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JFSOCC

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Everything posted by JFSOCC

  1. class synergy would be nice, that'd make it more interesting to have more of a class in your party.
  2. Everfull canteen Always filled with water, vintage wine or lemonade, depending on the version. A damaged one may produce poison instead. - Portal tent. After setting up the tent, entering it will lead you to a room in your house. That room has an additional door to use to get back. - Lazy harp This harp will produce a delightful tune no matter what cords are struck. A strong willed player can make the harp play what they want, otherwise it will be a random tune. An Actual Harpist may find the harp irksome.
  3. How did I miss this thread? this is way cool. I don't have to get it right btw, as long as any voice actors will.
  4. I think the video describes very well the difference between difficult and punishing, the most important distinction being that punishing is when you couldn't know in advance how to deal with the problem you are facing, whereas difficult gives a player all the needed information for them to CHOOSE how to respond. It becomes about skill, and not grind. Combat in Baldurs Gate II was a grind for me. But I think this video stands with or without my personal opinion on BGII. You're damn right that I hope that P:E will be a game that is not punishing, I want it to be a game that is difficult. One you need skill to overcome, not trial and error. A place where my observation skills can tell me enough to solve the encounter, not just luck in what skills I happened to click worked out for me. I think P:E can be that, and this would satisfy everyone.
  5. Methinks you have some serious prejudices and preconceptions here. My discussions with you and others on this forum who have paladins as their avatars make me believe differently. About as absolutist as you can get. True Good/Evil Dichotomy fans.
  6. Tarbeana's Vanishing Tankard. A Tankard always filled with Ale, or Mead or something suitably clichéd, until the user wishes to drink from it, when it vanishes into thin air leaving the contents mid air. (hilarity ensues) This does not happen if Tarbeana drinks from it.
  7. http://penny-arcade.com/patv/episode/when-difficult-is-fun For me, in Baldurs gate II, sometimes combat was punishing, not difficult. I think this Extra Credits Episode is spot on.
  8. Lucky coin. Gives a passive bonus, +1 luck (if such a stat exists) or +1 reflex save. (likewise) Has an 80% chance for falling tails up, If used as currency has a 50%+x% chance of returning to your pocket after the transaction. where x is the number of previous successful returns. (maxes out at 95%) If given as part of a bribe increases the chance that a bribe is successful. If spent on a bet, increases chances that the bet will turn out in your favour. Skilled Ciphers WILL be able to detect that it's a magical object, unskilled ciphers may be fooled. Always shiny, and slightly heavier than expected.
  9. You've made the paladins exactly what I expected them to be, which I guess is good for all the Paladin fans. (Which excludes myself. I find their Fanatic Absolute mindset to be stupid and boring. Religious fanatics, can't argue with them, they lack nuance, etc) I myself would have liked to see them more as a Knight. I somehow don't expect to see philosophical debate with a Paladin going anywhere. But I never intended to play a paladin in the first place, so, I'm perfectly OK with how it turned out. Just give me some scathing dialogue options when I turn one of those retards down from joining my party Yes, despite how awesome they seem in combat.
  10. horses have blinders on them all the time, it makes them listen better if they don't know they're going into danger.
  11. I tend to play a different class from the rest of my team so we don't have gear conflicts. It's terribly meta-game thinking, but there you have it.
  12. I don't know about new game +, I like that for some games, but not for others. I would however like to see the ability to take my character to the sequel, should it come to that.
  13. Keep your grubby fingers of MY gold. I give you food and board, and you can keep the gear that you find. That's compensation enough.
  14. You'd say "I'm not a fahnn of that sort of behaviour." Torchmoth Torchmoths are fairly harmless, but can strike fear in the heart of the unprepared. Torchmoths are large moths which hang around in dark areas, when an adventures turns on the light/places a torch, the torchmoth will instantly fly towards it, it will be consumed by the flame. When this happens it releases a loud shrill and piercing shriek which can be heard for a hundred yards, alerting all to your presence. there is a small chance the shriek will be so loud that it disables any spellcasting which requires sound for a short period. Torchmoths can easily be killed before they burn, if you're fast enough.
  15. I love quests where you have to explore a haunted library and in the restricted library there's an awesome spell as your reward. Or a quest for a master smith where you have to find the right ores, craft your own weapon, and be rewarded with a customised weapon of +5 awesomeness. Or a rogue who has beaten an obstacle course gets rewarded with climbing gear and training, allowing him or her to scale some buildings for other entrances. IE pick up the cooler abilities and spells by playing through the game, not just levelling up.
  16. Those are strongholds by another name though. we're arguing semantics. a stronghold in this case is any of those things, your assassin den, your druid circle, you trading outpost, your brothel. Personally I wouldn't make it class based, but rather faction based.
  17. As much as I love complex characters, we have to work together as a team, and I hope to see a team dynamic.
  18. I think the best alternative, one which keeps every place in the game interesting right up till the end, is to repopulate areas with new quests after certain triggers are met, like main quest progression. So you'll don't just do all the quests in an area and move on, never to revisit. Rather, progressing in the story allows you to come back to old ground and experience new content. I think that's a good way to stagger quests.
  19. I was thinking, maybe armour class could increase stamina consumption of abilities. that way, everyone can have any armour, and everyone has to make a weighed decision whether the defence is worth the adjusted stamina costs for their abilities.
  20. I was thinking more musical, but this works too.
  21. Minecraft is 3d Terraria, which also a cool game. I tend to play these games intensively for a while and then not ever touch them again.
  22. Lol, then wait and come back after you've played it for two years... 2 years is a lot of value for money TBH I don't expect to be playing Project Eternity for that long.
  23. that's ridiculous, this is still a game we're talking about. If I have no idea something is going on, it should have no bearing on my game.
  24. You could have a few quests with timers, and then warn the player if he's taking on more than one timed quest.
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