
harhar!
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Everything posted by harhar!
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Unwinnable Encounters?
harhar! replied to Tsuga C's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Enemies that you can't fight NOW because you are too weak or enemies where you need a special item for? Sure. Enemies, that you can't fight and kill ever? Retarded. I didn't like the fact in PS:T that I couldn't harm Lothar, he should've just been super strong and the game should end like it normally does when I kill an important person.- 137 replies
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- unwinnable
- discretion
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Quest Markers and Minimaps are the worst. They lead to incredibly boring TESlike quests like "Get to some place, kill the monsters, take trophy, come back". It takes much enjoyment out of the game when the quests are designed around questmarkers, so that devs get lazy and don't put a way in to play the quests without, because it would be too obnoxious.
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Adam Brennecke Live Stream
harhar! replied to C2B's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
And now there are 500 guys that wait for SOMETHING to happen. -
Big City #2- 3.5mil. stretch goal
harhar! replied to nerevar's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I wonder how much there is in Paypal money. I bet we will do it easily with that. -
Hmm... i much much rather had that 3.5M goal as the 3M goal :/ I don't know how exited I am for a stronghold but a big city is always nice. The screen looks nice, but the proportions seem a little off. Isn't that boat and fireplace a little small?
- 360 replies
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- project eternity
- update 20
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Don't tell me how to play my game. I don't see how people can discuss this for 9 pages. Build in the ability to save anywhere and people who don't want to use it, get some discipline and don't use it.
- 365 replies
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Unless there are people reaction to what I have done or any other significant change in the world is happening it's straight up useless. You could've just done what you wanted before ending the game. If there are changes it will draw money from the rest of the game and I wouldn't like that, because I usually don't want to play on either way. So no continue plz.
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Sure, if they want to invest that much more time and effort it will be fine. It just seems like a lot of work to me. And oftentimes in RPGs I see that developers don't really consider to do it for that reason. The other reason I gave is less easily observable for us but I can imagine, that devs would sometimes want to create storyelements, that only fit certain types of races/gender/whatever but can't because of the imo meaningless charcustomization. That doesn't need to be a problem though.
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What? What? What is this thread? What? You're assuming a lot of x means less y, when this is obviously not the case. Those things aren't mutually exclusive and it opens story possibilities into itself. In the other thread someone mentioned story/game mechanics that could tie into them to give the player more freedom. What is not to understand? If the dev doesn't know what appearance/race/gender you choose he can't use it in the dialogues.
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Voiced NPCs
harhar! replied to Gezzas's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Good voice-acting brings a lot of athmosphere and charakter into a game. I always like it.- 91 replies
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What mold should be broken?
harhar! replied to fan's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
This point is important. There shouldn't even be quest marker or minimap, not even in non expert mode, because it leads to designers being lazy with their quests. Nobody wants to search hours for some person and that's why lazy devs build in questmarkers and good devs build in hints and directions in the dialog. I also really appreciate it when the PC writes down his own thoughts to difficult quests to give some more info/tips. Or a companion (like Morte) is helpful with certain quests.- 131 replies
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- innovation
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Coming from PS:T I have to agree with you. I would even go a step further and say, that I like to not be able to even define my mainchar! So that there are more possibilities to make stories for the developer. For example I don't see a way to make the PS:T story if you could completly change the PC around, it just wouldn't make sense at all. Hence I think: Don't sacrifice freedom in development for meaningless customization.
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Scaling is basically always bad. This time around it's useless, because we will surely have that we need more and more exp to gain a level, so killing a rat at lvl 10 is pretty meaningless already. Mixing in scaling makes it more complicated to balance imo. I also get annoyed when I have to fight monsters that don't yield nearly anything, it's just such a waste of time.
- 48 replies
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- experience
- level
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I like strong weapons being found on alternative, strong bosses, which you can find through the lore of the game. There could also be seemingly weak weapons, that you can power up through the course of the game. "Legendary" items should be very rare however and don't even think about labelling them like in WoW.
- 88 replies
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- design
- unique items
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Things that should not be included: - Easy kill-and-fetch MMORPGlike quests, especially if they are poorly "hidden"/not wrapped into a nice storyline - Questmarker, Minimap, big yellow "!" over NPC heads, bad unimmersive tutorials - No diary (that means I want one), or a lazy one (like just copying the dialogue (see Gothic 3 or Risen for example), good example for a good diary: Gothic 1/2, PS:T - Mainquests where I don't get any clue on what do do (like in PS:T the portal to Ravel, how the **** was I supposed to know where the ****ing recipe is, that I need to open the portal, I ended up searching every last bit of the friggin Godsmen place. It's okay to have hard sidequests though. - Pointing in the direction where I need to go and explicitly telling me what do to all the time. Find a balance, assume that I'm smart but don't want to search every alley and chest in the game just so I can advance. - No voice-acting (that means I want voice-acting), don't be lazy plz - "Chosen one", prophecy, "epic",... - Anything that breaks immersion and is not ABSOLUTELY necessary like bad modern day references - Too much randomness in wrong places. For example loot/chestloot, it's okay if a monster drops sometimes 1 fangs and sometimes 2 but I don't want to see soupcans in giant chests in big dungeons, weaponstacks in a pharmacy and other unlogical stuff. Again, don't be lazy. - Unimportant unkillable guys. It's okay to make imporant guys immortal or just let the game end when they die (PS:T) but don't do that with random NPCs, this point is pretty major actually. Icing on the cake would be a criminal/absolution system (see Gothic 2) in which I have to pay a fine in cities when I attack someone without reason. I mean I should have the opportunity to make everything fine again and to not have to be hasseled by aggro guards for the rest of the game. - Assuming that I'm stupid (twice, just for good measure) - Levelscaling/Itemscaling, it's just bad - Catering to casuals (pretty obvious ain't it?)