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JFSOCC

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Everything posted by JFSOCC

  1. We also have class checks in dialogue but they are used less frequently than skill checks, which in turn are used less frequently than attribute checks. BG/BG2 in general had relatively low reactivity to individual classes/races. Strangely enough, IWD2 had more of that stuff, but still low overall. Internally, we all seem to prefer PS:T's ability score checks as opposed to dedicated social skills or class checks. Outside of conversation, before IWD2, most characters didn't have skills, period. The classes that had access to "thief" skills split their points among them (or a subset of them) and that was pretty much the end of it. Classes were dominantly defined by their combat capabilities (and ability to use gear, which largely tied into combat). It is similar in PoE. I understand both the desire to have a lot of class differentiation and the desire to have things feel as they did in the IE games, but the IE games didn't have much class differentiation outside of combat. There's a lot of work "just" getting 11 classes to feel distinctive and good in combat and to have conversations and quests react to the player's choices (class or otherwise), but we can't be on the hook for creating a lot of differentiation for classes outside of combat. The IE games didn't establish a high bar for that and, more importantly, it would be an enormous amount of work for us. Sorry. well I can't say I'm not bummed to hear that, but thanks for your reply.
  2. you do go forward in time. constantly.
  3. I don't think that's what's being meant by masks tekoman2. Non-conformist or not, everyone has some basic psychological reactions and defences. You use there even if you're not aware of them.
  4. There's a thread in my sig which I wonder what you guys would think of. In my posts there I've done my best to treat religion more as a cultural phenomenon with no judgement on the religion itself.
  5. Pre-buffing is broken and I am OVERJOYED that it is gone. I'm sure you can still prepare for combat in different ways, unless there are scripted triggers which I so resent, I don't see how you couldn't trap an area you know is filled with enemies, for instance.
  6. Maybe you can instate a steward and give him some directions. "Don't bother me with small stuff" "Yes you're allowed to hire mercenaries if you expect an attack" "Show all merchants the door" "Send a messenger when xxx occurs" etc. So you can determine how much you want to micro manage. Different stewards have different strengths.
  7. skillpoints could still be attribute linked though. I do think someone who has an higher intellect will be able to more quickly learn skills.
  8. Korean Riot Police is pretty badass
  9. I'd like the ability to make a new rpg entirely, if I wanted to, with the tools released for modding PoE.
  10. too much cellulose, something very hard to digest. it's why cows have 4 stomachs.
  11. While I think it's wise to have a measure of doubt, it should not be the ultimate limiting or deciding factor in your life. Taking risks is what got mankind where it is today. Find a right balance, don't be marred by inaction (apathy is death!) and don't blunder headlong into action (Not ready are you!) In the words of Obi-Wan Kenobi: "You must do what you think is right, of course."
  12. Got this one. Self-awareness is mediated against self-belief made necessary by degrees of risk. An absence of self-belief produces non-actionable perception of action outcomes. Or to put it another way, its better to be a non-self-aware bloke blithely striding towards uncertainty, than a self-aware entity cowering under a dustbin lid. as Bertrand Russel said: "The fundamental cause of the trouble is that in the modern world the stupid are c*cksure while the intelligent are full of doubt" and "I think we ought always to entertain our opinions with some measure of doubt. I shouldn't wish people dogmatically to believe any philosophy, not even mine." Which echoes the sentiment of the Buddha: "Do not give up your authority and follow blindly the will of others"
  13. no. Black holes are dense, Absolute zero is only possible in (near) perfect vacuums. (absence of energy) Why do people lack so much self-awareness? Is it a lack of education? Is it pride? is it genetics? Are we not as sapient as we think we are? How many people are walking around with brilliant ideas in their heads, which will never see the light of day because of a lack of training or a lack of contact with people trained in the relevant field?
  14. Paragraph 1: Yeah that movie ended up ****ting all over itself. I watched it in cinema with two of my friends. When the break-out near the end occured, I made a bad joke out loud (coldn't help myself) and the everyone present laughed. No-one there thought it was a particularly good movie p2: Agreed, probably because of the cleaner look. p3: You are strange! with the bulging eyes and everything? To me he always looks like what a bulldog or pug would look like if it were human. I watched The Heat. Very missable, and I'm not dirtying more words on it.
  15. That's because we're living in a consumer society. Ever heard of of planned obsolescence? There was this belief after the stock crash of 1929 that this was because of market saturation stopping sales. Things these days are made specifically not to last, so that there can be no market saturation, and you'll keep buying buy buy buy. This is why light bulbs have a maximum lifespan of 10.000 hours, when light bulbs made before 1930 sometimes survived for over 50 years. glad you're still with us though.
  16. the only crowdfunded project I've invested in that I'm worried might not deliver is Xing: the land beyond. I'm still very confident for The Mandate, Obduction, The Longest Journey Chapters, Roam, PoE, Torment:ToN (tier with Wasteland 2) and the drug rape prevention glasses that they'll deliver.
  17. you guys convinced me. While I still hope to see some differentiation between classes outside of combat, class quests are not the way to do it. You can have mutually exclusive paths based on many other factors.
  18. I always thought rangers were based on feudal groundskeepers of the kings forests, not just hunters for the king, but also wardens against poachers, and rustlers to give their lords an easier time during the hunt.
  19. fixed. Most investments fail, this is true no matter where you look. it's the few that succeed which should cover the expense for the poor investments.
  20. Class specific quests, class specific non-combat abilities (for puzzles or dialogue, surely there will be challenges outside of combat?) Alternative routes. Class based membership of organisations/factions. Optional class-specific content within quests, organisations, or questlines. Surely there is something possible?
  21. I imagine that having a bleeding squirting wound can be quite distracting, and weakening as well. But I suppose it might be too easy for rogues to qualify for sneak attacks if every little ouchie qualifies for extra damage.
  22. Well I wasn't just talking about quests. But if outside of combat classes are interchangeable, that is a dealbreaker for me. I don't have many dealbreakers, but that will pretty much be it. If that's the case they should have had a classless system in the first place.
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