Everything posted by PK htiw klaw eriF
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NWN2 influences: what to take and what to leave
PK htiw klaw eriF replied to PrimeJunta's topic in Pillars of Eternity: General Discussion (NO SPOILERS)I've just finished the Graveyard quest from substitute commander. Thoughts so far: I didn't like the inn, I hate the bladelings' and Duergars' combat barks(If I never hear "STONE-CLEAVER!" again I will count myself as lucky). Khelgar's reason for joining the PC felt pretty weak, but he is well built and good for comic relief. Fort Locke is a huge improvement over the previous areas. It feels like a poorly funded outpost surrounded by wilderness, which as far as I can tell it was intended to be. The substitute commander has a small role, but is written in a way that makes him seem less like a paper cutout and more like a realistic villain. I thought the graveyard was well designed and makes pretty good use of traps. @PrimeJunta I love Paladins. Their defensive abilities make them excellent against mages, Smite Evil is fantastic to use against powerful foes, Divine Might(or Shield) is probably one of the better buffs in the game, and the low-level spell casting saves me money on magic weapons. That said, I think the PE Paladin looks a lot cooler and that is the first class I am going to play. I think it is a good mix of the Diablo 2 Paladin(variable persistent auras that enhances allies), the 3.x/PF Paladin(boost to defenses), and the 3.X Marshall(powerful ally buffs). I do admit I was concerned when I heard that the class was similar to the D&D Warlord when I linked to this, but I quickly realized my error.
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@Obsidian: Please make playing evil worthwhile, fulfilling & not juvenile!
PK htiw klaw eriF replied to pl1982's topic in Pillars of Eternity: General Discussion (NO SPOILERS)I think I agree with the OP. I think it is possible to be a villain who is a self-serving sociopath without resorting to being a killing machine who slaughters everything for grin and giggles(although I also think that this option should be provided). Frankly, having a villain be forced into being intimidating and violent is dumb, especially when in a lot of cases the diplomatic option would suit them. I don't like having the choice between being an ass-kissing saint, an apathetic loser, or a child killing psychopath. I am confident that PE will be able to deliver on this front though. By removing the alignment system, they are allowing the player to determine if the PC's actions are heroic or villainous, instead of awarding alignment points based on action rather than motive. IMO, letting the player determine what is good and evil for their character is the best option. Wals, I honestly don't understand what you mean. I don't see how providing more options for a player to roleplay their character as they see fir is the antithesis of roleplaying. I would like to see a realistic villain because I want a character more complex than a rehashed mustache twirler. ****, if mainstream American superhero comics can create/inject villains with motivations that are somewhat realistic and make them more complex than "the bad guy who does bad ****", a cRPG from a developer known for complex characters and good overall writing should be able to.
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NWN2 influences: what to take and what to leave
PK htiw klaw eriF replied to PrimeJunta's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Challenge accepted. Note: If any statement of mine concerning mechanics conflicts with your experience, it could be that I have the Spell Fixes, Kaedrin's PrC, Wild Mage, MageTome, and Tome of Battle installed. Playing on D&D Hardcore settings. I'm rolling a male Aaismar Paladin named Distas. I'm going for a character who will generally choose Good over Law, but still tries to balance them both where he can. Completed West Harbor Fair, Attack on West Harbor, and retrieved the Shard from the Lizardling ruins. West Harbor Fair thoughts: A decent enough introduction to the mechanics and the game world, if a little cliche but frankly what tutorial isn't. Neither Bevil or Amie get much character development, and West Harbor isn't really fleshed out enough to leave a lasting impression. All in all, pretty bland but that is pretty standard for tutorials. Attack on West Harbor thoughts: The combat was definitely a bit repetitive, but I enjoyed employing skills to recruit the militia. Would have liked to avoid the plot-induced death, if only to have a mage available earlier and avoid having to haul Sand or Qara around. Other than that, it was a pretty forgettable event. Retrieving the Shard thoughts: A bit of a dungeon crawl that I really wish had been designed a bit better. The Stone God bit made me chuckle, but overall it was a bit too grindy and predictable for me. Thought so far: Pretty bland to be honest, I would prefer combat encounters to be fewer but more challenging. If you have any advice on anything, let me know.
- Originality
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NWN2 influences: what to take and what to leave
PK htiw klaw eriF replied to PrimeJunta's topic in Pillars of Eternity: General Discussion (NO SPOILERS)I've actually re-installed NWN2 and intend to replay it. Should I go ahead and post my thoughts here?
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Prism Program ( Big Brother gone too far?)
1. True, but I'm pretty sure that his civilian contract contained some sort of provision where he agreed to not reveal information under penalty of X. In this likely event he still broke the law seeing as he did not go through the process to gain "whistle-blower" immunity. 2. Perhaps. To be a Devil's Advocate, what if he selectively took data to make the US policies look worse than they are, rather than tell the whole story? 3. No argument there.
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What's on the idiot box...
I don't follow...
- What you did today
- Internet vs. debates
- What you did today
- Internet vs. debates
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Dragon Age III / The Witcher 3 trailers. Impressions?
As opposed to complaining on the internet when women are forced to marry their rapists.As opposed to complaining on the internet about people complaining on the internet about people complaining on the internet.
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Has Project Eternity been silently delayed?
PK htiw klaw eriF replied to Infinitron's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Transistor. Perhaps you are talking about a different Transistor, but a futuristic Diablo doesn't look appealing to me.
- Internet vs. debates
- Good old Games
- Good old Games
- Good old Games
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Quest & Area Design/Layout - BG1 style vs BG2 / IWD style
PK htiw klaw eriF replied to Sensuki's topic in Pillars of Eternity: General Discussion (NO SPOILERS)I think doing more content-rich versions of BG areas would be optimal.
- Good old Games
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Has Project Eternity been silently delayed?
PK htiw klaw eriF replied to Infinitron's topic in Pillars of Eternity: General Discussion (NO SPOILERS)I'm pretty sure that they will have it cranked out by 2014. If they don't I won't have anything good to play.
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Dragon Age III / The Witcher 3 trailers. Impressions?
Good idea. Instead of dealing with **** like women being forced to marry their rapists, we can complain on the internet and declare mission accomplished when Bioware covers up dem tittays.
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Lebronnnnnnnnnnn Jamessssssss !
- What you did today
- Baldur's Gate Enhanced Edition
You can get all of the benefits for $10 cheaper with some simple modding. Although I picked it up for $10 o Steam, but still haven't gotten around to playing it.- What you did today