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Gfted1

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Everything posted by Gfted1

  1. That's theres no "opportunity cost" to prebuffing.
  2. nipsen has gotten his message out. Further requests should be sent to support. Thread closed.
  3. Lets direct responses to the posts and not the posters, please.
  4. Could a Simple Pill Make You Mentally Stronger?
  5. Happy Birthday!!!!
  6. Welcome back KB, nice to see you again.
  7. Serving Spam to hungry trolls is one thing, but I wouldn't want to consume it myself.
  8. In case you haven't seen this update Arden: Update #71: The Heavy Hitters: Rogues and Rangers.
  9. Not a huge fan of Spam but Im ok with Vienna Sausages. Weird.
  10. Whats the matter with Animal Whisperer?
  11. Lets stay on topic and direct responses to the posts and not the posters, please.
  12. Gfted1 replied to Rosbjerg's topic in Computer and Console
    Huh, that and Pac-man were "complimentary" added to my library.
  13. Congrats Enoch!
  14. Whats the ballpark monthly rent of a one bedroom apartment in a decent part of town?
  15. Ooooh, and kits! Hopefully they will introduce kits in the future. I need a way to create a Cavalier.
  16. They should give similar powers as the ToB Fighter. That would give Fighters a shot in the arm. Maybe in the expansion...
  17. That runs totally counter to what others have stated. How odd. Although he suggestion to change system is to add more objectives in the game, where one is to kill x number enemies and get xp and second is to add more exploration points in the game that give directly xp when found instead of tying them in the quest and tasks, so there isn't much change to current system. And last week it was a nearly insurmountable problem according to some. Funny how things work out. But all they will do is to rename some quest differently and change how they are triggered so that people don't know that they are quest and that solves problems that people have with their quest xp system? Was beastiary xp in the whole time under a different name? No, of course not. The TOTAL XP remains the same, how you earn it is different. If you don't kill mook, you will earn less xp.
  18. That runs totally counter to what others have stated. How odd. Although he suggestion to change system is to add more objectives in the game, where one is to kill x number enemies and get xp and second is to add more exploration points in the game that give directly xp when found instead of tying them in the quest and tasks, so there isn't much change to current system. And last week it was a nearly insurmountable problem according to some. Funny how things work out.
  19. That runs totally counter to what others have stated. How odd.
  20. See, now everyone can stop worrying about the "xp that got away". Same total, different division. Win/win.
  21. Well yes, that's the breaks. Every single situation in the game cant be balanced so every conceivable player action rewards the exact same thing. If my Rogue picks a lock/disarms a trap/opens a door I would agree that they naturally earn xp. I think they should go all the way with it and reward xp to whoever grappling hooks across the gorge, or whoever retrieves the dragon egg, or whatever similar circumstances in the game. But that's a lot of work and I wouldn't expect that. I think Obs is offering an olive branch with the beasitary xp and it seems like a reasonable solution, imo. It has diminishing returns so you cant farm it but it still provides the granular rewards many people like (me included).
  22. Every crap trash mob cant be a quest because then you have created the situation that the non-kill XP crowd are whining about. Its degenerative gameplay, now Ill be FORCED to kill everything, me OCD!, immurshun, people will stealth past then go back and kill, etc...

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