Jump to content

Forlorn Hope

Members
  • Posts

    163
  • Joined

  • Last visited

Everything posted by Forlorn Hope

  1. I'd be willing to dish out more money, if we get more companions. The wildrness areas are a bonus! When do we get spend more?
  2. Thank you for the great update! However, I didn't see the PROJECT ETERNITY COLLECTOR'S BOOK in the 250 dollar tier, which should be there if I am not mistaken. Hard cover too, if I remember correctly (It was announced during the Kickstarter campaign). Edit 1: Spelling Edit 2: BTW, what's that little green K(ickstarter) badge some people have?
  3. Thank you for the update and taking part in the discussion. I am, once again, very impressed by Obsidian (Sawyer). So nice to see that feedback matters. I wasn't against the initial mechanism proposed but maybe it's better to leave out durability. However, it could've been fitting for expert mode... But too time consuming to implement, I'm sure. Looking forward to seeing future updates!
  4. Thank you for the update. Orlans look fine. Paladins seem to be solid, the lore and everything. Here's hoping I can invest in personal skills/talents feats etc. to make my paladin more than a party buffer.
  5. Nice, nice, nice! Keep up the good work guys! Can't wait to see the new UI mockup.
  6. Thanks for the update. Scripted event images are super cool. About the UI, I'd like to have bigger portraits, as many have already stated. Can't wait to play this game!
  7. Thanks for the nice little update. And really nice of you, Josh Sawyer, to mention JA:F. It helped a lot. Small effort but big help. Looking forward to future updates!
  8. Thanks for the update. Monk sounds interesting. I'm a concept art junkie so art updates are always welcome.Culture concepts look fabulous!
  9. New update. Weapons: http://www.kickstarter.com/projects/2079547763/jagged-alliance-flashback/posts/470796
  10. Yes. However, Obsidian hasn't backed it yet. Hopefully they will!
  11. Strech goal poll: http://www.jaggedallianceflashback.com/forums/forum/pledges-stretch-goals/ (bottom right)
  12. I want JA:F to succeed!!! Full Control seems to be a really dedicated team. But people are so pessimistic (yes yes, I know the (sad) history of JA). However, there is still hope. 26 days to go.
  13. It's pretty much an unknown team. They haven't even released Space Hulk yet apparently. Acknowledged. Maybe I thought (hoped) the name "Jagged Alliance" would carry more weight because people who've played JA2 are so passionate about it. And of course there's Kickstarter fatigue kicking in etc.. We'll see how it goes.
  14. I hope they succeed. I think Jagged Alliance: Flashback has potential. A shame that the start has been so slow. I'm actually surprised.
  15. Cats or dogs, both are fine. I think I like cats more but dogs are usually more useful in battles. However, my personal favorite for a familiar/pet would be a wild boar with a funny hat.
  16. Looks really good. Particularly the Ogre. I wish I'd be a multi-millionaire. I'd upgrade to the 200, 000 dollar -tier. I would like to know more about the companions, eg. their class and race (unannounced ones, maybe 3 left?).
  17. Chances are that you can build your rogue into a thug:Rogue is one of the playable classes in Project Eternity. Description"Contrary to what their name might imply, rogues come from many walks of life. They are cutpurses, thugs, and courtesans but also aristocrats, diplomats, and personal guards. Often separated by station in life, they are united by their reliance on wits, speed, and subterfuge to achieve their goals. The way of the rogue is not to stand toe-to-toe with the biggest brute in the room and exchange body blows, but to glance away in feigned confusion and slip an unseen blade between the brute's ribs as he turns his attention. When a room explodes in a storm of fire, the fighters grit their teeth, the priests pray for salvation, and the wizards fumble to find a spell to protect them, but the rogues just... disappear. They excel at being in the one place where no one's looking, at kicking people when they're down, at taunting a foe into turning its back on the rogue's ally while he or she nimbly skips away, and at being just too damned slippery to pin down. Whether they pack a pair of daggers, a fine rapier, a slim bow, a stubby pistol, or a brutish club, rogues haul a carnival of pain with them wherever they go. If their natural tendencies weren't dangerous enough, their affinity for skullduggery allows some talented rogues to tap into their souls to perform amazing stunts: fading from view in plain sight, briefly cloaking their allies in a veil of shadow, imbuing their weapons with a soul-eating venom, or even becoming so insubstantial that blades barely hurt them. While rogues are known for their stealthy nature both in and out of battle, many of them are quite talented with machines and contraptions of all sorts. High-born rogues are often very knowledgeable about esoteric, while many low-born rogues are well-equipped to survive in the wild.[1]" http://eternity.gamepedia.com/Rogue
×
×
  • Create New...