "normal" mode will play like. We already know healing is out the window so I hope there is a way to resurrect in "normal". And I hope its cheap, cause Im pretty sure I'll lose my first NPC while performing the first quest: clearing the basement of rats.
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Sawyerism Distilled - an interview with Josh Sawyer at Iron Tower Studio
Agreed.
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Sawyerism Distilled - an interview with Josh Sawyer at Iron Tower Studio
Well, you should be able to heal both imo. The stamina healing potions could be uncommon and the health potions could be very rare or something. I agree but currently thats not how the mechanics are being described. Stamina will self regenerate both inside and outside of combat but health can only be regenerated by resting. No potions, no spells, no abilities....only a good nights sleep will fix that dagger stuck in your neck. I wonder what will happen if say three NPC's die during a battle. Will all their stuff spill out onto the floor in a pile that you have to pick up and distribute amongst the remaining live members while you haul them back to town? Is no resurrection only for Ironman mode? It would have to be, right? Otherwise simple attrition will whittle your crew down to only you by the time you reach chaper two.
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This fulfilment site thingy
Its not set up yet so you havent missed anything.
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Obamacare Guarantees Higher Insurance Premiums
Read it and weep.
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Sawyerism Distilled - an interview with Josh Sawyer at Iron Tower Studio
How is being able to heal stamina a benefit? Health only goes down and does so with 100% of attacks. At some point you will be sitting at full stamina and 1 health, effectively removing that character from use as the next hit will kill them.
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Josh Sawyer on Miss and Hit
But he also has no right to complain about it. If he doesn't like it, he could not use it. Yes, it's not his fault the feature is available, but the availability of a feature doesn't make its use mandatory. There's no need to assign blame for that. Personally, I like having that option available. Thats whats disappointing to me, that all these mechanics are being "fixed" to cater to the .5% of the backers that complain about not being able to control themselves.
- Josh Sawyer on Miss and Hit
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SW: The Old Republic Part 4
Are there "relationships" in the game now? All I remember from launch time was a few occasional fade-to-black moments with various NPC's throughout the game. Now they want to implement fade-to-black with same sex NPC's? With wasting resourses like that its no surprise the game is slowly tanking.
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