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Everything posted by Forlorn Hope
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I'd be willing to dish out more money, if we get more companions. The wildrness areas are a bonus! When do we get spend more?
- 593 replies
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- Stretch Goals
- Pillars of Eternity
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Kickstart Backer Badge
Forlorn Hope replied to Gfted1's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
No have. -
Update #69: Pillars of Eternity
Forlorn Hope replied to BAdler's topic in Pillars of Eternity: Announcements & News
Thank you for the great update! However, I didn't see the PROJECT ETERNITY COLLECTOR'S BOOK in the 250 dollar tier, which should be there if I am not mistaken. Hard cover too, if I remember correctly (It was announced during the Kickstarter campaign). Edit 1: Spelling Edit 2: BTW, what's that little green K(ickstarter) badge some people have?- 488 replies
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- Pillars of Eternity
- Project Eternity
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Thank you for the update. Polina you rock!
- 119 replies
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- Polina Hristova
- Project Eternity
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Thank you for the update and taking part in the discussion. I am, once again, very impressed by Obsidian (Sawyer). So nice to see that feedback matters. I wasn't against the initial mechanism proposed but maybe it's better to leave out durability. However, it could've been fitting for expert mode... But too time consuming to implement, I'm sure. Looking forward to seeing future updates!
- 633 replies
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- project eternity
- crafting
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Why 9 Charakters only?
Forlorn Hope replied to Muschas1's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Me too. -
Thank you for the update. Orlans look fine. Paladins seem to be solid, the lore and everything. Here's hoping I can invest in personal skills/talents feats etc. to make my paladin more than a party buffer.
- 200 replies
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- project eternity
- orlan
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Update #55: Vertical Slice Update
Forlorn Hope replied to Darren Monahan's topic in Pillars of Eternity: Announcements & News
Nice, nice, nice! Keep up the good work guys! Can't wait to see the new UI mockup.- 140 replies
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- project eternity
- vertical slice
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Thanks for the update. Scripted event images are super cool. About the UI, I'd like to have bigger portraits, as many have already stated. Can't wait to play this game!
- 627 replies
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- project eternity
- rob nesler
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Thanks for the nice little update. And really nice of you, Josh Sawyer, to mention JA:F. It helped a lot. Small effort but big help. Looking forward to future updates!
- 78 replies
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- project eternity
- bobby null
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Update #52: Monk!
Forlorn Hope replied to Darren Monahan's topic in Pillars of Eternity: Announcements & News
Thanks for the update. Monk sounds interesting. I'm a concept art junkie so art updates are always welcome.Culture concepts look fabulous!- 242 replies
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- project eternity
- tim cain
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Update #51: Prototype 2 Update
Forlorn Hope replied to Darren Monahan's topic in Pillars of Eternity: Announcements & News
No video, no can do. But stil looking forward to the update. Goody goody.- 181 replies
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- project eternity
- prototype
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Jagged Alliance Flashback on kickstarter
Forlorn Hope replied to LordCrash's topic in Computer and Console
10k backer for the win! -
Jagged Alliance Flashback on kickstarter
Forlorn Hope replied to LordCrash's topic in Computer and Console
No. Full Control is a team from Denmark. -
Jagged Alliance Flashback on kickstarter
Forlorn Hope replied to LordCrash's topic in Computer and Console
New update. Weapons: http://www.kickstarter.com/projects/2079547763/jagged-alliance-flashback/posts/470796 -
Jagged Alliance Flashback on kickstarter
Forlorn Hope replied to LordCrash's topic in Computer and Console
Yes. However, Obsidian hasn't backed it yet. Hopefully they will! -
Jagged Alliance Flashback on kickstarter
Forlorn Hope replied to LordCrash's topic in Computer and Console
I wonder if the guys at Obsidian played JA? -
Jagged Alliance Flashback on kickstarter
Forlorn Hope replied to LordCrash's topic in Computer and Console
Strech goal poll: http://www.jaggedallianceflashback.com/forums/forum/pledges-stretch-goals/ (bottom right) -
Jagged Alliance Flashback on kickstarter
Forlorn Hope replied to LordCrash's topic in Computer and Console
I want JA:F to succeed!!! Full Control seems to be a really dedicated team. But people are so pessimistic (yes yes, I know the (sad) history of JA). However, there is still hope. 26 days to go. -
Jagged Alliance Flashback on kickstarter
Forlorn Hope replied to LordCrash's topic in Computer and Console
It's pretty much an unknown team. They haven't even released Space Hulk yet apparently. Acknowledged. Maybe I thought (hoped) the name "Jagged Alliance" would carry more weight because people who've played JA2 are so passionate about it. And of course there's Kickstarter fatigue kicking in etc.. We'll see how it goes. -
Character Record Keeping
Forlorn Hope replied to Chairchucker's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I second this! -
Jagged Alliance Flashback on kickstarter
Forlorn Hope replied to LordCrash's topic in Computer and Console
I hope they succeed. I think Jagged Alliance: Flashback has potential. A shame that the start has been so slow. I'm actually surprised. -
I want a dog.
Forlorn Hope replied to JosephMalenkov's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Cats or dogs, both are fine. I think I like cats more but dogs are usually more useful in battles. However, my personal favorite for a familiar/pet would be a wild boar with a funny hat.- 101 replies
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- companions
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Update #51: Prototype 2 Update
Forlorn Hope replied to Darren Monahan's topic in Pillars of Eternity: Announcements & News
Looks really good. Particularly the Ogre. I wish I'd be a multi-millionaire. I'd upgrade to the 200, 000 dollar -tier. I would like to know more about the companions, eg. their class and race (unannounced ones, maybe 3 left?).- 181 replies
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- project eternity
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Chances are that you can build your rogue into a thug:Rogue is one of the playable classes in Project Eternity. Description"Contrary to what their name might imply, rogues come from many walks of life. They are cutpurses, thugs, and courtesans but also aristocrats, diplomats, and personal guards. Often separated by station in life, they are united by their reliance on wits, speed, and subterfuge to achieve their goals. The way of the rogue is not to stand toe-to-toe with the biggest brute in the room and exchange body blows, but to glance away in feigned confusion and slip an unseen blade between the brute's ribs as he turns his attention. When a room explodes in a storm of fire, the fighters grit their teeth, the priests pray for salvation, and the wizards fumble to find a spell to protect them, but the rogues just... disappear. They excel at being in the one place where no one's looking, at kicking people when they're down, at taunting a foe into turning its back on the rogue's ally while he or she nimbly skips away, and at being just too damned slippery to pin down. Whether they pack a pair of daggers, a fine rapier, a slim bow, a stubby pistol, or a brutish club, rogues haul a carnival of pain with them wherever they go. If their natural tendencies weren't dangerous enough, their affinity for skullduggery allows some talented rogues to tap into their souls to perform amazing stunts: fading from view in plain sight, briefly cloaking their allies in a veil of shadow, imbuing their weapons with a soul-eating venom, or even becoming so insubstantial that blades barely hurt them. While rogues are known for their stealthy nature both in and out of battle, many of them are quite talented with machines and contraptions of all sorts. High-born rogues are often very knowledgeable about esoteric, while many low-born rogues are well-equipped to survive in the wild.[1]" http://eternity.gamepedia.com/Rogue
- 248 replies
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- project eternity
- update
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