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Gfted1

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Everything posted by Gfted1

  1. Welcome back KB, nice to see you again.
  2. Serving Spam to hungry trolls is one thing, but I wouldn't want to consume it myself.
  3. In case you haven't seen this update Arden: Update #71: The Heavy Hitters: Rogues and Rangers.
  4. Not a huge fan of Spam but Im ok with Vienna Sausages. Weird.
  5. Whats the matter with Animal Whisperer?
  6. Lets stay on topic and direct responses to the posts and not the posters, please.
  7. Huh, that and Pac-man were "complimentary" added to my library.
  8. Congrats Enoch!
  9. Whats the ballpark monthly rent of a one bedroom apartment in a decent part of town?
  10. Ooooh, and kits! Hopefully they will introduce kits in the future. I need a way to create a Cavalier.
  11. They should give similar powers as the ToB Fighter. That would give Fighters a shot in the arm. Maybe in the expansion...
  12. That runs totally counter to what others have stated. How odd. Although he suggestion to change system is to add more objectives in the game, where one is to kill x number enemies and get xp and second is to add more exploration points in the game that give directly xp when found instead of tying them in the quest and tasks, so there isn't much change to current system. And last week it was a nearly insurmountable problem according to some. Funny how things work out. But all they will do is to rename some quest differently and change how they are triggered so that people don't know that they are quest and that solves problems that people have with their quest xp system? Was beastiary xp in the whole time under a different name? No, of course not. The TOTAL XP remains the same, how you earn it is different. If you don't kill mook, you will earn less xp.
  13. That runs totally counter to what others have stated. How odd. Although he suggestion to change system is to add more objectives in the game, where one is to kill x number enemies and get xp and second is to add more exploration points in the game that give directly xp when found instead of tying them in the quest and tasks, so there isn't much change to current system. And last week it was a nearly insurmountable problem according to some. Funny how things work out.
  14. That runs totally counter to what others have stated. How odd.
  15. See, now everyone can stop worrying about the "xp that got away". Same total, different division. Win/win.
  16. Well yes, that's the breaks. Every single situation in the game cant be balanced so every conceivable player action rewards the exact same thing. If my Rogue picks a lock/disarms a trap/opens a door I would agree that they naturally earn xp. I think they should go all the way with it and reward xp to whoever grappling hooks across the gorge, or whoever retrieves the dragon egg, or whatever similar circumstances in the game. But that's a lot of work and I wouldn't expect that. I think Obs is offering an olive branch with the beasitary xp and it seems like a reasonable solution, imo. It has diminishing returns so you cant farm it but it still provides the granular rewards many people like (me included).
  17. Every crap trash mob cant be a quest because then you have created the situation that the non-kill XP crowd are whining about. Its degenerative gameplay, now Ill be FORCED to kill everything, me OCD!, immurshun, people will stealth past then go back and kill, etc...
  18. Now that's something I agree with. Quality, not quantity, Obsidian. I'll rather have a couple of complex and tactically advanced fights per map than a dozen of easy and forgettable ones.Yes, I think that after all we are of the same idea. To me, kill-xp is plan B, getting rid of trash mobs altogether is plan C, and integrating all fights into quests/making them diversified and challenging plan A. With plan A, I don't care that much about kill-xp. But I'm also trying to be realistic about it, and I think at this point there is no chance for plan A. And the devs will never go for plan C, because it will leave the wilderness areas emptier than in BG1, and I guess PoE is supposed to improve that aspect, not make it worse. That's why I'd settle for plan B: it's not much, but kill-xp would at least chase away part of the sense of frustration and pointlessness currently conveyed by non-quest fights. If you integrate all fights into quests, then you have just created kill XP under a different name.
  19. Colin Farrell, Vince Vaughn sign on for 'True Detective' second season.
  20. That's metaknowledge. You're not going to know where trap are until you set them off or search for them. Unless you are saying that you will search until you find the traps, purposely not disarm them, and then take a completely different path. Which is weird. I don't mean that you can deliberately skip them, I mean that you may not find them at all. Using the same example: In the cult quest, suppose you enter the dungeon and there's a door in front of you - you go through it (if you can). The exit door to that room is open. You go through it. You disarm a bunch of traps and fight some guards. The big event happens and then you need to revisit lord whatshisname and finish the quest. You can go out a new door that becomes available from the inside or retrace your steps to get out. If you did it that way on your first play through, there are traps in the dungeon that you will never find (until your next play through when you do it a different way) because you never went anywhere near them, but that didn't take metaknowledge (which, unless you read this post, you didn't have on your first play though). So you are saying you wont earn XP for things you don't do and places you don't go?
  21. That's metaknowledge. You're not going to know where trap are until you set them off or search for them. Unless you are saying that you will search until you find the traps, purposely not disarm them, and then take a completely different path. Which is weird.
  22. When do you feel it wouldn't make sense to pick a lock or disarm a trap?
  23. Did you buy into that Malc? If so, Id be interested in your review.
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