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AndreaColombo

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Everything posted by AndreaColombo

  1. Saved game: LINK Deleterious Alacrity of Motion isn't quite working well with its brand new +15% action speed bonus. Here's what happened when I loaded up the save attached and used Aloth to run a few experiments: I cast Deleterious Alacrity of Motion once and it didn't give me +15% action speed, as shown both in the status effect tooltip and the weapon recovery tooltip. It worked just like it did before 1.2. I cast Deleterious Alacrity of Motion again without waiting for the first one to expire and there we go—+15% action speed. Notice how the spell appears twice in the status effect tooltip, as the effects are clearly counted as separate (the first instance of the spell wasn't overwritten by the second one because the effect applied was different). I then reloaded the save and cast the spell twice again. First time I got +15% action speed with nothing else; second time I got the DoT and nothing else. Guess the intended behavior is for Deleterious Alacrity of Motion to consistently grant Swift, the action speed bonus, and the DoT every time it is cast.
  2. Exactly this. When they implemented the combat speed slider, I was hoping they'd also go back to the initial beta recovery times (average was 3s instead of 4s; others followed suit) but that never happened. 4s average recovery is way too slow, and feels like I'm playing Pillars of Recovery. If I speed things up with the slider, everything becomes the Benny Hill show while recovery still lasts too long relative to everything else. In this context, packing speed bonuses is not just a way to gain actual power (it is still the greatest DPS boost; more so than in Pillars of Eternity, actually, as DR is no longer eating away at your DPH) but also to ameliorate the general slow drag. Slow attacks just feel like you aren't powerful even if you are, and they are boring. When all DLCs are out and the patching cycle's over, I'll probably mod all items' speed to be what it was in the early beta builds (as well as undo most of the unnecessary nerfs.) But this build will still be worthless—a build that requires mods to be good isn't good.
  3. Italian should be "Hai un norvegese blu?" If you flip it like in the OP, you're asking if you have a blue color whose characteristic is to be Norwegian.
  4. On a related note, Caleb—during the beta it was brought up that A.I. sets only check their conditions the first time. Then the cooldown kicks in and, when it expires, conditions are not evaluated again; rather, the action is executed regardless. I have no idea whether this is still the case. Could you double-check? It would be super good if conditions could be evaluated again before an action is re-executed.
  5. My primary point of concern with regards to 1.1, and the main reason I chose to abandon this build, is the gratuitous blanket nerf of recovery and action speed bonuses. In 1.02, this build could reach about 2s recovery in medium armor. That firmly put it into "barely acceptable" territory, especially in consideration of the fact that in PoE the Lady of Pain could have 0s recovery in heavy armor. That DW would be a superior choice stung, but I chose to live with it as I did the best I could while staying true to the original build. Enter 1.1 with its unnecessary nerfs to speed bonuses. Now in order to reach the same 2s recovery you must use Berath's Blessings to start with 18 DEX and use BotEP (which is actually a better choice for this build than WotEP.) That's quite a bit of pigeonholing just to get to a "barely acceptable" result. Without Berath's Blessings, DW is overwhelmingly superior to 2H for this build (and, frankly, for any DPS build); with Berath's Blessings we're back to its being superior, just not overwhelmingly so. Basically they've pigeonholed all DPS builds into DW as though that wasn't enough of the case already—and not because DW is overpowered, but because the other styles aren't up to snuff. I've already said so during the beta and I'll repeat: Because in Deadfire you can't reach 0 recovery, speed bonuses never stop paying dividends. Because they never stop paying dividends, there's no reason for you to ever stop seeking them and stacking them. In this context, it is obvious that anything that grants a speed bonus is superior to anything that doesn't regardless of almost anything else when it comes to DPS, so forgoing DW is a no-go. In PoE, on the contrary, all styles could reach the apex of DPS that is 0 recovery—it all boiled down to how much flexibility you were willing to give up for it. DW made it easier, so if you wanted 0 recovery with a 2H (which netted you higher DPH as well) you had to focus on very specific choices. A fair trade-off. In Deadfire there's no trade-off. DW is straight-up better than 2H unless you do somersaults—then it's just better. Those who are still keen on this build should use BotEP and Berath's Blessings for 18 DEX. When fully buffed you can get pretty good DPH with 18 PEN and great Accuracy (more so if you've got a Priest to cast Devotions for the Faithful on you.) But your recovery won't get better than 2s, which means you're slooooooow and better off dual-wielding anyway.
