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Everything posted by AndreaColombo
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Robe models
AndreaColombo replied to LordofBones's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Agreed. Hopefully the Watcher will get some style too in future updates -
Robe models
AndreaColombo replied to LordofBones's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
^ Personally, I’m not a fan of giving the player everything the companions have. It cheapens companions and makes them feel less special. Granted, clothing are not the same as giving the player the marine godlike subrace or the watershaper subclass, for example. There would be no reason to play Tekehu anymore once you know his story as he wouldn’t bring anything special to the table. Even then, I like that Xoti’s looks are unique to her. It’s part of her character. If I could go around looking the same it would feel less special—kinda like buying a piece of pret-a-porter clothing and running into someone who’s wearing the same -
Robe models
AndreaColombo replied to LordofBones's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
I, for one, would love for Xoti’s starting outfit to be unique and have its own enchantment path. This would keep it viable for the entire game; it looks great and I’m reluctant to give Xoti anything else. -
My pet theory based on the above: In the first game it paid to be a jerk as it got you two permanent bonuses (gift from the machine and effigy’s resentment.) People who wanted those bonuses to carry over got what they wanted, as you get them when Eothas gives back part of your soul in Hasongo. However, some people complained that being good got you nothing—and the devs must have thought (rightfully) that getting back a portion of your soul without any in-game effect would have felt underwhelming and unrewarding. So here’s to catching two birds with one stone, and that’s the bonus you get from your soul if you were a good guy who didn’t absorb souls from the machine and sacrifice someone to Skaen. Woedica’s bonus is a must-have if it affects all party members. Otherwise, it’s a must just for caster Watchers.
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Why, what’s controversial about it? I agree there’s no challenge in the game in its current state. Even the devs agree. I don’t have a problem maxing out earlier than the end of the game because I enjoy the apex of my power more than I enjoy the process of acquiring it. But when I reach the apex, of course I want appropriately high-level content to go through that can challenge me. EDIT: I’ve run a completionist game on PotD and I certainly had less than 2/3 of the map unexplored when I maxed out. Game stopped being a challenge after I reached level 12-13 but that’s a general issue with PotD, rather than with my leveling.
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O_O Possibly a bug as I don’t see how the armor’s backstory can make sense if she was sacrificed to the blood pool. I know what I’ll be doing until it’s fixed... +1 PL from Woedica is potentially the best if it applies to all party members. If it’s Watcher-only, it only really makes a difference for casters.
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I think you guys are clinging too much onto a single sentence meant to be an example of what the team are doing, rather than exhaust it. Josh has already mentioned on SA, Twitter and Tumblr that he’s revising class abilities and weapons, and that they’re reducing the impact of Empower. They said they’re listening to the feedback and they have telemetry data to top it, so there’s no reason to assume increasing the number of enemies is all they’re on to. With that said, facing a higher number of foes than on other difficulty settings was a staple of PotD in the first game so it makes sense for it to a thing in Deadfire too.
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