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Everything posted by AndreaColombo
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It should work like this: regular hit MIN.: [13 * (1 + 0.24 + 0.3 + 0.1)] = 21.3 MAX: [20 * (1 + 0.24 + 0.3 + 0.1)] = 32.8 critical hit MIN.: [13 * (1 + 0.24 + 0.3 + 0.1 + 1.3)] = 38,22 MAX: [20 * (1 + 0.24 + 0.3 + 0.1 + 1.3)] = 58,8 This is without the elemental lash. If you're getting less than 38 damage on a critical hit (as it seems to be the case), then one of the bonuses is indeed not applying.
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pink screen returns
AndreaColombo replied to Augusto's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Same here. If you're on GoG, the only solution is to re-install the game from scratch -
Update Notes: 3.02
AndreaColombo commented on BAdler's blog entry in Pillars of Eternity Support Blog
Not unless you report it in the technical forums -
Update 3.02 Beta is Live
AndreaColombo replied to BAdler's topic in Pillars of Eternity: Announcements & News
It's this; it just got buried under the Tyranny news. -
If you dual-wield weapons with the Annihilation enchant, each of them will benefit from their own and remain completely unaffected by the other. If you dual-wield weapons with the Speed enchant, it will stack multiplicatively on both weapons (i.e. your recovery will be 1.2 * 1.2 = 44% faster for both weapons.)
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Amended; thanks, Tigranes! I'll leave there for now, out of my profound conviction that it is a bug.
- 83 replies
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- Builds
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1 Year
AndreaColombo replied to Xaratas's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Thanks to the Obsidian crew for putting out a great game that gave me hours of entertainment! -
Talents definitely stack with each other and with the Annihilation weapon property. I'm not sure about the gloves but I think they should stack too.
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Update Notes: 3.02
AndreaColombo commented on BAdler's blog entry in Pillars of Eternity Support Blog
Turned out it wasn't broken to begin with. It works additively. -
Update Notes: 3.02
AndreaColombo commented on BAdler's blog entry in Pillars of Eternity Support Blog
Guess we reported the bug too late for 3.02. Hopefully a fix will come in 3.03, along with a fix for Binding Rope and one for Lavender Wreath ;-) -
Attack speed question
AndreaColombo replied to dunehunter's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
No reason was officially provided; however, attack speed has a limit past which it can't go, whereas damage bonuses can easily exceed 100%. Making damage multiplicative would be nasty. Speed, on the other hand, is good as is: This way you have a chance to cap it, if you so desire. -
Attack speed question
AndreaColombo replied to dunehunter's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Multiplied, except those from talents that are additive. Penalties are additive.