  6. Enough in terms of quantity—yes. In terms of quality, not so much (i. e. stuff won’t be adequately challenging for the most part.) Hopefully the DLCs will add some high-level content for max-level parties.
  7. If this was made into public mod, I would certainly use it. Great work!
  8. Wrt Woedica and her role as queen of the gods, the PoE lore book says: So those are stories, the truth of which is debatable and unproven. In the first game, Iovara tells you what she's heard; she wasn't there back in said far distant past, so she wouldn't know any better than what she was told, what she overheard, or what she read—all of which may or may not be true. In Deadfire, no gods appear to treat Woedica with any special deference and she never makes any claims as to her past status of ruler of the gods. It is a common misconception in fiction to assume that something's true just because a character says it. A character might as well be willfully participating in a campaign of misinformation (props if you get the quote), or relaying their knowledge or point of view (which may or may not be based on factual evidence.) Thaos may be telling you the truth, or what he thinks is best said to you (he's the kind of manipulative schemer to make even Skaen envious); Iovara tells you what she thinks is true. Even Eothas's revelation may not necessarily be entirely true, although it appears to be the most likely (at least based on how Woedica and the other gods behave.) Giving the souls to Woedica could have been but yet another of Thaos's schemes. Perhaps he wanted to make those old stories true, and Woedica clearly wouldn't object. That doesn't mean she used to rule over the others in the past.
  9. I have 1.2 and Unity Console seems to be working just fine. I haven't tested extensively, but I did use it to give myself a couple items for testing purposes and there was no problem at all.
  10. I guess what most people would expect as "logical" is 1.5m radius centered on the primary target, but if that's not what the weapon should be doing, then it isn't
  11. Shark Soup and Hot Razor Skewers foods give +1 to all power levels. EDIT: Smoked Rib Rack too.
  12. This is as far up as I can scroll: I'm playing at 2560x1440, if it makes a difference (which I don't think it does, but what do I know.)
  13. This might be intended as the weapon's description says the AoE is centered around the caster: I went ahead and reported it anyway so a designer can confirm whether this is what they intended.
  14. Saved game: LINK Repro steps: - Load the attached saved game. - Select character in slot n. 6 and observe it is a Monk wielding Wahaī Pōraga and possessing the Instruments of Pain ability. - Use the console to spawn a group (like 3-4) dummies standing close to one another to enter combat. - As soon as combat starts, use Instruments of Pain to gain range with your attacks with Wahaī Pōraga. - Attack the dummy at the center from a distance. - Observe that only the target dummy is affected by the attack. Dummies standing next to it are unaffected even though Wahaī Pōraga has an AoE attack component. - Pause the game and spawn a dummy right next to the Monk. - Unpause and attack the same target as before (i.e. the dummy standing at the center of the group you originally spawned.) - Observe that the dummy standing next to the Monk is hit by Wahaī Pōraga's AoE attack. Bottom line: Wahaī Pōraga's AoE attack is unaffected by Instruments of Pain and doesn't gain range. Note: This might be intended as the weapon's description does specify the AoE is from the caster, but I figured I'd bring it up to confirm.
  15. I'll be honest: I'm a little surprised this shipped so early and without fixing the tooltip bug patch 1.2 itself introduced. EDIT: Any of the devs can confirm whether reported typos have been addressed in this patch?
  16. Yeah, wish all classes were as good as Monk. Unfortunately Obsidian's answer will be to make Monk as bad as other classes instead, once they see the pattern.
  17. I *think* the tier-3 RES Inspiration (Corageous) also gives you immunity to Interrupts. One of the Paladin’s LoH upgrades bestows it, so you could use it on your caster to benefit from the grimoire’s extra spells.
  18. So, two bugs and no fix. The first one is pretty glaring though; it makes the ability worthless unless you know about the other bug and exploit it. Frankly it’s odd to see it there still.
  19. ^ probably bug. I’ll try to remember to report it when I have time to build a repro case.
  20. I replied to the other thread to the same effect—I’d expect the lack of the appropriate key word to be an oversight. The Blights, for example, are key worded each with their respective element. No reason for the bow not to be.
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