Everything posted by Forlorn Hope
- New stretch goals for companions and wilderness areas?
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Kickstart Backer Badge
No have.
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Update #69: Pillars of Eternity
Thank you for the great update! However, I didn't see the PROJECT ETERNITY COLLECTOR'S BOOK in the 250 dollar tier, which should be there if I am not mistaken. Hard cover too, if I remember correctly (It was announced during the Kickstarter campaign). Edit 1: Spelling Edit 2: BTW, what's that little green K(ickstarter) badge some people have?
- Update #59: Developer Q&A with Polina Hristova
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Update #58: Crafting with Tim Cain!
Thank you for the update and taking part in the discussion. I am, once again, very impressed by Obsidian (Sawyer). So nice to see that feedback matters. I wasn't against the initial mechanism proposed but maybe it's better to leave out durability. However, it could've been fitting for expert mode... But too time consuming to implement, I'm sure. Looking forward to seeing future updates!
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Why 9 Charakters only?
Me too.
- Update #56: Paladins and Wild Orlans
- Update #55: Vertical Slice Update
- Update #54: Art Update - Work IS in Progress!
- Update #53: The Man Who Makes Monsters
- Update #52: Monk!
- Update #51: Prototype 2 Update
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Jagged Alliance Flashback on kickstarter
10k backer for the win!
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Jagged Alliance Flashback on kickstarter
No. Full Control is a team from Denmark.
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Jagged Alliance Flashback on kickstarter
New update. Weapons: http://www.kickstarter.com/projects/2079547763/jagged-alliance-flashback/posts/470796
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Jagged Alliance Flashback on kickstarter
Yes. However, Obsidian hasn't backed it yet. Hopefully they will!
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Jagged Alliance Flashback on kickstarter
I wonder if the guys at Obsidian played JA?
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Jagged Alliance Flashback on kickstarter
Strech goal poll: http://www.jaggedallianceflashback.com/forums/forum/pledges-stretch-goals/ (bottom right)
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Jagged Alliance Flashback on kickstarter
I want JA:F to succeed!!! Full Control seems to be a really dedicated team. But people are so pessimistic (yes yes, I know the (sad) history of JA). However, there is still hope. 26 days to go.
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Jagged Alliance Flashback on kickstarter
It's pretty much an unknown team. They haven't even released Space Hulk yet apparently. Acknowledged. Maybe I thought (hoped) the name "Jagged Alliance" would carry more weight because people who've played JA2 are so passionate about it. And of course there's Kickstarter fatigue kicking in etc.. We'll see how it goes.
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Character Record Keeping
I second this!
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Jagged Alliance Flashback on kickstarter
I hope they succeed. I think Jagged Alliance: Flashback has potential. A shame that the start has been so slow. I'm actually surprised.
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I want a dog.
Forlorn Hope replied to JosephMalenkov's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Cats or dogs, both are fine. I think I like cats more but dogs are usually more useful in battles. However, my personal favorite for a familiar/pet would be a wild boar with a funny hat.
- Update #51: Prototype 2 Update
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Update #50: So... Project Eternity!
Chances are that you can build your rogue into a thug:Rogue is one of the playable classes in Project Eternity. Description"Contrary to what their name might imply, rogues come from many walks of life. They are cutpurses, thugs, and courtesans but also aristocrats, diplomats, and personal guards. Often separated by station in life, they are united by their reliance on wits, speed, and subterfuge to achieve their goals. The way of the rogue is not to stand toe-to-toe with the biggest brute in the room and exchange body blows, but to glance away in feigned confusion and slip an unseen blade between the brute's ribs as he turns his attention. When a room explodes in a storm of fire, the fighters grit their teeth, the priests pray for salvation, and the wizards fumble to find a spell to protect them, but the rogues just... disappear. They excel at being in the one place where no one's looking, at kicking people when they're down, at taunting a foe into turning its back on the rogue's ally while he or she nimbly skips away, and at being just too damned slippery to pin down. Whether they pack a pair of daggers, a fine rapier, a slim bow, a stubby pistol, or a brutish club, rogues haul a carnival of pain with them wherever they go. If their natural tendencies weren't dangerous enough, their affinity for skullduggery allows some talented rogues to tap into their souls to perform amazing stunts: fading from view in plain sight, briefly cloaking their allies in a veil of shadow, imbuing their weapons with a soul-eating venom, or even becoming so insubstantial that blades barely hurt them. While rogues are known for their stealthy nature both in and out of battle, many of them are quite talented with machines and contraptions of all sorts. High-born rogues are often very knowledgeable about esoteric, while many low-born rogues are well-equipped to survive in the wild.[1]" http://eternity.gamepedia.com/Rogue