i also just slowed down the overall pace of combat this week (it's not in the backer beta yet). all recovery times have been globally increased by 20%. also, all creatures now have 40% longer recovery than they did previously. some of the super fast critters like beetles and spiders had their movement rates reduced. people really liked the adjustment during our play week.
Good way to make using armor at all except on the Fighter REALLY REALLY bad
The global 1.2 shouldn't really matter for armor because it also effects your own characters. The 1.4 effects some non-humanoid enemies, which seems quite much depending on the acton.
Almost everyone was complaining about the combat speed and now you complain that it got adjusted? Come on, cut the devs some slack.
I think AI and damage should govern whether its useful to wear armor, not recovery time (I guess you are implying that because enemies are slower, you can kill them before they get too much attacks in such that armor is not necessary anymore - otherwise I don't get the point you are trying to make).
Edited by Doppelschwert, 16 November 2014 - 03:11 PM.