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Everything posted by Forlorn Hope
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New dev tracker
Forlorn Hope replied to Rumsteak's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Very nice, good job Rumsteak. Bookmarked. -
PoE Guidebook by DarkHorse
Forlorn Hope replied to C2B's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I spent 250 dollars plus 30 dollars for shipping just to get that collectors book. Well, of course the game too and support Obs. but I am quite disappointed, if it's the same as the BACKER collector's book. Oh well... If it brings more money and thus more and better content for PoE (in the future, expansion etc.) then I guess it is justified and ok. Kind of. -
Delayed to early 2015
Forlorn Hope replied to C2B's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Noooo, bet lost horribly. All is lost... Just kidding, I'm glad Obsidian is brave enough to delay the game to make it as polished as possible. -
Second impressions thread! [Build 278 version]
Forlorn Hope replied to Tartantyco's topic in Backer Beta Discussion
Second impressions: created my character, leveled him up, went straight to the inn and bought a level one barbarian and then tried to go upstairs "You must gather your party before venturing forth", then tried to go out from the inn "You must gather your party before venturing forth" and then hit alt+F4. I'll try to duplicate the bug later and then report it. -
Tru dat.
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Yeeees... It would be nice. Communication is always nice. I hope we get some input on the matter from OE.
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Combat feels: Activeness, Speed and Pace.
Forlorn Hope replied to Sensuki's topic in Backer Beta Discussion
This is basically how I played. I had my paladin with his auras blasting away with an arbalest along with four other characters using ranged weapons, for example guns and crossbows, while the bb fighter held the mobs in place. The mage and cleric used offensive spells at times. This way, for example the ogre was downed in a blink of an eye. Using these tactics I never had to resort to rest-spamming etc. Easy as goblin pie. -
I find this odd. I've played 8 hours and I have rested only a few times. I play on hard. I usually rest when the party gets fatigued due to travelling. Then again, I never used rest-spamming in IWD, BG etc. About XP: As stated earlier, the current state of the beta makes quest XP look bad. After a couple of patches we'll see how it plays out. However, I do miss kill XP at times. For the sake of immersion, it's weird if you tend to complete quests without resorting to combat but you are still able to level up your characters and increase their fighting prowess.
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Bugs I have encountered and overall impressions
Forlorn Hope posted a question in Backer Beta Bugs and Support
My list of bugs: Character gets stuck in a "falling" animation after battle if knocked unconscious, upon loading a game I get white boxes and green circles in the boxes above the portraits, I can't finish the ogre quest because the head (and blood) always disappears from my inventory (after loading), Ogre never has the club, missing equipment (after loading/ sometimes on stratup), quest disappearing after loading but coming back after quitting the game and restarting, attack animations are buggy; ranged weapons are used as melee weapons, character sounds missing, weapon sounds missing (guns), sometimes attack animations are looped over and over again after battle, loot dropped but not appearing in inventory, random crashes when loading etc. Some of these are already in the known issues but just dropping down the bugs I have encountered. However, really digging the feel of the game, the spell effects, the sounds/music, guns are so cool and the art in general is great. So much potential, can't wait for the release! Attachements: DxDiag and error.log (after a crash I got a message that encouraged me to send the error.log to the devs!), screenshot DxDiag.txt error.txt -
Yes... I kind of miss combat XP... But in all fairness, I sometimes forget that I am not being rewarded for the combat and still enjoy fighting monsters etc. However, maybe I'd prefer combat XP.
- 506 replies
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- experience
- combat
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I hope we get many more portraits to choose from in the final game!
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Same here. After loading everything was gone: quests, fog of war, many items etc.
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Update #84: Welcome to the Backer Beta
Forlorn Hope replied to BAdler's topic in Pillars of Eternity: Announcements & News
This is great! Thank you so much. -
Backer Beta: Coming August 18th
Forlorn Hope replied to BAdler's topic in Pillars of Eternity: Announcements & News
"What about now?" "Come on, what about now? No? C'mon, c'mon! I'm getting itchy, let's GO!" -
Elf Portrait
Forlorn Hope replied to gamerdude130's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
People have different tastes and that's great in my opinion. There are good portraits in all the games mentioned but perhaps my favorite ones are from IWD and IWD 2. However, some PoE portraits look very good indeed. -
Really happy with the game so far. Of course there's room for minor adjustments (some animations etc) but overall PoE is looking very promising. Additionally, I'm glad we get a piglet! If memory serves, there was a pet thread ages ago and I was hoping for a pet pig or a boar (can't remember) with a top hat and all we need now is a top hat! :D Edit: And yes, the arbalest animation looks really neat!
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Guess the release date!
Forlorn Hope replied to Sensuki's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
My guess is 2nd of December even though Gamerdude130 already has that date but no can do. -
Wasteland 2 Keys
Forlorn Hope replied to BAdler's topic in Pillars of Eternity: Announcements & News
So any estimate for the beta keys?- 71 replies
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- Wasteland 2
- Keys
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