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Everything posted by AndreaColombo
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My concern is not that this will be the last balance pass, especially because Josh said on SA there will still be some time to tweak things after the expansion comes out (my uneducated guess would be 2-3 more patches after that; if they do 4, hats off to them for fantastic post-release support.) My concern is that this balance pass in particular was simultaneously uncalled for and too heavy handed. Ciphers were good, and yes—some of their powers were maybe too good; but they weren't game breaking. A small tweak to those individual powers (Echo, Amplified Wave, Tactical Meld) would have been understandable; a tweak to those powers + a significant increase in Focus cost for all powers + an unjustified nerf to Focus-generating drugs is too much. Note that their sub-optimal 7th level powers haven't been touched in the slightest. They were already not worth their Focus cost in 2.03; much less now.
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[v3.00.929 PX1-Steam] No Turning Wheel?
AndreaColombo replied to HawkSoft's question in Patch Beta Bugs and Support
Sounds about right? If there's no burn damage to increase, 20% of 0 is 0 -
Short answer: Yes. In Pillars of Eternity, tactics and strategy are generally worth a lot more than character builds—and that's especially true at difficulty levels below PotD. The class and attribute systems are flexible enough to allow the creation of any character you may like, and the game is structured in a way that makes virtually every build able to beat it (this was one of Obsidian's early design goals, btw.) So yes, you can definitely beat the game on Hard difficulty with that Barbarian build (or any other, pretty much.) What you need to keep in mind, however, is that PoE barbarians are very different from D&D barbarians. In PoE, barbarians are not good single-target damage dealers, and they cannot take a lot of punishment. Those are the purview of Fighters and Monks. Barbarians are AoE damage dealers and crowd controllers, and their bread and butter is the Carnage ability (which incidentally benefits a lot from INT.) If your goal is single-target DPS, a Fighter or a Monk will suit you much better than a Barbarian; conversely, if you try to play a Barbarian as a single-target damage dealer, you're probably not going to enjoy it very much. Food for thought.
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[v3.00.929 PX1-Steam] No Turning Wheel?
AndreaColombo replied to HawkSoft's question in Patch Beta Bugs and Support
HawkSoft— keep in mind that Scion of Flame will only increase the burn damage from Turning Wheel after it's been calculated. I.e. it is not 25% (Turning Wheel) + 20% (Scion of Flame) = 45% burn damage; rather, if you deal, say, 20 crush damage, then it's 20 * 25% = 5 burn damage from Turning Wheel, plus 5 * 20% = 1 burn from Scion of Flame, for a total of 20 crush + 6 burn. That said, there is of course a chance that Scion of Flame is not working at all with Turning Wheel—just wanted to point out the workings because, as with most mechanics in PoE, they tend to be unobvious -
v.3.0 Feedback: Act III Upscaled content could be harder
AndreaColombo replied to Enkeli's question in Patch Beta Bugs and Support
I thought the original Act III was for characters around level 10-12 and the scaled-up version would be for levels 14-16. Josh did say it was meant for people who are "really amped up" from the expansion and levels 10-12 were easily attainable on a non-completionist run of base game. -
Not really. It's mostly just a list of known features from patch 3.0 and TWM pt. II. The only new bit of information is about the new stronghold-related quest, where he says, "The new quest focuses on your status as Lord/Lady of Caed Nua. Even though the castle is located in a remote area in-between Dyrwood and Eir Glanfath, the Aedyrans have historical interests there and would see you removed from your role, and what looks like a simple argument rapidly escalates into a large-scale conflict." (very poor on-the-fly translation, but you get the picture.)
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Most Cipher powers now cost more Focus than they are worth. If I'm to play a Cipher never to use their powers, I'd rather roll a Fighter. Mental Binding already underwent a nerf in 2.03—there was no need to increase its cost; 7th-level powers were already fairly useless as they were, without the massive cost increase. If the argument in favor of the nerf boils down to Amplified Wave, it would have sufficed to nerf that power. Which was done, alongside a cost increase for all powers and the elimination of any convenient Focus booster. Now Ciphers are weak.
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3.0 Beta Bug: DR not changing with Armor
AndreaColombo replied to Recklessly Impressionable's question in Patch Beta Bugs and Support
Shields provide no Damage Reduction; are you sure you're not getting confused with Deflection (which armors provide none of)? -
Update Notes: 3.00
AndreaColombo commented on BAdler's blog entry in Pillars of Eternity Support Blog
Actually the drugs balance pass includes another Cipher nerf. Prior to 3.0, Ciphers could get +2 PER and +20% Focus gain from Blacsonn, or +4 Focus gain from Carow Golan. Now they can only get +20% Focus gain from Carow Golan if they also suck up a -4 INT penalty that massively shrinks their powers' AoE and shortens their duration. Ciphers really got the hate in this patch, for some reason... -
I wished I knew how to build an optimized single-target DPS machine, because that's how like my main to be. It took me months of playing until I figured out the mechanics well enough to make a build to my liking, and I'm still perfecting it as I learn new things. POE sure has some fair deal of mechanical depth
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Favorite NPC moments
AndreaColombo replied to Mocker22's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I used to do this all the time when playing Starcraft. Some of the ticked off lines were epic in that game. "This is not Warcraft in space!" "It is much more sophisticated!" "I know it's not 3D!" XD